Okes

playlist

Oct 28th, 2015
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  1. "cvars"
  2. {
  3. "mp_coop_lobbysize" "8"
  4. "mapcyclefile" "mapcycle_coop.txt"
  5. "mp_friendlyfire_damage" "0.5"
  6. "mp_tkpunish" "1" // How to punish team killing ( 0 = none, 1 = warning, 2 = kill )
  7. "sv_deadvoice" "1"
  8. "sv_deadtalk" "1"
  9. "sv_deadtalk_team" "0"
  10. "mp_voice_use_3d_voip" "0"
  11. "mp_minteamplayers" "1"
  12. "mp_timer_pregame" "12"
  13. "mp_timer_preround" "10"
  14. "mp_timer_postround" "8"
  15. "mp_timer_postgame" "10"
  16. "sv_hud_deathmessages" "0"
  17. "sv_hud_scoreboard_show_kd" "1"
  18. "sv_hud_targetindicator" "1"
  19. "sv_weapon_manager_cleanup" "1"
  20. "sv_weapon_manager_drop_timer" "1200"
  21. "sv_weapon_manager_max_count" "50"
  22. "sv_ragdoll_maxcount" "24"
  23. "mp_player_resupply_delay_base" "80"
  24. "mp_player_resupply_delay_max" "400"
  25. "mp_player_resupply_penalty_reset" "80"
  26. "mp_player_resupply_delay_penalty" "50"
  27. "mp_player_resupply_grace" "10"
  28. "ins_bot_difficulty" "2"
  29. "bot_damage" "1"
  30. "mp_spectator_allow_chase" "1"
  31. "mp_forcecamera" "1"
  32. "mp_allowspectators" "1"
  33. "spec_allow_bots" "0"
  34. }
  35.  
  36. // Enforced convars, these will be unchangable.
  37. "forced_cvars"
  38. {
  39. "sv_nwi_banlist" "1"
  40. "mp_friendlyfire" "1"
  41. "mp_tkpunish" "1"
  42. "mp_friendlyfire_explosives" "1"
  43. "sv_vote_issue_botdifficulty_allowed" "0"
  44. "sv_vote_issue_botcount_allowed" "0"
  45.  
  46. "checkpoint"
  47. {
  48. "mp_theater_override" "haram_base"
  49. "mp_maxgames" "1"
  50. "mp_supply_token_bot_base" "20"
  51. "mp_supply_rate_losing_team_high" "1"
  52. "mp_supply_rate_losing_team_low" "1"
  53. "mp_supply_rate_winning_team_high" "1"
  54. "mp_supply_rate_winning_team_low" "1"
  55. "ins_bot_rpg_player_cluster_radius" "1200"
  56. "ins_bot_rpg_minimum_player_cluster" "1"
  57. "ins_bot_rpg_grace_time" "5"
  58. "ins_bot_rpg_player_cluster_bloat" "20"
  59. "ins_bot_rpg_minimum_firing_distance" "150"
  60. }
  61. "hunt"
  62. {
  63. "mp_theater_override" "haram_base"
  64. "mp_maxgames" "1"
  65. "mp_spawnprotectontime" "0"
  66. "mp_switchteams_each_round" "0"
  67. "mp_switchteams_each_game" "0"
  68. "mp_supply_token_bot_base" "20"
  69. "mp_supply_rate_losing_team_high" "1"
  70. "mp_supply_rate_losing_team_low" "1"
  71. "mp_supply_rate_winning_team_high" "1"
  72. "mp_supply_rate_winning_team_low" "1"
  73. "mp_hunt_counterattack_distance" "4800"
  74. "mp_hunt_autoattack_bot_frac" "0.30"
  75. "mp_hunt_autoattack_start_delay" "10"
  76. "mp_hunt_autoattack_distance_too_close" "400"
  77. "ins_bot_rpg_player_cluster_radius" "1200"
  78. "ins_bot_rpg_minimum_player_cluster" "1"
  79. "ins_bot_rpg_grace_time" "5"
  80. "ins_bot_rpg_player_cluster_bloat" "20"
  81. "ins_bot_rpg_minimum_firing_distance" "150"
  82. }
  83. "survival"
  84. {
  85. "mp_theater_override" "unlikely_survivalv2_arc_1"
  86. "mp_roundtime" "0"
  87. "mp_maxgames" "1"
  88. "mp_spawnprotectontime" "10"
  89. "mp_supply_token_base" "2"
  90. "mp_supply_token_bot_base" "20"
  91. "mp_player_resupply_delay_survival" "15"
  92. "mp_supply_rate_losing_team_high" "0"
  93. "mp_supply_rate_losing_team_low" "0"
  94. "mp_supply_rate_winning_team_high" "0"
  95. "mp_supply_rate_winning_team_low" "0"
  96. "ins_bot_survival_cache_notify_radius_max" "5200"
  97. "ins_bot_survival_cache_notify_radius_min" "3000"
  98. "ins_bot_rpg_player_cluster_radius" "1200"
  99. "ins_bot_rpg_minimum_player_cluster" "1"
  100. "ins_bot_rpg_grace_time" "5"
  101. "ins_bot_rpg_player_cluster_bloat" "20"
  102. "ins_bot_rpg_minimum_firing_distance" "150"
  103. }
  104. "outpost"
  105. {
  106. "mp_theater_override" "haram_base"
  107. "mp_maxgames" "1"
  108. "mp_maxrounds" "6"
  109. "mp_winlimit_coop" "1"
  110. "mp_roundtime" "0"
  111. "mp_respawnwavetime_min" "15"
  112. "mp_respawnwavetime_max" "25"
  113. "mp_wave_grace_period" "0"
  114. "mp_switchteams_each_round" "0"
  115. "mp_switchteams_each_game" "0"
  116. "mp_supply_token_base" "10"
  117. "mp_supply_token_bot_base" "18"
  118. "mp_supply_rate_losing_team_high" "0"
  119. "mp_supply_rate_losing_team_low" "0"
  120. "mp_supply_rate_winning_team_high" "0"
  121. "mp_supply_rate_winning_team_low" "0"
  122. "ins_outpost_bot_spawn_distance" "2600"
  123. "ins_outpost_attack_wave_dpr_start" "0.12"
  124. "ins_outpost_attack_wave_dpr_end" "0.02"
  125. "ins_outpost_last_deployment_timer" "60"
  126. "ins_outpost_bot_hurry_initial_distance" "1800"
  127. "ins_outpost_bot_hurry_final_distance" "1200"
  128. "ins_outpost_bot_walk_initial_distance" "1"
  129. "ins_outpost_bot_walk_final_distance" "200"
  130. "ins_outpost_supply_frequency" "3"
  131. "ins_bot_rpg_player_cluster_radius" "1200"
  132. "ins_bot_rpg_minimum_player_cluster" "1"
  133. "ins_bot_rpg_grace_time" "5"
  134. "ins_bot_rpg_player_cluster_bloat" "20"
  135. "ins_bot_rpg_minimum_firing_distance" "150"
  136. }
  137. }
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