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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public static class ScreenUtils
- {
- public static float ScreenTop
- {
- get
- {
- return Camera.main.ScreenToWorldPoint(new Vector3(0, Screen.height, 0)).y;
- }
- }
- public static float ScreenBottom
- {
- get
- {
- return Camera.main.ScreenToWorldPoint(new Vector3(0, 0, 0)).y;
- }
- }
- }
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