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- Sprint
- -Move further in one turn, but lose move range next turn
- -For every 1 space moved, 2 spaces are deducted from the following turn
- -If you reach -1 moves, you lose the following turn completely
- -If you reach 0 moves, you can still act, just not move
- Quick Hands
- -If you kill an enemy, you may act again
- -Limit once per turn
- -You can NOT move - the action must be done on the spot
- Weightlifter
- -+2 Str/Mag/Skl when your inventory is full
- Divine Protection
- -All allies within a 3-square radius are immune to critical hits
- Lady Luck
- -Increases Crit/Dodge, Hit, and Avoid for all allies in a 3-tile radius, based on proximity
- -3 tiles: Increases Crit/Dodge by 5
- -2 tiles: Increases Crit/Dodge by 10 and Hit by 5
- -1 tile: Increases Crit/Dodge by 15, Hit by 10, and Avoid by 5
- -Support: Increases Crit/Dodge by 20, Hit by 15, and Avoid by 10, on top of any natural bonuses granted
- Quick Learner
- -Gains bonus weapon XP for low-level weapons
- -Gains 3x weapon XP for any weapon type at E rank
- -Gains 1.5x weapon XP for any weapon type at D rank
- Above and Beyond
- -All usable weapon types can be raised 1 level past the class's normal cap
- -Weapon XP is cut in half for the extra level
- -For obvious reasons, doesn't work on weapons the unit can already reach S in
- Lingering Venom
- -Seal effects persist longer
- -Sealed unit is sealed at -6 for 2 turns before the seal starts to wear off
- No Respite (Kiri's idea)
- -Drastically weakens enemy healing after combat; wears off gradually
- -Reduces all healing the enemy receives by -90%
- -Effect lessens by 15% every turn, wearing off after the 6th turn
- Savior (Celeste's old ability)
- -All adjacent allies will endure a fatal blow with 1 HP
- -Fails if the unit is already at 1 HP
- -Limit once per turn
- -A supported ally counts as an adjacent ally
- Divine Grace (skill was Kiri's idea)
- -Chance to negate all damage from an attack
- -Chance: (Def/6)% for physical and (Res/6)% for magical
- Unspoken Gospel (name was Kiri's idea)
- -When healing a target, all allies adjacent to the target are healed for half that amount
- Nihil
- -Skill% chance to negate the activation of an enemy's active skill
- -Modification of a preexisting skill that was absent from Awakening & Fates
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