thewreck

Cobalt Mod API - Explosions

Dec 4th, 2017
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  1. EXPLOSIONS = {
  2.   backpackDynamite = {
  3.     attack = "thermalShockwave",
  4.   },
  5.   blaster = {
  6.     attack = "smallShock",
  7.     mechanical_only = true,
  8.   },
  9.   chill = {
  10.     attack = "chillExplosion",
  11.   },
  12.   chrono = {
  13.   },
  14.   chronoAlternate = {
  15.   },
  16.   chronoExplosion = {
  17.   },
  18.   chronoShift = {
  19.     force_base_factor = 5,
  20.     force_variable_factor = 5,
  21.     range_intensity_factor = 450,
  22.   },
  23.   dynamite = {
  24.     attack = "explosion",
  25.     object = "fireCore",
  26.     objectAmountIntensityFactor = 8,
  27.     objectAmountMax = 8,
  28.   },
  29.   emp = {
  30.     attack = "emp",
  31.     range_intensity_factor = 250,
  32.   },
  33.   fire = {
  34.     heatIntensityFactor = 1,
  35.     object = "fireCore",
  36.     objectAmountIntensityFactor = 5,
  37.   },
  38.   flash = {
  39.     attack = "flashShock",
  40.     range_intensity_factor = 800,
  41.     stun_damaged_factor = 3,
  42.     stun_factor = 1,
  43.     stun_gripless_factor = 3,
  44.     stun_threshold = 0.5,
  45.   },
  46.   grenade = {
  47.     attack = "explosion",
  48.     range_intensity_factor = 125,
  49.   },
  50.   hack = {
  51.   },
  52.   klonk = {
  53.     heat_intensity_factor = 0.05,
  54.     propel_factor_base = 0.25,
  55.     propel_power = 30,
  56.     range_intensity_factor = 300,
  57.   },
  58.   lava = {
  59.     attack = "lavaExplosion",
  60.   },
  61.   lightGrenade = {
  62.     attack = "lightExplosion",
  63.   },
  64.   molotov = {
  65.     heatIntensityFactor = 1,
  66.     object = "molotovCore",
  67.     objectAmountIntensityFactor = 6,
  68.   },
  69.   nano = {
  70.     sound = "repairGas",
  71.     spawn_fx = "repairGasExplosion",
  72.   },
  73.   reactor = {
  74.     attack = "shockwave",
  75.   },
  76.   rocket = {
  77.     attack = "rocketExplosion",
  78.   },
  79.   scannerStun = {
  80.   },
  81.   spaceExplosion = {
  82.     attack = "spaceExplosion",
  83.     range_intensity_factor = 125,
  84.   },
  85.   stun = {
  86.   },
  87.   thermal = {
  88.     attack = "thermalShockwave",
  89.   },
  90.   tntExplosion = {
  91.     attack = "explosion",
  92.     range_intensity_factor = 225,
  93.   },
  94. }
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