johnhattan

Kludge to ameliorate Z-fighting in Unity

Jan 25th, 2017
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C# 0.78 KB | None | 0 0
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4.  
  5. public class UtilNudge : MonoBehaviour
  6. { // attach this to an object, and it'll move it a teensy bit.
  7.     public float FudgeFactor = 0.0001f;
  8.     void Start ()
  9.     {
  10.         gameObject.transform.Translate(new Vector3(Rnd.FloatBetween(-FudgeFactor, FudgeFactor), Rnd.FloatBetween(-FudgeFactor, FudgeFactor), Rnd.FloatBetween(-FudgeFactor, FudgeFactor)));
  11.         gameObject.transform.localScale += new Vector3(Rnd.FloatBetween(-FudgeFactor, FudgeFactor), Rnd.FloatBetween(-FudgeFactor, FudgeFactor), Rnd.FloatBetween(-FudgeFactor, FudgeFactor));
  12.         gameObject.transform.Rotate(new Vector3(Rnd.FloatBetween(-FudgeFactor, FudgeFactor), Rnd.FloatBetween(-FudgeFactor, FudgeFactor), Rnd.FloatBetween(-FudgeFactor, FudgeFactor)));
  13.     }
  14. }
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