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- "cvars"
- {
- "mp_coop_lobbysize" "8"
- "mapcyclefile" "mapcycle_coop.txt"
- "mp_friendlyfire_damage" "0.5"
- "mp_tkpunish" "1" // How to punish team killing ( 0 = none, 1 = warning, 2 = kill )
- "sv_deadvoice" "1"
- "sv_deadtalk" "1"
- "sv_deadtalk_team" "0"
- "mp_voice_use_3d_voip" "0"
- "mp_minteamplayers" "1"
- "mp_timer_pregame" "12"
- "mp_timer_preround" "10"
- "mp_timer_postround" "8"
- "mp_timer_postgame" "10"
- "sv_hud_deathmessages" "0"
- "sv_hud_scoreboard_show_kd" "1"
- "sv_hud_targetindicator" "1"
- "sv_weapon_manager_cleanup" "1"
- "sv_weapon_manager_drop_timer" "1200"
- "sv_weapon_manager_max_count" "50"
- "sv_ragdoll_maxcount" "24"
- "mp_player_resupply_delay_base" "80"
- "mp_player_resupply_delay_max" "400"
- "mp_player_resupply_penalty_reset" "80"
- "mp_player_resupply_delay_penalty" "50"
- "mp_player_resupply_grace" "10"
- "ins_bot_difficulty" "2"
- "bot_damage" "1"
- "mp_spectator_allow_chase" "1"
- "mp_forcecamera" "1"
- "mp_allowspectators" "1"
- "spec_allow_bots" "0"
- }
- // Enforced convars, these will be unchangable.
- "forced_cvars"
- {
- "sv_nwi_banlist" "1"
- "mp_friendlyfire" "1"
- "mp_tkpunish" "1"
- "mp_friendlyfire_explosives" "1"
- "sv_vote_issue_botdifficulty_allowed" "0"
- "sv_vote_issue_botcount_allowed" "0"
- "checkpoint"
- {
- "mp_theater_override" "haram_base"
- "mp_maxgames" "1"
- "mp_supply_token_bot_base" "20"
- "mp_supply_rate_losing_team_high" "1"
- "mp_supply_rate_losing_team_low" "1"
- "mp_supply_rate_winning_team_high" "1"
- "mp_supply_rate_winning_team_low" "1"
- "ins_bot_rpg_player_cluster_radius" "1200"
- "ins_bot_rpg_minimum_player_cluster" "1"
- "ins_bot_rpg_grace_time" "5"
- "ins_bot_rpg_player_cluster_bloat" "20"
- "ins_bot_rpg_minimum_firing_distance" "150"
- }
- "hunt"
- {
- "mp_theater_override" "haram_base"
- "mp_maxgames" "1"
- "mp_spawnprotectontime" "0"
- "mp_switchteams_each_round" "0"
- "mp_switchteams_each_game" "0"
- "mp_supply_token_bot_base" "20"
- "mp_supply_rate_losing_team_high" "1"
- "mp_supply_rate_losing_team_low" "1"
- "mp_supply_rate_winning_team_high" "1"
- "mp_supply_rate_winning_team_low" "1"
- "mp_hunt_counterattack_distance" "4800"
- "mp_hunt_autoattack_bot_frac" "0.30"
- "mp_hunt_autoattack_start_delay" "10"
- "mp_hunt_autoattack_distance_too_close" "400"
- "ins_bot_rpg_player_cluster_radius" "1200"
- "ins_bot_rpg_minimum_player_cluster" "1"
- "ins_bot_rpg_grace_time" "5"
- "ins_bot_rpg_player_cluster_bloat" "20"
- "ins_bot_rpg_minimum_firing_distance" "150"
- }
- "survival"
- {
- "mp_theater_override" "unlikely_survivalv2_arc_1"
- "mp_roundtime" "0"
- "mp_maxgames" "1"
- "mp_spawnprotectontime" "10"
- "mp_supply_token_base" "2"
- "mp_supply_token_bot_base" "20"
- "mp_player_resupply_delay_survival" "15"
- "mp_supply_rate_losing_team_high" "0"
- "mp_supply_rate_losing_team_low" "0"
- "mp_supply_rate_winning_team_high" "0"
- "mp_supply_rate_winning_team_low" "0"
- "ins_bot_survival_cache_notify_radius_max" "5200"
- "ins_bot_survival_cache_notify_radius_min" "3000"
- "ins_bot_rpg_player_cluster_radius" "1200"
- "ins_bot_rpg_minimum_player_cluster" "1"
- "ins_bot_rpg_grace_time" "5"
- "ins_bot_rpg_player_cluster_bloat" "20"
- "ins_bot_rpg_minimum_firing_distance" "150"
- }
- "outpost"
- {
- "mp_theater_override" "haram_base"
- "mp_maxgames" "1"
- "mp_maxrounds" "6"
- "mp_winlimit_coop" "1"
- "mp_roundtime" "0"
- "mp_respawnwavetime_min" "15"
- "mp_respawnwavetime_max" "25"
- "mp_wave_grace_period" "0"
- "mp_switchteams_each_round" "0"
- "mp_switchteams_each_game" "0"
- "mp_supply_token_base" "10"
- "mp_supply_token_bot_base" "18"
- "mp_supply_rate_losing_team_high" "0"
- "mp_supply_rate_losing_team_low" "0"
- "mp_supply_rate_winning_team_high" "0"
- "mp_supply_rate_winning_team_low" "0"
- "ins_outpost_bot_spawn_distance" "2600"
- "ins_outpost_attack_wave_dpr_start" "0.12"
- "ins_outpost_attack_wave_dpr_end" "0.02"
- "ins_outpost_last_deployment_timer" "60"
- "ins_outpost_bot_hurry_initial_distance" "1800"
- "ins_outpost_bot_hurry_final_distance" "1200"
- "ins_outpost_bot_walk_initial_distance" "1"
- "ins_outpost_bot_walk_final_distance" "200"
- "ins_outpost_supply_frequency" "3"
- "ins_bot_rpg_player_cluster_radius" "1200"
- "ins_bot_rpg_minimum_player_cluster" "1"
- "ins_bot_rpg_grace_time" "5"
- "ins_bot_rpg_player_cluster_bloat" "20"
- "ins_bot_rpg_minimum_firing_distance" "150"
- }
- }
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