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- ;;; Rewritten by Panzerdraco for L.U.R.K Mod.
- ;;; A line with one or more ";"'s before it indicates a comment, and won't be read by the script.
- ;-----Makarov PM-----;
- ;-----Base Setup-----;
- [wpn_pm]:base_pistol
- $spawn = "weapons\makarov_pm"
- class = WP_PM
- inv_name = name_wpn_makarovpm_9x18mm
- inv_name_short = name_wpn_makarovpm_9x18mm
- description = desc_wpn_makarovpm_9x18mm
- cost = 500
- inv_weight = 0.75
- visual = weapons\pistol\makarov\wpn_makarov.ogf
- inv_grid_width = 1
- inv_grid_height = 1
- inv_grid_x = 18
- inv_grid_y = 6
- ;-----Ballistics, Handling & Accuracy-----;
- hit_power = 0.85
- bullet_speed = 350
- rpm = 300
- ammo_mag_size = 8
- ammo_class = ammo_9x18_fmj, ammo_9x18_pbp, ammo_9x18_pmm
- fire_modes = 1
- tri_state_reload = off
- fire_dispersion_base = 1.20
- cam_dispersion = 2.4
- cam_step_angle_horz = 4.8
- misfire_probability = 0.0045
- condition_shot_dec = 0.00035
- ;-----Sights & Attachments-----;
- ;--Silencer--
- silencer_status = 2
- silencer_name = wpn_addon_silencer ; section name for the attachable silencer
- silencer_x = 218 ; offset in inventory icon
- silencer_y = 13
- ;-----Sounds, Particles, Muzzleflash & Miscellaneous-----;
- snd_draw = daemonion\silence
- snd_holster = daemonion\silence
- snd_shoot = weapons\pm_npc
- snd_empty = daemonion\silence
- snd_reload = daemonion\silence
- snd_close = daemonion\silence
- snd_silncer_shot = daemonion\silence
- flame_particles = weapons\generic_weapon03
- smoke_particles = weapons\generic_shoot_00
- shell_point = 0.0, 0.214, 0.039
- shell_dir = 0.0, 0.0, 0.4
- shell_particles = weapons\generic_shells
- normal = 0, 1, 0
- position = -0.021, -0.09, 0.0
- orientation = 0, 0, 1
- direction = 0, 0, 1
- fire_point = 0.0, 0.127, 0.117
- weapon_remove_time = 48
- hud = wpn_pm_hud
- [wpn_pm_hud]
- shell_point = -0.33,-0.01,0.05
- fire_point = 0, 0, 0
- fire_bone = muzzle
- orientation = 0, 0, 0
- position = 0.165,-0.05,0.05
- visual = weapons\pistol\makarov\wpn_makarov_hud.ogf
- anim_holster = holster
- anim_idle = idle
- anim_empty = empty
- anim_reload = reload_full
- anim_reload_empty = reload
- anim_draw = draw
- anim_draw_empty = draw_empty
- anim_shoot = shoot1
- anim_shot_last = shoot_last
- anim_close = close
- anim_idle_aim = idle_aim
- anim_idle_sprint = idle_sprint
- zoom_offset = -0.165,0.065,-0.05
- zoom_rotate_x = 0
- zoom_rotate_y = 0
- [wpn_pm_actor]:wpn_pm
- snd_shoot = weapons\pm\testshot
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