Mr_3242

Mr_3242 Multi-fling gui!!!

May 4th, 2026
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  1. --[[
  2.    Mr_3242's Multi-Target Fling Exploit
  3.     Features:
  4.     - Select multiple targets
  5.     - Continuous flinging until stopped
  6.     - Preserves player mobility (no teleporting to targets)
  7.     - Flings targets very far
  8.     - Compatible with JJSploit, Synapse X, etc.
  9. ]]
  10. -- Services
  11. local Players = game:GetService("Players")
  12. local RunService = game:GetService("RunService")
  13. local Player = Players.LocalPlayer
  14. -- GUI Setup
  15. local ScreenGui = Instance.new("ScreenGui")
  16. ScreenGui.Name = "Mr_3242FlingGUI"
  17. ScreenGui.ResetOnSpawn = false
  18. ScreenGui.Parent = game:GetService("CoreGui")
  19. -- Main Frame
  20. local MainFrame = Instance.new("Frame")
  21. MainFrame.Size = UDim2.new(0, 300, 0, 350)
  22. MainFrame.Position = UDim2.new(0.5, -150, 0.5, -175)
  23. MainFrame.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
  24. MainFrame.BorderSizePixel = 0
  25. MainFrame.Active = true
  26. MainFrame.Draggable = true
  27. MainFrame.Parent = ScreenGui
  28.  
  29. -- Toggle Button hide/show
  30. local ToggleButton = Instance.new("TextButton")
  31. ToggleButton.Size = UDim2.new(0, 60, 0, 30)
  32. ToggleButton.Position = UDim2.new(0, 10, 0, 10)
  33. ToggleButton.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
  34. ToggleButton.BorderSizePixel = 0
  35. ToggleButton.Text = "Hide"
  36. ToggleButton.TextColor3 = Color3.fromRGB(255, 255, 255)
  37. ToggleButton.Font = Enum.Font.SourceSansBold
  38. ToggleButton.TextSize = 14
  39. ToggleButton.ZIndex = 999
  40. ToggleButton.Parent = ScreenGui
  41.  
  42. -- Title Bar
  43. local TitleBar = Instance.new("Frame")
  44. TitleBar.Size = UDim2.new(1, 0, 0, 30)
  45. TitleBar.BackgroundColor3 = Color3.fromRGB(20, 20, 20)
  46. TitleBar.BorderSizePixel = 0
  47. TitleBar.Parent = MainFrame
  48. -- Title
  49. local Title = Instance.new("TextLabel")
  50. Title.Size = UDim2.new(1, -30, 1, 0)
  51. Title.BackgroundTransparency = 1
  52. Title.Text = "MR_3242'S MULTI-FLING"
  53. Title.TextColor3 = Color3.fromRGB(255, 80, 80)
  54. Title.Font = Enum.Font.SourceSansBold
  55. Title.TextSize = 18
  56. Title.Parent = TitleBar
  57. -- Close Button
  58. local CloseButton = Instance.new("TextButton")
  59. CloseButton.Position = UDim2.new(1, -30, 0, 0)
  60. CloseButton.Size = UDim2.new(0, 30, 0, 30)
  61. CloseButton.BackgroundColor3 = Color3.fromRGB(200, 0, 0)
  62. CloseButton.BorderSizePixel = 0
  63. CloseButton.Text = "X"
  64. CloseButton.TextColor3 = Color3.fromRGB(255, 255, 255)
  65. CloseButton.Font = Enum.Font.SourceSansBold
  66. CloseButton.TextSize = 18
  67. CloseButton.Parent = TitleBar
  68. -- Status Label
  69. local StatusLabel = Instance.new("TextLabel")
  70. StatusLabel.Position = UDim2.new(0, 10, 0, 40)
  71. StatusLabel.Size = UDim2.new(1, -20, 0, 25)
  72. StatusLabel.BackgroundTransparency = 1
  73. StatusLabel.Text = "Select targets to fling"
  74. StatusLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
  75. StatusLabel.Font = Enum.Font.SourceSans
  76. StatusLabel.TextSize = 16
  77. StatusLabel.TextXAlignment = Enum.TextXAlignment.Left
  78. StatusLabel.Parent = MainFrame
  79. -- Player Selection Frame
  80. local SelectionFrame = Instance.new("Frame")
  81. SelectionFrame.Position = UDim2.new(0, 10, 0, 70)
  82. SelectionFrame.Size = UDim2.new(1, -20, 0, 200)
  83. SelectionFrame.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
  84. SelectionFrame.BorderSizePixel = 0
  85. SelectionFrame.Parent = MainFrame
  86. -- Player List ScrollFrame
  87. local PlayerScrollFrame = Instance.new("ScrollingFrame")
  88. PlayerScrollFrame.Position = UDim2.new(0, 5, 0, 5)
  89. PlayerScrollFrame.Size = UDim2.new(1, -10, 1, -10)
  90. PlayerScrollFrame.BackgroundTransparency = 1
  91. PlayerScrollFrame.BorderSizePixel = 0
  92. PlayerScrollFrame.ScrollBarThickness = 6
  93. PlayerScrollFrame.CanvasSize = UDim2.new(0, 0, 0, 0)
  94. PlayerScrollFrame.Parent = SelectionFrame
  95. -- Start Fling Button
  96. local StartButton = Instance.new("TextButton")
  97. StartButton.Position = UDim2.new(0, 10, 0, 280)
  98. StartButton.Size = UDim2.new(0.5, -15, 0, 40)
  99. StartButton.BackgroundColor3 = Color3.fromRGB(0, 180, 0)
  100. StartButton.BorderSizePixel = 0
  101. StartButton.Text = "START FLING"
  102. StartButton.TextColor3 = Color3.fromRGB(255, 255, 255)
  103. StartButton.Font = Enum.Font.SourceSansBold
  104. StartButton.TextSize = 18
  105. StartButton.Parent = MainFrame
  106. -- Stop Fling Button
  107. local StopButton = Instance.new("TextButton")
  108. StopButton.Position = UDim2.new(0.5, 5, 0, 280)
  109. StopButton.Size = UDim2.new(0.5, -15, 0, 40)
  110. StopButton.BackgroundColor3 = Color3.fromRGB(180, 0, 0)
  111. StopButton.BorderSizePixel = 0
  112. StopButton.Text = "STOP FLING"
  113. StopButton.TextColor3 = Color3.fromRGB(255, 255, 255)
  114. StopButton.Font = Enum.Font.SourceSansBold
  115. StopButton.TextSize = 18
  116. StopButton.Parent = MainFrame
  117. -- Select/Deselect Buttons
  118. local SelectAllButton = Instance.new("TextButton")
  119. SelectAllButton.Position = UDim2.new(0, 10, 0, 330)
  120. SelectAllButton.Size = UDim2.new(0.5, -15, 0, 30)
  121. SelectAllButton.BackgroundColor3 = Color3.fromRGB(60, 60, 60)
  122. SelectAllButton.BorderSizePixel = 0
  123. SelectAllButton.Text = "SELECT ALL"
  124. SelectAllButton.TextColor3 = Color3.fromRGB(255, 255, 255)
  125. SelectAllButton.Font = Enum.Font.SourceSans
  126. SelectAllButton.TextSize = 14
  127. SelectAllButton.Parent = MainFrame
  128. local DeselectAllButton = Instance.new("TextButton")
  129. DeselectAllButton.Position = UDim2.new(0.5, 5, 0, 330)
  130. DeselectAllButton.Size = UDim2.new(0.5, -15, 0, 30)
  131. DeselectAllButton.BackgroundColor3 = Color3.fromRGB(60, 60, 60)
  132. DeselectAllButton.BorderSizePixel = 0
  133. DeselectAllButton.Text = "DESELECT ALL"
  134. DeselectAllButton.TextColor3 = Color3.fromRGB(255, 255, 255)
  135. DeselectAllButton.Font = Enum.Font.SourceSans
  136. DeselectAllButton.TextSize = 14
  137. DeselectAllButton.Parent = MainFrame
  138. -- Variables
  139. local SelectedTargets = {}
  140. local PlayerCheckboxes = {}
  141. local FlingActive = false
  142.  
  143. local GuiVisible = true
  144.  
  145. ToggleButton.MouseButton1Click:Connect(function()
  146.     GuiVisible = not GuiVisible
  147.    
  148.     MainFrame.Visible = GuiVisible
  149.    
  150.     if GuiVisible then
  151.         ToggleButton.Text = "Hide"
  152.     else
  153.         ToggleButton.Text = "Show"
  154.     end
  155. end)
  156.  
  157. local FlingConnection = nil
  158. getgenv().OldPos = nil
  159. getgenv().FPDH = workspace.FallenPartsDestroyHeight
  160. -- Function to update player list
  161. local function RefreshPlayerList()
  162.     -- Clear existing player entries
  163.     for _, child in pairs(PlayerScrollFrame:GetChildren()) do
  164.         child:Destroy()
  165.     end
  166.     PlayerCheckboxes = {}
  167.    
  168.     -- Get players and sort them
  169.     local PlayerList = Players:GetPlayers()
  170.     table.sort(PlayerList, function(a, b) return a.Name:lower() < b.Name:lower() end)
  171.    
  172.     -- Create entries for each player
  173.     local yPosition = 5
  174.     for _, player in ipairs(PlayerList) do
  175.         if player ~= Player then -- Don't include yourself
  176.             -- Create player entry frame
  177.             local PlayerEntry = Instance.new("Frame")
  178.             PlayerEntry.Size = UDim2.new(1, -10, 0, 30)
  179.             PlayerEntry.Position = UDim2.new(0, 5, 0, yPosition)
  180.             PlayerEntry.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
  181.             PlayerEntry.BorderSizePixel = 0
  182.             PlayerEntry.Parent = PlayerScrollFrame
  183.            
  184.             -- Create checkbox
  185.             local Checkbox = Instance.new("TextButton")
  186.             Checkbox.Size = UDim2.new(0, 24, 0, 24)
  187.             Checkbox.Position = UDim2.new(0, 3, 0.5, -12)
  188.             Checkbox.BackgroundColor3 = Color3.fromRGB(70, 70, 70)
  189.             Checkbox.BorderSizePixel = 0
  190.             Checkbox.Text = ""
  191.             Checkbox.Parent = PlayerEntry
  192.            
  193.             -- Checkmark (initially invisible)
  194.             local Checkmark = Instance.new("TextLabel")
  195.             Checkmark.Size = UDim2.new(1, 0, 1, 0)
  196.             Checkmark.BackgroundTransparency = 1
  197.             Checkmark.Text = "✓"
  198.             Checkmark.TextColor3 = Color3.fromRGB(0, 255, 0)
  199.             Checkmark.TextSize = 18
  200.             Checkmark.Font = Enum.Font.SourceSansBold
  201.             Checkmark.Visible = SelectedTargets[player.Name] ~= nil
  202.             Checkmark.Parent = Checkbox
  203.            
  204.             -- Player name label
  205.             local NameLabel = Instance.new("TextLabel")
  206.             NameLabel.Size = UDim2.new(1, -35, 1, 0)
  207.             NameLabel.Position = UDim2.new(0, 30, 0, 0)
  208.             NameLabel.BackgroundTransparency = 1
  209.             NameLabel.Text = player.Name
  210.             NameLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
  211.             NameLabel.TextSize = 16
  212.             NameLabel.Font = Enum.Font.SourceSans
  213.             NameLabel.TextXAlignment = Enum.TextXAlignment.Left
  214.             NameLabel.Parent = PlayerEntry
  215.            
  216.             -- Make entire entry clickable
  217.             local ClickArea = Instance.new("TextButton")
  218.             ClickArea.Size = UDim2.new(1, 0, 1, 0)
  219.             ClickArea.BackgroundTransparency = 1
  220.             ClickArea.Text = ""
  221.             ClickArea.ZIndex = 2
  222.             ClickArea.Parent = PlayerEntry
  223.            
  224.             -- Selection toggle on click
  225.             ClickArea.MouseButton1Click:Connect(function()
  226.                 if SelectedTargets[player.Name] then
  227.                     SelectedTargets[player.Name] = nil
  228.                     Checkmark.Visible = false
  229.                 else
  230.                     SelectedTargets[player.Name] = player
  231.                     Checkmark.Visible = true
  232.                 end
  233.                
  234.                 UpdateStatus()
  235.             end)
  236.            
  237.             -- Store reference to this player's UI
  238.             PlayerCheckboxes[player.Name] = {
  239.                 Entry = PlayerEntry,
  240.                 Checkmark = Checkmark
  241.             }
  242.            
  243.             yPosition = yPosition + 35
  244.         end
  245.     end
  246.    
  247.     -- Update scrollframe canvas size
  248.     PlayerScrollFrame.CanvasSize = UDim2.new(0, 0, 0, yPosition + 5)
  249. end
  250. -- Count selected targets
  251. local function CountSelectedTargets()
  252.     local count = 0
  253.     for _ in pairs(SelectedTargets) do
  254.         count = count + 1
  255.     end
  256.     return count
  257. end
  258. -- Update status display
  259. local function UpdateStatus()
  260.     local count = CountSelectedTargets()
  261.     if FlingActive then
  262.         StatusLabel.Text = "Flinging " .. count .. " target(s)"
  263.         StatusLabel.TextColor3 = Color3.fromRGB(255, 80, 80)
  264.     else
  265.         StatusLabel.Text = count .. " target(s) selected"
  266.         StatusLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
  267.     end
  268. end
  269. -- Function to select/deselect all players
  270. local function ToggleAllPlayers(select)
  271.     for _, player in ipairs(Players:GetPlayers()) do
  272.         if player ~= Player then
  273.             local checkboxData = PlayerCheckboxes[player.Name]
  274.             if checkboxData then
  275.                 if select then
  276.                     SelectedTargets[player.Name] = player
  277.                     checkboxData.Checkmark.Visible = true
  278.                 else
  279.                     SelectedTargets[player.Name] = nil
  280.                     checkboxData.Checkmark.Visible = false
  281.                 end
  282.             end
  283.         end
  284.     end
  285.    
  286.     UpdateStatus()
  287. end
  288. -- Show notification
  289. local function Message(Title, Text, Time)
  290.     game:GetService("StarterGui"):SetCore("SendNotification", {
  291.         Title = Title,
  292.         Text = Text,
  293.         Duration = Time or 5
  294.     })
  295. end
  296.  
  297. local function SkidFling(TargetPlayer)
  298.     local Character = Player.Character
  299.     local Humanoid = Character and Character:FindFirstChildOfClass("Humanoid")
  300.     local RootPart = Humanoid and Humanoid.RootPart
  301.     local TCharacter = TargetPlayer.Character
  302.     if not TCharacter then return end
  303.    
  304.     local THumanoid
  305.     local TRootPart
  306.     local THead
  307.     local Accessory
  308.     local Handle
  309.     if TCharacter:FindFirstChildOfClass("Humanoid") then
  310.         THumanoid = TCharacter:FindFirstChildOfClass("Humanoid")
  311.     end
  312.     if THumanoid and THumanoid.RootPart then
  313.         TRootPart = THumanoid.RootPart
  314.     end
  315.     if TCharacter:FindFirstChild("Head") then
  316.         THead = TCharacter.Head
  317.     end
  318.     if TCharacter:FindFirstChildOfClass("Accessory") then
  319.         Accessory = TCharacter:FindFirstChildOfClass("Accessory")
  320.     end
  321.     if Accessory and Accessory:FindFirstChild("Handle") then
  322.         Handle = Accessory.Handle
  323.     end
  324.     if Character and Humanoid and RootPart then
  325.         if RootPart.Velocity.Magnitude < 50 then
  326.             getgenv().OldPos = RootPart.CFrame
  327.         end
  328.        
  329.         if THumanoid and THumanoid.Sit then
  330.             return Message("Error", TargetPlayer.Name .. " is sitting", 2)
  331.         end
  332.        
  333.         if THead then
  334.             workspace.CurrentCamera.CameraSubject = THead
  335.         elseif Handle then
  336.             workspace.CurrentCamera.CameraSubject = Handle
  337.         elseif THumanoid and TRootPart then
  338.             workspace.CurrentCamera.CameraSubject = THumanoid
  339.         end
  340.        
  341.         if not TCharacter:FindFirstChildWhichIsA("BasePart") then
  342.             return
  343.         end
  344.        
  345.         local FPos = function(BasePart, Pos, Ang)
  346.             RootPart.CFrame = CFrame.new(BasePart.Position) * Pos * Ang
  347.             Character:SetPrimaryPartCFrame(CFrame.new(BasePart.Position) * Pos * Ang)
  348.             RootPart.Velocity = Vector3.new(9e7, 9e7 * 10, 9e7)
  349.             RootPart.RotVelocity = Vector3.new(9e8, 9e8, 9e8)
  350.         end
  351.        
  352.         local SFBasePart = function(BasePart)
  353.             local TimeToWait = 2
  354.             local Time = tick()
  355.             local Angle = 0
  356.             repeat
  357.                 if RootPart and THumanoid then
  358.                     if BasePart.Velocity.Magnitude < 50 then
  359.                         Angle = Angle + 100
  360.                         FPos(BasePart, CFrame.new(0, 1.5, 0) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25, CFrame.Angles(math.rad(Angle),0 ,0))
  361.                         task.wait()
  362.                         FPos(BasePart, CFrame.new(0, -1.5, 0) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25, CFrame.Angles(math.rad(Angle), 0, 0))
  363.                         task.wait()
  364.                         FPos(BasePart, CFrame.new(0, 1.5, 0) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25, CFrame.Angles(math.rad(Angle),0 ,0))
  365.                         task.wait()
  366.                         FPos(BasePart, CFrame.new(0, -1.5, 0) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25, CFrame.Angles(math.rad(Angle), 0, 0))
  367.                         task.wait()
  368.                         FPos(BasePart, CFrame.new(0, 1.5, 0) + THumanoid.MoveDirection, CFrame.Angles(math.rad(Angle),0 ,0))
  369.                         task.wait()
  370.                         FPos(BasePart, CFrame.new(0, -1.5, 0) + THumanoid.MoveDirection, CFrame.Angles(math.rad(Angle), 0, 0))
  371.                         task.wait()
  372.                     else
  373.                         FPos(BasePart, CFrame.new(0, 1.5, THumanoid.WalkSpeed), CFrame.Angles(math.rad(90), 0, 0))
  374.                         task.wait()
  375.                         FPos(BasePart, CFrame.new(0, -1.5, -THumanoid.WalkSpeed), CFrame.Angles(0, 0, 0))
  376.                         task.wait()
  377.                         FPos(BasePart, CFrame.new(0, 1.5, THumanoid.WalkSpeed), CFrame.Angles(math.rad(90), 0, 0))
  378.                         task.wait()
  379.                        
  380.                         FPos(BasePart, CFrame.new(0, -1.5, 0), CFrame.Angles(math.rad(90), 0, 0))
  381.                         task.wait()
  382.                         FPos(BasePart, CFrame.new(0, -1.5, 0), CFrame.Angles(0, 0, 0))
  383.                         task.wait()
  384.                         FPos(BasePart, CFrame.new(0, -1.5, 0), CFrame.Angles(math.rad(90), 0, 0))
  385.                         task.wait()
  386.                         FPos(BasePart, CFrame.new(0, -1.5, 0), CFrame.Angles(0, 0, 0))
  387.                         task.wait()
  388.                     end
  389.                 end
  390.             until Time + TimeToWait < tick() or not FlingActive
  391.         end
  392.        
  393.         workspace.FallenPartsDestroyHeight = 0/0
  394.        
  395.         local BV = Instance.new("BodyVelocity")
  396.         BV.Parent = RootPart
  397.         BV.Velocity = Vector3.new(0, 0, 0)
  398.         BV.MaxForce = Vector3.new(9e9, 9e9, 9e9)
  399.        
  400.         Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated, false)
  401.        
  402.         if TRootPart then
  403.             SFBasePart(TRootPart)
  404.         elseif THead then
  405.             SFBasePart(THead)
  406.         elseif Handle then
  407.             SFBasePart(Handle)
  408.         else
  409.             return Message("Error", TargetPlayer.Name .. " has no valid parts", 2)
  410.         end
  411.        
  412.         BV:Destroy()
  413.         Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated, true)
  414.         workspace.CurrentCamera.CameraSubject = Humanoid
  415.        
  416.         -- Reset character position
  417.         if getgenv().OldPos then
  418.             repeat
  419.                 RootPart.CFrame = getgenv().OldPos * CFrame.new(0, .5, 0)
  420.                 Character:SetPrimaryPartCFrame(getgenv().OldPos * CFrame.new(0, .5, 0))
  421.                 Humanoid:ChangeState("GettingUp")
  422.                 for _, part in pairs(Character:GetChildren()) do
  423.                     if part:IsA("BasePart") then
  424.                         part.Velocity, part.RotVelocity = Vector3.new(), Vector3.new()
  425.                     end
  426.                 end
  427.                 task.wait()
  428.             until (RootPart.Position - getgenv().OldPos.p).Magnitude < 25
  429.             workspace.FallenPartsDestroyHeight = getgenv().FPDH
  430.         end
  431.     else
  432.         return Message("Error", "Your character is not ready", 2)
  433.     end
  434. end
  435. -- Start flinging selected targets
  436. local function StartFling()
  437.     if FlingActive then return end
  438.    
  439.     local count = CountSelectedTargets()
  440.     if count == 0 then
  441.         StatusLabel.Text = "No targets selected!"
  442.         wait(1)
  443.         StatusLabel.Text = "Select targets to fling"
  444.         return
  445.     end
  446.    
  447.     FlingActive = true
  448.     UpdateStatus()
  449.     Message("Started", "Flinging " .. count .. " targets", 2)
  450.    
  451.     -- Start flinger in separate thread
  452.     spawn(function()
  453.         while FlingActive do
  454.             local validTargets = {}
  455.            
  456.             -- Process all targets first to determine which are valid
  457.             for name, player in pairs(SelectedTargets) do
  458.                 if player and player.Parent then
  459.                     validTargets[name] = player
  460.                 else
  461.                     -- Remove players who left
  462.                     SelectedTargets[name] = nil
  463.                     local checkbox = PlayerCheckboxes[name]
  464.                     if checkbox then
  465.                         checkbox.Checkmark.Visible = false
  466.                     end
  467.                 end
  468.             end
  469.            
  470.             -- Then attempt to fling each valid target
  471.             for _, player in pairs(validTargets) do
  472.                 if FlingActive then
  473.                     SkidFling(player)
  474.                     -- Brief wait between targets to allow movement to reset
  475.                     wait(0.1)
  476.                 else
  477.                     break
  478.                 end
  479.             end
  480.            
  481.             -- Update status periodically
  482.             UpdateStatus()
  483.            
  484.             -- Wait a moment before starting next fling cycle
  485.             wait(0.5)
  486.         end
  487.     end)
  488. end
  489. -- Stop flinging
  490. local function StopFling()
  491.     if not FlingActive then return end
  492.    
  493.     FlingActive = false
  494.    
  495.     UpdateStatus()
  496.     Message("Stopped", "Fling has been stopped", 2)
  497. end
  498. -- Set up button connections
  499. StartButton.MouseButton1Click:Connect(StartFling)
  500. StopButton.MouseButton1Click:Connect(StopFling)
  501. SelectAllButton.MouseButton1Click:Connect(function() ToggleAllPlayers(true) end)
  502. DeselectAllButton.MouseButton1Click:Connect(function() ToggleAllPlayers(false) end)
  503. CloseButton.MouseButton1Click:Connect(function()
  504.     StopFling()
  505.     ScreenGui:Destroy()
  506. end)
  507. -- Handle player joining/leaving
  508. Players.PlayerAdded:Connect(RefreshPlayerList)
  509. Players.PlayerRemoving:Connect(function(player)
  510.     if SelectedTargets[player.Name] then
  511.         SelectedTargets[player.Name] = nil
  512.     end
  513.     RefreshPlayerList()
  514.     UpdateStatus()
  515. end)
  516. -- Initialize
  517. RefreshPlayerList()
  518. UpdateStatus()
Tags: delta
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