*Right sidebar* Shading: GLSL *Lamp* Sun, angled 60 deg Z, 10-15 deg Y (adjust by eye) *Lamp tab* (when Lamp is selected) Shadow: No Shadow *Camera settings* (Camera tab when Camera is selected) - Focal length: 160 (Perspective camera mode) *Render tab* - Resolution: 100x100ish (adjust according to Pokemon size), 100% - Turn OFF anti-aliasing - Freestyle > Absolute, Line thickness 0.325px *Render layers tab* - Layer > Uncheck Sky (for transparent background) - Freestyle Line Set > Uncheck Crease Check Edge Mark Check Silhouette and Border only - Freestyle Line Style > Color: dark greyish (adjust by eye) (Alternative style: Color: near-black, Alpha 0.75) *World tab* - Environmental lighting: checked, energy: ~0.6 - Horizon colour: white (or whatever bg colour you want if not transparent) *Materials tab* - Shader: Toon Intensity: 1 Size: 1.4-1.6 (adjust by eye) Smooth: 0 - Specular: Intensity: 0 *Texture* - UNCHECK MIP Map - UNCHECK Interpolation - Filter: FELINE filter size 0.25 Tips: - Shadows too dark? Raise environmental lighting and lower sun brightness - To make an outline where one doesn't exist: Select edges, ctrl-E, mark freestyle edge