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- /*
- /////Tweaked j0k3r5 / Original work done by Matt L / and to anyone else that is involved that Ive forgotten////
- ////www.j0k3r5.com////
- If modified and released give credits where due, thank you.
- */
- fnc_debug = {
- j0k3r5_stats = true;
- while {j0k3r5_stats} do
- {
- _logo = "debugmonitor\stats_logo.paa";
- _pic = (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'picture'));
- _nearestCity = nearestLocations [getPos player, ["NameCityCapital","NameCity","NameVillage","NameLocal"],750];
- _textCity = "Wilderness";
- if (count _nearestCity > 0) then {_textCity = text (_nearestCity select 0)};
- if (player == vehicle player) then
- {
- _pic = (gettext (configFile >> 'cfgWeapons' >> (currentWeapon player) >> 'picture'));
- }
- else
- {
- _pic = (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'picture'));
- };
- _timeleft= _combattimeout-time;
- _kills = player getVariable["zombieKills",0];
- _killsH = player getVariable["humanKills",0];
- _killsB = player getVariable["banditKills",0];
- _humanity = player getVariable["humanity",0];
- _headShots = player getVariable["headShots",0];
- _zombies = count entities "zZombie_Base";
- _zombiesA = {alive _x} count entities "zZombie_Base";
- hintSilent parseText format
- [
- "
- <t size='1' font='Bitstream'align='center'>Website: NexBoCenter.com</t><br/>
- <t size='1' font='Bitstream'align='center'>TS: 173.234.224.210</t>
- <br/>
- <t size='0.75' font='Bitstream'align='left'>Location:</t><t size='0.75' font='Bitstream'align='right'color='#FF0000'>%11</t><br/>
- <t size='0.75' font='Bitstream'align='left'>Blood:</t><t size='0.75' font='Bitstream'align='right'color='#FF0000'>%1</t><br/>
- <t size='0.75' font='Bitstream'align='left'>Humanity:</t><t size='0.75' font='Bitstream'align='right'color='#FF0000'>%2</t><br/>
- <t size='0.75' font='Bitstream'align='left'>Headshots:</t><t size='0.75' font='Bitstream'align='right'color='#FF0000'>%6</t><br/>
- <t size='0.75' font='Bitstream'align='left'>Heroes Killed:</t><t size='0.75' font='Bitstream'align='right'color='#FF0000'>%3</t><br/>
- <t size='0.75' font='Bitstream'align='left'>Bandits Killed:</t><t size='0.75' font='Bitstream'align='right'color='#FF0000'>%4</t><br/>
- <t size='0.75' font='Bitstream'align='left'>Zombies Killed:</t><t size='0.75' font='Bitstream'align='right'color='#FF0000'>%5</t><br/>
- <t size='0.75' font='Bitstream'align='left'>Zeds (alive/total): </t><t size='0.75' font='Bitstream'align='right'color='#FF0000'>%13/%12</t><br/>
- <t size='0.75' font='Bitstream'align='left'>FPS: </t><t size='0.75' font='Bitstream'align='right'color='#FF0000'>%14</t><br/>
- <t size='0.75' font='Bitstream'align='left'>Survived:</t><t size='0.75' font='Bitstream'align='right'color='#FF0000'>%7 Dayz</t>
- <br/>
- <t size='1' font='Bitstream'align='center'color='#FFFF00'>Restart in %8 minutes!</t>
- <br/>
- <img size='4' image='%9'/>
- ",
- r_player_blood, //1
- round _humanity, //2
- _killsH, //3
- _killsB, //4
- _kills, //5
- _headShots, //6
- (dayz_Survived), //7
- (360-(round(serverTime/60))), //8 change the 180 to suit your server mins for restarts
- _pic, //9
- _logo, //10
- _textCity, //11
- count entities "zZombie_Base", //12
- {alive _x} count entities "zZombie_Base", //13
- diag_fps //14
- ];
- sleep 5;
- };
- };
- [] spawn fnc_debug;
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