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RogerGomesCosta

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Jul 24th, 2014
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  1. //---------------------------/ Includes
  2. #include <a_samp>
  3. #include <sqlitei>
  4. #include <sscanf2>
  5. #include <YSI\y_races>
  6. #include <YSI\y_iterate>
  7. #include <zcmd>
  8.  
  9. //---------------------------/ Defines
  10.  
  11. //------ Pawn
  12. #file                                           "Mode"
  13.  
  14. //------ Server
  15. #define MAX_PLAYER                              30
  16. #define MAX_VEHICLE                            500
  17. #define MAX_RACE                               100
  18.  
  19. //------ Colors
  20. #define COLOR_RED                               0xBB0000FF
  21. #define COLOR_WHITE                             0xFFFFFFFF
  22. #define COLOR_GOLD                              0xFFD700FF
  23. #define COLOR_BLUE                              0x2587CEFF
  24. #define COLOR_GRAY                              0xDDDDDDFF
  25. #define COLOR_GREEN                             0x366718FF
  26. #define COLOR_RED                               0xBB0000FF
  27. #define COLOR_PURPLE                            0x895BD9FF
  28. #define COLOR_YELLOW                            0xFAA505FF
  29.  
  30. //------ Dialogs
  31. #define DIALOG_REGISTER                         1
  32. #define DIALOG_LOGIN                            2
  33. #define DIALOG_ENGINE                           3
  34. #define DIALOG_MODSHOP                          4
  35. #define DIALOG_MODSHOP2                         5
  36. #define DIALOG_MODSHOP3                         6
  37. #define DIALOG_WORKSHOP                         200
  38. #define DIALOG_WORKSHOPH                        201
  39. #define DIALOG_WORKSHOP_COLOR                   202
  40. #define DIALOG_CARS                             300
  41. #define DIALOG_TEXT_NO_EFFECT                   400
  42. #define DIALOG_HELP                             7001
  43. #define DIALOG_COMMANDS                         7002
  44.  
  45. //------ RGB colors
  46. #define RGB_COLOR_WHITE                         "{FFFFFF}"
  47. #define RGB_COLOR_GOLD                          "{FFD700}"
  48.  
  49. #define BYTES_PER_CELL                          4
  50.  
  51. //------ SQLite
  52. #define DATA_BASE_PATH                          "LSR/LSR.db"
  53.  
  54.  
  55. //---------------------------/ Natives and Foward
  56. native IsValidVehicle(vehicleid);
  57. native WP_Hash(buffer[], len, const str[]);
  58. forward CheckMoney();
  59. forward LoadRaces();
  60. forward LoadVehicles();
  61. forward OnServerUpdate();
  62. forward LoadTextdraws();
  63. forward AntiCheat();
  64. forward StartRace(race);
  65.  
  66. main()
  67. {
  68.     print("\n* Los Santos Racing");
  69.     print("# Iniciado em 2014");
  70.     print("@ Criado por Roger Gomes Costa\n");
  71. }
  72.  
  73. //---------------------------/ Variáveis, arrays, etc...
  74. static g_szHelpDialog[] =  #RGB_COLOR_GOLD"\
  75.                         AJUDA\n\n\
  76.                         "RGB_COLOR_WHITE"/ajuda - Mostra esta mensagem de ajuda.\n\
  77.                         /comandos - Mostra a lista de comandos do servidor.\n\
  78.                         /reportar [id/nome] [mensagem] - Reporta um jogador à equipe do servidor.\n\
  79.                         /tutorial - Mostra o tutorial do servidor.";
  80.  
  81.  
  82.  
  83. static g_szCommandsDialog[] =   #RGB_COLOR_GOLD"\
  84.                             COMANDOS\n\n\
  85.                             "RGB_COLOR_WHITE"/races - Lista de corridas disponíveis no servidor\n\
  86.                             /openedraces - Lista de corridas abertas no servidor\n\
  87.                             /openrace [id] - Abre uma corrida para que você e outros jogadores possam entrar\n\
  88.                             /race [slot] - Entra em uma corrida\n";
  89.  
  90.  
  91. static g_szCommandsDialog1[] = "/leave - Sai da corrida atual (se estiver em uma)\n\
  92.                             /tuning - Abre menu de tuning (se estiver na oficina)\n\
  93.                             /trancar /destrancar - Tranca e destranca veículo\n\
  94.                             /motor - Liga/Desliga o veículo\n\
  95.                             /lights - Acende/Apaga os faróis do veículo\n\
  96.                             /mycars - Localizar determinado veículo\n\
  97.                             /skin - Altera a sua skin\n\
  98.                             /construtor - Construir sua própria corrida";
  99.  
  100. static sz_CmdAdmins[] = RGB_COLOR_GOLD"COMANDOS DE ADMINISTRADORES\n\n\
  101.                       "RGB_COLOR_WHITE"/dardinheiro /setardinheiro /expulsar /encerrarcorrida\n\
  102.                       /setarcolete /setarvida /forcarcomando";
  103.  
  104. //------ Textdraws
  105. new Text:txtModeName, Text:txtDate, Text:txtVehDistrict;
  106. new Text:BoasVindas, Text:BoasVindas2;
  107. new Text:StartRaceTxt;
  108. new Text:RaceEndInfo, Text:RaceEndInfo2;
  109.  
  110. new Text:tBoxLights;
  111. new Text:tBoxDoors;
  112. new Text:tBoxTires;
  113. new Text:tBoxPanels;
  114. new Text:tPage1;
  115. new Text:tListDoors;
  116. new Text:tListTires;
  117. new Text:tListPanels;
  118. new Text:tListLights;
  119. new Text:tPrevPage;
  120. new Text:tNextPage;
  121. new Text:tCloseButtom;
  122.  
  123.  
  124. //------ SQLite Database
  125. new DB:DataBase;
  126.  
  127. //------ Players Infos
  128. enum PLAYER_INFO
  129. {
  130.     bool:Registered,
  131.     bool:Logged,
  132.     pSkin,
  133.     playermoney,
  134.     pName[24],
  135.     pFile[100],
  136.     Float:pX,
  137.     Float:pY,
  138.     Float:pZ,
  139.     Float:pA,
  140.     pInterior,
  141.     pGPS,
  142.     pDM,
  143.     pRaceID,
  144.     pWeapon[13],
  145.     pAmmo[13],
  146.     pTutorial,
  147.     bool:pVehModded,
  148.     pID,
  149. }
  150. new PlayerInfo[MAX_PLAYER][PLAYER_INFO];
  151.  
  152. //------ Vehicles Infos
  153. enum Vehicles
  154. {
  155.     VehID,
  156.     VehModel,
  157.     VehOwnerID,
  158.     VehOwner[24],
  159.     VehName[50],
  160.     VehKeys[100],
  161.     VehPlate[10],
  162.     VehSpoiler,
  163.     VehHood,
  164.     VehRoof,
  165.     VehSideskirt,
  166.     VehLamps,
  167.     VehNitro,
  168.     VehExhaust,
  169.     VehWheels,
  170.     VehStereo,
  171.     VehHydraulics,
  172.     VehFB,
  173.     VehRB,
  174.     VehVR,
  175.     VehVL,
  176.     Float:VehX,
  177.     Float:VehY,
  178.     Float:VehZ,
  179.     Float:VehA,
  180.     VehColor1,
  181.     VehColor2,
  182.     VehPaintjob,
  183.     Text3D:VehText,
  184.     VehStatus,
  185.     bool:VehLocked,
  186.     VehDoorsArmour,
  187.     VehTiresArmour,
  188.     VehLightsArmour,
  189.     VehPanelsArmour,
  190.     Float:VehHealth
  191. }
  192.  
  193. new ServerVehicles[MAX_VEHICLE][Vehicles];
  194. new VehCreate[MAX_VEHICLE] = {-1, ...};
  195.  
  196. new VehicleNames[212][] = {
  197. {"Landstalker"}, {"Bravura"}, {"Buffalo"}, {"Linerunner"}, {"Perrenial"}, {"Sentinel"}, {"Dumper"},
  198. {"Firetruck"}, {"Trashmaster"}, {"Stretch"}, {"Manana"}, {"Infernus"}, {"Voodoo"}, {"Pony"}, {"Mule"},
  199. {"Cheetah"}, {"Ambulance"}, {"Leviathan"}, {"Moonbeam"}, {"Esperanto"}, {"Taxi"}, {"Washington"},
  200. {"Bobcat"}, {"Mr Whoopee"}, {"BF Injection"}, {"Hunter"}, {"Premier"}, {"Enforcer"}, {"Securicar"},
  201. {"Banshee"}, {"Predator"}, {"Bus"}, {"Rhino"}, {"Barracks"}, {"Hotknife"}, {"Trailer 1"}, {"Previon"},
  202. {"Coach"}, {"Cabbie"}, {"Stallion"}, {"Rumpo"}, {"RC Bandit"}, {"Romero"}, {"Packer"}, {"Monster"},
  203. {"Admiral"}, {"Squalo"}, {"Seasparrow"}, {"Pizzaboy"}, {"Tram"}, {"Trailer 2"}, {"Turismo"},
  204. {"Speeder"}, {"Reefer"}, {"Tropic"}, {"Flatbed"}, {"Yankee"}, {"Caddy"}, {"Solair"}, {"Berkley's RC Van"},
  205. {"Skimmer"}, {"PCJ-600"}, {"Faggio"}, {"Freeway"}, {"RC Baron"}, {"RC Raider"}, {"Glendale"}, {"Oceanic"},
  206. {"Sanchez"}, {"Sparrow"}, {"Patriot"}, {"Quad"}, {"Coastguard"}, {"Dinghy"}, {"Hermes"}, {"Sabre"},
  207. {"Rustler"}, {"ZR-350"}, {"Walton"}, {"Regina"}, {"Comet"}, {"BMX"}, {"Burrito"}, {"Camper"}, {"Marquis"},
  208. {"Baggage"}, {"Dozer"}, {"Maverick"}, {"News Chopper"}, {"Rancher"}, {"FBI Rancher"}, {"Virgo"}, {"Greenwood"},
  209. {"Jetmax"}, {"Hotring"}, {"Sandking"}, {"Blista Compact"}, {"Police Maverick"}, {"Boxville"}, {"Benson"},
  210. {"Mesa"}, {"RC Goblin"}, {"Hotring Racer A"}, {"Hotring Racer B"}, {"Bloodring Banger"}, {"Rancher"},
  211. {"Super GT"}, {"Elegant"}, {"Journey"}, {"Bike"}, {"Mountain Bike"}, {"Beagle"}, {"Cropdust"}, {"Stunt"},
  212. {"Tanker"}, {"Roadtrain"}, {"Nebula"}, {"Majestic"}, {"Buccaneer"}, {"Shamal"}, {"Hydra"}, {"FCR-900"},
  213. {"NRG-500"}, {"HPV1000"}, {"Cement Truck"}, {"Tow Truck"}, {"Fortune"}, {"Cadrona"}, {"FBI Truck"},
  214. {"Willard"}, {"Forklift"}, {"Tractor"}, {"Combine"}, {"Feltzer"}, {"Remington"}, {"Slamvan"},
  215. {"Blade"}, {"Freight"}, {"Streak"}, {"Vortex"}, {"Vincent"}, {"Bullet"}, {"Clover"}, {"Sadler"},
  216. {"Firetruck LA"}, {"Hustler"}, {"Intruder"}, {"Primo"}, {"Cargobob"}, {"Tampa"}, {"Sunrise"}, {"Merit"},
  217. {"Utility"}, {"Nevada"}, {"Yosemite"}, {"Windsor"}, {"Monster A"}, {"Monster B"}, {"Uranus"}, {"Jester"},
  218. {"Sultan"}, {"Stratum"}, {"Elegy"}, {"Raindance"}, {"RC Tiger"}, {"Flash"}, {"Tahoma"}, {"Savanna"},
  219. {"Bandito"}, {"Freight Flat"}, {"Streak Carriage"}, {"Kart"}, {"Mower"}, {"Duneride"}, {"Sweeper"},
  220. {"Broadway"}, {"Tornado"}, {"AT-400"}, {"DFT-30"}, {"Huntley"}, {"Stafford"}, {"BF-400"}, {"Newsvan"},
  221. {"Tug"}, {"Trailer 3"}, {"Emperor"}, {"Wayfarer"}, {"Euros"}, {"Hotdog"}, {"Club"}, {"Freight Carriage"},
  222. {"Trailer 3"}, {"Andromada"}, {"Dodo"}, {"RC Cam"}, {"Launch"}, {"Police Car (LSPD)"}, {"Police Car (SFPD)"},
  223. {"Police Car (LVPD)"}, {"Police Ranger"}, {"Picador"}, {"S.W.A.T. Van"}, {"Alpha"}, {"Phoenix"}, {"Glendale"},
  224. {"Sadler"}, {"Luggage Trailer A"}, {"Luggage Trailer B"}, {"Stair Trailer"}, {"Boxville"}, {"Farm Plow"},
  225. {"Utility Trailer"}
  226. };
  227.  
  228. //------ Races Info
  229. enum Races
  230. {
  231.     // Carregar
  232.     RaceName[30],
  233.     RaceStart[100],
  234.     RaceType,
  235.     RacePrice,
  236.     RaceWorld,
  237.     RaceInterior,
  238.     RaceLaps,
  239.     RaceReward,
  240.  
  241.     // While
  242.     bool:RaceOpen,
  243.     RaceTotal,
  244.     RaceCurrent,
  245.     Race1, Race1Name[20],
  246.     Race2, Race2Name[20],
  247.     Race3, Race3Name[20],
  248.     Race4, Race4Name[20],
  249.     bool:RaceExist
  250. }
  251.  
  252. new RaceCreate[MAX_RACE];
  253. new RaceCreate1[MAX_RACE];
  254. new RaceInfo[MAX_RACE][Races];
  255. new RaceCPPos[MAX_RACE][50][100]; // 100 corridas, 30 cps, 100 tamanho da string
  256. new RaceSTPos[MAX_RACE][20][100]; // 100 corridas, 30 cps, 100 tamanho da string
  257.  
  258.  
  259.  
  260. //---------------------------/ Stocks
  261. stock GetPlayerNameEx(playerid)
  262. {
  263.     new szName[MAX_PLAYER_NAME];
  264.     GetPlayerName(playerid, szName, MAX_PLAYER_NAME);
  265.     return szName;
  266. }
  267. #define GetPlayerName GetPlayerNameEx
  268.  
  269. stock LoadWeapons(playerid)
  270. {
  271.     new DBResult:ResultQuery, szString[128];
  272.     // - Enviamos a instrução para selecionar TODOS os registros da tabela Weapons, onde UID seja igual ao UID do jogador
  273.     format(szString, sizeof szString, "SELECT * FROM Weapons WHERE PlayerID = %d", PlayerInfo[playerid][pID]);
  274.     ResultQuery = db_query(DataBase, szString);
  275.  
  276.     // - Se a nossa instrução retornar resultados...
  277.     if(db_num_rows(ResultQuery))
  278.     {
  279.         // - ... então nós faremos um loop por estes resultados! :)
  280.         for(new i = 0; i < db_num_rows(ResultQuery); i++)
  281.         {
  282.             new iSlot = GetWeaponSlot(SQLiteGetResultIntAssoc(ResultQuery, "Weapon"));
  283.  
  284.             PlayerInfo[playerid][pWeapon][iSlot] = SQLiteGetResultIntAssoc(ResultQuery, "Weapon");
  285.             PlayerInfo[playerid][pAmmo][iSlot] = SQLiteGetResultIntAssoc(ResultQuery, "Ammo");
  286.  
  287.             //GivePlayerWeapon(playerid, PlayerInfo[playerid][player_iWeapon][iSlot], PlayerInfo[playerid][player_iAmmo][iSlot]);
  288.  
  289.             if(!db_next_row(ResultQuery))
  290.                 break;
  291.         }
  292.         // - Pequeno debug
  293.         printf("[!] %d arma(s) carregada(s) para o jogador %s.", db_num_rows(ResultQuery), GetPlayerName(playerid));
  294.     }
  295. }
  296.  
  297. // - Função de salvar as armas do jogador
  298. stock SaveWeapons(playerid)
  299. {
  300.     new szString[128], iCount = 0;
  301.     // - Enviamos a instrução para deletar TODOS os registros da tabela Weapons, onde UID seja igual ao UID do jogador
  302.     format(szString, sizeof szString, "DELETE FROM Weapons WHERE PlayerID = %d", PlayerInfo[playerid][pID]);
  303.     db_query(DataBase, szString);
  304.     if(db_changes(DataBase))
  305.     {
  306.         // - Então, iremos inserir os novos dados
  307.         for(new i = 0; i < 13; i++)
  308.         {
  309.             new iWeapon;
  310.             new iAmmo;
  311.  
  312.             GetPlayerWeaponData(playerid, i, iWeapon, iAmmo);
  313.  
  314.             if(iWeapon && iAmmo)
  315.             {
  316.                 iCount ++;
  317.                 // - ... iremos inserir a arma e a munição no banco de dados
  318.                 format(szString, sizeof szString, "INSERT INTO Weapons (PlayerID, Weapon, Ammo) VALUES (%d, %d, %d)", PlayerInfo[playerid][pID], iWeapon, iAmmo);
  319.                 db_query(DataBase, szString);
  320.                 if(!db_changes(DataBase))
  321.                     printf("SQLite ERROR! (SaveWeapons) Player: %s não pode ser inserido no banco de dados.", GetPlayerName(playerid));
  322.             }
  323.         }
  324.     }
  325.     else printf("SQLite ERRO! (SaveWeapons) Player: dados de armas do jogador %s não pode ser deletado.", GetPlayerName(playerid));
  326.  
  327.     // - Pequeno debug
  328.     if(iCount)
  329.         printf("[!] %d arma(s) salva(s) para o jogador %s.", iCount);
  330. }
  331.  
  332. stock GetWeaponSlot(weaponid)
  333. {
  334.     switch(weaponid)
  335.     {
  336.         case 0, 1:
  337.             return 0;
  338.         case 2 .. 9:
  339.             return 1;
  340.         case 10 .. 15:
  341.             return 10;
  342.         case 16 .. 18, 39:
  343.             return 8;
  344.         case 22 .. 24:
  345.             return 2;
  346.         case 25 .. 27:
  347.             return 3;
  348.         case 28, 29, 32:
  349.             return 4;
  350.         case 30, 31:
  351.             return 5;
  352.         case 33, 34:
  353.             return 6;
  354.         case 35 .. 38:
  355.             return 7;
  356.         case 40:
  357.             return 12;
  358.         case 41 .. 43:
  359.             return 9;
  360.         case 44 .. 46:
  361.             return 11;
  362.     }
  363.     return 0;
  364. }
  365.  
  366. stock LoadStaticVehiclesFromFile(const filename[])
  367. {
  368.     new File:file_ptr;
  369.     new line[256];
  370.     new var_from_line[64];
  371.     new vehicletype;
  372.     new Float:SpawnX;
  373.     new Float:SpawnY;
  374.     new Float:SpawnZ;
  375.     new Float:SpawnRot;
  376.     new Color1, Color2;
  377.     new index;
  378.     new vehicles_loaded;
  379.  
  380.     file_ptr = fopen(filename,filemode:io_read);
  381.     if(!file_ptr) return 0;
  382.  
  383.     vehicles_loaded = 0;
  384.  
  385.     while(fread(file_ptr,line,256) > 0)
  386.     {
  387.         index = 0;
  388.  
  389.         // Read type
  390.         index = token_by_delim(line,var_from_line,',',index);
  391.         if(index == (-1)) continue;
  392.         vehicletype = strval(var_from_line);
  393.         if(vehicletype < 400 || vehicletype > 611) continue;
  394.  
  395.         // Read X, Y, Z, Rotation
  396.         index = token_by_delim(line,var_from_line,',',index+1);
  397.         if(index == (-1)) continue;
  398.         SpawnX = floatstr(var_from_line);
  399.  
  400.         index = token_by_delim(line,var_from_line,',',index+1);
  401.         if(index == (-1)) continue;
  402.         SpawnY = floatstr(var_from_line);
  403.  
  404.         index = token_by_delim(line,var_from_line,',',index+1);
  405.         if(index == (-1)) continue;
  406.         SpawnZ = floatstr(var_from_line);
  407.  
  408.         index = token_by_delim(line,var_from_line,',',index+1);
  409.         if(index == (-1)) continue;
  410.         SpawnRot = floatstr(var_from_line);
  411.  
  412.         // Read Color1, Color2
  413.         index = token_by_delim(line,var_from_line,',',index+1);
  414.         if(index == (-1)) continue;
  415.         Color1 = strval(var_from_line);
  416.  
  417.         index = token_by_delim(line,var_from_line,';',index+1);
  418.         Color2 = strval(var_from_line);
  419.  
  420.         //printf("%d,%.2f,%.2f,%.2f,%.4f,%d,%d",vehicletype,SpawnX,SpawnY,SpawnZ,SpawnRot,Color1,Color2);
  421.  
  422.         AddStaticVehicleEx(vehicletype,SpawnX,SpawnY,SpawnZ,SpawnRot,Color1,Color2,(30*60)); // respawn 30 minutes
  423.  
  424.         /*new numplate_test[32+1];
  425.         format(numplate_test,32,"GRLC{44AA33}%d",vid);
  426.         SetVehicleNumberPlate(vid, numplate_test);*/
  427.  
  428.         vehicles_loaded++;
  429.     }
  430.  
  431.     fclose(file_ptr);
  432.     printf("Loaded %d vehicles from: %s",vehicles_loaded,filename);
  433.     return vehicles_loaded;
  434. }
  435.  
  436. stock token_by_delim(const string[], return_str[], delim, start_index)
  437. {
  438.     new x=0;
  439.     while(string[start_index] != EOS && string[start_index] != delim) {
  440.         return_str[x] = string[start_index];
  441.         x++;
  442.         start_index++;
  443.     }
  444.     return_str[x] = EOS;
  445.     if(string[start_index] == EOS) start_index = (-1);
  446.     return start_index;
  447. }
  448.  
  449. stock ToggleVehicleEngine(playerid, vid)
  450. {
  451.     new engine,lights,alarm,doors,bonnet,boot,objective;
  452.     GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
  453.     if(engine == VEHICLE_PARAMS_UNSET || engine == VEHICLE_PARAMS_OFF)
  454.     {
  455.         SetVehicleParamsEx(vid,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);
  456.         SendClientMessage(playerid, COLOR_GOLD, "Server: veículo ligado!");
  457.     }
  458.     else
  459.     {
  460.         SetVehicleParamsEx(vid,VEHICLE_PARAMS_OFF,lights,alarm,doors,bonnet,boot,objective);
  461.         SendClientMessage(playerid, COLOR_GOLD, "Server: veículo desligado!");
  462.     }
  463. }
  464. stock ToggleVehicleLights(playerid, vid)
  465. {
  466.     new engine,lights,alarm,doors,bonnet,boot,objective;
  467.     GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
  468.     if(lights == VEHICLE_PARAMS_UNSET || lights == VEHICLE_PARAMS_OFF)
  469.     {
  470.         SendClientMessage(playerid, COLOR_GOLD, "Server: faróis acesos!");
  471.         SetVehicleParamsEx(vid,engine,VEHICLE_PARAMS_ON,alarm,doors,bonnet,boot,objective);
  472.     }
  473.     else
  474.     {
  475.         SendClientMessage(playerid, COLOR_GOLD, "Server: faróis apagados!");
  476.         SetVehicleParamsEx(vid,engine,VEHICLE_PARAMS_OFF,alarm,doors,bonnet,boot,objective);
  477.     }
  478. }
  479. stock ToggleVehicleDoorsLocked(vid)
  480. {
  481.      new engine,lights,alarm,doors,bonnet,boot,objective;
  482.      GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
  483.      if(doors == VEHICLE_PARAMS_UNSET || doors == VEHICLE_PARAMS_OFF) SetVehicleParamsEx(vid,engine,lights,alarm,VEHICLE_PARAMS_ON,bonnet,boot,objective);
  484.      else SetVehicleParamsEx(vid,engine,lights,alarm,VEHICLE_PARAMS_OFF,bonnet,boot,objective);
  485. }
  486. stock ToggleVehicleHood(vid)
  487. {
  488.      new engine,lights,alarm,doors,bonnet,boot,objective;
  489.      GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
  490.      if(bonnet == VEHICLE_PARAMS_UNSET || bonnet == VEHICLE_PARAMS_OFF) SetVehicleParamsEx(vid,engine,lights,alarm,doors,VEHICLE_PARAMS_ON,boot,objective);
  491.      else SetVehicleParamsEx(vid,engine,lights,alarm,doors,VEHICLE_PARAMS_OFF,boot,objective);
  492. }
  493. stock ToggleVehicleTrunk(vid)
  494. {
  495.      new engine,lights,alarm,doors,bonnet,boot,objective;
  496.      GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
  497.      if(boot == VEHICLE_PARAMS_UNSET || boot == VEHICLE_PARAMS_OFF) SetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,VEHICLE_PARAMS_ON,objective);
  498.      else SetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,VEHICLE_PARAMS_OFF,objective);
  499. }
  500. // VehicleParamsEx state setter helpers
  501. stock SetVehicleEngineState(vid, setstate)
  502. {
  503.      new engine,lights,alarm,doors,bonnet,boot,objective;
  504.      GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
  505.      if(setstate) SetVehicleParamsEx(vid,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);
  506.      else SetVehicleParamsEx(vid,VEHICLE_PARAMS_OFF,lights,alarm,doors,bonnet,boot,objective);
  507. }
  508. stock SetVehicleLightsState(vid, setstate)
  509. {
  510.      new engine,lights,alarm,doors,bonnet,boot,objective;
  511.      GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
  512.      if(setstate) SetVehicleParamsEx(vid,engine,VEHICLE_PARAMS_ON,alarm,doors,bonnet,boot,objective);
  513.      else SetVehicleParamsEx(vid,engine,VEHICLE_PARAMS_OFF,alarm,doors,bonnet,boot,objective);
  514. }
  515. stock SetVehicleDoorsLockedState(vid, setstate)
  516. {
  517.      new engine,lights,alarm,doors,bonnet,boot,objective;
  518.      GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
  519.      if(setstate) SetVehicleParamsEx(vid,engine,lights,alarm,VEHICLE_PARAMS_ON,bonnet,boot,objective);
  520.      else SetVehicleParamsEx(vid,engine,lights,alarm,VEHICLE_PARAMS_OFF,bonnet,boot,objective);
  521. }
  522. stock SetVehicleHoodState(vid, setstate)
  523. {
  524.      new engine,lights,alarm,doors,bonnet,boot,objective;
  525.      GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
  526.      if(setstate) SetVehicleParamsEx(vid,engine,lights,alarm,doors,VEHICLE_PARAMS_ON,boot,objective);
  527.      else SetVehicleParamsEx(vid,engine,lights,alarm,doors,VEHICLE_PARAMS_OFF,boot,objective);
  528. }
  529. stock SetVehicleTrunkState(vid, setstate)
  530. {
  531.      new engine,lights,alarm,doors,bonnet,boot,objective;
  532.      GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
  533.      if(setstate) SetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,VEHICLE_PARAMS_ON,objective);
  534.      else SetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,VEHICLE_PARAMS_OFF,objective);
  535. }
  536.  
  537. stock GetPlayerMoneyEx(playerid)
  538.     return PlayerInfo[playerid][playermoney];
  539.  
  540. stock GivePlayerMoneyEx(playerid, amount)
  541. {
  542.     PlayerInfo[playerid][playermoney] = PlayerInfo[playerid][playermoney] + amount;
  543.  
  544.     GivePlayerMoney(playerid, amount);
  545. }
  546.  
  547.  
  548. stock ResetPlayerMoneyEx(playerid)
  549. {
  550.     PlayerInfo[playerid][playermoney] = 0;
  551.  
  552.     ResetPlayerMoney(playerid);
  553. }
  554.  
  555. stock SetPlayerMoney(playerid, amount)
  556. {
  557.     PlayerInfo[playerid][playermoney] = amount;
  558.  
  559.     ResetPlayerMoney(playerid);
  560.     GivePlayerMoney(playerid, amount);
  561. }
  562.  
  563. #define GetPlayerMoney GetPlayerMoneyEx
  564. #define GivePlayerMoney GivePlayerMoneyEx
  565. #define ResetPlayerMoney ResetPlayerMoneyEx
  566.  
  567. stock Float: GetDistanceBetweenPoints(Float: x1, Float: y1, Float: z1, Float: x2, Float: y2, Float: z2)
  568.     return VectorSize(x1 - x2, y1 - y2, z1 - z2);
  569.  
  570. stock Float: SQLiteGetResultFloatAssoc(DBResult: dbresult, field[])
  571. {
  572.     new szResult[16];
  573.     db_get_field_assoc(dbresult, field, szResult, sizeof(szResult));
  574.     return floatstr(szResult);
  575. }
  576.  
  577. stock SQLiteGetResultIntAssoc(DBResult: dbresult, field[])
  578. {
  579.     new szResult[16];
  580.     db_get_field_assoc(dbresult, field, szResult, sizeof(szResult));
  581.     return strval(szResult);
  582. }
  583.  
  584. stock PlayAudioForAll(audioid)
  585. {
  586.     foreach(Player, i)
  587.     {
  588.         PlayerPlaySound(i, audioid, 0.0, 0.0, 0.0);
  589.     }
  590.     return true;
  591. }
  592.  
  593. stock SendClientMessageEx(playerid, color, fstring[], {Float, _}:...)
  594. {
  595.     static const STATIC_ARGS = 3;
  596.     new n = (numargs() - STATIC_ARGS) * BYTES_PER_CELL;
  597.     if(n)
  598.     {
  599.         new message[144], arg_start, arg_end;
  600.         #emit CONST.alt         fstring
  601.         #emit LCTRL             5
  602.         #emit ADD
  603.         #emit STOR.S.pri        arg_start
  604.  
  605.         #emit LOAD.S.alt        n
  606.         #emit ADD
  607.         #emit STOR.S.pri        arg_end
  608.         do
  609.         {
  610.             #emit LOAD.I
  611.             #emit PUSH.pri
  612.             arg_end -= BYTES_PER_CELL;
  613.             #emit LOAD.S.pri    arg_end
  614.         }
  615.         while(arg_end > arg_start);
  616.  
  617.         #emit PUSH.S            fstring
  618.         #emit PUSH.C            144
  619.         #emit PUSH.ADR          message
  620.  
  621.         n += BYTES_PER_CELL * 3;
  622.         #emit PUSH.S            n
  623.         #emit SYSREQ.C          format
  624.  
  625.         n += BYTES_PER_CELL;
  626.         #emit LCTRL             4
  627.         #emit LOAD.S.alt        n
  628.         #emit ADD
  629.         #emit SCTRL             4
  630.  
  631.         return SendClientMessage(playerid, color, message);
  632.     } else
  633.         return SendClientMessage(playerid, color, fstring);
  634. }
  635.  
  636. stock SendClientMessageToAllEx(color, fstring[], {Float, _}:...)
  637. {
  638.     #if defined DEBUG_MODE
  639.         #if !defined DEBUG_NO_FUNCTIONS
  640.             printf("[DEBUG] stock SendClientMessageToAllEx(color #%x, fstring '%s')", color, fstring);
  641.         #endif
  642.     #endif
  643.  
  644.     static const STATIC_ARGS = 2;
  645.     new n = (numargs() - STATIC_ARGS) * BYTES_PER_CELL;
  646.     if(n)
  647.     {
  648.         new message[144], arg_start, arg_end;
  649.         #emit CONST.alt         fstring
  650.         #emit LCTRL             5
  651.         #emit ADD
  652.         #emit STOR.S.pri        arg_start
  653.  
  654.         #emit LOAD.S.alt        n
  655.         #emit ADD
  656.         #emit STOR.S.pri        arg_end
  657.         do
  658.         {
  659.             #emit LOAD.I
  660.             #emit PUSH.pri
  661.             arg_end -= BYTES_PER_CELL;
  662.             #emit LOAD.S.pri    arg_end
  663.         }
  664.         while(arg_end > arg_start);
  665.  
  666.         #emit PUSH.S            fstring
  667.         #emit PUSH.C            144
  668.         #emit PUSH.ADR          message
  669.  
  670.         n += BYTES_PER_CELL * 3;
  671.         #emit PUSH.S            n
  672.         #emit SYSREQ.C          format
  673.  
  674.         n += BYTES_PER_CELL;
  675.         #emit LCTRL             4
  676.         #emit LOAD.S.alt        n
  677.         #emit ADD
  678.         #emit SCTRL             4
  679.  
  680.         return SendClientMessageToAll(color, message);
  681.     } else
  682.         return SendClientMessageToAll(color, fstring);
  683. }
  684. #define SendClientMessage SendClientMessageEx
  685. #define SendClientMessageToAll SendClientMessageToAllEx
  686.  
  687. stock SetPlayerPosEx(playerid, Float: x, Float: y, Float: z, Float: a, interior, virtualworld, bool: bTeleportVehicle = true)
  688. {
  689.     if(!IsPlayerConnected(playerid))
  690.         return false;
  691.     new iVehicleID = GetPlayerVehicleID(playerid);
  692.     new iPlayerSeat = GetPlayerVehicleSeat(playerid);
  693.     if(bTeleportVehicle && IsPlayerInAnyVehicle(playerid))
  694.     {
  695.         SetVehiclePos(iVehicleID, x, y, z);
  696.         SetVehicleZAngle(iVehicleID, a);
  697.         SetVehicleVirtualWorld(iVehicleID, virtualworld);
  698.         LinkVehicleToInterior(iVehicleID, interior);
  699.     }
  700.     SetPlayerPosFindZ(playerid, x, y, z);
  701.     SetPlayerFacingAngle(playerid, a);
  702.     SetPlayerInterior(playerid, interior);
  703.     SetPlayerVirtualWorld(playerid, virtualworld);
  704.     if(bTeleportVehicle)
  705.         PutPlayerInVehicle(playerid, iVehicleID, iPlayerSeat);
  706.     return true;
  707. }
  708.  
  709. stock TimestampToDate(timestamp)
  710. {
  711.     new year = 1970, day = 0, month = 0, hour = UTC_TIMEZONE, mins = 0, sec = 0;
  712.     new days_of_month[12] = {31, 28, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31};
  713.     new returnstring[32];
  714.     while(timestamp > 31622400)
  715.     {
  716.         timestamp -= 31536000;
  717.         if ( ((year % 4 == 0) && (year % 100 != 0)) || (year % 400 == 0) ) timestamp -= 86400;
  718.         year++;
  719.     }
  720.     if ( ((year % 4 == 0) && (year % 100 != 0)) || (year % 400 == 0) )
  721.         days_of_month[1] = 29;
  722.     else
  723.         days_of_month[1] = 28;
  724.     while(timestamp > 86400)
  725.     {
  726.         timestamp -= 86400, day++;
  727.         if(day==days_of_month[month]) day = 0, month++;
  728.     }
  729.     while(timestamp > 60)
  730.     {
  731.         timestamp -= 60, mins++;
  732.         if( mins == 60) mins=0, hour++;
  733.     }
  734.     sec = timestamp;
  735.     format(returnstring, 31, "%02d/%02d/%d %02d:%02d:%02d", day+1, month+1, year, hour, mins, sec);
  736.     return returnstring;
  737. }
  738.  
  739. //---------------------------/ Callbacks, publics...
  740. public OnGameModeInit()
  741. {
  742.     if(fexist(DATA_BASE_PATH))
  743.     {
  744.         DataBase = db_open(DATA_BASE_PATH);
  745.         print("SQLite OK! banco de dados carregado com sucesso!");
  746.     }
  747.     else
  748.     {
  749.         print("SQLite ERRO! bando de dados do servidor não foi encontrado. Fechando...");
  750.         SendRconCommand("Exit");
  751.     }
  752.  
  753.     SetTimer("OnServerUpdate", 1000, true);
  754.     Langs_AddLanguage("PT", "Brasil");
  755.     SetGameModeText("LS Racing");
  756.     //DisableInteriorEnterExits();
  757.     DisableNameTagLOS();
  758.     ManualVehicleEngineAndLights();
  759.     //UsePlayerPedAnims();
  760.     AddPlayerClass(0, 0.0, 0.0, 0.0, 0.0, 0, 0, 0, 0, 0, 0);
  761.  
  762.     LoadTextdraws();
  763.     LoadVehicles();
  764.     LoadRaces();
  765.     return true;
  766. }
  767.  
  768. public OnGameModeExit()
  769. {
  770.     db_close(DataBase);
  771.     return true;
  772. }
  773.  
  774. //------ Carrega todas as corridas existentes no banco de dados
  775. public LoadRaces()
  776. {
  777.     new szString[100],
  778.         DBResult:ResultQuery,
  779.         bool:races,
  780.         bool:cps,
  781.         bool:sts;
  782.  
  783.     format(szString, sizeof szString, "SELECT * FROM Races");
  784.     ResultQuery = db_query(DataBase, szString);
  785.     if(db_num_rows(ResultQuery))
  786.     {
  787.         races = true;
  788.         for(new i = 0; i < db_num_rows(ResultQuery); i++)
  789.         {
  790.             new raceid = SQLiteGetResultIntAssoc(ResultQuery, "ID");
  791.             db_get_field_assoc(ResultQuery, "Name", RaceInfo[raceid][RaceName], 50);
  792.             RaceInfo[raceid][RaceType] = SQLiteGetResultIntAssoc(ResultQuery, "Type");
  793.             RaceInfo[raceid][RaceReward] = SQLiteGetResultIntAssoc(ResultQuery, "Reward");
  794.  
  795.             RaceInfo[raceid][RaceExist] = true;
  796.             RaceInfo[raceid][RaceOpen] = false;
  797.             if(!db_next_row(ResultQuery))
  798.                 break;
  799.         }
  800.     }
  801.     else print("SQLite INFO! (LoadRaces: Races) não há corridas inseridas no banco de dados.");
  802.  
  803.     format(szString, sizeof szString, "SELECT * FROM CheckPoints");
  804.     ResultQuery = db_query(DataBase, szString);
  805.     if(db_num_rows(ResultQuery))
  806.     {
  807.         cps = true;
  808.         for(new i = 0; i < db_num_rows(ResultQuery); i++)
  809.         {
  810.             new raceid, count;
  811.             raceid = SQLiteGetResultIntAssoc(ResultQuery, "ID");
  812.             count = SQLiteGetResultIntAssoc(ResultQuery, "Count");
  813.             db_get_field_assoc(ResultQuery, "CPs", RaceCPPos[raceid][count], 100);
  814.             if(!db_next_row(ResultQuery))
  815.                 break;
  816.         }
  817.     }
  818.     else print("SQLite INFO! (LoadRaces: CheckPoints) não há corridas inseridas no banco de dados.");
  819.  
  820.     format(szString, sizeof szString, "SELECT * FROM StartPositions");
  821.     ResultQuery = db_query(DataBase, szString);
  822.     if(db_num_rows(ResultQuery))
  823.     {
  824.         sts = true;
  825.         for(new i = 0; i < db_num_rows(ResultQuery); i++)
  826.         {
  827.             new raceid, count;
  828.             raceid = SQLiteGetResultIntAssoc(ResultQuery, "ID");
  829.             count = SQLiteGetResultIntAssoc(ResultQuery, "Count");
  830.             db_get_field_assoc(ResultQuery, "STs", RaceSTPos[raceid][count], 100);
  831.             if(!db_next_row(ResultQuery))
  832.                 break;
  833.         }
  834.     }
  835.     else print("SQLite INFO! (LoadRaces: StartPositions) não há corridas inseridas no banco de dados.");
  836.  
  837.     if(!races || !cps || !sts)
  838.         print("SQLite WARNING! (LoadRaces) não há dados inseridos em alguma das tabelas: ");
  839. }
  840.  
  841. //------ Cria todos os textdraws do gamemode
  842. public LoadTextdraws()
  843. {
  844.  
  845.     tBoxLights = TextDrawCreate(118.000000, 151.000000, "BOX 1");
  846.     TextDrawAlignment(tBoxLights, 2);
  847.     TextDrawBackgroundColor(tBoxLights, 153);
  848.     TextDrawFont(tBoxLights, 5);
  849.     TextDrawLetterSize(tBoxLights, 0.000000, 9.299999);
  850.     TextDrawColor(tBoxLights, -1);
  851.     TextDrawSetOutline(tBoxLights, 1);
  852.     TextDrawSetProportional(tBoxLights, 1);
  853.     TextDrawUseBox(tBoxLights, 1);
  854.     TextDrawBoxColor(tBoxLights, 255);
  855.     TextDrawTextSize(tBoxLights, 97.000000, 90.000000);
  856.     TextDrawSetPreviewModel(tBoxLights, 475);
  857.     TextDrawSetPreviewRot(tBoxLights, 5.000000, 1.000000, 18.000000, 0.449999);
  858.     TextDrawSetSelectable(tBoxLights, 1);
  859.     TextDrawSetPreviewVehCol(tBoxLights, 166, 166);
  860.  
  861.     tBoxDoors = TextDrawCreate(221.000000, 151.000000, "BOX 2");
  862.     TextDrawAlignment(tBoxDoors, 2);
  863.     TextDrawBackgroundColor(tBoxDoors, 152);
  864.     TextDrawFont(tBoxDoors, 5);
  865.     TextDrawLetterSize(tBoxDoors, 0.000000, 9.299999);
  866.     TextDrawColor(tBoxDoors, -1);
  867.     TextDrawSetOutline(tBoxDoors, 1);
  868.     TextDrawSetProportional(tBoxDoors, 1);
  869.     TextDrawUseBox(tBoxDoors, 1);
  870.     TextDrawBoxColor(tBoxDoors, 255);
  871.     TextDrawTextSize(tBoxDoors, 97.000000, 90.000000);
  872.     TextDrawSetPreviewModel(tBoxDoors, 475);
  873.     TextDrawSetPreviewRot(tBoxDoors, 0.000000, 0.000000, 95.000000, 0.400000);
  874.     TextDrawSetSelectable(tBoxDoors, 1);
  875.     TextDrawSetPreviewVehCol(tBoxDoors, 166, 166);
  876.  
  877.     tBoxTires = TextDrawCreate(331.000000, 151.000000, "BOX 3");
  878.     TextDrawAlignment(tBoxTires, 2);
  879.     TextDrawBackgroundColor(tBoxTires, 153);
  880.     TextDrawFont(tBoxTires, 5);
  881.     TextDrawLetterSize(tBoxTires, 0.000000, 9.299999);
  882.     TextDrawColor(tBoxTires, -1);
  883.     TextDrawSetOutline(tBoxTires, 1);
  884.     TextDrawSetProportional(tBoxTires, 1);
  885.     TextDrawUseBox(tBoxTires, 1);
  886.     TextDrawBoxColor(tBoxTires, 255);
  887.     TextDrawTextSize(tBoxTires, 97.000000, 90.000000);
  888.     TextDrawSetPreviewModel(tBoxTires, 483);
  889.     TextDrawSetPreviewRot(tBoxTires, 21.000000, 1.000000, 28.000000, 0.349999);
  890.     TextDrawSetSelectable(tBoxTires, 1);
  891.     TextDrawSetPreviewVehCol(tBoxTires, 166, 166);
  892.  
  893.     tBoxPanels = TextDrawCreate(434.000000, 151.000000, "BOX 4");
  894.     TextDrawAlignment(tBoxPanels, 2);
  895.     TextDrawBackgroundColor(tBoxPanels, 153);
  896.     TextDrawFont(tBoxPanels, 5);
  897.     TextDrawLetterSize(tBoxPanels, 0.000000, 9.299999);
  898.     TextDrawColor(tBoxPanels, -1);
  899.     TextDrawSetOutline(tBoxPanels, 1);
  900.     TextDrawSetProportional(tBoxPanels, 1);
  901.     TextDrawUseBox(tBoxPanels, 1);
  902.     TextDrawBoxColor(tBoxPanels, 255);
  903.     TextDrawTextSize(tBoxPanels, 97.000000, 90.000000);
  904.     TextDrawSetPreviewModel(tBoxPanels, 475);
  905.     TextDrawSetPreviewRot(tBoxPanels, -16.000000, 0.000000, 0.000000, 0.500000);
  906.     TextDrawSetSelectable(tBoxPanels, 1);
  907.     TextDrawSetPreviewVehCol(tBoxPanels, 166, 166);
  908.  
  909.     tPage1 = TextDrawCreate(118.000000, 135.000000, "1) BLINDAGENS");
  910.     TextDrawBackgroundColor(tPage1, 255);
  911.     TextDrawFont(tPage1, 2);
  912.     TextDrawLetterSize(tPage1, 0.270000, 1.299999);
  913.     TextDrawColor(tPage1, -1);
  914.     TextDrawSetOutline(tPage1, 0);
  915.     TextDrawSetProportional(tPage1, 1);
  916.     TextDrawSetShadow(tPage1, 1);
  917.     TextDrawSetSelectable(tPage1, 0);
  918.  
  919.     tListLights = TextDrawCreate(166.000000, 244.000000, "FAROIS");
  920.     TextDrawAlignment(tListLights, 2);
  921.     TextDrawBackgroundColor(tListLights, 255);
  922.     TextDrawFont(tListLights, 2);
  923.     TextDrawLetterSize(tListLights, 0.189999, 1.000000);
  924.     TextDrawColor(tListLights, -1);
  925.     TextDrawSetOutline(tListLights, 0);
  926.     TextDrawSetProportional(tListLights, 1);
  927.     TextDrawSetShadow(tListLights, 1);
  928.     TextDrawSetSelectable(tListLights, 0);
  929.  
  930.     tListDoors = TextDrawCreate(267.000000, 244.000000, "PORTAS");
  931.     TextDrawAlignment(tListDoors, 2);
  932.     TextDrawBackgroundColor(tListDoors, 255);
  933.     TextDrawFont(tListDoors, 2);
  934.     TextDrawLetterSize(tListDoors, 0.189999, 1.000000);
  935.     TextDrawColor(tListDoors, -1);
  936.     TextDrawSetOutline(tListDoors, 0);
  937.     TextDrawSetProportional(tListDoors, 1);
  938.     TextDrawSetShadow(tListDoors, 1);
  939.     TextDrawSetSelectable(tListDoors, 0);
  940.  
  941.     tListTires = TextDrawCreate(381.000000, 244.000000, "RODAS");
  942.     TextDrawAlignment(tListTires, 2);
  943.     TextDrawBackgroundColor(tListTires, 255);
  944.     TextDrawFont(tListTires, 2);
  945.     TextDrawLetterSize(tListTires, 0.189999, 1.000000);
  946.     TextDrawColor(tListTires, -1);
  947.     TextDrawSetOutline(tListTires, 0);
  948.     TextDrawSetProportional(tListTires, 1);
  949.     TextDrawSetShadow(tListTires, 1);
  950.     TextDrawSetSelectable(tListTires, 0);
  951.  
  952.     tListPanels = TextDrawCreate(483.000000, 244.000000, "PAINEL");
  953.     TextDrawAlignment(tListPanels, 2);
  954.     TextDrawBackgroundColor(tListPanels, 255);
  955.     TextDrawFont(tListPanels, 2);
  956.     TextDrawLetterSize(tListPanels, 0.189999, 1.000000);
  957.     TextDrawColor(tListPanels, -1);
  958.     TextDrawSetOutline(tListPanels, 0);
  959.     TextDrawSetProportional(tListPanels, 1);
  960.     TextDrawSetShadow(tListPanels, 1);
  961.     TextDrawSetSelectable(tListPanels, 0);
  962.  
  963.     tPrevPage = TextDrawCreate(486.000000, 138.000000, "<<");
  964.     TextDrawAlignment(tPrevPage, 2);
  965.     TextDrawBackgroundColor(tPrevPage, 255);
  966.     TextDrawFont(tPrevPage, 2);
  967.     TextDrawLetterSize(tPrevPage, 0.189999, 1.000000);
  968.     TextDrawColor(tPrevPage, -1);
  969.     TextDrawSetOutline(tPrevPage, 0);
  970.     TextDrawSetProportional(tPrevPage, 1);
  971.     TextDrawSetShadow(tPrevPage, 1);
  972.     TextDrawUseBox(tPrevPage, 1);
  973.     TextDrawBoxColor(tPrevPage, 255);
  974.     TextDrawTextSize(tPrevPage, 0.000000, 10.000000);
  975.     TextDrawSetSelectable(tPrevPage, 0);
  976.  
  977.     tNextPage = TextDrawCreate(502.000000, 138.000000, ">>");
  978.     TextDrawAlignment(tNextPage, 2);
  979.     TextDrawBackgroundColor(tNextPage, 255);
  980.     TextDrawFont(tNextPage, 2);
  981.     TextDrawLetterSize(tNextPage, 0.189999, 1.000000);
  982.     TextDrawColor(tNextPage, -1);
  983.     TextDrawSetOutline(tNextPage, 0);
  984.     TextDrawSetProportional(tNextPage, 1);
  985.     TextDrawSetShadow(tNextPage, 1);
  986.     TextDrawUseBox(tNextPage, 1);
  987.     TextDrawBoxColor(tNextPage, 255);
  988.     TextDrawTextSize(tNextPage, 0.000000, 10.000000);
  989.     TextDrawSetSelectable(tNextPage, 0);
  990.  
  991.     tCloseButtom = TextDrawCreate(522.000000, 138.000000, "X");
  992.     TextDrawAlignment(tCloseButtom, 2);
  993.     TextDrawBackgroundColor(tCloseButtom, 255);
  994.     TextDrawFont(tCloseButtom, 2);
  995.     TextDrawLetterSize(tCloseButtom, 0.189999, 1.000000);
  996.     TextDrawColor(tCloseButtom, -16776961);
  997.     TextDrawSetOutline(tCloseButtom, 0);
  998.     TextDrawSetProportional(tCloseButtom, 1);
  999.     TextDrawSetShadow(tCloseButtom, 1);
  1000.     TextDrawUseBox(tCloseButtom, 1);
  1001.     TextDrawBoxColor(tCloseButtom, 144);
  1002.     TextDrawTextSize(tCloseButtom, 0.000000, 13.000000);
  1003.     TextDrawSetSelectable(tCloseButtom, 0);
  1004.  
  1005.     txtModeName = TextDrawCreate(582.000000, 425.000000, "SA Tuning");
  1006.     TextDrawAlignment(txtModeName, 2);
  1007.     TextDrawBackgroundColor(txtModeName, 255);
  1008.     TextDrawFont(txtModeName, 0);
  1009.     TextDrawLetterSize(txtModeName, 0.230000, 1.100000);
  1010.     TextDrawColor(txtModeName, 255);
  1011.     TextDrawSetOutline(txtModeName, 0);
  1012.     TextDrawSetProportional(txtModeName, 1);
  1013.     TextDrawSetShadow(txtModeName, 40);
  1014.     TextDrawSetSelectable(txtModeName, 0);
  1015.     //
  1016.     txtDate = TextDrawCreate(582.000000, 436.000000, "18/09/2013 - 14:30");
  1017.     TextDrawAlignment(txtDate, 2);
  1018.     TextDrawBackgroundColor(txtDate, 255);
  1019.     TextDrawFont(txtDate, 1);
  1020.     TextDrawLetterSize(txtDate, 0.230000, 1.100000);
  1021.     TextDrawColor(txtDate, -1);
  1022.     TextDrawSetOutline(txtDate, 0);
  1023.     TextDrawSetProportional(txtDate, 1);
  1024.     TextDrawSetShadow(txtDate, 40);
  1025.     TextDrawSetSelectable(txtDate, 0);
  1026.     //
  1027.     txtVehDistrict = TextDrawCreate(581.000000, 404.000000, "Turismo");
  1028.     TextDrawAlignment(txtVehDistrict, 2);
  1029.     TextDrawBackgroundColor(txtVehDistrict, 255);
  1030.     TextDrawFont(txtVehDistrict, 1);
  1031.     TextDrawLetterSize(txtVehDistrict, 0.219999, 1.200000);
  1032.     TextDrawColor(txtVehDistrict, -1);
  1033.     TextDrawSetOutline(txtVehDistrict, 0);
  1034.     TextDrawSetProportional(txtVehDistrict, 1);
  1035.     TextDrawSetShadow(txtVehDistrict, 100);
  1036.     TextDrawSetSelectable(txtVehDistrict, 0);
  1037.  
  1038.     BoasVindas = TextDrawCreate(320.000000, 123.000000, "San Andreas Street Racing");
  1039.     TextDrawAlignment(BoasVindas, 2);
  1040.     TextDrawBackgroundColor(BoasVindas, 255);
  1041.     TextDrawFont(BoasVindas, 0);
  1042.     TextDrawLetterSize(BoasVindas, 0.749998, 2.499999);
  1043.     TextDrawColor(BoasVindas, 128);
  1044.     TextDrawSetOutline(BoasVindas, 0);
  1045.     TextDrawSetProportional(BoasVindas, 1);
  1046.     TextDrawSetShadow(BoasVindas, 2);
  1047.     TextDrawSetSelectable(BoasVindas, 0);
  1048.  
  1049.     BoasVindas2 = TextDrawCreate(325.000000, 146.000000, "TENHA UM BOM JOGO!");
  1050.     TextDrawAlignment(BoasVindas2, 2);
  1051.     TextDrawBackgroundColor(BoasVindas2, -65281);
  1052.     TextDrawFont(BoasVindas2, 0);
  1053.     TextDrawLetterSize(BoasVindas2, 0.360000, 1.299998);
  1054.     TextDrawColor(BoasVindas2, 255);
  1055.     TextDrawSetOutline(BoasVindas2, 0);
  1056.     TextDrawSetProportional(BoasVindas2, 1);
  1057.     TextDrawSetShadow(BoasVindas2, 0);
  1058.     TextDrawSetSelectable(BoasVindas2, 0);
  1059.  
  1060.     StartRaceTxt = TextDrawCreate(320.000000, 397.000000, " ");
  1061.     TextDrawAlignment(StartRaceTxt, 2);
  1062.     TextDrawBackgroundColor(StartRaceTxt, 255);
  1063.     TextDrawFont(StartRaceTxt, 2);
  1064.     TextDrawLetterSize(StartRaceTxt, 0.199998, 1.399998);
  1065.     TextDrawColor(StartRaceTxt, -16776961);
  1066.     TextDrawSetOutline(StartRaceTxt, 1);
  1067.     TextDrawSetProportional(StartRaceTxt, 1);
  1068.     TextDrawSetSelectable(StartRaceTxt, 0);
  1069.  
  1070.     RaceEndInfo = TextDrawCreate(12.000000, 431.000000, "INFO");
  1071.     TextDrawBackgroundColor(RaceEndInfo, 255);
  1072.     TextDrawFont(RaceEndInfo, 1);
  1073.     TextDrawLetterSize(RaceEndInfo, 0.330000, 1.600000);
  1074.     TextDrawColor(RaceEndInfo, -65281);
  1075.     TextDrawSetOutline(RaceEndInfo, 0);
  1076.     TextDrawSetProportional(RaceEndInfo, 1);
  1077.     TextDrawSetShadow(RaceEndInfo, 50);
  1078.     TextDrawSetSelectable(RaceEndInfo, 0);
  1079.  
  1080.     RaceEndInfo2 = TextDrawCreate(48.000000, 432.000000, " ");
  1081.     TextDrawBackgroundColor(RaceEndInfo2, 255);
  1082.     TextDrawFont(RaceEndInfo2, 2);
  1083.     TextDrawLetterSize(RaceEndInfo2, 0.210000, 1.399999);
  1084.     TextDrawColor(RaceEndInfo2, -1);
  1085.     TextDrawSetOutline(RaceEndInfo2, 1);
  1086.     TextDrawSetProportional(RaceEndInfo2, 1);
  1087.     TextDrawSetSelectable(RaceEndInfo2, 0);
  1088.  
  1089. }
  1090.  
  1091. //------ Cria todos os veículos presentes no banco de dados
  1092. public LoadVehicles()
  1093. {
  1094.     // Veiculos públicos
  1095.     LoadStaticVehiclesFromFile("vehicles/ls_law.txt");
  1096.     LoadStaticVehiclesFromFile("vehicles/ls_airport.txt");
  1097.     LoadStaticVehiclesFromFile("vehicles/ls_gen_inner.txt");
  1098.     LoadStaticVehiclesFromFile("vehicles/ls_gen_outer.txt");
  1099.  
  1100.     new szString[100],
  1101.         DBResult:ResultQuery;
  1102.  
  1103.     format(szString, sizeof szString, "SELECT * FROM Vehicles");
  1104.     ResultQuery = db_query(DataBase, szString);
  1105.     if(db_num_rows(ResultQuery))
  1106.     {
  1107.         for(new i = 0; i < db_num_rows(ResultQuery); i++)
  1108.         {
  1109.             new vehid;
  1110.             vehid = SQLiteGetResultIntAssoc(ResultQuery, "ID");
  1111.             db_get_field_assoc(ResultQuery, "Owner", ServerVehicles[vehid][VehOwner], 24);
  1112.             db_get_field_assoc(ResultQuery, "Plate", ServerVehicles[vehid][VehPlate], 10);
  1113.             ServerVehicles[vehid][VehOwnerID] = SQLiteGetResultIntAssoc(ResultQuery, "OID");
  1114.             ServerVehicles[vehid][VehModel] = SQLiteGetResultIntAssoc(ResultQuery, "Model");
  1115.             ServerVehicles[vehid][VehSpoiler] = SQLiteGetResultIntAssoc(ResultQuery, "Spoiler");
  1116.             ServerVehicles[vehid][VehHood] = SQLiteGetResultIntAssoc(ResultQuery, "Hood");
  1117.             ServerVehicles[vehid][VehRoof] = SQLiteGetResultIntAssoc(ResultQuery, "Roof");
  1118.             ServerVehicles[vehid][VehSideskirt] = SQLiteGetResultIntAssoc(ResultQuery, "Sideskirt");
  1119.             ServerVehicles[vehid][VehLamps] = SQLiteGetResultIntAssoc(ResultQuery, "Lamps");
  1120.             ServerVehicles[vehid][VehNitro] = SQLiteGetResultIntAssoc(ResultQuery, "Nitro");
  1121.             ServerVehicles[vehid][VehExhaust] = SQLiteGetResultIntAssoc(ResultQuery, "Exhaust");
  1122.             ServerVehicles[vehid][VehWheels] = SQLiteGetResultIntAssoc(ResultQuery, "Wheels");
  1123.             ServerVehicles[vehid][VehStereo] = SQLiteGetResultIntAssoc(ResultQuery, "Stereo");
  1124.             ServerVehicles[vehid][VehHydraulics] = SQLiteGetResultIntAssoc(ResultQuery, "Hydraulics");
  1125.             ServerVehicles[vehid][VehFB] = SQLiteGetResultIntAssoc(ResultQuery, "FB");
  1126.             ServerVehicles[vehid][VehRB] = SQLiteGetResultIntAssoc(ResultQuery, "RB");
  1127.             ServerVehicles[vehid][VehVR] = SQLiteGetResultIntAssoc(ResultQuery, "VR");
  1128.             ServerVehicles[vehid][VehVL] = SQLiteGetResultIntAssoc(ResultQuery, "VL");
  1129.             ServerVehicles[vehid][VehX] = SQLiteGetResultIntAssoc(ResultQuery, "PosX");
  1130.             ServerVehicles[vehid][VehY] = SQLiteGetResultIntAssoc(ResultQuery, "PosY");
  1131.             ServerVehicles[vehid][VehZ] = SQLiteGetResultIntAssoc(ResultQuery, "PosZ");
  1132.             ServerVehicles[vehid][VehA] = SQLiteGetResultIntAssoc(ResultQuery, "PosA");
  1133.             ServerVehicles[vehid][VehPaintjob] = SQLiteGetResultIntAssoc(ResultQuery, "Paintjob");
  1134.             ServerVehicles[vehid][VehColor1] = SQLiteGetResultIntAssoc(ResultQuery, "Color1");
  1135.             ServerVehicles[vehid][VehColor2] = SQLiteGetResultIntAssoc(ResultQuery, "Color2");
  1136.             ServerVehicles[vehid][VehTiresArmour] = SQLiteGetResultIntAssoc(ResultQuery, "TiresArmour");
  1137.             ServerVehicles[vehid][VehDoorsArmour] = SQLiteGetResultIntAssoc(ResultQuery, "DoorsArmour");
  1138.             ServerVehicles[vehid][VehPanelsArmour] = SQLiteGetResultIntAssoc(ResultQuery, "PanelsArmour");
  1139.             ServerVehicles[vehid][VehLightsArmour] = SQLiteGetResultIntAssoc(ResultQuery, "LightsArmour");
  1140.             ServerVehicles[vehid][VehHealth] = SQLiteGetResultFloatAssoc(ResultQuery, "Health");
  1141.  
  1142.             VehCreate[vehid] = CreateVehicle(ServerVehicles[vehid][VehModel], ServerVehicles[vehid][VehX], ServerVehicles[vehid][VehY], ServerVehicles[vehid][VehZ], ServerVehicles[vehid][VehA], ServerVehicles[vehid][VehColor1], ServerVehicles[vehid][VehColor2], -1);
  1143.             if(ServerVehicles[vehid][VehPaintjob] != -1) ChangeVehiclePaintjob(VehCreate[vehid], ServerVehicles[vehid][VehPaintjob]);
  1144.             AddVehicleComponent(VehCreate[vehid], ServerVehicles[vehid][VehSpoiler]);
  1145.             AddVehicleComponent(VehCreate[vehid], ServerVehicles[vehid][VehHood]);
  1146.             AddVehicleComponent(VehCreate[vehid], ServerVehicles[vehid][VehRoof]);
  1147.             AddVehicleComponent(VehCreate[vehid], ServerVehicles[vehid][VehSideskirt]);
  1148.             AddVehicleComponent(VehCreate[vehid], ServerVehicles[vehid][VehLamps]);
  1149.             AddVehicleComponent(VehCreate[vehid], ServerVehicles[vehid][VehNitro]);
  1150.             AddVehicleComponent(VehCreate[vehid], ServerVehicles[vehid][VehExhaust]);
  1151.             AddVehicleComponent(VehCreate[vehid], ServerVehicles[vehid][VehWheels]);
  1152.             AddVehicleComponent(VehCreate[vehid], ServerVehicles[vehid][VehStereo]);
  1153.             AddVehicleComponent(VehCreate[vehid], ServerVehicles[vehid][VehHydraulics]);
  1154.             AddVehicleComponent(VehCreate[vehid], ServerVehicles[vehid][VehFB]);
  1155.             AddVehicleComponent(VehCreate[vehid], ServerVehicles[vehid][VehRB]);
  1156.             AddVehicleComponent(VehCreate[vehid], ServerVehicles[vehid][VehVR]);
  1157.             AddVehicleComponent(VehCreate[vehid], ServerVehicles[vehid][VehVL]);
  1158.  
  1159.             ServerVehicles[vehid][VehLocked] = true;
  1160.             SetVehicleHealth(VehCreate[vehid], ServerVehicles[vehid][VehHealth]);
  1161.  
  1162.             SetVehicleNumberPlate(VehCreate[vehid], ServerVehicles[vehid][VehOwner]);
  1163.             SetVehicleParamsForPlayer(VehCreate[vehid], i, 0, 0);
  1164.             SetVehicleParamsEx(VehCreate[vehid], 0, 0, 0, 0, 0, 0, 0);
  1165.             ServerVehicles[vehid][VehStatus] = 0;
  1166.             if(!db_next_row(ResultQuery))
  1167.                 break;
  1168.             //SetVehicleToRespawn(i);
  1169.         }
  1170.     }
  1171.     else print("SQLite INFO! (LoadVehicles) não há veículos inseridos no banco de dados.");
  1172. }
  1173.  
  1174. public OnPlayerUpdate(playerid)
  1175. {
  1176.     // Se eu estiver em uma corrida...
  1177.     if(PlayerInfo[playerid][pRaceID] > -1)
  1178.     {
  1179.         foreach(Player, i)
  1180.         {
  1181.             // Jogadores que estiverem na mesma corrida que eu...
  1182.             if(PlayerInfo[i][pRaceID] == PlayerInfo[playerid][pRaceID])
  1183.             {
  1184.                 SetPlayerMarkerForPlayer(playerid, i, 0xFFFFFF);
  1185.             }
  1186.             // Jogadores que estiverem em corrida, mas não a mesma que eu...
  1187.             if(PlayerInfo[i][pRaceID] != -1 && PlayerInfo[i][pRaceID] != PlayerInfo[playerid][pRaceID])
  1188.             {
  1189.                 new Float:ppos[3];
  1190.                 GetPlayerPos(playerid, ppos[0], ppos[1], ppos[2]);
  1191.                 // Se tiver próximo...
  1192.                 if(IsPlayerInRangeOfPoint(i, 50.0, ppos[0], ppos[1], ppos[2]))
  1193.                     SetPlayerMarkerForPlayer(playerid, i, 0x999999FF);
  1194.             }
  1195.             // Jogadores que não estiverem em corridas...
  1196.             if(PlayerInfo[i][pRaceID] == -1)
  1197.             {
  1198.                 new Float:ppos[3];
  1199.                 GetPlayerPos(playerid, ppos[0], ppos[1], ppos[2]);
  1200.                 // Se tiver próximo...
  1201.                 if(IsPlayerInRangeOfPoint(i, 50.0, ppos[0], ppos[1], ppos[2]))
  1202.                     SetPlayerMarkerForPlayer(playerid, i, 0x666666FF);
  1203.                 else
  1204.                     SetPlayerMarkerForPlayer(playerid, i, GetPlayerColor(i) & 0xFFFFFF00);
  1205.             }
  1206.         }
  1207.     }
  1208.     else if(PlayerInfo[playerid][pRaceID] == -1)
  1209.     {
  1210.         foreach(Player, i)
  1211.         {
  1212.             if(PlayerInfo[i][pRaceID] > -1)
  1213.                 SetPlayerMarkerForPlayer(playerid, i, 0x6E8B3FF);
  1214.             else
  1215.                 SetPlayerMarkerForPlayer(playerid, i, 0x666666FF);
  1216.         }
  1217.     }
  1218.  
  1219.     return true;
  1220. }
  1221.  
  1222. public OnServerUpdate()
  1223. {
  1224.     new year, month, day, hour, minute, second, str[50];
  1225.     getdate(year, month, day);
  1226.     gettime(hour, minute, second);
  1227.  
  1228.     format(str, sizeof str, "%02d/%02d/%d  %02d:%02d", day, month, year, hour, minute);
  1229.     TextDrawSetString(txtDate, str);
  1230. }
  1231.  
  1232.  
  1233. public OnVehicleMod(playerid,vehicleid,componentid)
  1234. {
  1235.     if(GetPlayerInterior(playerid) == 0)
  1236.     {
  1237.         SendClientMessageToAll(COLOR_RED, "AntiCheater: veículo %d equipado com componente %d pelo jogador %s fora da garagem de tuning!", vehicleid, componentid, GetPlayerName(playerid));
  1238.     }
  1239.     else
  1240.     {
  1241.         SendClientMessage(playerid, COLOR_GREEN, "Server: veículo %d equipado.", vehicleid);
  1242.         PlayerInfo[playerid][pVehModded] = true; // Confirmar que o jogador tunou o veículo
  1243.     }
  1244.     return 1;
  1245. }
  1246.  
  1247. public OnEnterExitModShop(playerid, enterexit, interiorid)
  1248. {
  1249.     if(enterexit == 1)
  1250.         printf("<Log> %s entrou em uma garagem de tuning!", GetPlayerName(playerid));
  1251.     else if(enterexit == 0)
  1252.     {
  1253.         printf("<Log> %s saiu de uma garagem de tuning!", GetPlayerName(playerid));
  1254.         // Confirmar se o jogador tunou mesmo o carro. Caso use cheater de tunar carro, ele não salva os componentes...
  1255.         // A variável pVehModded fica false...
  1256.         if(PlayerInfo[playerid][pVehModded])
  1257.         {
  1258.             printf("<Log> %s saiu de uma garagem de tuning e tunou seu carro!", GetPlayerName(playerid));
  1259.             if(IsPlayerInAnyVehicle(playerid))
  1260.             {
  1261.                 new VehicleID = GetPlayerVehicleID(playerid),
  1262.                           szString[200];
  1263.  
  1264.                 ServerVehicles[VehicleID][VehSpoiler] = GetVehicleComponentInSlot(VehicleID, CARMODTYPE_SPOILER);
  1265.                 ServerVehicles[VehicleID][VehHood] = GetVehicleComponentInSlot(VehicleID, CARMODTYPE_HOOD);
  1266.                 ServerVehicles[VehicleID][VehRoof] = GetVehicleComponentInSlot(VehicleID, CARMODTYPE_ROOF);
  1267.                 ServerVehicles[VehicleID][VehSideskirt] = GetVehicleComponentInSlot(VehicleID, CARMODTYPE_SIDESKIRT);
  1268.                 ServerVehicles[VehicleID][VehLamps] = GetVehicleComponentInSlot(VehicleID, CARMODTYPE_LAMPS);
  1269.                 ServerVehicles[VehicleID][VehNitro] = GetVehicleComponentInSlot(VehicleID, CARMODTYPE_NITRO);
  1270.                 ServerVehicles[VehicleID][VehExhaust] = GetVehicleComponentInSlot(VehicleID, CARMODTYPE_EXHAUST);
  1271.                 ServerVehicles[VehicleID][VehWheels] = GetVehicleComponentInSlot(VehicleID, CARMODTYPE_WHEELS);
  1272.                 ServerVehicles[VehicleID][VehStereo] = GetVehicleComponentInSlot(VehicleID, CARMODTYPE_STEREO);
  1273.                 ServerVehicles[VehicleID][VehHydraulics] = GetVehicleComponentInSlot(VehicleID, CARMODTYPE_HYDRAULICS);
  1274.                 ServerVehicles[VehicleID][VehFB] = GetVehicleComponentInSlot(VehicleID, CARMODTYPE_FRONT_BUMPER);
  1275.                 ServerVehicles[VehicleID][VehRB] = GetVehicleComponentInSlot(VehicleID, CARMODTYPE_REAR_BUMPER);
  1276.                 ServerVehicles[VehicleID][VehVR] = GetVehicleComponentInSlot(VehicleID, CARMODTYPE_VENT_RIGHT);
  1277.                 ServerVehicles[VehicleID][VehVL] = GetVehicleComponentInSlot(VehicleID, CARMODTYPE_VENT_LEFT);
  1278.  
  1279.                 // Só salva os componentes de tuning...
  1280.                 format(szString, sizeof szString, "UPDATE Vehicles SET Spoiler = %d, Hood = %d, Roof = %d, Sideskirt = %d WHERE ID = %d",
  1281.                                                    ServerVehicles[VehicleID][VehSpoiler],
  1282.                                                    ServerVehicles[VehicleID][VehHood],
  1283.                                                    ServerVehicles[VehicleID][VehRoof],
  1284.                                                    ServerVehicles[VehicleID][VehSideskirt],
  1285.                                                    ServerVehicles[VehicleID][VehID]);
  1286.                 db_query(DataBase, szString);
  1287.                 if(!db_changes(DataBase))
  1288.                     print("SQLite ERROR! (OnEnterExitModShop) 1 query: update não pode ser feito.");
  1289.                 format(szString, sizeof szString, "UPDATE Vehicles SET \
  1290.                                                    Lamps = %d, \
  1291.                                                    Nitro = %d, \
  1292.                                                    Exhaust = %d, \
  1293.                                                    Wheels = %d \
  1294.                                                    WHERE ID = %d",
  1295.                                                    ServerVehicles[VehicleID][VehLamps],
  1296.                                                    ServerVehicles[VehicleID][VehNitro],
  1297.                                                    ServerVehicles[VehicleID][VehExhaust],
  1298.                                                    ServerVehicles[VehicleID][VehWheels],
  1299.                                                    ServerVehicles[VehicleID][VehID]);
  1300.                 db_query(DataBase, szString);
  1301.                 if(!db_changes(DataBase))
  1302.                     print("SQLite ERROR! (OnEnterExitModShop) 2 query: update não pode ser feito.");
  1303.                 format(szString, sizeof szString, "UPDATE Vehicles SET \
  1304.                                                    Stereo = %d, \
  1305.                                                    Hydraulics = %d, \
  1306.                                                    FB = %d, \
  1307.                                                    RB = %d \
  1308.                                                    WHERE ID = %d",
  1309.                                                    ServerVehicles[VehicleID][VehStereo],
  1310.                                                    ServerVehicles[VehicleID][VehHydraulics],
  1311.                                                    ServerVehicles[VehicleID][VehFB],
  1312.                                                    ServerVehicles[VehicleID][VehRB],
  1313.                                                    ServerVehicles[VehicleID][VehID]);
  1314.                 db_query(DataBase, szString);
  1315.                 if(!db_changes(DataBase))
  1316.                     print("SQLite ERROR! (OnEnterExitModShop) 3 query: update não pode ser feito.");
  1317.                 format(szString, sizeof szString, "UPDATE Vehicles SET \
  1318.                                                    VR = %d, \
  1319.                                                    VL = %d, \
  1320.                                                    WHERE ID = %d",
  1321.                                                    ServerVehicles[VehicleID][VehVR],
  1322.                                                    ServerVehicles[VehicleID][VehVL],
  1323.                                                    ServerVehicles[VehicleID][VehID]);
  1324.                 db_query(DataBase, szString);
  1325.                 if(!db_changes(DataBase))
  1326.                     print("SQLite ERROR! (OnEnterExitModShop) 4 query: update não pode ser feito.");
  1327.                 format(szString, sizeof szString, "UPDATE Vehicles SET \
  1328.                                                    VehColor1 = %d, \
  1329.                                                    VehColor2 = %d, \
  1330.                                                    VehPaintjob = %d, \
  1331.                                                    WHERE ID = %d",
  1332.                                                    ServerVehicles[VehicleID][VehColor1],
  1333.                                                    ServerVehicles[VehicleID][VehColor2],
  1334.                                                    ServerVehicles[VehicleID][VehPaintjob],
  1335.                                                    ServerVehicles[VehicleID][VehID]);
  1336.                 db_query(DataBase, szString);
  1337.                 if(!db_changes(DataBase))
  1338.                     print("SQLite ERROR! (OnEnterExitModShop) 5 query: update não pode ser feito.");
  1339.             }
  1340.         }
  1341.     }
  1342.     return true;
  1343. }
  1344.  
  1345. public OnPlayerStateChange(playerid, newstate, oldstate)
  1346. {
  1347.     /*
  1348.         SQLite VEHICLES
  1349.             Posição do veículo
  1350.     */
  1351.     if(oldstate == PLAYER_STATE_DRIVER && newstate == PLAYER_STATE_ONFOOT)
  1352.     {
  1353.         new VehicleID = GetPlayerVehicleID(playerid), szString[200];
  1354.         format(szString, sizeof szString, "UPDATE Vehicles SET PosX = %f, PosY = %f, PosZ = %f, posA = %f WHERE ID = %d", ServerVehicles[VehicleID][VehX], ServerVehicles[VehicleID][VehY], ServerVehicles[VehicleID][VehZ], ServerVehicles[VehicleID][VehA], ServerVehicles[VehicleID][VehID]);
  1355.         db_query(DataBase, szString);
  1356.         if(!db_changes(DataBase))
  1357.         {
  1358.             SendClientMessage(playerid, COLOR_RED, "Erro no banco de dados (parte: StateChange). Contate um administrador.");
  1359.             printf("SQLite ERROR! (OnPlayerStateChange) Posição do veículo: %d (db-id:%d) não pode ser salvo", VehicleID, ServerVehicles[VehicleID][VehID]);
  1360.         }
  1361.     }
  1362.     else if(oldstate == PLAYER_STATE_ONFOOT && newstate == PLAYER_STATE_DRIVER)
  1363.     {
  1364.         new i = GetPlayerVehicleID(playerid),
  1365.                 engine, lights, alarm, doors, bonnet, boot, obj;
  1366.         GetVehicleParamsEx(i, engine, lights, alarm, doors, bonnet, boot, obj);
  1367.         if(engine == 0) ShowPlayerDialog(playerid, DIALOG_ENGINE, 0, RGB_COLOR_GOLD"VEÍCULO", RGB_COLOR_WHITE"Deseja ligar o veículo?\nUse também o comando /motor para ligar/desligar.", "Ligar", "Não");
  1368.     }
  1369.     return 1;
  1370. }
  1371.  
  1372. public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ)
  1373. {
  1374.     // Atirar no tanque de combustível!
  1375.     if(hittype != -1 && hittype == BULLET_HIT_TYPE_VEHICLE)
  1376.     {
  1377.         new Float:ModelPos[3];
  1378.         GetVehicleModelInfo(GetVehicleModel(hitid), VEHICLE_MODEL_INFO_PETROLCAP, ModelPos[0], ModelPos[1], ModelPos[2]);
  1379.  
  1380.         if(GetDistanceBetweenPoints(fX, fY, fZ, ModelPos[0], ModelPos[1], ModelPos[2]) < 0.1)
  1381.         {
  1382.             CreateExplosion(ModelPos[0], ModelPos[1], ModelPos[2], 7, 4.0);
  1383.         }
  1384.     }
  1385.     return 1;
  1386. }
  1387.  
  1388. public OnPlayerConnect(playerid)
  1389. {
  1390.     SendDeathMessage(INVALID_PLAYER_ID, playerid, 200);
  1391.  
  1392.     SetPlayerColor(playerid, 0xFFFFFFFF);
  1393.  
  1394.     PlayerInfo[playerid][pGPS] = -1;
  1395.     PlayerInfo[playerid][Registered] = false;
  1396.     PlayerInfo[playerid][Logged] = false;
  1397.  
  1398.     // Funções SQLite
  1399.     new szString[100],
  1400.         DBResult:QueryResult;
  1401.  
  1402.     format(szString, 128, "SELECT * FROM Users WHERE Nick = '%s'", GetPlayerName(playerid));
  1403.     QueryResult = db_query(DataBase, szString);
  1404.     if(db_num_rows(QueryResult))
  1405.     {
  1406.         PlayerInfo[playerid][Registered] = true;
  1407.         ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, "{FFD700}CONTA CADASTRADA", "{FFFFFF}Informe a senha dessa conta:", "Logar", "Sair");
  1408.     }
  1409.     else
  1410.     {
  1411.         ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_PASSWORD, "{FFD700}CONTA NÃO CADASTRADA", "{FFFFFF}Digite uma nova senha para está conta:", "Cadastrar", "Sair");
  1412.     }
  1413.  
  1414.     PlayerInfo[playerid][pRaceID] = -1;
  1415.     ResetPlayerMoney(playerid);
  1416.  
  1417.     TextDrawShowForPlayer(playerid, BoasVindas);
  1418.     TextDrawShowForPlayer(playerid, BoasVindas2);
  1419.     return true;
  1420. }
  1421.  
  1422. public OnPlayerDisconnect(playerid, reason)
  1423. {
  1424.     new posStr[100],
  1425.         szString[300];
  1426.  
  1427.     SendDeathMessage(INVALID_PLAYER_ID, playerid, 201);
  1428.     GetPlayerPos(playerid, PlayerInfo[playerid][pX], PlayerInfo[playerid][pY], PlayerInfo[playerid][pZ]);
  1429.     GetPlayerFacingAngle(playerid, PlayerInfo[playerid][pA]);
  1430.     format(posStr, sizeof posStr, "%f %f %f %f", PlayerInfo[playerid][pX], PlayerInfo[playerid][pY], PlayerInfo[playerid][pZ], PlayerInfo[playerid][pA]);
  1431.  
  1432.     if(Race_GetPlayerRace(playerid))
  1433.         SendClientMessageToAll(COLOR_WHITE, "Race: %s foi eliminado da corrida '%s' (saiu do servidor)", GetPlayerName(playerid), RaceInfo[PlayerInfo[playerid][pRaceID]][RaceName]);
  1434.  
  1435.     format(szString, sizeof szString, "UPDATE Users SET Money = '%d', Position = '%s', Skin = %d, Interior = %d WHERE ID = %d", PlayerInfo[playerid][playermoney], posStr, PlayerInfo[playerid][pSkin], GetPlayerInterior(playerid), PlayerInfo[playerid][pID]);
  1436.     db_query(DataBase, szString);
  1437.     if(!db_changes(DataBase))
  1438.          printf("SQLite ERRO! (OnPlayerDisconnect) 'update' nos dados do jogador '%s' não pode ser feito", GetPlayerName(playerid));
  1439.  
  1440.     SaveWeapons(playerid);
  1441.     return true;
  1442. }
  1443.  
  1444. public OnPlayerRequestClass(playerid, classid)
  1445. {
  1446.     if(PlayerInfo[playerid][Logged] == false && PlayerInfo[playerid][Registered] == true) ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, "{FFD700}CONTA CADASTRADA", "{FFFFFF}Informe a senha dessa conta:", "Logar", "Sair");
  1447.     //else if(PlayerInfo[playerid][Registered] == 0) ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_PASSWORD, "{FFD700}CONTA NÃO CADASTRADA", "{FFFFFF}Digite uma nova senha para está conta:", "Cadastrar", "Sair");
  1448.     SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]);
  1449.     SetPlayerInterior(playerid, PlayerInfo[playerid][pInterior]);
  1450.     SetPlayerPos(playerid, PlayerInfo[playerid][pX], PlayerInfo[playerid][pY], PlayerInfo[playerid][pZ]);
  1451.     SetPlayerFacingAngle(playerid, PlayerInfo[playerid][pA]);
  1452.     SetPlayerCameraPos(playerid, PlayerInfo[playerid][pX], PlayerInfo[playerid][pY]+3.5, PlayerInfo[playerid][pZ]+10.0);
  1453.     SetPlayerCameraLookAt(playerid, PlayerInfo[playerid][pX], PlayerInfo[playerid][pY], PlayerInfo[playerid][pZ]);
  1454.     TogglePlayerControllable(playerid, 0);
  1455.     return true;
  1456. }
  1457.  
  1458. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  1459. {
  1460.     switch(dialogid)
  1461.     {
  1462.         case DIALOG_TEXT_NO_EFFECT:
  1463.         {
  1464.             if(response)
  1465.             {
  1466.                 if(PlayerInfo[playerid][pTutorial] == 1) // Carros
  1467.                 {
  1468.                     // Próximo dialogo: carros
  1469.                     new sz_Dialog1[] = RGB_COLOR_GOLD"VEÍCULOS\n\n"RGB_COLOR_WHITE"Cada jogador ao se registrar, pode escolher 1 veículo dentre 3 pré-definidos: Clover, Blista ou Sunrise.\n\
  1470.                                        Esse será seu veículo de início. Com ele você poderá entrar em corridas para ganhar dinheiro, tunar em uma das garagens de tuning, e participar de eventos.\n";
  1471.  
  1472.                     new sz_Dialog2[] = "É importante que você cuide do seu veículo; Não o deixe destrancado, e nem deixe estacionado pelas ruas.\n\
  1473.                                         Seu veículo fica salvo no local onde você o deixou, e seus tunings também ficam salvos.";
  1474.                     new sz_Dialog[1000];
  1475.                     strcat(sz_Dialog, sz_Dialog1);
  1476.                     strcat(sz_Dialog, sz_Dialog2);
  1477.                     PlayerInfo[playerid][pTutorial] = 2;
  1478.                     ShowPlayerDialog(playerid, DIALOG_TEXT_NO_EFFECT, DIALOG_STYLE_MSGBOX, RGB_COLOR_GOLD"TUTORIAL", sz_Dialog, "P. PÁGINA", "");
  1479.                 }
  1480.                 else if(PlayerInfo[playerid][pTutorial] == 2) // Armas
  1481.                 {
  1482.                     new sz_Dialog[] = RGB_COLOR_GOLD"ARMAS\n\n\
  1483.                                       "RGB_COLOR_WHITE"Você pode comprar as suas armas normalmente nas Ammunations, e elas ficarão salvas caso você saia\
  1484.                                       do servidor.\n Armas especiais como: sniper, granada, etc.. só poderão ser compradas pelo mercado negro.";
  1485.                     PlayerInfo[playerid][pTutorial] = 0;
  1486.                     ShowPlayerDialog(playerid, DIALOG_TEXT_NO_EFFECT, DIALOG_STYLE_MSGBOX, RGB_COLOR_GOLD"TUTORIAL", sz_Dialog, "P. PÁGINA", "");
  1487.                 }
  1488.             }
  1489.         }
  1490.         case DIALOG_REGISTER:
  1491.         {
  1492.             if(!response) Kick(playerid);
  1493.             else
  1494.             {
  1495.                 new //DBResult:ResultQuery,
  1496.                     Password[130],
  1497.                     szString[256];
  1498.                 WP_Hash(Password, sizeof(Password), inputtext); // Codificar string
  1499.                 format(szString, sizeof szString, "INSERT INTO Users(Nick, Password) VALUES('%s', '%s')", GetPlayerName(playerid), Password);
  1500.                 db_query(DataBase, szString);
  1501.                 if(!db_changes(DataBase))
  1502.                 {
  1503.                     printf("SQLite !ERROR: Não foi possível criar a conta do jogador %s no bando de dados.", GetPlayerName(playerid));
  1504.                     SendClientMessage(playerid, COLOR_RED, "Erro no banco de dados (parte: DIALOG_REGISTER). Contate um administrador.");
  1505.                     Kick(playerid);
  1506.                     return true;
  1507.                 }
  1508.  
  1509.                 PlayerInfo[playerid][Logged] = true;
  1510.                 TextDrawHideForPlayer(playerid, BoasVindas);
  1511.                 TextDrawHideForPlayer(playerid, BoasVindas2);
  1512.                 SendClientMessage(playerid, COLOR_WHITE, "Server: conta %s cadastrada com a senha '%s', bom jogo!", GetPlayerName(playerid), inputtext);
  1513.                 PlayerPlaySound(playerid, 1057, 0.0, 0.0, 0.0);
  1514.                 PlayerInfo[playerid][pX] = 1722.7843;
  1515.                 PlayerInfo[playerid][pY] = -1713.9490;
  1516.                 PlayerInfo[playerid][pZ] = 13.5114;
  1517.                 PlayerInfo[playerid][pA] = 181.5285;
  1518.                 PlayerInfo[playerid][pInterior] = 0;
  1519.                 PlayerInfo[playerid][pSkin] = 0;
  1520.                 for(new i = 0; i < 13; i++)
  1521.                 {
  1522.                     PlayerInfo[playerid][pWeapon][i] = 0;
  1523.                     PlayerInfo[playerid][pAmmo][i] = 0;
  1524.                 }
  1525.                 new sz_Dialog[] = #RGB_COLOR_GOLD"REGRAS DO SERVIDOR\n\n\
  1526.                                   "RGB_COLOR_WHITE"1. Proibido o uso de qualquer tipo de cheater;\n\
  1527.                                   2. Proibido se aproveitar de qualquer bug do gamemode;\n\
  1528.                                   3. Proibido ofensas a outros jogadores;\n\
  1529.                                   4. Ao sair do servidor, deixa seu veículo estacionado em garagens, car parking, etc;\n\
  1530.                                   5. ...";
  1531.                 PlayerInfo[playerid][pTutorial] = 1;
  1532.                 ShowPlayerDialog(playerid, DIALOG_TEXT_NO_EFFECT, DIALOG_STYLE_MSGBOX, RGB_COLOR_GOLD"TUTORIAL", sz_Dialog, "P. PÁGINA", "");
  1533.             }
  1534.         }
  1535.         case DIALOG_LOGIN:
  1536.         {
  1537.             if(!response) Kick(playerid);
  1538.             else
  1539.             {
  1540.                 new szString[250],
  1541.                     DBResult:ResultQuery,
  1542.                     EnPassword[130];
  1543.                 WP_Hash(EnPassword, sizeof(EnPassword), inputtext);
  1544.  
  1545.                 // SQLite tabela Users
  1546.                 format(szString, sizeof szString, "SELECT * FROM Users WHERE Nick = '%s' AND Password = '%s'", GetPlayerName(playerid), EnPassword);
  1547.                 ResultQuery = db_query(DataBase, szString);
  1548.                 if(db_num_rows(ResultQuery)) // Se existe o nickname e a Senha conferir...
  1549.                 {
  1550.                     new szPos[16];
  1551.                     PlayerInfo[playerid][pSkin] = SQLiteGetResultIntAssoc(ResultQuery, "Skin");
  1552.                     PlayerInfo[playerid][playermoney] = SQLiteGetResultIntAssoc(ResultQuery, "Money");
  1553.                     PlayerInfo[playerid][pInterior] = SQLiteGetResultIntAssoc(ResultQuery, "Interior");
  1554.                     PlayerInfo[playerid][pID] = SQLiteGetResultIntAssoc(ResultQuery, "ID");
  1555.                     db_get_field_assoc(ResultQuery, "Position", szPos, sizeof(szPos));
  1556.  
  1557.                     LoadWeapons(playerid);
  1558.  
  1559.                     GivePlayerMoney(playerid, PlayerInfo[playerid][playermoney]);
  1560.                     TextDrawHideForPlayer(playerid, BoasVindas);
  1561.                     TextDrawHideForPlayer(playerid, BoasVindas2);
  1562.                     SendClientMessage(playerid, COLOR_WHITE, "Server: seja bem vindo, %s, tenha um bom jogo!", GetPlayerName(playerid));
  1563.                     PlayerInfo[playerid][Registered] = true;
  1564.                     PlayerInfo[playerid][Logged] = true;
  1565.  
  1566.                     sscanf(szPos, "ffff", PlayerInfo[playerid][pX], PlayerInfo[playerid][pY], PlayerInfo[playerid][pZ], PlayerInfo[playerid][pA]);
  1567.                     //SetSpawnInfo(playerid, NO_TEAM, PlayerInfo[playerid][pSkin], PlayerInfo[playerid][pX], PlayerInfo[playerid][pY], PlayerInfo[playerid][pZ], PlayerInfo[playerid][pA], 24, 100, 0, 0, 0, 0);
  1568.                 }
  1569.                 else ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, RGB_COLOR_GOLD"CONTA CADASTRADA", RGB_COLOR_WHITE"Digite a senha dessa conta:", "Logar", "Sair");
  1570.             }
  1571.         }
  1572.         case DIALOG_ENGINE:
  1573.         {
  1574.             if(response)
  1575.             {
  1576.                 ToggleVehicleEngine(playerid, GetPlayerVehicleID(playerid));
  1577.             }
  1578.         }
  1579.         case DIALOG_WORKSHOP:
  1580.         {
  1581.             if(response)
  1582.             {
  1583.                 switch(listitem)
  1584.                 {
  1585.                     case 0: ShowPlayerDialog(playerid, DIALOG_WORKSHOPH, DIALOG_STYLE_LIST, RGB_COLOR_GOLD"OFICINA DE TUNING", "+500 Resistência (R$1500)\n+1000 Resistência (R$2500)\n+2000 Resistência (R$5000)", "Comprar", "Voltar");
  1586.                     case 1:
  1587.                     {
  1588.                         if(GetPlayerMoney(playerid) > 3000)
  1589.                         {
  1590.                             new szString[100];
  1591.                             // SQLite Vehicles
  1592.                             format(szString, sizeof szString, "UPDATE Vehicles SET DoorsArmour = %d WHERE ID = %d", ServerVehicles[GetPlayerVehicleID(playerid)][VehDoorsArmour], ServerVehicles[GetPlayerVehicleID(playerid)][VehID]);
  1593.                             db_query(DataBase, szString);
  1594.                             if(db_changes(DataBase))
  1595.                             {
  1596.                                 ServerVehicles[GetPlayerVehicleID(playerid)][VehDoorsArmour] = 1;
  1597.                                 SendClientMessage(playerid, COLOR_GOLD, "Server: você blindou as portas do seu %s(%d)", VehicleNames[ServerVehicles[GetPlayerVehicleID(playerid)][VehModel] - 400], GetPlayerVehicleID(playerid));
  1598.                                 GivePlayerMoney(playerid, -3000);
  1599.                             }
  1600.                             else SendClientMessage(playerid, COLOR_RED, "Erro no banco de dados do servidor. Contate um administrador.");
  1601.                         }
  1602.                         else SendClientMessage(playerid, COLOR_RED, "Erro: você precisa de $3000.");
  1603.                     }
  1604.                     case 2:
  1605.                     {
  1606.                         if(GetPlayerMoney(playerid) > 4000)
  1607.                         {
  1608.                             new szString[100];
  1609.                             format(szString, sizeof szString, "UPDATE Vehicles SET PanelsArmour = %d WHERE ID = %d", ServerVehicles[GetPlayerVehicleID(playerid)][VehPanelsArmour], ServerVehicles[GetPlayerVehicleID(playerid)][VehID]);
  1610.                             db_query(DataBase, szString);
  1611.                             if(db_changes(DataBase))
  1612.                             {
  1613.                                 ServerVehicles[GetPlayerVehicleID(playerid)][VehPanelsArmour] = 1;
  1614.                                 SendClientMessage(playerid, COLOR_GOLD, "Server: você blindou os painéis do seu %s(%d)", VehicleNames[ServerVehicles[GetPlayerVehicleID(playerid)][VehModel] - 400], GetPlayerVehicleID(playerid));
  1615.                                 GivePlayerMoney(playerid, -4000);
  1616.                             }
  1617.                             else SendClientMessage(playerid, COLOR_RED, "Erro no banco de dados do servidor. Contate um administrador.");
  1618.  
  1619.                         }
  1620.                         else SendClientMessage(playerid, COLOR_RED, "Erro: você precisa de $4000.");
  1621.                     }
  1622.                     case 3:
  1623.                     {
  1624.                         if(GetPlayerMoney(playerid) > 5000)
  1625.                         {
  1626.                             new szString[100];
  1627.                             // SQLite Vehicles
  1628.                             format(szString, sizeof szString, "UPDATE Vehicles SET TiresArmour = %d WHERE ID = %d", ServerVehicles[GetPlayerVehicleID(playerid)][VehTiresArmour], ServerVehicles[GetPlayerVehicleID(playerid)][VehID]);
  1629.                             db_query(DataBase, szString);
  1630.                             if(db_changes(DataBase))
  1631.                             {
  1632.                                 ServerVehicles[GetPlayerVehicleID(playerid)][VehTiresArmour] = 1;
  1633.                                 SendClientMessage(playerid, COLOR_GOLD, "Server: você blindou as rodas do seu %s(%d)", VehicleNames[ServerVehicles[GetPlayerVehicleID(playerid)][VehModel] - 400], GetPlayerVehicleID(playerid));
  1634.                                 GivePlayerMoney(playerid, -5000);
  1635.                             }
  1636.                             else SendClientMessage(playerid, COLOR_RED, "Erro no banco de dados do servidor. Contate um administrador.");
  1637.                         }
  1638.                         else SendClientMessage(playerid, COLOR_RED, "Erro: você precisa de $5000.");
  1639.                     }
  1640.                     case 4:
  1641.                     {
  1642.                         if(GetPlayerMoney(playerid) > 3000)
  1643.                         {
  1644.                             new szString[100];
  1645.                             // SQLite Vehicles
  1646.                             format(szString, sizeof szString, "UPDATE Vehicles SET LightsArmour = %d WHERE ID = %d", ServerVehicles[GetPlayerVehicleID(playerid)][VehLightsArmour], ServerVehicles[GetPlayerVehicleID(playerid)][VehID]);
  1647.                             db_query(DataBase, szString);
  1648.                             if(db_changes(DataBase))
  1649.                             {
  1650.                                 ServerVehicles[GetPlayerVehicleID(playerid)][VehLightsArmour] = 1;
  1651.                                 SendClientMessage(playerid, COLOR_GOLD, "Server: você blindou os faróis do seu %s(%d)", VehicleNames[ServerVehicles[GetPlayerVehicleID(playerid)][VehModel] - 400], GetPlayerVehicleID(playerid));
  1652.                                 GivePlayerMoney(playerid, -3000);
  1653.                             }
  1654.                             else SendClientMessage(playerid, COLOR_RED, "Erro no banco de dados do servidor. Contate um administrador.");
  1655.                         }
  1656.                         else SendClientMessage(playerid, COLOR_RED, "Erro: você precisa de $3000.");
  1657.                     }
  1658.                     case 5:
  1659.                     {
  1660.                         if(GetPlayerMoney(playerid) > 2500)
  1661.                             ShowPlayerDialog(playerid, DIALOG_WORKSHOP_COLOR, DIALOG_STYLE_INPUT, RGB_COLOR_GOLD"OFICINA DE TUNING", RGB_COLOR_WHITE"Selecione o ID das cores (128 a 255).\nVocê pode conferir todas as cores no link abaixo:\nhttp://wiki.sa-mp.com/wiki/Vehicle_Color_IDs\nExemplo: 222 1", "Pintar", "Voltar");
  1662.                         else
  1663.                             SendClientMessage(playerid, COLOR_RED, "Erro: você precisa de $2500.");
  1664.                     }
  1665.                     case 6:
  1666.                     {
  1667.                         if(GetPlayerMoney(playerid) > 100)
  1668.                         {
  1669.                             new szString[100];
  1670.                             // SQLite Vehicles
  1671.                             format(szString, sizeof szString, "UPDATE Vehicles SET Health = %d WHERE ID = %f", ServerVehicles[GetPlayerVehicleID(playerid)][VehHealth], ServerVehicles[GetPlayerVehicleID(playerid)][VehID]);
  1672.                             db_query(DataBase, szString);
  1673.                             if(db_changes(DataBase))
  1674.                             {
  1675.                                 RepairVehicle(GetPlayerVehicleID(playerid));
  1676.                                 SetVehicleHealth(GetPlayerVehicleID(playerid), ServerVehicles[GetPlayerVehicleID(playerid)][VehHealth]);
  1677.                                 GivePlayerMoney(playerid, -100);
  1678.                                 SendClientMessage(playerid, COLOR_GOLD, "Server: veículo %s(%d) reparado.", VehicleNames[ServerVehicles[GetPlayerVehicleID(playerid)][VehModel] - 400], GetPlayerVehicleID(playerid));
  1679.                             }
  1680.                             else SendClientMessage(playerid, COLOR_RED, "Erro no banco de dados do servidor. Contate um administrador.");
  1681.                         }
  1682.                         else SendClientMessage(playerid, COLOR_RED, "Erro: você precisa de $100.");
  1683.                     }
  1684.                 }
  1685.             }
  1686.         }
  1687.         case DIALOG_WORKSHOPH:
  1688.         {
  1689.             if(response)
  1690.             {
  1691.                 switch(listitem)
  1692.                 {
  1693.                     case 0:
  1694.                     {
  1695.                         if(ServerVehicles[GetPlayerVehicleID(playerid)][VehHealth] < 1500.0)
  1696.                         {
  1697.                             if(GetPlayerMoney(playerid) > 1500)
  1698.                             {
  1699.                                 new szString[100];
  1700.                                 // SQLite Vehicles
  1701.                                 format(szString, sizeof szString, "UPDATE Vehicles SET Health = %f WHERE ID = %d", ServerVehicles[GetPlayerVehicleID(playerid)][VehHealth], ServerVehicles[GetPlayerVehicleID(playerid)][VehID]);
  1702.                                 db_query(DataBase, szString);
  1703.                                 if(db_changes(DataBase))
  1704.                                 {
  1705.                                     SendClientMessage(playerid, COLOR_GOLD, "Server: você fez um upgrade na resistência do seu %s(%d) para 1500(car health).", VehicleNames[ServerVehicles[GetPlayerVehicleID(playerid)][VehModel] - 400], GetPlayerVehicleID(playerid));
  1706.                                     RepairVehicle(GetPlayerVehicleID(playerid));
  1707.                                     ServerVehicles[GetPlayerVehicleID(playerid)][VehHealth] = 1500.0;
  1708.                                     SetVehicleHealth(GetPlayerVehicleID(playerid), 1500.0);
  1709.                                     GivePlayerMoney(playerid, -1500);
  1710.                                 }
  1711.                                 else SendClientMessage(playerid, COLOR_RED, "Erro no banco de dados do servidor. Contate um administrador.");
  1712.                             }
  1713.                             else SendClientMessage(playerid, COLOR_RED, "Server: você precisa de $1500.");
  1714.                         }
  1715.                         else SendClientMessage(playerid, COLOR_RED, "Server: a resistência desse veículo já é maior que 1500.");
  1716.                     }
  1717.                     case 1:
  1718.                     {
  1719.                         if(ServerVehicles[GetPlayerVehicleID(playerid)][VehHealth] < 2000.0)
  1720.                         {
  1721.                             if(GetPlayerMoney(playerid) > 2500)
  1722.                             {
  1723.                                 new szString[100];
  1724.                                 // SQLite Vehicles
  1725.                                 format(szString, sizeof szString, "UPDATE Vehicles SET Health = %f WHERE ID = %d", ServerVehicles[GetPlayerVehicleID(playerid)][VehHealth], ServerVehicles[GetPlayerVehicleID(playerid)][VehID]);
  1726.                                 db_query(DataBase, szString);
  1727.                                 if(db_changes(DataBase))
  1728.                                 {
  1729.                                     SendClientMessage(playerid, COLOR_GOLD, "Server: você fez um upgrade na resistência do seu %s(%d) para 2000(car health).", VehicleNames[ServerVehicles[GetPlayerVehicleID(playerid)][VehModel] - 400], GetPlayerVehicleID(playerid));
  1730.                                     RepairVehicle(GetPlayerVehicleID(playerid));
  1731.                                     ServerVehicles[GetPlayerVehicleID(playerid)][VehHealth] = 2000.0;
  1732.                                     SetVehicleHealth(GetPlayerVehicleID(playerid), 2000.0);
  1733.                                     GivePlayerMoney(playerid, -2500);
  1734.                                 }
  1735.                                 else SendClientMessage(playerid, COLOR_RED, "Erro no banco de dados do servidor. Contate um administrador.");
  1736.                             }
  1737.                             else SendClientMessage(playerid, COLOR_RED, "Server: você precisa de $2500.");
  1738.                         }
  1739.                         else SendClientMessage(playerid, COLOR_RED, "Server: a resistência desse veículo já é maior que 2000.");
  1740.                     }
  1741.                     case 2:
  1742.                     {
  1743.                         if(ServerVehicles[GetPlayerVehicleID(playerid)][VehHealth] < 3000.0)
  1744.                         {
  1745.                             if(GetPlayerMoney(playerid) > 5000)
  1746.                             {
  1747.                                 new szString[100];
  1748.                                 // SQLite Vehicles
  1749.                                 format(szString, sizeof szString, "UPDATE Vehicles SET Health = %f WHERE ID = %d", ServerVehicles[GetPlayerVehicleID(playerid)][VehHealth], ServerVehicles[GetPlayerVehicleID(playerid)][VehID]);
  1750.                                 db_query(DataBase, szString);
  1751.                                 if(db_changes(DataBase))
  1752.                                 {
  1753.                                     SendClientMessage(playerid, COLOR_GOLD, "Server: você fez um upgrade na resistência do seu %s(%d) para 3000(car health).", VehicleNames[ServerVehicles[GetPlayerVehicleID(playerid)][VehModel] - 400], GetPlayerVehicleID(playerid));
  1754.                                     RepairVehicle(GetPlayerVehicleID(playerid));
  1755.                                     ServerVehicles[GetPlayerVehicleID(playerid)][VehHealth] = 3000.0;
  1756.                                     SetVehicleHealth(GetPlayerVehicleID(playerid), 3000.0);
  1757.                                     GivePlayerMoney(playerid, -5000);
  1758.                                 }
  1759.                                 else SendClientMessage(playerid, COLOR_RED, "Erro no banco de dados do servidor. Contate um administrador.");
  1760.                             }
  1761.                             else SendClientMessage(playerid, COLOR_RED, "Server: você precisa de $5000.");
  1762.                         }
  1763.                         else SendClientMessage(playerid, COLOR_RED, "Server: a resistência desse veículo já é igual a 3000.");
  1764.                     }
  1765.                 }
  1766.             } else ShowPlayerDialog(playerid, DIALOG_WORKSHOP, DIALOG_STYLE_LIST, RGB_COLOR_GOLD"OFICINA DE TUNING", RGB_COLOR_WHITE"Aumentar Resistência\nBlindar Portas\t\t\tR$3000\nBlindar Paineis\t\t\tR$3000\nBlindar Rodas\t\t\tR$3000\nBlindar Luzes\t\t\tR$3000\nPintura\t\t\tR$2500\nReparar Veículo\t\t\tR$100", "Escolher", "Sair");
  1767.         }
  1768.         case DIALOG_WORKSHOP_COLOR:
  1769.         {
  1770.             if(response)
  1771.             {
  1772.                 new cID, cID2;
  1773.                 if(sscanf(inputtext, "dd", cID,cID2)) SendClientMessage(playerid, COLOR_RED, "Erro: digite os id da cor1 e cor2.");
  1774.                 else
  1775.                 {
  1776.                     new szString[100];
  1777.                     // SQLite Vehicles
  1778.                     format(szString, sizeof szString, "UPDATE Vehicles SET Color1 = %d, Color2 = %d WHERE ID = %d", ServerVehicles[GetPlayerVehicleID(playerid)][VehColor1], ServerVehicles[GetPlayerVehicleID(playerid)][VehColor2], ServerVehicles[GetPlayerVehicleID(playerid)][VehID]);
  1779.                     db_query(DataBase, szString);
  1780.                     if(db_changes(DataBase))
  1781.                     {
  1782.                         GivePlayerMoney(playerid, -2500);
  1783.                         ChangeVehicleColor(GetPlayerVehicleID(playerid), cID, cID2);
  1784.                         ServerVehicles[GetPlayerVehicleID(playerid)][VehColor1] = cID;
  1785.                         ServerVehicles[GetPlayerVehicleID(playerid)][VehColor2] = cID2;
  1786.                         SendClientMessage(playerid, COLOR_GOLD, "Server: você mudou a cor do seu %s(%d).", VehicleNames[ServerVehicles[GetPlayerVehicleID(playerid)][VehModel] - 400], GetPlayerVehicleID(playerid));
  1787.                     }
  1788.                     else SendClientMessage(playerid, COLOR_RED, "Erro no banco de dados do servidor. Contate um administrador.");
  1789.                 }
  1790.             }
  1791.             else ShowPlayerDialog(playerid, DIALOG_WORKSHOP, DIALOG_STYLE_LIST, RGB_COLOR_GOLD"OFICINA DE TUNING", RGB_COLOR_WHITE"Aumentar Resistência\t\t\t\t\t\t\t\nBlindar Portas\t\t\t\t\t\t\tR$3000\nBlindar Paineis\t\t\t\t\t\t\tR$3000\nBlindar Rodas\t\t\t\t\t\t\tR$3000\nBlindar Luzes\t\t\t\t\t\t\tR$3000\nPintura\t\t\t\t\t\t\tR$2500\nReparar Veículo\t\t\t\t\t\t\tR$100", "Escolher", "Sair");
  1792.         }
  1793.         case DIALOG_CARS:
  1794.         {
  1795.             if(response)
  1796.             {
  1797.                 new id;
  1798.                 if(sscanf(inputtext, "d", id)) SendClientMessage(playerid, COLOR_RED, "Erro: digite o id do seu veículo.");
  1799.                 else
  1800.                 {
  1801.                     if(strcmp(GetPlayerName(playerid), ServerVehicles[id][VehOwner], false) == 0)
  1802.                     {
  1803.                         new Float:vPos[3];
  1804.                         GetVehiclePos(id, vPos[0], vPos[1], vPos[2]);
  1805.                         SetPlayerMapIcon(playerid, 99, vPos[0], vPos[1], vPos[2], 55, 0xFFFFFFFF, 1);
  1806.                         PlayerInfo[playerid][pGPS] = id;
  1807.                         SendClientMessage(playerid, COLOR_GOLD, "Server: seu veículo %s(%d) está localizado no mapa.", VehicleNames[ServerVehicles[id][VehModel] - 400], id);
  1808.                     }
  1809.                     else SendClientMessage(playerid, COLOR_RED, "Erro: digite o id do seu veículo.");
  1810.                 }
  1811.             }
  1812.         }
  1813.     }
  1814.     return true;
  1815. }
  1816.  
  1817. // public OnPlayerRequestSpawn(playerid) - Jogador solicita spawn na seleção de classes
  1818. public OnPlayerRequestSpawn(playerid)
  1819. {
  1820.     if(!PlayerInfo[playerid][Logged] || PlayerInfo[playerid][pTutorial] > 0)
  1821.         return false;
  1822.  
  1823.     else
  1824.     {
  1825.         TextDrawShowForPlayer(playerid, txtDate);
  1826.         TextDrawShowForPlayer(playerid, txtModeName);
  1827.  
  1828.         if(PlayerInfo[playerid][Registered] == false)
  1829.         {
  1830.             SetPlayerInterior(playerid, PlayerInfo[playerid][pInterior]);
  1831.             SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]);
  1832.             SetPlayerPos(playerid, PlayerInfo[playerid][pX], PlayerInfo[playerid][pY], PlayerInfo[playerid][pZ]+3.5);
  1833.             TogglePlayerControllable(playerid, true);
  1834.         }
  1835.         else
  1836.         {
  1837.             SetPlayerInterior(playerid, PlayerInfo[playerid][pInterior]);
  1838.             SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]);
  1839.             TogglePlayerControllable(playerid, 1);
  1840.             SetPlayerPos(playerid, PlayerInfo[playerid][pX], PlayerInfo[playerid][pY], PlayerInfo[playerid][pZ]+2.5);
  1841.         }
  1842.     }
  1843.     return true;
  1844. }
  1845.  
  1846. public OnPlayerClickTextDraw(playerid, Text:clickedid)
  1847. {
  1848.     new Float:ppos[4];
  1849.     GetPlayerPos(playerid, ppos[0], ppos[1], ppos[2]);
  1850.     GetPlayerFacingAngle(playerid, ppos[3]);
  1851.  
  1852.     return 1;
  1853. }
  1854.  
  1855. public OnVehicleDamageStatusUpdate(vehicleid, playerid)
  1856. {
  1857.     #pragma unused playerid
  1858.     new panels, doors, lights, tires, szString[200];
  1859.     GetVehicleDamageStatus(vehicleid, panels, doors, lights, tires);
  1860.     if(ServerVehicles[vehicleid][VehDoorsArmour] == 1) doors = encode_doors(0, 0, 0, 0, 0, 0); // fix all doors //fell off - (4, 4, 4, 4, 0, 0)
  1861.     if(ServerVehicles[vehicleid][VehPanelsArmour] == 1) panels = encode_panels(0, 0, 0, 0, 0, 0, 0); // fix all panels //fell off - (3, 3, 3, 3, 3, 3, 3)
  1862.     if(ServerVehicles[vehicleid][VehTiresArmour] == 1) tires = encode_tires(0, 0, 0, 0); // fix all tires
  1863.     if(ServerVehicles[vehicleid][VehLightsArmour] == 1) lights = encode_lights(0, 0, 0, 0); // fix all lights
  1864.     UpdateVehicleDamageStatus(vehicleid, panels, doors, lights, tires);
  1865.     /*
  1866.         SQLite VEHICLES
  1867.             Health, DoorsArmour, TiresArmour, BonnetArmour e LightsArmour
  1868.     */
  1869.     GetVehicleHealth(vehicleid, ServerVehicles[vehicleid][VehHealth]);
  1870.     format(szString, sizeof szString, "UPDATE Vehicles SET DoorsArmour = %d, LightsArmour = %f, PanelsArmour = %f, TiresArmour = %f, Health = %f WHERE ID = %d", ServerVehicles[vehicleid][VehDoorsArmour], ServerVehicles[vehicleid][VehLightsArmour], ServerVehicles[vehicleid][VehPanelsArmour], ServerVehicles[vehicleid][VehTiresArmour], ServerVehicles[vehicleid][VehHealth], ServerVehicles[vehicleid][VehID]);
  1871.     db_query(DataBase, szString);
  1872.     if(!db_changes(DataBase))
  1873.         printf("SQLite ERROR! (OnVehicleDamageStatusUpdate) Vehicleid: %d, Player: %s", vehicleid, GetPlayerName(playerid));
  1874.     return 1;
  1875. }
  1876.  
  1877. encode_tires(tire1, tire2, tire3, tire4) return tire1 | (tire2 << 1) | (tire3 << 2) | (tire4 << 3);
  1878. encode_panels(flp, frp, rlp, rrp, windshield, front_bumper, rear_bumper)
  1879. {
  1880.     return flp | (frp << 4) | (rlp << 8) | (rrp << 12) | (windshield << 16) | (front_bumper << 20) | (rear_bumper << 24);
  1881. }
  1882. encode_doors(bonnet, boot, driver_door, passenger_door, behind_driver_door, behind_passenger_door)
  1883. {
  1884.     #pragma unused behind_driver_door
  1885.     #pragma unused behind_passenger_door
  1886.     return bonnet | (boot << 8) | (driver_door << 16) | (passenger_door << 24);
  1887. }
  1888. encode_lights(light1, light2, light3, light4)
  1889. {
  1890.     return light1 | (light2 << 1) | (light3 << 2) | (light4 << 3);
  1891. }
  1892.  
  1893. public OnPlayerDeath(playerid, killerid, reason)
  1894. {
  1895.     GetPlayerPos(playerid, PlayerInfo[playerid][pX], PlayerInfo[playerid][pY], PlayerInfo[playerid][pZ]);
  1896.     GetPlayerFacingAngle(playerid, PlayerInfo[playerid][pA]);
  1897.     if(Race_GetPlayerRace(playerid))
  1898.         SendClientMessageToAll(COLOR_WHITE, "Race: %s foi eliminado da corrida '%s' (morreu)", GetPlayerName(playerid), RaceInfo[PlayerInfo[playerid][pRaceID]][RaceName]);
  1899.     return 1;
  1900. }
  1901.  
  1902. public OnPlayerSpawn(playerid)
  1903. {
  1904.     SetPlayerPos(playerid, PlayerInfo[playerid][pX], PlayerInfo[playerid][pY], PlayerInfo[playerid][pZ]+2.5);
  1905.     SetPlayerFacingAngle(playerid, PlayerInfo[playerid][pA]);
  1906.     TogglePlayerControllable(playerid, 1);
  1907.     for(new i = 0; i < 13; i++) GivePlayerWeapon(playerid, PlayerInfo[playerid][pWeapon][i], PlayerInfo[playerid][pAmmo][i]);
  1908.  
  1909.     return true;
  1910. }
  1911.  
  1912. public OnVehicleRespray(playerid, vehicleid, color1, color2)
  1913. {
  1914.     ServerVehicles[vehicleid][VehColor1] = color1;
  1915.     ServerVehicles[vehicleid][VehColor2] = color2;
  1916.     return true;
  1917. }
  1918.  
  1919. public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
  1920. {
  1921.     ServerVehicles[vehicleid][VehPaintjob] = paintjobid;
  1922.     return true;
  1923. }
  1924.  
  1925. public OnVehicleDeath(vehicleid, killerid)
  1926. {
  1927.     ServerVehicles[vehicleid][VehStatus] = 1;
  1928.     return true;
  1929. }
  1930.  
  1931. public OnVehicleSpawn(vehicleid)
  1932. {
  1933.     SetVehiclePos(vehicleid, ServerVehicles[vehicleid][VehX], ServerVehicles[vehicleid][VehY], ServerVehicles[vehicleid][VehZ]);
  1934.     SetVehicleZAngle(vehicleid, ServerVehicles[vehicleid][VehA]);
  1935.     ChangeVehicleColor(vehicleid, ServerVehicles[vehicleid][VehColor1], ServerVehicles[vehicleid][VehColor2]);
  1936.     ChangeVehiclePaintjob(vehicleid, ServerVehicles[vehicleid][VehPaintjob]);
  1937.     AddVehicleComponent(vehicleid, ServerVehicles[vehicleid][VehSpoiler]);
  1938.     AddVehicleComponent(vehicleid, ServerVehicles[vehicleid][VehHood]);
  1939.     AddVehicleComponent(vehicleid, ServerVehicles[vehicleid][VehRoof]);
  1940.     AddVehicleComponent(vehicleid, ServerVehicles[vehicleid][VehSideskirt]);
  1941.     AddVehicleComponent(vehicleid, ServerVehicles[vehicleid][VehLamps]);
  1942.     AddVehicleComponent(vehicleid, ServerVehicles[vehicleid][VehNitro]);
  1943.     AddVehicleComponent(vehicleid, ServerVehicles[vehicleid][VehExhaust]);
  1944.     AddVehicleComponent(vehicleid, ServerVehicles[vehicleid][VehWheels]);
  1945.     AddVehicleComponent(vehicleid, ServerVehicles[vehicleid][VehStereo]);
  1946.     AddVehicleComponent(vehicleid, ServerVehicles[vehicleid][VehHydraulics]);
  1947.     AddVehicleComponent(vehicleid, ServerVehicles[vehicleid][VehFB]);
  1948.     AddVehicleComponent(vehicleid, ServerVehicles[vehicleid][VehRB]);
  1949.     AddVehicleComponent(vehicleid, ServerVehicles[vehicleid][VehVR]);
  1950.     AddVehicleComponent(vehicleid, ServerVehicles[vehicleid][VehVL]);
  1951.     //SetVehicleNumberPlate(vehicleid, ServerVehicles[vehicleid][VehPlate]);
  1952.     ServerVehicles[vehicleid][VehStatus] = 0;
  1953.     SetVehicleParamsEx(vehicleid, 0, 0, 0, 1, 0, 0, 0);
  1954.     return true;
  1955. }
  1956.  
  1957.  
  1958. //-----------------------------------/ Y_Race Sistem
  1959. public OnPlayerFinishRace(playerid, race, position, prize, time)
  1960. {
  1961.     new raceid = RaceCreate1[race];
  1962.     if(position == 1)
  1963.     {
  1964.         format(RaceInfo[raceid][Race1Name], 20, "%s", GetPlayerName(playerid));
  1965.         GivePlayerMoney(playerid, RaceInfo[raceid][RaceReward]);
  1966.         SendClientMessageToAll(COLOR_WHITE, "Race: %s terminou a corrida '%s' em 1st e ganhou $%d", GetPlayerName(playerid), RaceInfo[raceid][RaceName], RaceInfo[raceid][RaceReward]);
  1967.     }
  1968.     else if(position == 2)
  1969.     {
  1970.         format(RaceInfo[raceid][Race2Name], 20, "%s", GetPlayerName(playerid));
  1971.         GivePlayerMoney(playerid, floatround(RaceInfo[raceid][RaceReward]/2));
  1972.         SendClientMessageToAll(COLOR_WHITE, "Race: %s terminou a corrida '%s' em 2nd e ganhou $%d", GetPlayerName(playerid), RaceInfo[raceid][RaceName], floatround(RaceInfo[raceid][RaceReward]/2));
  1973.     }
  1974.     else if(position == 3)
  1975.     {
  1976.         format(RaceInfo[raceid][Race3Name], 20, "%s", GetPlayerName(playerid));
  1977.         GivePlayerMoney(playerid, floatround(RaceInfo[raceid][RaceReward]/3));
  1978.         SendClientMessageToAll(COLOR_WHITE, "Race: %s terminou a corrida '%s' em 3st e ganhou $%d", GetPlayerName(playerid), RaceInfo[raceid][RaceName], floatround(RaceInfo[raceid][RaceReward]/3));
  1979.     }
  1980.     else if(position >= 4 || position <= 8)
  1981.     {
  1982.         GivePlayerMoney(playerid, floatround(RaceInfo[raceid][RaceReward]/6));
  1983.         SendClientMessageToAll(COLOR_WHITE, "Race: %s terminou a corrida '%s' em %d colocado e ganhou $%d", GetPlayerName(playerid), RaceInfo[raceid][RaceName], position, floatround(RaceInfo[raceid][RaceReward]/6));
  1984.     }
  1985.     else if(position >= 9)
  1986.     {
  1987.         GivePlayerMoney(playerid, floatround(RaceInfo[raceid][RaceReward]/9));
  1988.         SendClientMessageToAll(COLOR_WHITE, "Race: %s terminou a corrida '%s' em %d colocado e ganhou $%d", GetPlayerName(playerid), RaceInfo[raceid][RaceName], position, floatround(RaceInfo[raceid][RaceReward]/9));
  1989.     }
  1990.     return true;
  1991. }
  1992.  
  1993. public OnPlayerExitRace(playerid, race)
  1994. {
  1995.     new raceid = RaceCreate1[RaceCreate[PlayerInfo[playerid][pRaceID]]];
  1996.     RaceInfo[raceid][RaceCurrent]--;
  1997.     PlayerInfo[playerid][pRaceID] = -1;
  1998.     //SendClientMessageToAll(COLOR_WHITE, "Race: %s saiu da corrida '%s'", GetPlayerName(playerid), RaceInfo[raceid][RaceName]);
  1999.     return true;
  2000. }
  2001.  
  2002. /*
  2003. public OnPlayerExitRace(playerid, race)
  2004. {
  2005.     //SetVehicleToRespawn(GetPlayerVehicleID(playerid));
  2006.     for(new i = 0; i < 100; i++)
  2007.     {
  2008.         if(race == RaceCreate[i])
  2009.         {
  2010.             new raceid = RaceCreate1[RaceCreate[i]];
  2011.             RaceInfo[raceid][RaceCurrent]--;
  2012.             PlayerInfo[playerid][pRaceID] = -1;
  2013.             SendClientMessageToAll(COLOR_WHITE, "Race: %s saiu da corrida '%s'", GetPlayerName(playerid), RaceInfo[raceid][RaceName]);
  2014.             break;
  2015.         }
  2016.     }
  2017.     return true;
  2018. }
  2019. */
  2020.  
  2021. public OnRaceEnd(race)
  2022. {
  2023.     new raceid = RaceCreate1[race], str[128];
  2024.     SendClientMessageToAll(COLOR_GOLD, "Race: a corrida '%s' terminou.", RaceInfo[raceid][RaceName]);
  2025.     foreach(Player, i)
  2026.     {
  2027.         if(PlayerInfo[i][pRaceID] == raceid)
  2028.         {
  2029.             PlayerInfo[i][pRaceID] = -1;
  2030.         }
  2031.     }
  2032.     format(str, sizeof str, "Corrida: %s  1st: %s  2nd: %s  3rd: %s", RaceInfo[raceid][RaceName], RaceInfo[raceid][Race1Name], RaceInfo[raceid][Race2Name], RaceInfo[raceid][Race3Name]);
  2033.     TextDrawSetString(RaceEndInfo2, str);
  2034.     TextDrawShowForAll(RaceEndInfo);
  2035.     TextDrawShowForAll(RaceEndInfo2);
  2036.  
  2037.     format(RaceInfo[raceid][Race1Name], 20, "None");
  2038.     format(RaceInfo[raceid][Race2Name], 20, "None");
  2039.     format(RaceInfo[raceid][Race3Name], 20, "None");
  2040.  
  2041.     RaceInfo[raceid][RaceOpen] = false;
  2042.  
  2043.     SetTimerEx("HideTextDraw", 6000, false, "d", 0);
  2044.     return true;
  2045. }
  2046.  
  2047. /*
  2048. public OnRaceEnd(race)
  2049. {
  2050.     new raceid, str[128];
  2051.     for(new k = 0; k < 100; k++)
  2052.     {
  2053.         if(race == RaceCreate[k])
  2054.         {
  2055.             raceid = RaceCreate1[RaceCreate[k]];
  2056.             SendClientMessageToAll(COLOR_GOLD, "Race: a corrida '%s' terminou.", RaceInfo[raceid][RaceName]);
  2057.             foreach(Player, i)
  2058.             {
  2059.                 if(PlayerInfo[i][pRaceID] == raceid)
  2060.                 {
  2061.                     PlayerInfo[i][pRaceID] = -1;
  2062.                 }
  2063.             }
  2064.             break;
  2065.         }
  2066.     }
  2067.  
  2068.     format(str, sizeof str, "Corrida: %s  1st: %s  2nd: %s  3rd: %s", RaceInfo[raceid][RaceName], RaceInfo[raceid][Race1Name], RaceInfo[raceid][Race2Name], RaceInfo[raceid][Race3Name]);
  2069.     TextDrawSetString(RaceEndInfo2, str);
  2070.     TextDrawShowForAll(RaceEndInfo);
  2071.     TextDrawShowForAll(RaceEndInfo2);
  2072.  
  2073.     format(RaceInfo[raceid][Race1Name], 20, "None");
  2074.     format(RaceInfo[raceid][Race2Name], 20, "None");
  2075.     format(RaceInfo[raceid][Race3Name], 20, "None");
  2076.  
  2077.     RaceInfo[raceid][RaceOpen] = false;
  2078.  
  2079.     SetTimerEx("HideTextDraw", 6000, false, "d", 0);
  2080.     return true;
  2081. }
  2082. */
  2083.  
  2084. public StartRace(race)
  2085. {
  2086.     new raceid = RaceCreate1[race];
  2087.     if(RaceInfo[raceid][RaceCurrent] >= 1)
  2088.     {
  2089.         SendClientMessageToAll(COLOR_GOLD, "Race: a corrida '%s' vai começar. Preparados?", RaceInfo[raceid][RaceName]);
  2090.         Race_Start(RaceCreate[race]);
  2091.         RaceInfo[raceid][RaceOpen] = true;
  2092.     }
  2093.     else
  2094.     {
  2095.         RaceInfo[raceid][RaceOpen] = false;
  2096.         RaceInfo[raceid][RaceCurrent] = 0;
  2097.         RaceInfo[raceid][RaceTotal] = 0;
  2098.         foreach(Player, i)
  2099.         {
  2100.             if(PlayerInfo[i][pRaceID] == raceid)
  2101.             {
  2102.                 PlayerInfo[i][pRaceID] = -1;
  2103.                 Race_SetPlayer(race, i, false);
  2104.             }
  2105.         }
  2106.     }
  2107. }
  2108.  
  2109. /*
  2110. public StartRace(race)
  2111. {
  2112.     for(new k = 0; k < 100; k++)
  2113.     {
  2114.         if(race == RaceCreate[k])
  2115.         {
  2116.             new raceid = RaceCreate1[RaceCreate[k]];
  2117.             if(RaceInfo[raceid][RaceCurrent] >= 1)
  2118.             {
  2119.                 SendClientMessageToAll(COLOR_GOLD, "Race: a corrida '%s' vai começar. Preparados?", RaceInfo[raceid][RaceName]);
  2120.                 Race_Start(RaceCreate[k]);
  2121.             }
  2122.             else
  2123.             {
  2124.                 RaceInfo[race][RaceOpen] = false;
  2125.                 RaceInfo[race][RaceCurrent] = 0;
  2126.                 RaceInfo[race][RaceTotal] = 0;
  2127.                 foreach(Player, i)
  2128.                 {
  2129.                     if(PlayerInfo[i][pRaceID] == race)
  2130.                     {
  2131.                         PlayerInfo[i][pRaceID] = -1;
  2132.                         Race_SetPlayer(race, i, false);
  2133.                     }
  2134.                 }
  2135.             }
  2136.             break;
  2137.         }
  2138.     }
  2139.     return true;
  2140. }
  2141. */
  2142.  
  2143. public OnVehicleStreamIn(vehicleid, forplayerid)
  2144. {
  2145.     if(strcmp(ServerVehicles[vehicleid][VehOwner], GetPlayerName(forplayerid), false) == 0)
  2146.     {
  2147.         SetVehicleParamsForPlayer(vehicleid, forplayerid, 0, 0);
  2148.     }
  2149.     else
  2150.     {
  2151.         if(ServerVehicles[vehicleid][VehLocked] == true) SetVehicleParamsForPlayer(vehicleid, forplayerid, 0, 1);
  2152.         else if(ServerVehicles[vehicleid][VehLocked] == false) SetVehicleParamsForPlayer(vehicleid, forplayerid, 0, 0);
  2153.     }
  2154.     return true;
  2155. }
  2156.  
  2157.  
  2158.  
  2159. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  2160. {
  2161.     return true;
  2162. }
  2163.  
  2164. forward HideTextDraw(textid);
  2165. public HideTextDraw(textid)
  2166. {
  2167.     if(textid == 1)
  2168.     {
  2169.         TextDrawHideForAll(StartRaceTxt);
  2170.     }
  2171.     else if(textid == 0)
  2172.     {
  2173.         TextDrawHideForAll(RaceEndInfo);
  2174.         TextDrawHideForAll(RaceEndInfo2);
  2175.     }
  2176. }
  2177.  
  2178. //-----------------------------------/ Comandos
  2179.  
  2180. /*
  2181. zcmd:createrace(playerid, params[])
  2182. {
  2183.     if(!IsPlayerAdmin(playerid)) SendClientMessage(playerid, COLOR_RED, "* Você precisa ser administrador ou ter autorização.");
  2184.     else if(PlayerInfo[playerid][CRaceStatus] > 0) SendClientMessage(playerid, COLOR_RED, "* Você já está criando uma corrida.");
  2185.     else
  2186.     {
  2187.         PlayerInfo[playerid][CRaceStatus] = 1;
  2188.         ShowPlayerDialog(playerid, DialogRaceType, 2, "<SA Race> Qual o tipo de corrida?", "Ponto a Ponto\nConvencional", "Avançar", "Cancelar");
  2189.     }
  2190.     return true;
  2191. }
  2192. */
  2193.  
  2194.  
  2195. zcmd:admcmds(playerid, params[])
  2196. {
  2197.     if(!IsPlayerAdmin(playerid))
  2198.         return false;
  2199.     ShowPlayerDialog(playerid, DIALOG_TEXT_NO_EFFECT, DIALOG_STYLE_MSGBOX, RGB_COLOR_GOLD"COMANDOS",  sz_CmdAdmins, "OK", "");
  2200.     return true;
  2201. }
  2202.  
  2203. zcmd:tutorial(playerid, params[])
  2204. {
  2205.     new sz_Dialog[] = #RGB_COLOR_GOLD"REGRAS DO SERVIDOR\n\n\
  2206.                       "RGB_COLOR_WHITE"1. Proibido o uso de qualquer tipo de cheater;\n\
  2207.                       2. Proibido se aproveitar de qualquer bug do gamemode;\n\
  2208.                       3. Proibido ofensas a outros jogadores;\n\
  2209.                       4. Proibido deixar veículos no meio da rua;\n\
  2210.                       5. ...";
  2211.     PlayerInfo[playerid][pTutorial] = 1;
  2212.     ShowPlayerDialog(playerid, DIALOG_TEXT_NO_EFFECT, DIALOG_STYLE_MSGBOX, RGB_COLOR_GOLD"TUTORIAL", sz_Dialog, "PROX. PÁG", "");
  2213.     return true;
  2214. }
  2215.  
  2216.  
  2217.  
  2218. zcmd:creditos(playerid, params[])
  2219. {
  2220.     new sz_Dialog[] = RGB_COLOR_GOLD"\t\t\tCRÉDITOS DO GAMEMODE\n\n\
  2221.                     "RGB_COLOR_WHITE"Roger Costa - Programador e Proprietário\n\
  2222.                     Paulo Mu - Programador e Proprietário\n\
  2223.                     Felipe (Play 4 Life RPG) - Garoto que testa o mode com a gente -q\n\
  2224.                     Wagner Bender - Emo que testa o mode com a gente também -q";
  2225.  
  2226.     ShowPlayerDialog(playerid, DIALOG_TEXT_NO_EFFECT, DIALOG_STYLE_MSGBOX, RGB_COLOR_GOLD"CRÉDITOS", sz_Dialog, "OK", "");
  2227.     return true;
  2228. }
  2229.  
  2230. zcmd:reportar(playerid, params[])
  2231. {
  2232.     new report[50], admins;
  2233.     if(sscanf(params, "s[50]", report)) SendClientMessage(playerid, COLOR_RED, "Erro: use '/reportar [mensagem]'");
  2234.     else
  2235.     {
  2236.         foreach(Player, i)
  2237.         {
  2238.             if(IsPlayerAdmin(i))
  2239.             {
  2240.                 admins++;
  2241.                 GameTextForPlayer(i, "~w~~h~~h~NOVO REPORT~w~OLHE O CHAT", 3000, 3);
  2242.                 PlayerPlaySound(i, 1057, 0.0, 0.0, 0.0);
  2243.                 SendClientMessageEx(i, -1, "[REPORT] %s(id%d): %s", GetPlayerNameEx(playerid), playerid, report);
  2244.             }
  2245.         }
  2246.         if(admins == 0) SendClientMessage(playerid, COLOR_RED, "Erro: não há nenhum administrador online.");
  2247.         else SendClientMessage(playerid, COLOR_GREEN, "Server: seu report foi enviado com sucesso!");
  2248.     }
  2249.  
  2250.     return true;
  2251. }
  2252.  
  2253. // zcmd:ajuda(playerid, params[]) - Mostra um índice de ajuda para o jogador
  2254. zcmd:ajuda(playerid, params[])
  2255. {
  2256.     return ShowPlayerDialog(playerid, DIALOG_HELP, DIALOG_STYLE_MSGBOX, RGB_COLOR_GOLD"AJUDA", g_szHelpDialog, "FECHAR", ""), true;
  2257. }
  2258.  
  2259. // zcmd:comandos(playerid, params[]) - Mostra a lista de comandos do servidor
  2260. zcmd:comandos(playerid, params[])
  2261. {
  2262.     strcat(g_szCommandsDialog, g_szCommandsDialog1);
  2263.     return ShowPlayerDialog(playerid, DIALOG_COMMANDS, DIALOG_STYLE_MSGBOX, RGB_COLOR_GOLD"COMANDOS", g_szCommandsDialog, "FECHAR", ""), true;
  2264. }
  2265.  
  2266. // zcmd:comandos(playerid, params[]) - Comete suicídio
  2267. zcmd:kill(playerid, params[])
  2268. {
  2269.     SendClientMessageToAll(COLOR_GRAY, "Jogador: %s se suicidou. (/kill)", GetPlayerName(playerid));
  2270.  
  2271.     SetPlayerHealth(playerid, 0.0);
  2272.  
  2273.     return true;
  2274. }
  2275.  
  2276. zcmd:race(playerid, params[])
  2277. {
  2278.     new raceid;
  2279.     if(PlayerInfo[playerid][pRaceID] > -1) SendClientMessage(playerid, COLOR_RED, "Erro: você já está em uma corrida.");
  2280.     else if(sscanf(params, "d", raceid)) SendClientMessage(playerid, COLOR_RED, "Erro: use '/race id'");
  2281.     else if(!RaceInfo[raceid][RaceOpen]) SendClientMessage(playerid, COLOR_RED, "Erro: essa corrida não está aberta.");
  2282.     else if(RaceInfo[raceid][RaceCurrent] >= 20) SendClientMessage(playerid, COLOR_RED, "Erro: essa corrida já está cheia.");
  2283.     else if(PlayerInfo[playerid][pDM] > 0) SendClientMessage(playerid, COLOR_RED, "Erro: você está em um deathmatch.");
  2284.     else
  2285.     {
  2286.         RaceInfo[raceid][RaceTotal]++;
  2287.         RaceInfo[raceid][RaceCurrent]++;
  2288.         PlayerInfo[playerid][pRaceID] = raceid;
  2289.         Race_SetPlayer(RaceCreate[raceid], playerid, true);
  2290.         SendClientMessageToAll(COLOR_GOLD, "Race: %s entrou na corrida '%s'. Para entrar, digite /race %d", GetPlayerName(playerid), RaceInfo[raceid][RaceName], raceid);
  2291.     }
  2292.     return true;
  2293. }
  2294.  
  2295. zcmd:exit(playerid, params[])
  2296. {
  2297.     if(!Race_GetPlayerRace(playerid)) SendClientMessage(playerid, COLOR_RED, "Erro: você não está em uma corrida.");
  2298.     else
  2299.     {
  2300.         SendClientMessageToAll(COLOR_WHITE, "Race: %s saiu da corrida '%s' (/exit)", GetPlayerName(playerid), RaceInfo[PlayerInfo[playerid][pRaceID]][RaceName]);
  2301.         Race_SetPlayer(Race_GetPlayerRace(playerid), playerid, false);
  2302.     }
  2303.     return true;
  2304. }
  2305.  
  2306. zcmd:openrace(playerid, params[])
  2307. {
  2308.     new raceid;
  2309.     if(PlayerInfo[playerid][pRaceID] > -1) SendClientMessage(playerid, COLOR_RED, "Erro: você já está em uma corrida.");
  2310.     else if(sscanf(params, "d", raceid)) SendClientMessage(playerid, COLOR_RED, "Erro: use 'openrace id'");
  2311.     else if(RaceInfo[raceid][RaceOpen]) SendClientMessage(playerid, COLOR_RED, "Erro: essa corrida já está aberta.");
  2312.     else
  2313.     {
  2314.         new str[128];
  2315.         RaceInfo[raceid][RaceOpen] = true;
  2316.         SendClientMessageToAll(COLOR_GOLD, "Race: %s abriu a corrida '%s'. Para entrar, digite /race %d", GetPlayerName(playerid), RaceInfo[raceid][RaceName], raceid);
  2317.         SendClientMessageToAll(COLOR_GOLD, "Race: a corrida se inicia em 1 minuto!");
  2318.  
  2319.         PlayAudioForAll(1057);
  2320.  
  2321.         //---- CreateRace
  2322.  
  2323.         RaceCreate[raceid] = Race_Create();
  2324.         RaceCreate1[RaceCreate[raceid]] = raceid;
  2325.         //---- Laps
  2326.         Race_SetLaps(RaceCreate[raceid], RaceInfo[raceid][RaceLaps]);
  2327.         //---- Price
  2328.         Race_SetEntry(RaceCreate[raceid], 0);
  2329.  
  2330.         //---- Checkpoints
  2331.         for(new j = 0; j < 50; j++)
  2332.         {
  2333.             if(strlen(RaceCPPos[raceid][j]) > 0)
  2334.             {
  2335.                 new Float:r_pos[3];
  2336.                 sscanf(RaceCPPos[raceid][j], "fff", r_pos[0], r_pos[1], r_pos[2]);
  2337.                 Race_AddCheckpoint(RaceCreate[raceid], r_pos[0], r_pos[1], r_pos[2]);
  2338.             }
  2339.         }
  2340.         //---- Grid
  2341.         for(new j = 0; j < 20; j++)
  2342.         {
  2343.             if(strlen(RaceSTPos[raceid][j]) > 0)
  2344.             {
  2345.                 new Float:r_pos[4];
  2346.                 sscanf(RaceSTPos[raceid][j], "ffff", r_pos[0], r_pos[1], r_pos[2], r_pos[3]);
  2347.                 Race_AddStart(RaceCreate[raceid], r_pos[0], r_pos[1], r_pos[2], r_pos[3]);
  2348.             }
  2349.         }
  2350.         TextDrawShowForAll(StartRaceTxt);
  2351.         format(str, sizeof str, "~g~A corrida ~w~%s ~g~foi aberta~n~Digite ~w~/race %d ~g~para entrar!", RaceInfo[raceid][RaceName], raceid);
  2352.         TextDrawSetString(StartRaceTxt, str);
  2353.         SetTimerEx("HideTextDraw", 6000, false, "d", 1);
  2354.         SetTimerEx("StartRace", 1000*20, false, "d", RaceCreate[raceid]);
  2355.         PlayAudioForAll(1057);
  2356.     }
  2357.     return true;
  2358. }
  2359.  
  2360. // zcmd:dardinheiro(playerid, params[]) - Dá a quantia de dinheiro para o jogador
  2361. zcmd:dardinheiro(playerid, params[])
  2362. {
  2363.     if(!IsPlayerAdmin(playerid))
  2364.         return false;
  2365.  
  2366.     new iPlayerID;
  2367.     new iAmount;
  2368.  
  2369.     if(sscanf(params, "ui", iPlayerID, iAmount))
  2370.         return SendClientMessage(playerid, COLOR_PURPLE, "Erro: use '/dardinheiro [id/jogador] [quantidade]'.");
  2371.  
  2372.     if(!IsPlayerConnected(iPlayerID))
  2373.         return SendClientMessage(playerid, COLOR_RED, "Erro: jogador desconectado/inválido.");
  2374.  
  2375.     SendClientMessageToAll(COLOR_BLUE, "Admin: %s deu $%d à %s.", GetPlayerName(playerid), iAmount, GetPlayerName(iPlayerID));
  2376.  
  2377.     GivePlayerMoney(iPlayerID, iAmount);
  2378.  
  2379.     return true;
  2380. }
  2381.  
  2382. // zcmd:setardinheiro(playerid, params[]) - Seta o dinheiro de um jogador para o valor especificado
  2383. zcmd:setardinheiro(playerid, params[])
  2384. {
  2385.     if(!IsPlayerAdmin(playerid))
  2386.         return false;
  2387.  
  2388.     new iPlayerID;
  2389.     new iAmount;
  2390.  
  2391.     if(sscanf(params, "ui", iPlayerID, iAmount))
  2392.         return SendClientMessage(playerid, COLOR_PURPLE, "Erro: use '/setardinheiro [id/jogador] [quantia]'.");
  2393.  
  2394.     if(!IsPlayerConnected(iPlayerID))
  2395.         return SendClientMessage(playerid, COLOR_RED, "Erro: jogador desconectado/inválido.");
  2396.  
  2397.     SendClientMessageToAll(COLOR_BLUE, "Admin: %s setou o dinheiro de %s para $%d.", GetPlayerName(playerid), GetPlayerName(iPlayerID), iAmount);
  2398.  
  2399.     SetPlayerMoney(iPlayerID, iAmount);
  2400.  
  2401.     return true;
  2402. }
  2403.  
  2404. // zcmd:setarcolete(playerid, params[]) - Seta o colete de um jogador para o valor especificado
  2405. zcmd:setarcolete(playerid, params[])
  2406. {
  2407.     if(!IsPlayerAdmin(playerid))
  2408.         return false;
  2409.  
  2410.     new iPlayerID;
  2411.     new Float:fArmour;
  2412.  
  2413.     if(sscanf(params, "uf", iPlayerID, fArmour))
  2414.         return SendClientMessage(playerid, COLOR_PURPLE, "Erro: use '/setarcolete [id/jogador] [colete (0-100)]'.");
  2415.  
  2416.     if(!IsPlayerConnected(iPlayerID))
  2417.         return SendClientMessage(playerid, COLOR_RED, "Erro: jogador desconectado/inválido.");
  2418.  
  2419.     if(fArmour < 0.0 || fArmour > 100.0)
  2420.         return SendClientMessage(playerid, COLOR_RED, "Erro: digite um valor de 0 a 100.");
  2421.  
  2422.     SetPlayerArmour(iPlayerID, fArmour);
  2423.  
  2424.     SendClientMessageToAll(COLOR_BLUE, "Admin: %s setou o colete de %s para %.1f.", GetPlayerName(playerid), GetPlayerName(iPlayerID), fArmour);
  2425.  
  2426.     return true;
  2427. }
  2428.  
  2429. // zcmd:setarvida(playerid, params[]) - Seta a vida de um jogador para o valor especificado
  2430. zcmd:setarvida(playerid, params[])
  2431. {
  2432.     if(!IsPlayerAdmin(playerid))
  2433.         return false;
  2434.  
  2435.     new iPlayerID;
  2436.     new Float:fHealth;
  2437.  
  2438.     if(sscanf(params, "uf", iPlayerID, fHealth))
  2439.         return SendClientMessage(playerid, COLOR_PURPLE, "Erro: use '/setarvida [id/jogador] [vida (0-100)]'.");
  2440.  
  2441.     if(!IsPlayerConnected(iPlayerID))
  2442.         return SendClientMessage(playerid, COLOR_RED, "Erro: jogador desconectado/inválido.");
  2443.  
  2444.     if(fHealth < 0.0 || fHealth > 100.0)
  2445.         return SendClientMessage(playerid, COLOR_RED, "Erro: digite um valor de 0 a 100.");
  2446.  
  2447.     SetPlayerHealth(iPlayerID, fHealth);
  2448.  
  2449.     SendClientMessageToAll(COLOR_BLUE, "Admin: %s setou a vida do(a) %s para %.1f.", GetPlayerName(playerid), GetPlayerName(iPlayerID), fHealth);
  2450.  
  2451.     return true;
  2452. }
  2453.  
  2454. zcmd:motor(playerid, params[])
  2455. {
  2456.     if(IsPlayerInAnyVehicle(playerid) && GetPlayerVehicleSeat(playerid) == 0)
  2457.         ToggleVehicleEngine(playerid, GetPlayerVehicleID(playerid));
  2458.     else SendClientMessage(playerid, COLOR_RED, "Erro: você precisa estar de motorista pra ligar/desligar do veículo.");
  2459.     return true;
  2460. }
  2461.  
  2462. zcmd:lights(playerid, params[])
  2463. {
  2464.     if(IsPlayerInAnyVehicle(playerid) && GetPlayerVehicleSeat(playerid) == 0)
  2465.         ToggleVehicleLights(playerid, GetPlayerVehicleID(playerid));
  2466.     else SendClientMessage(playerid, COLOR_RED, "Erro: você precisa estar de motorista pra acender/apagar os faróis do veículo.");
  2467.     return true;
  2468. }
  2469.  
  2470. /*zcmd:plate(playerid, params[])
  2471. {
  2472.     new pstr[10];
  2473.     if(!IsPlayerInAnyVehicle(playerid) || GetPlayerVehicleSeat(playerid) != 0) SendClientMessage(playerid, COLOR_RED, "* Modafoca, use /plate <texto>");
  2474.     else if(sscanf(params, "s[10]", pstr)) SendClientMessage(playerid, COLOR_RED, "* Modafoca, use /plate <texto>");
  2475.     else if(strlen(pstr) < 1 || strlen(pstr) > 8) SendClientMessage(playerid, COLOR_RED, "* No máximo 8 digitos.");
  2476.     else
  2477.     {
  2478.         new vehID = GetPlayerVehicleID(playerid), str[100];
  2479.         SetVehicleNumberPlate(vehID, pstr);
  2480.         format(ServerVehicles[vehID][VehPlate], 10, pstr);
  2481.         format(str, sizeof str, "* Placa alterada (%s)", ServerVehicles[vehID][VehPlate]);
  2482.         SendClientMessage(playerid, COLOR_GOLD, str);
  2483.         ServerVehicles[vehID][VehStatus] = 1;
  2484.         GetVehiclePos(vehID, ServerVehicles[vehID][VehX], ServerVehicles[vehID][VehY], ServerVehicles[vehID][VehZ]);
  2485.         GetVehicleZAngle(vehID, ServerVehicles[vehID][VehA]);
  2486.         //GetVehicleParamsEx(vehID, ServerVehicles[vehID][VehEngine], ServerVehicles[vehID][VehLights], ServerVehicles[vehID][VehAlarm], ServerVehicles[vehID][VehDoors], ServerVehicles[vehID][VehBonnet], ServerVehicles[vehID][VehBoot], ServerVehicles[vehID][VehObjective]);
  2487.         SetVehicleToRespawn(vehID);
  2488.     }
  2489.     return true;
  2490. }
  2491. */
  2492.  
  2493. zcmd:destrancar(playerid, params[])
  2494. {
  2495.     if(!IsPlayerInAnyVehicle(playerid)) SendClientMessage(playerid, COLOR_RED, "Erro: você precisa estar em um veículo!");
  2496.     else if(ServerVehicles[GetPlayerVehicleID(playerid)][VehOwnerID] != PlayerInfo[playerid][pID]) SendClientMessage(playerid, COLOR_RED, "Erro: esse carro não é seu para destrancá-lo!");
  2497.     {
  2498.         SendClientMessage(playerid, COLOR_GOLD, "Server: veículo destrancado!");
  2499.         ServerVehicles[GetPlayerVehicleID(playerid)][VehLocked] = false;
  2500.         foreach(new i : Player)
  2501.         {
  2502.             if(i != playerid)
  2503.             {
  2504.                 SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid), i, 0, 0);
  2505.             }
  2506.         }
  2507.     }
  2508.     return true;
  2509. }
  2510.  
  2511. zcmd:trancar(playerid, params[])
  2512. {
  2513.     if(!IsPlayerInAnyVehicle(playerid)) SendClientMessage(playerid, COLOR_RED, "Erro: você precisa estar em um veículo!");
  2514.     else if(ServerVehicles[GetPlayerVehicleID(playerid)][VehOwnerID] != PlayerInfo[playerid][pID]) SendClientMessage(playerid, COLOR_RED, "Erro: esse carro não é seu para trancá-lo!");
  2515.     {
  2516.         SendClientMessage(playerid, COLOR_GOLD, "Server: veículo trancado!");
  2517.         ServerVehicles[GetPlayerVehicleID(playerid)][VehLocked] = true;
  2518.         foreach(new i : Player)
  2519.         {
  2520.             if(i != playerid)
  2521.             {
  2522.                 SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid), i, 0, 1);
  2523.             }
  2524.         }
  2525.     }
  2526.     return true;
  2527. }
  2528.  
  2529.  
  2530. zcmd:mycars(playerid, params[])
  2531. {
  2532.     new str[500];
  2533.     if(PlayerInfo[playerid][pGPS] != -1)
  2534.     {
  2535.         PlayerInfo[playerid][pGPS] = -1;
  2536.         RemovePlayerMapIcon(playerid, 99);
  2537.         return true;
  2538.     }
  2539.     for(new i = 1; i < 500; i++)
  2540.     {
  2541.         if(VehCreate[i] != -1)
  2542.         {
  2543.             if(ServerVehicles[i][VehOwnerID] == PlayerInfo[playerid][pID])
  2544.             {
  2545.                 new str2[128];
  2546.                 format(str2, sizeof str2, "{FFFFFF}%s (ID: %d)\n", VehicleNames[ServerVehicles[i][VehModel] - 400], i);
  2547.                 strcat(str, str2);
  2548.             }
  2549.         }
  2550.     }
  2551.     if(strlen(str))
  2552.     {
  2553.         strcat(str, "{333333}Selecione o ID do seu carro para localizar:");
  2554.         ShowPlayerDialog(playerid, DIALOG_CARS, DIALOG_STYLE_INPUT, RGB_COLOR_GOLD"SEUS VEÍCULOS", str, "Localizar", "");
  2555.     }
  2556.     else SendClientMessage(playerid, COLOR_RED, "Erro: você não tem nenhum carro pra localizar, pobre!");
  2557.     return true;
  2558. }
  2559.  
  2560. zcmd:skin(playerid, params[])
  2561. {
  2562.     if(sscanf(params, "d", PlayerInfo[playerid][pSkin])) SendClientMessage(playerid, COLOR_PURPLE, "Erro: use '/skin [id]'");
  2563.     else
  2564.     {
  2565.         SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]);
  2566.         SendClientMessage(playerid, COLOR_GOLD, "Server: sua skin foi alterada.");
  2567.     }
  2568.     return true;
  2569. }
  2570.  
  2571. zcmd:tuning(playerid, params[])
  2572. {
  2573.     if(!IsPlayerInAnyVehicle(playerid)) SendClientMessage(playerid, COLOR_RED, "Erro: você não está em um veículo!");
  2574.     else if(strcmp(ServerVehicles[GetPlayerVehicleID(playerid)][VehOwner], GetPlayerName(playerid), false) != 0) SendClientMessage(playerid, COLOR_RED, "Erro: esse carro não é seu para tuná-lo.");
  2575.     else if(!IsPlayerInRangeOfPoint(playerid, 10.0, 1523.7592,-1470.9032,9.5000)) SendClientMessage(playerid, COLOR_RED, "Erro: você não está na garagem de tuning!");
  2576.     else
  2577.     {
  2578.         ShowPlayerDialog(playerid, DIALOG_WORKSHOP, DIALOG_STYLE_LIST, RGB_COLOR_GOLD"OFICINA DE TUNING", RGB_COLOR_WHITE"Aumentar Resistência\nBlindar Portas\t\t\tR$3000\nBlindar Paineis\t\t\tR$3000\nBlindar Rodas\t\t\tR$3000\nBlindar Luzes\t\t\tR$3000\nPintura\t\t\tR$2500\nReparar Veículo\t\t\tR$100", "Escolher", "Sair");
  2579.     }
  2580.     return true;
  2581. }
  2582.  
  2583. zcmd:money(playerid, params[])
  2584. {
  2585.     GivePlayerMoney(playerid, 500000);
  2586.     return true;
  2587. }
  2588.  
  2589.  
  2590. public AntiCheat()
  2591. {
  2592.     foreach(new i : Player)
  2593.     {
  2594.         //SendClientMessage(i, -1, "[DEBUG] GetPlayerMoney(%d) = $%d | PlayerInfo[%d][playerMoney] = $%d", i, GetPlayerMoney(i), i, PlayerInfo[i][playerMoney]);
  2595.  
  2596.         if(GetPlayerMoney(i) > PlayerInfo[i][playermoney])
  2597.         {
  2598.             SendClientMessageToAll(COLOR_RED, "AntiCheater: %s usou money hack!", GetPlayerName(i));
  2599.             // BAN
  2600.             ResetPlayerMoney(i);
  2601.             GivePlayerMoney(i, PlayerInfo[i][playermoney]);
  2602.         }
  2603.         else
  2604.             PlayerInfo[i][playermoney] = GetPlayerMoney(i);
  2605.     }
  2606.  
  2607.     return true;
  2608. }
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