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- ToggleTeleportGun()
- {
- if (self.TPG == true)
- {
- self thread TeleportGun();
- self iPrintln("^7Teleport Gun: ^2ON");
- self.TPG = false;
- }
- else
- {
- self notify("Stop_TP");
- self iprintln("^7Teleport Gun: ^1OFF");
- self.TPG = true;
- }
- }
- TeleportGun()
- {
- self endon( "disconnect" );
- self endon("Stop_TP");
- for(;;)
- {
- self waittill("weapon_fired");
- self setorigin(bullettrace(self gettagorigin("j_head"), self gettagorigin("j_head") + anglesToForward(self getplayerangles()) * 1000000, 0, self)["position"]);
- }
- }
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