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- // Unexplained crashes? Try changing "mat_queue_mode" to -1
- // Car Windows are not Transparent? Try typing "mat_dxlevel 90" on the In-Game Console.
- // ----------------------------------------------------------------------------
- // LazP' maxframes config, designed to get you a performance boost
- // v2.019 | 05 April 2016 |
- // ----------------------------------------------------------------------------
- // ----------------------------------------------------------------------------
- // FPS Cap - Info
- // ----------------------------------------------------------------------------
- // The primary benefit of an FPS cap is to make the FPS more stable, other than
- // that, it doesn't do a lot. A moderate, consistent framerate is much more
- // desirable than a variable but sometimes high framerate. A common
- // misconception is that if any more frames are generated than your monitor can
- // display, they are useless. This is wrong -- frames are used for much more
- // than mere display, and affect the way the game feels well past your
- // refresh rate.
- //
- // This FPS cap should *always* be set to a value higher than `cl_cmdrate' in
- // any case, or the discrepancy between clientside frame generation and frames
- // to be sent to the server will no doubt cause you many a headache, especially
- // when it comes down to hit registration. Other than that, I recommend
- // for everyone to use the value `132' (2*66), as long as you can generally
- // keep that value stable without regular drops.
- // ----------------------------------------------------------------------------
- //fps_max "0"
- // ----------------------------------------------------------------------------
- // Disable Sprays
- // ----------------------------------------------------------------------------
- // Bear in mind that these can be disabled on some servers.
- // ----------------------------------------------------------------------------
- cl_playerspraydisable "1"
- r_spray_lifetime "0"
- // ----------------------------------------------------------------------------
- // Shadows
- // ----------------------------------------------------------------------------
- mat_shadowstate "0"
- r_shadowmaxrendered "0"
- r_shadowrendertotexture "0"
- r_shadows "0"
- // ----------------------------------------------------------------------------
- // Disable Facial features
- // ----------------------------------------------------------------------------
- r_eyes "0"
- r_flex "0"
- r_lod "2"
- r_rootlod "2"
- r_teeth "0"
- // ----------------------------------------------------------------------------
- // Disable Ragdolls
- // ----------------------------------------------------------------------------
- // You will have reduced performance on deaths which produce ragdolls.
- // ----------------------------------------------------------------------------
- cl_ragdoll_fade_time "0"
- cl_ragdoll_forcefade 1
- cl_ragdoll_physics_enable "0"
- g_ragdoll_fadespeed "0"
- g_ragdoll_lvfadespeed "0"
- ragdoll_sleepaftertime "0"
- // ----------------------------------------------------------------------------
- // Disable Gibs
- // ----------------------------------------------------------------------------
- // You will have reduced performance on deaths which produce gibs.
- // ----------------------------------------------------------------------------
- cl_phys_props_enable "0"
- cl_phys_props_max "0"
- props_break_max_pieces "0"
- r_propsmaxdist "1"
- violence_agibs "0"
- violence_hgibs "0"
- // ----------------------------------------------------------------------------
- // Graphical
- // ----------------------------------------------------------------------------
- // Now we come to the main brunt of the config. You probably don't want to mess
- // with this.
- // ----------------------------------------------------------------------------
- cl_detaildist "0"
- cl_detailfade "0"
- cl_drawmonitors "0"
- cl_ejectbrass "0"
- cl_jiggle_bone_framerate_cutoff "0" // Turns off jigglebones
- cl_new_impact_effects "0"
- cl_show_splashes "0"
- func_break_max_pieces "0"
- glow_outline_effect_enable "0" // Cart glow effect.
- lod_transitiondist "0"
- mat_antialias "0"
- mat_bumpmap "0" // Controls bumpmapping. Setting this to 0 on dx9 will cause
- // a strange `shine' effect to appear on all players.
- mat_colcorrection_disableentities "1"
- mat_colorcorrection "0"
- mat_disable_bloom "1"
- mat_disable_fancy_blending "1"
- mat_disable_lightwarp "1"
- mat_envmapsize "8"
- mat_envmaptgasize "8"
- mat_filterlightmaps "0"
- mat_filtertextures "0"
- mat_forceaniso "1"
- mat_hdr_level "0"
- mat_max_worldmesh_vertices "512"
- mat_monitorgamma "2.0" // Controls brightness, try 1.8 to make it brighter or 2.2
- // to get it darker. Only works in fullscreen.
- mat_motion_blur_enabled "0"
- mat_parallaxmap "0"
- mat_picmip "2" // Higher = more mipmapping. Without `sv_cheats 1', you're looking
- // at a range from -1 to 2, -1 being the best quality, 2 being the
- // worst.
- mat_reducefillrate "1"
- mat_reduceparticles "1"
- mat_specular "0" // Controls specularity. Setting this to 0 will make ubers
- // non-shiny, and will remove some specular effects from in-game
- // entities which support it. Setting this to 1 on dx8 will
- // result in some strange `fire' textures replacing their
- // appropriate counterparts, especially on medals, and certain
- // hats.
- mat_trilinear "0"
- mat_viewportscale "1" // Almost no performance gain from viewport upscaling.
- mat_viewportupscale "1"
- mat_wateroverlaysize "1"
- mp_decals "1" // `9' is a good value to still see the spread pattern from a
- // scattergun without any real performance loss.
- r_3dsky "0"
- r_ambientboost "0"
- r_ambientfactor "0"
- r_ambientmin "0"
- r_avglight "0"
- r_cheapwaterend "1"
- r_cheapwaterstart "1"
- r_decals "1"
- r_decalstaticprops "0"
- r_decal_cullsize "15"
- r_drawdetailprops "0"
- r_drawmodeldecals "0"
- r_drawflecks "0"
- r_dynamic "0"
- r_flashlightdepthtexture "0"
- r_forcewaterleaf "1"
- r_lightaverage "0"
- r_maxnewsamples "2"
- r_maxsampledist "1"
- r_propsmaxdist "0"
- r_renderoverlayfragment "0"
- r_staticprop_lod "4"
- r_waterdrawreflection "0"
- r_waterdrawrefraction "1"
- r_waterforceexpensive "0"
- r_waterforcereflectentities "0"
- rope_averagelight "0"
- rope_collide "0"
- rope_rendersolid "0"
- rope_shake "0"
- rope_smooth "0"
- rope_subdiv "0"
- rope_wind_dist "0"
- tf_particles_disable_weather "1" // Disable weather effects on maps supporting
- // it, for example, setting this to `1'
- // disables rain effects on *_sawmill.
- tracer_extra "0"
- violence_ablood "1" // Setting ablood/hblood to 1 actually improves perf usually
- violence_hblood "1"
- // ----------------------------------------------------------------------------
- // Misc
- // ----------------------------------------------------------------------------
- in_usekeyboardsampletime "0"
- mat_clipz "1" // FX card users should set this to 0
- mat_forcehardwaresync "0"
- mat_levelflush "1"
- //m_rawinput "1" // Turn on raw mouse input. Commented out by default due to
- // silly incompatibility with the Xfire overlay. You should use
- // it if you can!
- mat_vsync "0" // Turn off vsync to avoid nasty I/O latency.
- r_fastzreject "-1" // Values >1 enable a fast Z rejection algorithm, to be
- // performed on the GPU (as opposed to on the CPU). The
- // value `-1' autodetects hardware support for this
- // feature, which is safer than forcing it.
- // ----------------------------------------------------------------------------
- // Sound
- // ----------------------------------------------------------------------------
- // I'd be hesitant to say that you would see a great deal of performance
- // improvement from lowering the sound quality, but in my experience as a
- // competitive TF2 player, lowering the sound quality makes determination of
- // directionality and distance that much easier. You may see a small FPS gain
- // with these settings, or you may not, either way will likely have a
- // negligible effect on performance.
- // ----------------------------------------------------------------------------
- dsp_enhance_stereo "0"
- dsp_slow_cpu "1"
- snd_async_fullyasync "1" // Having the sound run fully asynchronous has been
- // helpful in the past, as it seems to (for whatever
- // reason) reduce the number of TDRs experienced during
- // gameplay. There's some pretty good information on
- // TDRs (nerds only) here:
- // http://forums.nvidia.com/index.php?showtopic=65161
- snd_pitchquality "0"
- snd_spatialize_roundrobin "1"
- // ----------------------------------------------------------------------------
- // Threading
- // ----------------------------------------------------------------------------
- mat_queue_mode "2" // mat_queue mode is another frequently asked about cvar, it
- // defines the threading method to be used by the material
- // system. It has been unstable to use in the past, but
- // nowadays it's generally okay.
- //
- // Here are the possible values:
- // -2 legacy default
- // -1 default
- // 0 synchronous single thread
- // 1 queued single thread
- // 2 queued multithreaded
- //
- // If you have problems with the value `2', try setting it to
- // `-1'.
- //
- // As an aside, there are quite a few bugs in the demo system
- // that occur when mat_queue_mode is set to a value that is
- // not `-1'. If you intend to do work with the demo system,
- // maybe you should change this.
- cl_threaded_bone_setup "0"
- cl_threaded_client_leaf_system "0"
- r_queued_decals "0"
- r_queued_ropes "1"
- r_queued_post_processing "0"
- r_threaded_client_shadow_manager "1"
- r_threaded_particles "1"
- r_threaded_renderables "1"
- // ----------------------------------------------------------------------------
- // Misc
- // ----------------------------------------------------------------------------
- cl_forcepreload "1" // Preloads content
- // ----------------------------------------------------------------------------
- // Print to console (Confirming that the CFG ran)
- // ----------------------------------------------------------------------------
- clear
- echo "-------------------------------------------------------"
- echo " LazP' maxframes Config loaded. "
- echo "-------------------------------------------------------"
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