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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class UtilNudge : MonoBehaviour
- { // attach this to an object, and it'll move it a teensy bit.
- public float FudgeFactor = 0.0001f;
- void Start ()
- {
- gameObject.transform.Translate(new Vector3(Rnd.FloatBetween(-FudgeFactor, FudgeFactor), Rnd.FloatBetween(-FudgeFactor, FudgeFactor), Rnd.FloatBetween(-FudgeFactor, FudgeFactor)));
- gameObject.transform.localScale += new Vector3(Rnd.FloatBetween(-FudgeFactor, FudgeFactor), Rnd.FloatBetween(-FudgeFactor, FudgeFactor), Rnd.FloatBetween(-FudgeFactor, FudgeFactor));
- gameObject.transform.Rotate(new Vector3(Rnd.FloatBetween(-FudgeFactor, FudgeFactor), Rnd.FloatBetween(-FudgeFactor, FudgeFactor), Rnd.FloatBetween(-FudgeFactor, FudgeFactor)));
- }
- }
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