SHARE
TWEET

Blender Internal Render Settings for CAP

a guest Jul 6th, 2015 560 Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. *Right sidebar*
  2. Shading: GLSL
  3.  
  4. *Lamp*
  5. Sun, angled 60 deg Z, 10-15 deg Y (adjust by eye)
  6.  
  7. *Lamp tab*
  8. (when Lamp is selected)
  9. Shadow: No Shadow
  10.  
  11. *Camera settings*
  12. (Camera tab when Camera is selected)
  13. - Focal length: 160 (Perspective camera mode)
  14.  
  15. *Render tab*
  16. - Resolution: 100x100ish (adjust according to Pokemon size), 100%
  17. - Turn OFF anti-aliasing
  18. - Freestyle > Absolute, Line thickness 0.325px
  19.  
  20. *Render layers tab*
  21. - Layer > Uncheck Sky (for transparent background)
  22. - Freestyle Line Set >
  23.     Uncheck Crease
  24.     Check Edge Mark
  25.     Check Silhouette and Border only
  26. - Freestyle Line Style > Color: dark greyish (adjust by eye)
  27.     (Alternative style: Color: near-black, Alpha 0.75)
  28.  
  29. *World tab*
  30. - Environmental lighting: checked, energy: ~0.6
  31. - Horizon colour: white (or whatever bg colour you want if not transparent)
  32.  
  33. *Materials tab*
  34. - Shader: Toon
  35.     Intensity: 1
  36.     Size: 1.4-1.6 (adjust by eye)
  37.     Smooth: 0
  38. - Specular:
  39.     Intensity: 0
  40.  
  41. *Texture*
  42. - UNCHECK MIP Map
  43. - UNCHECK Interpolation
  44. - Filter: FELINE filter size 0.25
  45.  
  46. Tips:
  47. - Shadows too dark? Raise environmental lighting and lower sun brightness
  48. - To make an outline where one doesn't exist: Select edges, ctrl-E, mark freestyle edge
RAW Paste Data
We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the Cookies Policy. OK, I Understand
 
Top