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B0bstone

Untitled

Jul 20th, 2017
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  1. owner,name = 'rickyro26','Polearm'
  2. PLAYERS = game:GetService('Players')
  3. ply = PLAYERS[owner]
  4. char = ply.Character
  5. terrain = Workspace.Terrain
  6. pcall(function() char:FindFirstChild("legetdg"):Remove() end)
  7. m = Instance.new("Model",char) m.Name = "legetdg"
  8. if script.Parent.className ~= 'HopperBin' then
  9. hop = Instance.new("HopperBin",PLAYERS[owner].Backpack)
  10. hop.Name = name
  11. script.Parent = hop
  12. script.Name = "Function"
  13. end
  14. owner2 = owner
  15. hop = script.Parent
  16.  
  17. debris = game:GetService("Debris")
  18.  
  19. cfn,ang,v3n,ud2n,V2 = CFrame.new,CFrame.Angles,Vector3.new,UDim2.new,Vector2.new
  20. floatforce = 196.25
  21.  
  22. torso,head = char.Torso,char.Head
  23. attacking = false
  24. track = false
  25.  
  26. rs = torso["Right Shoulder"]
  27. ls = torso["Left Shoulder"]
  28. rh = torso["Right Hip"]
  29. lh = torso["Right Hip"]
  30. neck = torso["Neck"]
  31. rw,lw = nil,nil
  32. rhw,lhw = nil,nil
  33. local orgc1 = rs.C1
  34.  
  35. rarm = char["Right Arm"]
  36. larm = char["Left Arm"]
  37. rleg = char["Right Leg"]
  38. lleg = char["Left Leg"]
  39.  
  40. normposr = cfn(1.5,.5,0)
  41. normposl = cfn(-1.5,.5,0)
  42. normposl2 = cfn(.5,-1.5,0)
  43. normposr2 = cfn(-.5,-1.5,0)
  44. normposn = CFrame.new(0,1,0,-1,-0,-0,0,0,1,0,1,0)
  45.  
  46. holdpos = normposr*ang(math.pi/2,0,0)
  47. holdpos2 = normposl*ang(math.pi/2,0,0)
  48.  
  49.  
  50. T = {["P"] = function(x,y,z,color,transparency,cancollide,anchored,parent,typee)
  51. if typee == 'wedge' then
  52. c = Instance.new("WedgePart",m)
  53. elseif typee == 'seat' then
  54. c = Instance.new("Seat",m)
  55. elseif typee == 'vseat' then
  56. c = Instance.new("VehicleSeat",m)
  57. else
  58. c = Instance.new("Part",m)
  59. end
  60. c.TopSurface,c.BottomSurface = 0,0
  61. c.Locked = true
  62. c.formFactor = "Custom"
  63. c.Size = Vector3.new(x,y,z)
  64. if color ~= "random" then
  65. c.BrickColor = BrickColor.new(color)
  66. else c.BrickColor = BrickColor:random()
  67. end
  68. c.Transparency = transparency
  69. c.CanCollide = cancollide
  70. if anchored ~= nil then c.Anchored = anchored end
  71. if parent ~= nil then c.Parent = parent end
  72. return c
  73. end
  74. ,
  75. ["C"] = function(func) coroutine.resume(coroutine.create(func)) end
  76. ,
  77. ["W"] = function(part0,part1,x,y,z,rx,ry,rz,parent)
  78. w = Instance.new("Motor",m)
  79. if parent ~= nil then w.Parent = parent end
  80. w.Part0,w.Part1 = part0,part1
  81. w.C1 = CFrame.new(x,y,z) * CFrame.Angles(rx,ry,rz)
  82. return w
  83. end
  84. ,
  85. ["BG"] = function(parent)
  86. local c = Instance.new("BodyGyro",parent)
  87. c.P = 20e+003
  88. c.cframe = parent.CFrame
  89. c.maxTorque = Vector3.new(c.P,c.P,c.P)
  90. return c
  91. end
  92. ,
  93. ["BP"] = function(parent,position)
  94. local bp = Instance.new("BodyPosition",parent)
  95. bp.maxForce = Vector3.new()*math.huge
  96. bp.position = position
  97. return bp
  98. end
  99. ,
  100. ["F"] = function(parent,size,heat,color,secondcolor,enabled)
  101. f = Instance.new("Fire",parent)
  102. f.Size = size
  103. f.Heat = heat
  104. if enabled ~= nil then f.Enabled = enabled end
  105. if color ~= nil then f.Color = BrickColor.new(color).Color end
  106. if secondcolor ~= nil then f.SecondaryColor = BrickColor.new(secondcolor).Color end
  107. return f
  108. end
  109. ,
  110.  
  111. ["FM"] = function(parent,meshid,x,y,z,meshtexture)
  112. if meshid == "cylinder" then
  113. mesh = Instance.new("CylinderMesh",parent)
  114. mesh.Scale = Vector3.new(x,y,z)
  115. return mesh
  116. elseif meshid == 'block' then
  117. mesh = Instance.new("BlockMesh",parent)
  118. mesh.Scale = Vector3.new(x,y,z)
  119. return mesh
  120. end
  121. mesh = Instance.new("SpecialMesh",parent)
  122.  
  123. if meshid == 'wedge' then
  124. mesh.MeshType = 'Wedge'
  125. elseif meshid == 'sphere' then
  126. mesh.MeshType = 3
  127. elseif type(meshid) == "number" then
  128. mesh.MeshId = "rbxassetid://"..meshid
  129. else
  130. mesh.MeshId = "rbxassetid://"..meshids[meshid]
  131. end
  132. mesh.Scale = Vector3.new(x,y,z)
  133. if meshtexture then
  134. if type(meshtexture) == "number" then mesh.TextureId = "rbxassetid://"..meshtexture else
  135. mesh.TextureId = "rbxassetid://"..textureids[meshtexture] end
  136. end
  137. return mesh
  138. end,
  139.  
  140. ["Dec"] = function(parent,face,id,transparency)
  141. c = Instance.new("Decal",parent)
  142. c.Face = face
  143. c.Texture = id
  144. if transparency then c.Transparency = transparency end
  145. return c
  146. end,
  147. ["S"] = function(id,pitch,volume,parent)
  148. cur = nil
  149. found = false
  150. if type(id) == 'string' then
  151. for i,v in pairs(char.Head:children()) do
  152. if v:IsA("Sound") and v.Name == id and not found then
  153. cur = v
  154. if parent then cur = v:Clone() cur.Parent = parent end
  155. cur.Pitch = pitch
  156. if volume then cur.Volume = volume end
  157. cur:Play()
  158. found = true
  159. return cur
  160. end
  161. end
  162. elseif type(id) == 'number' then
  163. local a = char.Head:FindFirstChild('exteo')
  164. a.SoundId = 'rbxassetid://'..id
  165. a.Pitch = pitch
  166. if volume then a.Volume = volume end
  167. a:Play()
  168. return a
  169. end
  170. end
  171. }
  172. ----GUI SHORTENINGS-----
  173. G = {
  174. ["F"] = function(parent,size,position)
  175. c = Instance.new("Frame",parent)
  176. c.Size = UDim2.new(size.x,0,size.y,0)
  177. c.Style = 2
  178. c.Position = UDim2.new(position.x,0,position.y,0)
  179. return c
  180. end,
  181. ["B"] = function(parent,size,position,text,...)
  182. c = Instance.new("TextButton",parent)
  183. c.Size = UDim2.new(size.x,0,size.y,0)
  184. c.Position = UDim2.new(position.x,0,position.y,0)
  185. c.AutoButtonColor = true
  186. c.Text = text
  187. return c
  188. end,
  189. ["L"] = function(parent,size,position,text)
  190. c = Instance.new("TextLabel",parent)
  191. c.Size = UDim2.new(size.x,0,size.y,0)
  192. c.Position = UDim2.new(position.x,0,position.y,0)
  193. if text then c.Text = text end
  194. return c
  195. end
  196. }
  197. ----GUI SHORTENINGS-----
  198. ------MESHIDS---
  199. meshids = {["penguin"] = 15853464, ["ring"] = 3270017,
  200. ["spike"] = 1033714,["cone"] = 1082802,["crown"] = 20329976,["crossbow"] = 15886761,
  201. ["cloud"] = 1095708,["mjolnir"] = 1279013,["diamond"] = 9756362, ["hand"] = 37241605,
  202. ["fist"] = 65322375,["skull"] = 36869983,["totem"] = 35624068,["spikeb"] = 9982590,["dragon"] = 58430372,["fish"] = 31221717, ["coffee"] = 15929962,["spiral"] = 1051557,
  203. ["ramen"] = 19380188,["lightning"] = 72583597,["bullet"]=2697549}---some meshids
  204. textureids = {["cone"] = 1082804,["rainbow"] = 28488599,["fish"] = 31221733, ["coffee"] = 24181455,["monster"] = 33366441,["ramen"] = 19380153}
  205. soundids = {["bell"] = 20005706,["flintlock"] = 13510352,["falcon"] = 1387390,['sensa'] = 4700455,
  206. ['midas'] = 17385513,['spark'] = 10756118,['boom'] = 10730819,['plank'] = 10548112
  207. }
  208. for i,v in pairs(soundids) do
  209. sound = Instance.new("Sound")
  210. sound.SoundId = "http://www.roblox.com/asset/?id="..v
  211. sound.Name = i
  212. sound.Parent = char.Head
  213. end
  214.  
  215. function l(a,x,y,z,b)
  216. if b == nil then
  217. return a.CFrame*cfn(x,y,z)
  218. else
  219. return a*cfn(x,y,z)
  220. end
  221. end
  222.  
  223.  
  224. lock = {["R"] =
  225. function(a)
  226. if a == 1 then
  227. rabrick = T.P(1,1,1,"White",1,false,false)
  228. rw = T.W(rabrick,torso,1.5,.5,0,0,0,0)
  229. T.W(rarm,rabrick,0,-.5,0,0,0,0)
  230. elseif a == 2 then
  231. rlbrick = T.P(1,1,1,"White",1,false,false)
  232. rhw = T.W(rlbrick,torso,-.5,-1.5,0,0,0,0)
  233. T.W(rleg,rlbrick,0,-.5,0,0,0,0)
  234. elseif a == 0 then
  235. rs.Parent = torso
  236. rw.Parent = nil
  237. rabrick:Destroy() rabrick = nil
  238. elseif a == -1 then
  239. rhw.Parent = nil
  240. rh.Parent = torso
  241. rlbrick:Destroy() rlbrick = nil
  242. end
  243. end
  244. , ["L"] = function(a)
  245. if a == 1 then
  246. labrick = T.P(1,1,1,"White",1,false,false)
  247. lw = T.W(labrick,torso,-1.5,.5,0,0,0,0)
  248. T.W(larm,labrick,0,-.5,0,0,0,0)
  249. elseif a == 2 then
  250. llbrick = T.P(1,1,1,"White",1,false,false)
  251. lhw = T.W(llbrick,torso,.5,-1.5,0,0,0,0)
  252. T.W(lleg,llbrick,0,-.5,0,0,0,0)
  253. elseif a == 0 then
  254. ls.Parent = torso
  255. lw.Parent = nil
  256. labrick:Destroy() labrick = nil
  257. elseif a == -1 then
  258. lhw.Parent = nil
  259. lh.Parent = torso
  260. llbrick:Destroy() llbrick = nil
  261. end
  262. end
  263. }
  264.  
  265. M = {["R"] = function(a,b) return math.random(a,b) end,
  266. ["Cos"] = function(a) return math.cos(a) end,
  267. ["Sin"] = function(a) return math.sin(a) end,
  268. ["D"] = function(a) return math.rad(a) end
  269. }
  270.  
  271. hdl = T.P(.25,4,.25,'Brown',0,false,false)
  272. hw = T.W(hdl,rarm,0,-1,0,-math.pi/2,0,0) normh = hw.C1
  273. --[[
  274. p = T.P(.1,2,.3,'Bright green',0,false,false,m,'wedge')
  275. T.W(p,hdl,0,2.95,0,0,math.pi,0)
  276.  
  277. p2 = T.P(.1,1,1,'Bright green',0,false,false,m,'wedge')
  278. T.W(p2,p,0,.5,.65,math.pi/2,0,0)
  279.  
  280. p3 = T.P(.1,1,.5,'Bright green',0,false,false,m,'wedge')
  281. T.W(p3,p2,0,.25,1,math.pi/2,0,0)
  282. ]]--
  283.  
  284. function zeero(mot,a) local oldvelocity = mot.MaxVelocity mot.MaxVelocity = 1.7E+308
  285. if a == nil then mot.DesiredAngle = 0
  286. else mot.DesiredAngle = a
  287. end
  288. while mot.DesiredAngle ~= mot.CurrentAngle do wait() end
  289. mot.MaxVelocity = oldvelocity
  290. end
  291. function ventta(mot)
  292. while mot.DesiredAngle ~= mot.CurrentAngle do wait() end
  293. end
  294.  
  295. function damage(hit,amount,bool)
  296. for i,v in pairs(hit:children()) do
  297. if v:IsA("Humanoid") and v.Parent ~= char then
  298. if bool then
  299. local found = v:FindFirstChild('lol')
  300. if not found then
  301. bo = Instance.new("StringValue",v)
  302. bo.Name = 'lol'
  303. debris:AddItem(bo,bool)
  304. v.Health = v.Health-amount
  305. end
  306. else
  307. v.Health = v.Health-amount
  308. end
  309. end
  310. end
  311. end
  312.  
  313. T.C(function()
  314. while wait() do
  315. wld.DesiredAngle = math.pi
  316. ventta(wld)
  317. zeero(wld,0)
  318. end
  319. end)
  320.  
  321. function spaas(position,radius,number,number2,color)
  322. mode = Instance.new("Model",m)
  323. for i = 1,number2 do
  324. pos = position+v3n(M.R(-radius,radius),M.R(-radius,radius),M.R(-radius,radius))
  325. mag = (position-pos).magnitude
  326.  
  327. col = color or 'Toothpaste'
  328. local laz = T.P(.1,mag,.1,col,0,false,true,mode)
  329.  
  330. T.FM(laz,'cylinder',.3,1,.3)
  331. laz.CFrame = (cfn(position,pos)*cfn(0,0,-mag/2))*ang(math.pi/2,0,0)
  332.  
  333. cframe = (laz.CFrame*cfn(0,-mag/2,0)).p
  334. pos2 = cframe+v3n(M.R(-radius,radius),M.R(-radius,radius),M.R(-radius,radius))
  335. mag2 = (cframe-pos2).magnitude
  336. local laz2 = T.P(.1,mag2,.1,col,0,false,true,mode)
  337. T.FM(laz2,'cylinder',.3,1,.3)
  338. laz2.CFrame = (cfn(cframe,pos2)*cfn(0,0,-mag2/2))*ang(math.pi/2,0,0)
  339.  
  340. previo = laz2
  341. for i = 1,number do
  342. cframe = (previo.CFrame*cfn(0,-mag/2,0)).p
  343. pos2 = cframe+v3n(M.R(-radius,radius),M.R(-radius,radius),M.R(-radius,radius))
  344. mag2 = (cframe-pos2).magnitude
  345.  
  346. local laz2 = T.P(.1,mag2,.1,col,0,false,true,mode)
  347. T.FM(laz2,'cylinder',.3,1,.3)
  348. laz2.CFrame = (cfn(cframe,pos2)*cfn(0,0,-mag2/2))*ang(math.pi/2,0,0)
  349.  
  350. previo = laz2
  351. end
  352.  
  353. end
  354. debris:AddItem(mode,.1)
  355. end
  356.  
  357.  
  358. pp = T.P(.1,.1,.1,'Black',0,false,false)
  359. T.FM(pp,'sphere',1,1,1)
  360.  
  361. wld = T.W(pp,hdl,0,2.5,0,-math.pi/2,0,0)
  362. wld.C0 = cfn()*ang(0,0,0,math.pi/2,0,0)
  363. wld.MaxVelocity = .1
  364.  
  365. for _ = 1,1 do --- WEAPON LOOP
  366. decor = Instance.new("Model",m)
  367. for i = -45,45,90 do
  368. wait()
  369. print('a')
  370. p = T.P(.1,.1,.1,'Black',1,false,false,decor)
  371. T.W(p,pp,0,0,0,0,0,M.D(i))
  372. T.FM(p,'sphere',1,1,1)
  373. r = .3
  374. for i = 0,360,30 do
  375. p2 = T.P(.2,.1,.1,'Deep blue',0,false,false,decor)
  376. T.FM(p2,'block',.9,.25,.45)
  377. T.W(p2,p,M.Cos(M.D(i))*r,0,M.Sin(M.D(i))*r,math.pi/2,0,-math.pi/2+M.D(i))
  378. p3 = T.P(.1,.1,.1,'Deep blue',0,false,false,decor)
  379. T.FM(p3,'block',.25,.5,.45)
  380. T.W(p3,p2,0,-.05,0,0,0,0)
  381. end
  382. r = .2
  383. for i = 0,360,30 do
  384. p2 = T.P(.2,.1,.1,'Deep blue',0,false,false,decor)
  385. T.FM(p2,'block',.6,.25,.45)
  386. T.W(p2,p,M.Cos(M.D(i))*r,0,M.Sin(M.D(i))*r,math.pi/2,0,-math.pi/2+M.D(i))
  387. end
  388. r = .35
  389. for i = 0,360,120 do
  390. p2 = T.P(2,.1,.1,'Deep blue',0,false,false,decor)
  391. T.FM(p2,'block',.6,.25,.45)
  392. T.W(p2,p,M.Cos(M.D(i))*r,0,M.Sin(M.D(i))*r,math.pi/2,0,-math.pi/2+M.D(i))
  393. end
  394. for i = 60,360+60,120 do
  395. p2 = T.P(2,.1,.1,'Deep blue',0,false,false,decor)
  396. T.FM(p2,'block',.62,.25,.45)
  397. T.W(p2,p,M.Cos(M.D(i))*r,0,M.Sin(M.D(i))*r,math.pi/2,0,-math.pi/2+M.D(i))
  398. end
  399. p4 = T.P(.4,.1,.4,'Lime green',.5,false,false,decor)
  400. T.FM(p4,'cylinder',.9,.45,.9)
  401. T.W(p4,p,0,0,0,0,0,0)
  402. end
  403. end
  404.  
  405. center = _
  406. troll_loop = false
  407.  
  408.  
  409. function star(mouse)
  410. ou = 20
  411. th = 1
  412. wi = 3
  413. centers = {}
  414.  
  415. for _ = 1,1 do ----- CENTER LOOP
  416. pos = cfn(mouse.hit.p)+v3n(0,.1,0) oripos = pos
  417. main = T.P(1,1,1,'White',1,true,true)
  418. main.CFrame = pos
  419. center = main
  420.  
  421. r = .3*ou
  422. for i = 0,360,30 do ---- INNER RING
  423. p2 = T.P(.2,.1,.1,'Deep blue',0,false,true,decor)
  424. T.FM(p2,'block',.9*ou,wi,th)
  425. p2.CFrame = l(main,M.Cos(M.D(i))*r,0,M.Sin(M.D(i))*r)*ang(math.pi/2,0,-math.pi/2+M.D(i))
  426.  
  427. p3 = T.P(.1,.1,.1,'Deep blue',0,false,true,decor)
  428. T.FM(p3,'block',wi,.5*ou,th)
  429. p3.CFrame = l(p2,0,-.05*ou,0)
  430. end
  431.  
  432. r = .2*ou
  433. for i = 0,360,30 do ---OUTER RING
  434. p2 = T.P(.2,.1,.1,'Deep blue',0,false,true,decor)
  435. T.FM(p2,'block',.6*ou,wi,th)
  436. p2.CFrame = l(main,M.Cos(M.D(i))*r,0,M.Sin(M.D(i))*r)*ang(math.pi/2,0,-math.pi/2+M.D(i))
  437. end
  438.  
  439. r = .35*ou
  440. for q = 0,60,60 do ----TRIANGLES
  441. for i = q,360+q,120 do
  442. p2 = T.P(2,.1,.1,'Deep blue',0,false,true,decor)
  443. T.FM(p2,'block',.6*ou,wi,th)
  444. p2.CFrame = l(main,M.Cos(M.D(i))*r,0,M.Sin(M.D(i))*r)*ang(math.pi/2,0,-math.pi/2+M.D(i))
  445. end
  446. end
  447. ----------------
  448. p4 = T.P(.4,.1,.4,'Lime green',.5,false,false,decor) --- EYE
  449. T.FM(p4,'cylinder',.9*(ou*1.15),.45,.9*(ou*1.15))
  450. T.W(p4,main,0,0,0,0,0,0)
  451. -----------------------
  452. end
  453.  
  454. ou = 10
  455. wi = 2
  456.  
  457. for i = 90,360+90,60 do --- MAIN LOOP
  458. pos = cfn(mouse.hit.p)+v3n(M.Cos(M.D(i))*18,.1,M.Sin(M.D(i))*18)
  459. main = T.P(1,1,1,'White',1,true,true)
  460. main.CFrame = pos
  461.  
  462. r = .3*ou
  463. for i = 0,360,30 do ---- INNER RING
  464. p2 = T.P(.2,.1,.1,'Deep blue',0,false,true,decor)
  465. T.FM(p2,'block',.9*ou,wi,th)
  466. p2.CFrame = l(main,M.Cos(M.D(i))*r,0,M.Sin(M.D(i))*r)*ang(math.pi/2,0,-math.pi/2+M.D(i))
  467.  
  468. p3 = T.P(.1,.1,.1,'Deep blue',0,false,true,decor)
  469. T.FM(p3,'block',wi,.5*ou,th)
  470. p3.CFrame = l(p2,0,-.05*ou,0)
  471. end
  472.  
  473. r = .2*ou
  474. for i = 0,360,30 do ---OUTER RING
  475. p2 = T.P(.2,.1,.1,'Deep blue',0,false,true,decor)
  476. T.FM(p2,'block',.6*ou,wi,th)
  477. p2.CFrame = l(main,M.Cos(M.D(i))*r,0,M.Sin(M.D(i))*r)*ang(math.pi/2,0,-math.pi/2+M.D(i))
  478. end
  479.  
  480. r = .35*ou
  481. for q = 0,60,60 do ----TRIANGLES
  482. triangle = {}
  483. for i = q+60,360+q,120 do
  484. p2 = T.P(2,.1,.1,'Deep blue',0,false,true,decor)
  485. T.FM(p2,'block',.6*ou,wi,th)
  486. p2.CFrame = l(main,M.Cos(M.D(i))*r,0,M.Sin(M.D(i))*r)*ang(math.pi/2,0,-math.pi/2+M.D(i))
  487. end
  488. end
  489. p4 = T.P(.4,.1,.4,'Lime green',.5,false,true,decor) --- EYE
  490. T.FM(p4,'cylinder',.9*(ou*1.15),.45,.9*(ou*1.15))
  491. p4.CFrame = main.CFrame
  492. table.insert(centers,p4)
  493. end ---- MAIN LOOP END
  494.  
  495. T.C(function() ---- TROLL LOOP
  496. while wait() do
  497. if troll_loop == true then
  498. rand = M.R(0,1)
  499. tex = rand>0 and 'http://www.roblox.com/asset/?id=34697344' or 'http://www.roblox.com/asset/?id=78298767'
  500. local sel = centers[math.random(#centers)]
  501. local pole = T.P(2,1,2,'White',0,true,true)
  502. T.FM(pole,'cylinder',1,1,1)
  503. pole.CFrame = cfn(sel.Position)
  504. local ball = T.P(4,4,4,'Nougat',0,true,true) ball.Shape = 0
  505. local pos = pole.CFrame
  506. for _,v in pairs({'Front','Back','Left','Right'}) do
  507. T.Dec(ball,v,tex)
  508. end
  509. for i = 1,5,5/3 do
  510. pole.Size = v3n(2,i,2)
  511. pole.CFrame = pos+v3n(0,i/2,0)
  512. ball.CFrame = pole.CFrame*cfn(0,i/2+1.95,0)
  513. wait()
  514. end
  515. for i = 5,1,-5/3 do
  516. pole.Size = v3n(2,i,2)
  517. pole.CFrame = pos+v3n(0,i/2,0)
  518. ball.CFrame = pole.CFrame*cfn(0,i/2+1.95,0)
  519. wait()
  520. end
  521. pole:Remove() ball:Remove()
  522. end
  523. end
  524. end)
  525. T.C(function() ---- GIANT TROLL LOOP
  526. while wait(1) do
  527. if troll_loop == true then
  528. pole = T.P(5,1,5,'White',0,true,true)
  529. pole.CFrame = cfn(center.Position)
  530. local ball = T.P(10,10,10,'Nougat',0,true,true) ball.Shape = 0
  531. local pos = pole.CFrame
  532. T.FM(pole,'cylinder',1,1,1)
  533.  
  534. for _,v in pairs({'Front','Back','Left','Right'}) do
  535. T.Dec(ball,v,'http://www.roblox.com/asset/?id=34697344')
  536. end
  537. for i = 1,30 do
  538. pole.Size = v3n(5,i,5)
  539. pole.CFrame = pos+v3n(0,i/2,0)
  540. ball.CFrame = pole.CFrame*cfn(0,i/2+4.95,0)
  541. wait()
  542. end
  543. for i = 30,1,-1 do
  544. pole.Size = v3n(5,i,5)
  545. pole.CFrame = pos+v3n(0,i/2,0)
  546. ball.CFrame = pole.CFrame*cfn(0,i/2+4.95,0)
  547. wait()
  548. end
  549. pole:Remove() ball:Remove()
  550. end
  551.  
  552. end
  553. end)
  554.  
  555. end --- FUNCTION END
  556.  
  557. function spark(mouse)
  558. if cannon then return end
  559. lock.R(1)
  560. for i = 0,1,.1 do
  561. wait()
  562. rw.C1 = normposr*ang(M.D(120*i),0,M.D(20*i))
  563. hw.C1 = normh*ang(0,0,M.D(90*i))
  564. end
  565. holding = true
  566. laz = T.P(.1,.1,.1,'Lime green',.5,false,true)
  567. T.FM(laz,'cylinder',1,1,1)
  568. while holding do
  569. if mouse.Target then
  570. spaas(pp.Position,1,2,1,'New Yeller')
  571. mag = (pp.Position-mouse.hit.p).magnitude
  572. laz.Size = v3n(.1,mag,.1)
  573. laz.CFrame = (cfn(pp.Position,mouse.hit.p)*cfn(0,0,-mag/2))*ang(math.pi/2,0,0)
  574.  
  575. decp = T.P(1,0,1,'White',1,false,true)
  576. pos = mouse.Target.CFrame:pointToObjectSpace(mouse.hit.p)
  577. decp.CFrame = cfn(pos,mouse.hit.p)*ang(-math.pi,0,0)
  578.  
  579. local pos = mouse.hit.p
  580. T.C(function()
  581. rand = M.R(1,3)
  582. local p = T.P(rand,1,rand,'Earth green',0,true,true)
  583. p.CFrame = cfn(pos)
  584. for i = 1,M.R(3,10) do
  585. wait()
  586. p.Size = v3n(p.Size.x,i,p.Size.z)
  587. p.CFrame = cfn(pos)+v3n(0,i/2,0)
  588. spaas(p.Position,10,1,1,'Deep blue')
  589. T.S('spark',1)
  590. end
  591. end)
  592. end
  593. wait()
  594. end
  595. laz:Remove()
  596. for i = 1,0,-.1 do
  597. wait()
  598. rw.C1 = normposr*ang(M.D(120*i),0,M.D(20*i))
  599. hw.C1 = normh*ang(0,0,M.D(90*i))
  600. end
  601. lock.R(0)
  602. end
  603.  
  604. cannon = _
  605. function cannonstaff()
  606. if not cannon then
  607. hw.C1 = normh
  608. cannon = T.P(1,3,1,'White',0,false,false)
  609. msh = T.FM(cannon,81616091,1,1,1,81616111)
  610. T.W(cannon,hdl,0,-1,0,math.pi,0,0)
  611. lock.R(1)
  612. for i = 0,1,.1 do
  613. rw.C1 = normposr*ang(M.D(180*i),0,0)
  614. msh.Scale = v3n(5*i,2.5*i,5*i)
  615. wait()
  616. end
  617. old=rw.C1
  618. for i = 0,1,.1 do
  619. hw.C1 = normh*cfn(0,0,-3*i)*ang(math.pi/2*i,0,0)
  620. rw.C1 = old*ang(M.D(-90*i),0,0)
  621. wait()
  622. end
  623. else
  624. for i = 1,0,-.1 do
  625. hw.C1 = normh*cfn(0,0,-3*i)*ang(math.pi/2*i,0,0)
  626. rw.C1 = normposr*ang(M.D(90*i),0,0)
  627. msh.Scale = v3n(5*i,2.5*i,5*i)
  628. wait()
  629. end
  630. cannon:Remove() cannon = nil
  631. lock.R(0)
  632. end
  633. end
  634.  
  635. plank = false
  636. flying = false
  637.  
  638. plank = nil
  639. function Planko()
  640. if plank then plank:Remove() plank = nil return end
  641. plank = T.P(10,1,10,'White',1,true,true)
  642. plank.CFrame = torso.CFrame*cfn(0,-3.5,0)
  643. plank.Material = 'Wood'
  644. torso.CFrame = torso.CFrame+v3n(0,.2,0)
  645. T.C(function()
  646. while wait() do
  647. plank.Velocity = plank.CFrame.lookVector*30
  648. plank.CFrame = torso.CFrame*cfn(0,-3.5,0)
  649. wait()
  650. end
  651. end)
  652. end
  653.  
  654. function shoot()
  655. local bullet = T.P(1,1,3,'Black',0,true,false)
  656. local box = Instance.new("SelectionBox",bullet)
  657. box.Adornee = bullet
  658. bullet.CFrame = cannon.CFrame*cfn(0,6,0)*ang(math.pi/2,0,0)
  659. T.FM(bullet,'bullet',1,1,1)
  660. T.F(bullet,2,1,'Magenta','Alder')
  661. T.S('flintlock',1,200)
  662. Instance.new("BodyForce",bullet).force = torso.CFrame.lookVector*300+v3n(0,bullet:GetMass()*floatforce,0)
  663. bullet:BreakJoints()
  664. bullet.Touched:connect(function(hit)
  665. if not hit.Parent:IsDescendantOf(char) then
  666. T.S('boom',1,100,bullet)
  667. e = Instance.new("Explosion",Workspace)
  668. e.BlastPressure = 0
  669. e.Position = bullet.Position
  670. e.Hit:connect(function(hit) damage(hit.Parent,30,1) end)
  671. local cf = bullet.CFrame*cfn(0,0,1.5)
  672. bullet:Remove()
  673. local part = T.P(1,1,1,'White',1,true,true)
  674. part.Touched:connect(function(hit) damage(hit.Parent,1) end)
  675. box.Adornee,box.Parent = part,part
  676. for i = 1,30 do
  677. part.Size = v3n(i,i,i)
  678. part.CFrame = cf*ang(M.D(360/30*i),M.D(360/30*i),M.D(360/30*i))
  679. wait()
  680. end
  681. part:Remove()
  682. else
  683. T.S('plank',1,100,bullet)
  684. end
  685. end)
  686. for i = 0,1,.5 do
  687. rw.C1 = holdpos*ang(M.D(30*i),0,0)
  688. wait()
  689. end
  690. for i = 1,0,-.5 do
  691. rw.C1 = holdpos*ang(M.D(30*i),0,0)
  692. wait()
  693. end
  694. end
  695.  
  696. function lightning()
  697. lock.R(1) lock.L(1)
  698.  
  699. for i = 0,1,.1 do
  700. rw.C1 = normposr*ang(M.D(100*i),0,M.D(-30*i))*cfn(0,-.7*i,0)
  701. lw.C1 = normposl*ang(M.D(150*i),0,M.D(15*i))
  702. hw.C1 = normh*ang(0,0,M.D(50*i))
  703. wait()
  704. end
  705. wait(1)
  706. fire = T.F(pp,1,1,'White','Black')
  707. for i = 1,0,-.1 do
  708. rw.C1 = normposr*ang(M.D(100*i),0,M.D(-30*i))*cfn(0,-.7*i,0)
  709. lw.C1 = normposl*ang(M.D(150*i),0,M.D(15*i))
  710. wait()
  711. end
  712. for i = 0,1,.1 do
  713. rw.C1 = normposr*ang(M.D(180*i),0,0)
  714. hw.C1 = normh*cfn(0,0,-2*i)*ang(M.D(-90*i),0,0)
  715. wait()
  716. end
  717. local p = T.P(1,1,1,'White',0,false,true)
  718. pos = torso.CFrame
  719. msh = T.FM(p,'sphere',1,1,1)
  720. fire.Parent = p
  721. for i = 1,30 do
  722. p.CFrame = pos*cfn(0,-3+i,0)
  723. msh.Scale = v3n(i,i,i)
  724. wait()
  725. end
  726. fire:Remove()
  727. msh.MeshId = 'rbxassetid://'..meshids['spikeb']
  728. for i = 10,30 do
  729. msh.Scale = v3n(i,i,i)
  730. p.Transparency = i/30
  731. wait()
  732. end
  733.  
  734. p:Remove()
  735. for i = 1,0,-.1 do
  736. rw.C1 = normposr*ang(M.D(180*i),0,0)
  737. hw.C1 = normh*cfn(0,0,-2*i)*ang(M.D(-90*i),0,0)
  738. wait()
  739. end
  740. lock.R(0) lock.L(0)
  741. end
  742.  
  743. function onButton1Down(a)
  744. if cannon then
  745. shoot(a)
  746. else
  747. star(a)
  748. end
  749. end
  750.  
  751. nlist = {'f','r'}
  752.  
  753. klist = {
  754. {'f',function(a) spark(a) end,''},
  755. {'q',function() cannonstaff() end,''},
  756. {'e',function() Planko() end},
  757. {'r',function() lightning() end},
  758. {'t',function(a) if a.Target then torso.CFrame = cfn(a.hit.p)+v3n(0,2.6,0) end end}
  759. }
  760.  
  761. hop.Deselected:connect(function() lock.R(0) lock.L(0) end)
  762. hop.Selected:connect(function(mouse)
  763. mouse.Button1Up:connect(function() holding = false end)
  764. mouse.KeyUp:connect(function(a) for i,v in pairs(klist) do if a == v[1] and v[3] ~= nil then holding = false end end end)
  765. mouse.KeyDown:connect(function(key)
  766. for i,v in pairs(nlist) do if key == v and cannon then return end end
  767. if attacking then return end
  768. for i,v in pairs(klist) do
  769. if key == v[1] then attacking = true v[2](mouse) attacking = false end
  770. end
  771. end)
  772. mouse.Button1Down:connect(function() if attacking then return end attacking = true onButton1Down(mouse) attacking = false end)
  773. end)
  774. --mediafire
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