leafbarrett

fe - unused personals

Mar 24th, 2016
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  1. Sprint
  2. -Move further in one turn, but lose move range next turn
  3. -For every 1 space moved, 2 spaces are deducted from the following turn
  4. -If you reach -1 moves, you lose the following turn completely
  5. -If you reach 0 moves, you can still act, just not move
  6.  
  7. Quick Hands
  8. -If you kill an enemy, you may act again
  9. -Limit once per turn
  10. -You can NOT move - the action must be done on the spot
  11.  
  12. Weightlifter
  13. -+2 Str/Mag/Skl when your inventory is full
  14.  
  15. Divine Protection
  16. -All allies within a 3-square radius are immune to critical hits
  17.  
  18. Lady Luck
  19. -Increases Crit/Dodge, Hit, and Avoid for all allies in a 3-tile radius, based on proximity
  20. -3 tiles: Increases Crit/Dodge by 5
  21. -2 tiles: Increases Crit/Dodge by 10 and Hit by 5
  22. -1 tile: Increases Crit/Dodge by 15, Hit by 10, and Avoid by 5
  23. -Support: Increases Crit/Dodge by 20, Hit by 15, and Avoid by 10, on top of any natural bonuses granted
  24.  
  25. Quick Learner
  26. -Gains bonus weapon XP for low-level weapons
  27. -Gains 3x weapon XP for any weapon type at E rank
  28. -Gains 1.5x weapon XP for any weapon type at D rank
  29.  
  30. Above and Beyond
  31. -All usable weapon types can be raised 1 level past the class's normal cap
  32. -Weapon XP is cut in half for the extra level
  33. -For obvious reasons, doesn't work on weapons the unit can already reach S in
  34.  
  35. Lingering Venom
  36. -Seal effects persist longer
  37. -Sealed unit is sealed at -6 for 2 turns before the seal starts to wear off
  38.  
  39. No Respite (Kiri's idea)
  40. -Drastically weakens enemy healing after combat; wears off gradually
  41. -Reduces all healing the enemy receives by -90%
  42. -Effect lessens by 15% every turn, wearing off after the 6th turn
  43.  
  44. Savior (Celeste's old ability)
  45. -All adjacent allies will endure a fatal blow with 1 HP
  46. -Fails if the unit is already at 1 HP
  47. -Limit once per turn
  48. -A supported ally counts as an adjacent ally
  49.  
  50. Divine Grace (skill was Kiri's idea)
  51. -Chance to negate all damage from an attack
  52. -Chance: (Def/6)% for physical and (Res/6)% for magical
  53.  
  54. Unspoken Gospel (name was Kiri's idea)
  55. -When healing a target, all allies adjacent to the target are healed for half that amount
  56.  
  57. Nihil
  58. -Skill% chance to negate the activation of an enemy's active skill
  59. -Modification of a preexisting skill that was absent from Awakening & Fates
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