Daemonion

new wpn_pm with dae addition

Mar 19th, 2014
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  1. ;;; Rewritten by Panzerdraco for L.U.R.K Mod.
  2. ;;; A line with one or more ";"'s before it indicates a comment, and won't be read by the script.
  3.  
  4. ;-----Makarov PM-----;
  5. ;-----Base Setup-----;
  6. [wpn_pm]:base_pistol
  7. $spawn = "weapons\makarov_pm"
  8. class = WP_PM
  9.  
  10. inv_name = name_wpn_makarovpm_9x18mm
  11. inv_name_short = name_wpn_makarovpm_9x18mm
  12. description = desc_wpn_makarovpm_9x18mm
  13.  
  14. cost = 500
  15. inv_weight = 0.75
  16.  
  17. visual = weapons\pistol\makarov\wpn_makarov.ogf
  18.  
  19. inv_grid_width = 1
  20. inv_grid_height = 1
  21. inv_grid_x = 18
  22. inv_grid_y = 6
  23.  
  24.  
  25. ;-----Ballistics, Handling & Accuracy-----;
  26. hit_power = 0.85
  27.  
  28. bullet_speed = 350
  29. rpm = 300
  30.  
  31. ammo_mag_size = 8
  32. ammo_class = ammo_9x18_fmj, ammo_9x18_pbp, ammo_9x18_pmm
  33. fire_modes = 1
  34.  
  35. tri_state_reload = off
  36.  
  37. fire_dispersion_base = 1.20
  38.  
  39. cam_dispersion = 2.4
  40. cam_step_angle_horz = 4.8
  41.  
  42. misfire_probability = 0.0045
  43. condition_shot_dec = 0.00035
  44.  
  45.  
  46. ;-----Sights & Attachments-----;
  47. ;--Silencer--
  48. silencer_status = 2
  49.  
  50. silencer_name = wpn_addon_silencer ; section name for the attachable silencer
  51. silencer_x = 218 ; offset in inventory icon
  52. silencer_y = 13
  53.  
  54.  
  55. ;-----Sounds, Particles, Muzzleflash & Miscellaneous-----;
  56.  
  57. snd_draw = daemonion\silence
  58. snd_holster = daemonion\silence
  59. snd_shoot = weapons\pm_npc
  60. snd_empty = daemonion\silence
  61. snd_reload = daemonion\silence
  62. snd_close = daemonion\silence
  63. snd_silncer_shot = daemonion\silence
  64.  
  65. flame_particles = weapons\generic_weapon03
  66. smoke_particles = weapons\generic_shoot_00
  67.  
  68. shell_point = 0.0, 0.214, 0.039
  69. shell_dir = 0.0, 0.0, 0.4
  70. shell_particles = weapons\generic_shells
  71.  
  72. normal = 0, 1, 0
  73. position = -0.021, -0.09, 0.0
  74. orientation = 0, 0, 1
  75.  
  76. direction = 0, 0, 1
  77.  
  78. fire_point = 0.0, 0.127, 0.117
  79.  
  80. weapon_remove_time = 48
  81.  
  82. hud = wpn_pm_hud
  83. [wpn_pm_hud]
  84. shell_point = -0.33,-0.01,0.05
  85. fire_point = 0, 0, 0
  86. fire_bone = muzzle
  87. orientation = 0, 0, 0
  88. position = 0.165,-0.05,0.05
  89. visual = weapons\pistol\makarov\wpn_makarov_hud.ogf
  90.  
  91. anim_holster = holster
  92. anim_idle = idle
  93. anim_empty = empty
  94. anim_reload = reload_full
  95. anim_reload_empty = reload
  96. anim_draw = draw
  97. anim_draw_empty = draw_empty
  98. anim_shoot = shoot1
  99. anim_shot_last = shoot_last
  100. anim_close = close
  101. anim_idle_aim = idle_aim
  102. anim_idle_sprint = idle_sprint
  103.  
  104. zoom_offset = -0.165,0.065,-0.05
  105. zoom_rotate_x = 0
  106. zoom_rotate_y = 0
  107.  
  108. [wpn_pm_actor]:wpn_pm
  109. snd_shoot = weapons\pm\testshot
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