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- --cool epic script
- local Rifle
- local Pistol
- local Shotgun
- local AK47
- local RocketLauncher
- local Uzi
- for i,v in pairs(getreg()) do
- if type(v) == "table" then
- if rawget(v,"Rifle") then
- Rifle = rawget(v,"Rifle")
- Pistol = rawget(v,"Pistol")
- Shotgun = rawget(v,"Shotgun")
- AK47 = rawget(v,"AK47")
- RocketLauncher = rawget(v,"RocketLauncher")
- Uzi = rawget(v,"Uzi")
- end
- end
- end
- if rifle then
- rifle.FireFreq = 15
- rifle.MagSize = math.huge
- rifle.BulletsPerShot = 20
- rifle.BulletSpeed = 3000
- end
- if Shotgun then
- Shotgun.FireFreq = 15
- Shotgun.MagSize = math.huge
- Shotgun.BulletsPerShot = 20
- Shotgun.BulletSpeed = 3000
- Shotgun.BulletSpread = 0.06
- Shotgun.FireAuto = true
- end
- if Pistol then
- Pistol.FireAuto = true
- Pistol.FireFreq = 15
- Pistol.MagSize = math.huge
- Pistol.BulletsPerShot = 20
- Pistol.BulletSpeed = 3000
- end
- if AK47 then
- AK47.FireAuto = true
- AK47.FireFreq = 15
- AK47.MagSize = math.huge
- AK47.BulletsPerShot = 20
- AK47.BulletSpeed = 3000
- end
- if RocketLauncher then
- RocketLauncher.Radius = math.huge
- RocketLauncher.MagSize = math.huge
- end
- if Uzi then
- Uzi.FireAuto = true
- Uzi.FireFreq = 15
- Uzi.MagSize = math.huge
- Uzi.BulletsPerShot = 20
- Uzi.BulletSpeed = 3000
- end
- for i,v in pairs(game:GetDescendants()) do
- if v:IsA("ClickDetector") then
- fireclickdetector(v)
- end
- end
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