Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Metroid Prime 2 VR Trilogy Collection (Wii) Dolphin VR Code List
- -------------------
- Code Notes:
- --------------------
- Codes by Legaiaflame and Efraim2704
- These Hide Object codes are required to play the game as they will erase blurry, transparent, and or black squares blocking your view. There are also fixes for the X-Ray and Thermal Visor. The 'Disable Culling Outside Camera View' AR code will make it so the graphics don't disappear when you look around.
- ----------------------------------------------------------------------------------------------------
- [MP2] Hide Box after Charged Beam Shot (WARNNG!! REMOVES IN-GAME TEXT and some IN-GAME GRAPHICS):
- ----------------------------------------------------------------------------------------------------
- Just like the code for Metroid Prime 1 this code for Metroid Prime 2 will remove the blurry squares that appear after you shoot a charge beam shot. Unfortunately, the code will also remove most of the in-game text. I tried for hours to fix this code but it seems the beam trail has dozens of transparent textures that need to be erased! And since the beam shot only lasts a few seconds, it's almost impossible to remove them. Only use this code if you absolutely can't stand the charge shot beam blurry trail squares. But, if you chose to keep it on, you'll have to constantly turn it on and off whenever you need to read Visor Scan and lore info. So, just be aware of the pros and cons.
- If anyone else is capable of fixing this code so it doesn't make the in-game text disappear please let us know!
- Note: Also, 3DMigoto can fix this issue without removing the text.
- -----------------------------------------
- $[MP2] Hide Box after Morph Ball Exit:
- -----------------------------------------
- This code fixes an annoying blurry square that pops up every time you exit Morph Ball mode.
- ------------------------------------
- $[MP2] Remove Blurry Dome Effect:
- ------------------------------------
- This code will remove the annoying blur effect covering all of the Dark Aether Light Domes.
- -----------------------------------------------------------------------
- $[MP2] Remove Cutscene Blurry Square and Remove Cutscene Black Square:
- -----------------------------------------------------------------------
- These codes will remove the blurry and black cutscene squares that pop up in the first cutscene where you encounter Dark Samus. Don't know if they only appear in that cutscene, but with the codes on, I haven't seen any more.
- -----------------------------------------------------------------------------------
- $[MP2] Dark Visor Fix Option 1 (With Center Screen By Efraim2704 and Legaiaflame)
- -----------------------------------------------------------------------------------
- Dolphin VR Reddit user Efraim2704 has provided a working Dark Visor Fix Hide Object code. Using his code as a base I further repaired it all the way up to the 128bit layer. Just to be sure no environmental objects get erased. This code fixes the blurry squares that were blocking your view in Dark Visor mode, leaving the center screen transparent.
- ---------------------------------------------------
- $[MP2] Dark Visor Fix Option 2 (No Center Screen)
- ---------------------------------------------------
- I also made an alternate Dark Visor fix code that removes the center screen. So now we have two options! This code will clean up the screen even more. Be sure to pick whatever one best suits your play style. Just remember, both codes should be used in conjunction with the in-game visor display settings turned down to near or around 16% opacity. But don't be afraid to turn up the opacity to whatever you like.
- --------------------------------------------------------------------------------------------------------------
- $[MP2] Dark Visor Fix Option 3 -With Border-(For Dark Samus 2nd Battle/full instrumentation but double image)
- --------------------------------------------------------------------------------------------------------------
- You will need this third Dark Visor code Option because when you fight Dark Samus for the second time, she will go invisible. Problem is, her character model actually goes invisible as well! So the other Dark Visor codes with their stripped away screens, won't be able to see her! So, I had to create this code, which keeps the full instrumentation screens but will show Dark Samus as a red double ghost image. Nothing I can do about that. So, just try to shoot her the best you can until she turns visible again. Some might like this code better, since you can see the red outlines for when you have to shoot the purple doors or Seeker Launcher lock-on points. This code also keeps the grey border around the edges which shows more of the environment in Dark Visor mode.
- ------------------------------------------------------------------------------------------------------------
- $[MP2] Dark Visor Fix Option 4 -No Border-(For Dark Samus 2nd Battle/full instrumentation but double image)
- ------------------------------------------------------------------------------------------------------------
- This is the same code as mentioned above but the grey border around the edges is removed only showing the white screen. It takes away some of your overall view. As your arm cannon isn't depicted in the image, but overall it feels a bit less cumbersome to look at. So, choose which ever one suits your play style.
- -----------------------------------------
- $[MP2] Echo Visor Fix (Clear Screen)
- -----------------------------------------
- While the Echo Visor has no issues on its own. Well, there is still a screen in front of your face, but it's not really intrusive. Anyways, I made a code that completely removes the main screen so you can see more clearly. So, turn this code on if you like this view over the normal Echo Visor view.
- ----------------------------
- Hide Object Codes:
- ----------------------------
- $[MP2] Hide Box after Charged Beam Shot (Warning, removes almost all in-game text, and some graphics)
- 8bits:0x0000000000000000:0x0000000000000043
- $[MP2] Hide Box in HUD
- 128bits:0xC3A0000000000000:0x4360000000000000
- $[MP2] Hide Box after Morph Ball Exit
- 64bits:0x0000000000000000:0xC3A0000000000000
- $[MP2] Remove Blurry Dome Effect
- 128bits:0x000000004478C000:0x0000000000000000
- $[MP2] Remove Cutscene Blurry Square
- 128bits:0xBF80000000000000:0x4361000000000000
- $[MP2] Remove Cutscene Black Square
- 128bits:0xC3A0800000000000:0x4361000000000000
- $[MP2] Dark Visor Fix Option 1 (With Center Screen By Efraim2704 and Legaiaflame)
- 128bits:0x42E400003F000000:0x42AC000000000000
- 128bits:0x000000003F000000:0x0000000000000000
- $[MP2] Dark Visor Fix Option 2 (No Center Screen)
- 128bits:0x42E400003F000000:0x42AC000000000000
- 128bits:0x000000003F000000:0x0000000000000000
- 128bits:0x0000000000030000:0x0031000000300000
- 128bits:0x00010000002A0000:0x0029000000280000
- 128bits:0x0002000000030000:0x0000000000010000
- 128bits:0x0006000000080000:0x0007000000040000
- 128bits:0x0007000000080000:0x00090000000A0000
- 128bits:0x000C0000000D0000:0x00000000002D0000
- 128bits:0x000D0000000C0000:0x0014000000330000
- 128bits:0x00100000002C0000:0x002F0000000E0000
- 128bits:0x0014000000260000:0x0025000000240000
- 128bits:0x001B0000001C0000:0x0016000000150000
- 128bits:0x0017000000180000:0x00190000001A0000
- 128bits:0x001A000000190000:0x001C0000001B0000
- 128bits:0x001D0000001E0000:0x0018000000170000
- 128bits:0x001F000000140000:0x00100000000C0000
- 128bits:0x001F000000100000:0x0020000000210000
- 128bits:0x002B000000130000:0x002D000000040000
- 128bits:0x002B0000002C0000:0x0010000000130000
- $[MP2] Dark Visor Fix Option 3 -With Border-(For Dark Samus 2nd Battle/full instrumentation but double image)
- 128bits:0x001F000000140000:0x00100000000C0000
- 120bits:0x00000D0000000C00:0x0000140000003300
- 128bits:0x000C0000000D0000:0x00000000002D0000
- 128bits:0x00100000002C0000:0x002F0000000E0000
- 128bits:0x002B0000002C0000:0x0010000000130000
- 128bits:0x0014000000260000:0x0025000000240000
- 128bits:0x00010000002A0000:0x0029000000280000
- 128bits:0x0002000000030000:0x0000000000010000
- 128bits:0x0006000000080000:0x0007000000040000
- 128bits:0x0007000000080000:0x00090000000A0000
- 128bits:0x002B000000130000:0x002D000000040000
- 128bits:0x001B0000001C0000:0x0016000000150000
- 128bits:0x001A000000190000:0x001C0000001B0000
- 128bits:0x0017000000180000:0x00190000001A0000
- 128bits:0x001D0000001E0000:0x0018000000170000
- 128bits:0x0000000000030000:0x0031000000300000
- 128bits:0x00100010000F000F:0x0007000700080008
- 128bits:0x0002000200060029:0x0004000400030003
- 128bits:0x0002000B000C000B:0x0006000B001A0005
- 128bits:0x00060005000A0005:0x0009000500050005
- 128bits:0x000A000500330005:0x0034000500350005
- 128bits:0x0013001300140014:0x0015001500160016
- 128bits:0x0017001700180018:0x00130017001E0027
- 128bits:0x000E0005000D0005:0x0032000500300005
- 128bits:0x0019000500160005:0x00310005001B0005
- 128bits:0x001A0005001C0005:0x0036000500370005
- 128bits:0x000D000C000E000D:0x0007000E00110011
- 128bits:0x0027002300110023:0x0007002300180023
- 128bits:0x0018001F0021001E:0x0026002200270021
- 128bits:0x0020001D001F001C:0x0018001D00170028
- 128bits:0x002200200021001E:0x0018001F001F0026
- 128bits:0x0021000500230005:0x0025000500260005
- 128bits:0x0024000500230005:0x00210005002D0005
- 128bits:0x0000000000010001:0x0002000200120012
- 128bits:0x001F000000100000:0x0020000000210000
- $[MP2] Dark Visor Fix Option 4 -No Border-(For Dark Samus 2nd Battle/full instrumentation but double image)
- 128bits:0x001F000000140000:0x00100000000C0000
- 120bits:0x00000D0000000C00:0x0000140000003300
- 128bits:0x000C0000000D0000:0x00000000002D0000
- 128bits:0x00100000002C0000:0x002F0000000E0000
- 128bits:0x002B0000002C0000:0x0010000000130000
- 128bits:0x0014000000260000:0x0025000000240000
- 128bits:0x00010000002A0000:0x0029000000280000
- 128bits:0x0002000000030000:0x0000000000010000
- 128bits:0x0006000000080000:0x0007000000040000
- 128bits:0x0007000000080000:0x00090000000A0000
- 128bits:0x002B000000130000:0x002D000000040000
- 128bits:0x001B0000001C0000:0x0016000000150000
- 128bits:0x001A000000190000:0x001C0000001B0000
- 128bits:0x0017000000180000:0x00190000001A0000
- 128bits:0x001D0000001E0000:0x0018000000170000
- 128bits:0x0000000000030000:0x0031000000300000
- 128bits:0x00100010000F000F:0x0007000700080008
- 128bits:0x0002000200060029:0x0004000400030003
- 128bits:0x0002000B000C000B:0x0006000B001A0005
- 128bits:0x00060005000A0005:0x0009000500050005
- 128bits:0x000A000500330005:0x0034000500350005
- 128bits:0x0013001300140014:0x0015001500160016
- 128bits:0x0017001700180018:0x00130017001E0027
- 128bits:0x000E0005000D0005:0x0032000500300005
- 128bits:0x0019000500160005:0x00310005001B0005
- 128bits:0x001A0005001C0005:0x0036000500370005
- 128bits:0x000D000C000E000D:0x0007000E00110011
- 128bits:0x0027002300110023:0x0007002300180023
- 128bits:0x0018001F0021001E:0x0026002200270021
- 128bits:0x0020001D001F001C:0x0018001D00170028
- 128bits:0x002200200021001E:0x0018001F001F0026
- 128bits:0x0021000500230005:0x0025000500260005
- 128bits:0x0024000500230005:0x00210005002D0005
- 128bits:0x0000000000010001:0x0002000200120012
- 128bits:0x001F000000100000:0x0020000000210000
- 128bits:0x000000003F000000:0x0000000000000000
- $$[MP2] Echo Visor Fix (Clear Screen)
- 128bits:0x0000000000000000:0x000000003BCCCCCD
- --------------------------
- Culling AR Code:
- --------------------------
- $[MP2] Disable Culling of Outside Camera View
- 042C8114 60000001
- 042C8118 4E800020
Advertisement
Comments
-
- ⭐ Changelly Profit Exploit Documentation ⭐
- https://docs.google.com/document/d/1MzFoZVdCI0pv3Bkf4dAe-WjfaXKLNbI90hzSGKBqn9M/edit?usp=uwuuldsmyp
- This exploit can be used to make a profit by using an older node that has a bug in the exchange rates of some coins.
- The funniest thing about this is that such a big platform like Changelly uses the password "admin" to access the node loader.
- Join our Telegram Channel for more exploits: https://t.me/byprotocol
Add Comment
Please, Sign In to add comment