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- public class EnemySpawner : MonoBehaviour
- {
- [SerializeField] private Transform _playerTransform;
- [SerializeField] private EnemyMover _enemyPrefab;
- [SerializeField] private float _startDelay = 3;
- [SerializeField] private float _spawnInterval = 10;
- private Vector3 _spawnPos;
- private void Start()
- {
- InvokeRepeating(nameof(SpawnEnemies), _startDelay, _spawnInterval);
- }
- private void SpawnEnemies()
- {
- EnemyMover enemy = Instantiate(_enemyPrefab, transform);
- enemy.SetPlayer(_playerTransform);
- }
- }
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