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Blender Internal Render Settings for CAP

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Jul 6th, 2015
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  1. *Right sidebar*
  2. Shading: GLSL
  3.  
  4. *Lamp*
  5. Sun, angled 60 deg Z, 10-15 deg Y (adjust by eye)
  6.  
  7. *Lamp tab*
  8. (when Lamp is selected)
  9. Shadow: No Shadow
  10.  
  11. *Camera settings*
  12. (Camera tab when Camera is selected)
  13. - Focal length: 160 (Perspective camera mode)
  14.  
  15. *Render tab*
  16. - Resolution: 100x100ish (adjust according to Pokemon size), 100%
  17. - Turn OFF anti-aliasing
  18. - Freestyle > Absolute, Line thickness 0.325px
  19.  
  20. *Render layers tab*
  21. - Layer > Uncheck Sky (for transparent background)
  22. - Freestyle Line Set >
  23. Uncheck Crease
  24. Check Edge Mark
  25. Check Silhouette and Border only
  26. - Freestyle Line Style > Color: dark greyish (adjust by eye)
  27. (Alternative style: Color: near-black, Alpha 0.75)
  28.  
  29. *World tab*
  30. - Environmental lighting: checked, energy: ~0.6
  31. - Horizon colour: white (or whatever bg colour you want if not transparent)
  32.  
  33. *Materials tab*
  34. - Shader: Toon
  35. Intensity: 1
  36. Size: 1.4-1.6 (adjust by eye)
  37. Smooth: 0
  38. - Specular:
  39. Intensity: 0
  40.  
  41. *Texture*
  42. - UNCHECK MIP Map
  43. - UNCHECK Interpolation
  44. - Filter: FELINE filter size 0.25
  45.  
  46. Tips:
  47. - Shadows too dark? Raise environmental lighting and lower sun brightness
  48. - To make an outline where one doesn't exist: Select edges, ctrl-E, mark freestyle edge
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