Pro_Unit

EnemySpawner

Dec 26th, 2021 (edited)
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C# 0.53 KB | None | 0 0
  1. public class EnemySpawner : MonoBehaviour
  2. {
  3.     [SerializeField] private Transform _playerTransform;
  4.     [SerializeField] private EnemyMover _enemyPrefab;
  5.    
  6.     [SerializeField] private  float _startDelay = 3;
  7.     [SerializeField] private  float _spawnInterval = 10;
  8.    
  9.     private Vector3 _spawnPos;
  10.  
  11.     private void Start()
  12.     {
  13.         InvokeRepeating(nameof(SpawnEnemies), _startDelay, _spawnInterval);
  14.     }
  15.  
  16.     private void SpawnEnemies()
  17.     {
  18.         EnemyMover enemy = Instantiate(_enemyPrefab, transform);
  19.  
  20.         enemy.SetPlayer(_playerTransform);
  21.     }
  22. }
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