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- point = Vector3.new(0, 0, 0)
- moverange = 4
- growrate = 1.01
- parts = {}
- while true do
- wait(0.1)
- local p = Instance.new("Part")
- p.CFrame = CFrame.new(point)
- p.Anchored = true
- p.Size = Vector3.new(4, 4, 4)
- p.Parent = game.Workspace
- point = Vector3.new(point.X + math.random(0 - moverange, moverange), point.Y + math.random(0 - moverange, moverange), point.Z + math.random(0 - moverange, moverange))
- tablenext = #parts + 1
- table.insert(parts, p)
- for i,v in pairs(parts) do
- v.Size = Vector3.new(v.Size.X * growrate, v.Size.Y * growrate, v.Size.Z * growrate)
- end
- end
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