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- *Right sidebar*
- Shading: GLSL
- *Lamp*
- Sun, angled 60 deg Z, 10-15 deg Y (adjust by eye)
- *Lamp tab*
- (when Lamp is selected)
- Shadow: No Shadow
- *Camera settings*
- (Camera tab when Camera is selected)
- - Focal length: 160 (Perspective camera mode)
- *Render tab*
- - Resolution: 100x100ish (adjust according to Pokemon size), 100%
- - Turn OFF anti-aliasing
- - Freestyle > Absolute, Line thickness 0.325px
- *Render layers tab*
- - Layer > Uncheck Sky (for transparent background)
- - Freestyle Line Set >
- Uncheck Crease
- Check Edge Mark
- Check Silhouette and Border only
- - Freestyle Line Style > Color: dark greyish (adjust by eye)
- (Alternative style: Color: near-black, Alpha 0.75)
- *World tab*
- - Environmental lighting: checked, energy: ~0.6
- - Horizon colour: white (or whatever bg colour you want if not transparent)
- *Materials tab*
- - Shader: Toon
- Intensity: 1
- Size: 1.4-1.6 (adjust by eye)
- Smooth: 0
- - Specular:
- Intensity: 0
- *Texture*
- - UNCHECK MIP Map
- - UNCHECK Interpolation
- - Filter: FELINE filter size 0.25
- Tips:
- - Shadows too dark? Raise environmental lighting and lower sun brightness
- - To make an outline where one doesn't exist: Select edges, ctrl-E, mark freestyle edge
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