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Metroid Prime 2 VR Trilogy Collection (Wii) Dolphin VR Code List

Dec 3rd, 2025
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  1. Metroid Prime 2 VR Trilogy Collection (Wii) Dolphin VR Code List
  2.  
  3. -------------------
  4.  
  5. Code Notes:
  6.  
  7. --------------------
  8.  
  9. Codes by Legaiaflame and Efraim2704
  10.  
  11.  
  12. These Hide Object codes are required to play the game as they will erase blurry, transparent, and or black squares blocking your view. There are also fixes for the X-Ray and Thermal Visor. The 'Disable Culling Outside Camera View' AR code will make it so the graphics don't disappear when you look around.
  13.  
  14.  
  15. ----------------------------------------------------------------------------------------------------
  16. [MP2] Hide Box after Charged Beam Shot (WARNNG!! REMOVES IN-GAME TEXT and some IN-GAME GRAPHICS):
  17. ----------------------------------------------------------------------------------------------------
  18.  
  19. Just like the code for Metroid Prime 1 this code for Metroid Prime 2 will remove the blurry squares that appear after you shoot a charge beam shot. Unfortunately, the code will also remove most of the in-game text. I tried for hours to fix this code but it seems the beam trail has dozens of transparent textures that need to be erased! And since the beam shot only lasts a few seconds, it's almost impossible to remove them. Only use this code if you absolutely can't stand the charge shot beam blurry trail squares. But, if you chose to keep it on, you'll have to constantly turn it on and off whenever you need to read Visor Scan and lore info. So, just be aware of the pros and cons.
  20.  
  21. If anyone else is capable of fixing this code so it doesn't make the in-game text disappear please let us know!
  22.  
  23. Note: Also, 3DMigoto can fix this issue without removing the text.
  24.  
  25. -----------------------------------------
  26. $[MP2] Hide Box after Morph Ball Exit:
  27. -----------------------------------------
  28.  
  29. This code fixes an annoying blurry square that pops up every time you exit Morph Ball mode.
  30.  
  31. ------------------------------------
  32. $[MP2] Remove Blurry Dome Effect:
  33. ------------------------------------
  34.  
  35. This code will remove the annoying blur effect covering all of the Dark Aether Light Domes.
  36.  
  37. -----------------------------------------------------------------------
  38. $[MP2] Remove Cutscene Blurry Square and Remove Cutscene Black Square:
  39. -----------------------------------------------------------------------
  40.  
  41. These codes will remove the blurry and black cutscene squares that pop up in the first cutscene where you encounter Dark Samus. Don't know if they only appear in that cutscene, but with the codes on, I haven't seen any more.
  42.  
  43. -----------------------------------------------------------------------------------
  44. $[MP2] Dark Visor Fix Option 1 (With Center Screen By Efraim2704 and Legaiaflame)
  45. -----------------------------------------------------------------------------------
  46.  
  47. Dolphin VR Reddit user Efraim2704 has provided a working Dark Visor Fix Hide Object code. Using his code as a base I further repaired it all the way up to the 128bit layer. Just to be sure no environmental objects get erased. This code fixes the blurry squares that were blocking your view in Dark Visor mode, leaving the center screen transparent.
  48.  
  49. ---------------------------------------------------
  50. $[MP2] Dark Visor Fix Option 2 (No Center Screen)
  51. ---------------------------------------------------
  52.  
  53. I also made an alternate Dark Visor fix code that removes the center screen. So now we have two options! This code will clean up the screen even more. Be sure to pick whatever one best suits your play style. Just remember, both codes should be used in conjunction with the in-game visor display settings turned down to near or around 16% opacity. But don't be afraid to turn up the opacity to whatever you like.
  54.  
  55. --------------------------------------------------------------------------------------------------------------
  56. $[MP2] Dark Visor Fix Option 3 -With Border-(For Dark Samus 2nd Battle/full instrumentation but double image)
  57. --------------------------------------------------------------------------------------------------------------
  58.  
  59. You will need this third Dark Visor code Option because when you fight Dark Samus for the second time, she will go invisible. Problem is, her character model actually goes invisible as well! So the other Dark Visor codes with their stripped away screens, won't be able to see her! So, I had to create this code, which keeps the full instrumentation screens but will show Dark Samus as a red double ghost image. Nothing I can do about that. So, just try to shoot her the best you can until she turns visible again. Some might like this code better, since you can see the red outlines for when you have to shoot the purple doors or Seeker Launcher lock-on points. This code also keeps the grey border around the edges which shows more of the environment in Dark Visor mode.
  60.  
  61. ------------------------------------------------------------------------------------------------------------
  62. $[MP2] Dark Visor Fix Option 4 -No Border-(For Dark Samus 2nd Battle/full instrumentation but double image)
  63. ------------------------------------------------------------------------------------------------------------
  64.  
  65. This is the same code as mentioned above but the grey border around the edges is removed only showing the white screen. It takes away some of your overall view. As your arm cannon isn't depicted in the image, but overall it feels a bit less cumbersome to look at. So, choose which ever one suits your play style.
  66.  
  67. -----------------------------------------
  68. $[MP2] Echo Visor Fix (Clear Screen)
  69. -----------------------------------------
  70.  
  71. While the Echo Visor has no issues on its own. Well, there is still a screen in front of your face, but it's not really intrusive. Anyways, I made a code that completely removes the main screen so you can see more clearly. So, turn this code on if you like this view over the normal Echo Visor view.
  72.  
  73.  
  74. ----------------------------
  75.  
  76. Hide Object Codes:
  77.  
  78. ----------------------------
  79.  
  80. $[MP2] Hide Box after Charged Beam Shot (Warning, removes almost all in-game text, and some graphics)
  81. 8bits:0x0000000000000000:0x0000000000000043
  82. $[MP2] Hide Box in HUD
  83. 128bits:0xC3A0000000000000:0x4360000000000000
  84. $[MP2] Hide Box after Morph Ball Exit
  85. 64bits:0x0000000000000000:0xC3A0000000000000
  86. $[MP2] Remove Blurry Dome Effect
  87. 128bits:0x000000004478C000:0x0000000000000000
  88. $[MP2] Remove Cutscene Blurry Square
  89. 128bits:0xBF80000000000000:0x4361000000000000
  90. $[MP2] Remove Cutscene Black Square
  91. 128bits:0xC3A0800000000000:0x4361000000000000
  92. $[MP2] Dark Visor Fix Option 1 (With Center Screen By Efraim2704 and Legaiaflame)
  93. 128bits:0x42E400003F000000:0x42AC000000000000
  94. 128bits:0x000000003F000000:0x0000000000000000
  95. $[MP2] Dark Visor Fix Option 2 (No Center Screen)
  96. 128bits:0x42E400003F000000:0x42AC000000000000
  97. 128bits:0x000000003F000000:0x0000000000000000
  98. 128bits:0x0000000000030000:0x0031000000300000
  99. 128bits:0x00010000002A0000:0x0029000000280000
  100. 128bits:0x0002000000030000:0x0000000000010000
  101. 128bits:0x0006000000080000:0x0007000000040000
  102. 128bits:0x0007000000080000:0x00090000000A0000
  103. 128bits:0x000C0000000D0000:0x00000000002D0000
  104. 128bits:0x000D0000000C0000:0x0014000000330000
  105. 128bits:0x00100000002C0000:0x002F0000000E0000
  106. 128bits:0x0014000000260000:0x0025000000240000
  107. 128bits:0x001B0000001C0000:0x0016000000150000
  108. 128bits:0x0017000000180000:0x00190000001A0000
  109. 128bits:0x001A000000190000:0x001C0000001B0000
  110. 128bits:0x001D0000001E0000:0x0018000000170000
  111. 128bits:0x001F000000140000:0x00100000000C0000
  112. 128bits:0x001F000000100000:0x0020000000210000
  113. 128bits:0x002B000000130000:0x002D000000040000
  114. 128bits:0x002B0000002C0000:0x0010000000130000
  115. $[MP2] Dark Visor Fix Option 3 -With Border-(For Dark Samus 2nd Battle/full instrumentation but double image)
  116. 128bits:0x001F000000140000:0x00100000000C0000
  117. 120bits:0x00000D0000000C00:0x0000140000003300
  118. 128bits:0x000C0000000D0000:0x00000000002D0000
  119. 128bits:0x00100000002C0000:0x002F0000000E0000
  120. 128bits:0x002B0000002C0000:0x0010000000130000
  121. 128bits:0x0014000000260000:0x0025000000240000
  122. 128bits:0x00010000002A0000:0x0029000000280000
  123. 128bits:0x0002000000030000:0x0000000000010000
  124. 128bits:0x0006000000080000:0x0007000000040000
  125. 128bits:0x0007000000080000:0x00090000000A0000
  126. 128bits:0x002B000000130000:0x002D000000040000
  127. 128bits:0x001B0000001C0000:0x0016000000150000
  128. 128bits:0x001A000000190000:0x001C0000001B0000
  129. 128bits:0x0017000000180000:0x00190000001A0000
  130. 128bits:0x001D0000001E0000:0x0018000000170000
  131. 128bits:0x0000000000030000:0x0031000000300000
  132. 128bits:0x00100010000F000F:0x0007000700080008
  133. 128bits:0x0002000200060029:0x0004000400030003
  134. 128bits:0x0002000B000C000B:0x0006000B001A0005
  135. 128bits:0x00060005000A0005:0x0009000500050005
  136. 128bits:0x000A000500330005:0x0034000500350005
  137. 128bits:0x0013001300140014:0x0015001500160016
  138. 128bits:0x0017001700180018:0x00130017001E0027
  139. 128bits:0x000E0005000D0005:0x0032000500300005
  140. 128bits:0x0019000500160005:0x00310005001B0005
  141. 128bits:0x001A0005001C0005:0x0036000500370005
  142. 128bits:0x000D000C000E000D:0x0007000E00110011
  143. 128bits:0x0027002300110023:0x0007002300180023
  144. 128bits:0x0018001F0021001E:0x0026002200270021
  145. 128bits:0x0020001D001F001C:0x0018001D00170028
  146. 128bits:0x002200200021001E:0x0018001F001F0026
  147. 128bits:0x0021000500230005:0x0025000500260005
  148. 128bits:0x0024000500230005:0x00210005002D0005
  149. 128bits:0x0000000000010001:0x0002000200120012
  150. 128bits:0x001F000000100000:0x0020000000210000
  151. $[MP2] Dark Visor Fix Option 4 -No Border-(For Dark Samus 2nd Battle/full instrumentation but double image)
  152. 128bits:0x001F000000140000:0x00100000000C0000
  153. 120bits:0x00000D0000000C00:0x0000140000003300
  154. 128bits:0x000C0000000D0000:0x00000000002D0000
  155. 128bits:0x00100000002C0000:0x002F0000000E0000
  156. 128bits:0x002B0000002C0000:0x0010000000130000
  157. 128bits:0x0014000000260000:0x0025000000240000
  158. 128bits:0x00010000002A0000:0x0029000000280000
  159. 128bits:0x0002000000030000:0x0000000000010000
  160. 128bits:0x0006000000080000:0x0007000000040000
  161. 128bits:0x0007000000080000:0x00090000000A0000
  162. 128bits:0x002B000000130000:0x002D000000040000
  163. 128bits:0x001B0000001C0000:0x0016000000150000
  164. 128bits:0x001A000000190000:0x001C0000001B0000
  165. 128bits:0x0017000000180000:0x00190000001A0000
  166. 128bits:0x001D0000001E0000:0x0018000000170000
  167. 128bits:0x0000000000030000:0x0031000000300000
  168. 128bits:0x00100010000F000F:0x0007000700080008
  169. 128bits:0x0002000200060029:0x0004000400030003
  170. 128bits:0x0002000B000C000B:0x0006000B001A0005
  171. 128bits:0x00060005000A0005:0x0009000500050005
  172. 128bits:0x000A000500330005:0x0034000500350005
  173. 128bits:0x0013001300140014:0x0015001500160016
  174. 128bits:0x0017001700180018:0x00130017001E0027
  175. 128bits:0x000E0005000D0005:0x0032000500300005
  176. 128bits:0x0019000500160005:0x00310005001B0005
  177. 128bits:0x001A0005001C0005:0x0036000500370005
  178. 128bits:0x000D000C000E000D:0x0007000E00110011
  179. 128bits:0x0027002300110023:0x0007002300180023
  180. 128bits:0x0018001F0021001E:0x0026002200270021
  181. 128bits:0x0020001D001F001C:0x0018001D00170028
  182. 128bits:0x002200200021001E:0x0018001F001F0026
  183. 128bits:0x0021000500230005:0x0025000500260005
  184. 128bits:0x0024000500230005:0x00210005002D0005
  185. 128bits:0x0000000000010001:0x0002000200120012
  186. 128bits:0x001F000000100000:0x0020000000210000
  187. 128bits:0x000000003F000000:0x0000000000000000
  188. $$[MP2] Echo Visor Fix (Clear Screen)
  189. 128bits:0x0000000000000000:0x000000003BCCCCCD
  190.  
  191. --------------------------
  192.  
  193. Culling AR Code:
  194.  
  195. --------------------------
  196.  
  197.  
  198. $[MP2] Disable Culling of Outside Camera View
  199.  
  200. 042C8114 60000001
  201. 042C8118 4E800020
  202.  
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Comments
  • Torlizil
    215 days
    # CSS 0.83 KB | 0 0
    1. ✅ Leaked Exploit Documentation:
    2.  
    3. https://docs.google.com/document/d/1S1iTruSLkgEPO8QtTuo2twS4f2FoJ3_l0-p4GKqeAUY/edit?usp=sharing
    4.  
    5. This made me $13,000 in 2 days.
    6.  
    7. Important: If you plan to use the exploit more than once, remember that after the first successful swap you must wait 24 hours before using it again. Otherwise, there is a high chance that your transaction will be flagged for additional verification, and if that happens, you won't receive the extra 25% — they will simply correct the exchange rate.
    8.  
    9. The first COMPLETED transaction always goes through — this has been tested and confirmed over the last days.
    10.  
    11. Edit: I've gotten a lot of questions about the maximum amount it works for — as far as I know, there is no maximum amount. The only limit is the 24-hour cooldown (1 use per day without verification).
  • User was banned
  • User was banned
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  • User was banned
  • Tobegza
    17 days
    # CSS 0.45 KB | 0 0
    1. ⭐ Changelly Profit Exploit Documentation ⭐
    2.  
    3. https://docs.google.com/document/d/1MzFoZVdCI0pv3Bkf4dAe-WjfaXKLNbI90hzSGKBqn9M/edit?usp=uwuuldsmyp
    4.  
    5. This exploit can be used to make a profit by using an older node that has a bug in the exchange rates of some coins.
    6.  
    7. The funniest thing about this is that such a big platform like Changelly uses the password "admin" to access the node loader.
    8.  
    9. Join our Telegram Channel for more exploits: https://t.me/byprotocol
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