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  1. // Maxim aka BananaGaming Config - Updated 2019-09-18
  2. // Use "//" for comments just like this sentence.
  3. // In-game font for Panorama is called "Superstar" - Download @ https://www.dropbox.com/sh/5aokqe2bkzl9yy3/AADEGk1wakXJ4KL6F0kwuaoba?dl=0
  4.  
  5. // PLEASE NOTE:
  6. // "Text Color Mod" is used together with this config: https://bananagaming.tv/textcolormod.php
  7. // "Improved Radio Mod" is used together with this config: https://bananagaming.tv/improvedradiomod.php
  8.  
  9. echo Config Loaded!!! (1/2) //This confirms that the config has been loaded
  10.  
  11. // Content
  12. // 1. Main Settings
  13. // 2. Bindings
  14. // 3. Crosshair
  15. // 4. Hud
  16. // 5. Radar
  17. // 6. Mouse
  18. // 7. Viewmodel
  19. // 8. Bob
  20. // 9. Rates
  21. // 10. Net
  22. // 11. Video
  23. // 12. Sound
  24. // 13. Other
  25. // 14. Scripts
  26.  
  27. // 1. Main Settings
  28. con_enable "1" //Enables Console
  29. gameinstructor_enable "0" //Removes in-game instructions
  30. cl_showhelp "0" //Removes on-screen help
  31. cl_autohelp "0" //Removes automatic help
  32. cl_disablefreezecam "1" //Disables Freezecam
  33. cl_disablehtmlmotd "1" //Removes "Message of the day" page when joining a server
  34. cl_autowepswitch "0" //Disable auto-weapon switch
  35. cl_forcepreload "0" //Disabled for higher FPS, and a smoother experience (thanks John McDonald)
  36. cl_join_advertise "2" //Let friends join your community servers
  37. lobby_default_privacy_bits2 "0" //Set default lobby permissions to "friends need invite"
  38. spec_replay_autostart "0" //Disable Auto-start Killer Replay when available
  39.  
  40. // 2. Bindings
  41. bind "enter" "+attack" //I'm lazy
  42. bind "." "toggleconsole" //Binds console to the "." key
  43. bind "v" "+voicerecord" //Communicate with "V" instead of "K"
  44. bind "f" "+lookatweapon" //Inspect your weapon with F
  45. bind "f4" "ignoremsg" //Ignore chat by turning off enemies, teams and both
  46.  
  47. bind "leftarrow" "+left" //Turn left with arrow key
  48. bind "rightarrow" "+right" //Turn right with arrow key
  49. bind "uparrow" "+forward" //Move forward with arrow key
  50. bind "downarrow" "+back" //Move back with arrow key
  51.  
  52. bind "mwheelup" "+jump" //For them bhops
  53. bind "mwheeldown" "+jump" //For them bhops
  54.  
  55. bind "home" "cl_draw_only_deathnotices 0" //Show all of hud
  56. bind "end" "cl_draw_only_deathnotices 1" //Hide parts of hud (for recording videos)
  57.  
  58. bind "PGUP" "volume 0.5" //Highest volume I play on
  59. bind "PGDN" "volume 0" //Mute volume
  60.  
  61. unbind "i" //To not accidentally enable hud fade
  62.  
  63. // The following binds are for the "Improved Radio Mod" combined with Danger Zone
  64. bind "z" "radio" //Offline Menu
  65. bind "x" "slot12 " //Medi-shot
  66. bind "c" "radio2" //Radio Menu
  67.  
  68. // 3. Crosshair (Last Updated 2019-03-17)
  69. // Made with Crashz Crosshair Generator
  70. cl_crosshair_drawoutline "1.000000"
  71. cl_crosshair_dynamic_maxdist_splitratio "0.0"
  72. cl_crosshair_dynamic_splitalpha_innermod "1"
  73. cl_crosshair_dynamic_splitalpha_outermod "0.3"
  74. cl_crosshair_dynamic_splitdist "5"
  75. cl_crosshair_outlinethickness "1.000000"
  76. cl_crosshair_sniper_show_normal_inaccuracy "0"
  77. cl_crosshair_sniper_width "1"
  78. cl_crosshair_t "0.000000"
  79. cl_crosshairalpha "235.000000"
  80. cl_crosshaircolor "2.000000"
  81. cl_crosshaircolor_b "0.000000"
  82. cl_crosshaircolor_g "255.000000"
  83. cl_crosshaircolor_r "255.000000"
  84. cl_crosshairdot "0.000000"
  85. cl_crosshairgap "-1.000000"
  86. cl_crosshairgap_useweaponvalue "0"
  87. cl_crosshairscale "0"
  88. cl_crosshairsize "2.000000"
  89. cl_crosshairstyle "4.000000"
  90. cl_crosshairthickness "0.500000"
  91. cl_crosshairusealpha "1"
  92. cl_fixedcrosshairgap "3"
  93.  
  94. // 4. Hud
  95. hud_scaling "0.95" //Scales hud elements to maximum value
  96. hud_showtargetid "1" //Enables display of target names, important
  97. cl_hud_bomb_under_radar "1" //Draws bomb under radar, convenient
  98. cl_hud_color "7" //Makes the hud color yellow, for banana style
  99. cl_hud_playercount_showcount "0" //Shows player avatars instead of numbers left
  100. cl_hud_playercount_pos "1" //Puts player information in the bottom instead of top
  101. cl_hud_healthammo_style "0" //Reverted hud style due to hidden burst mode
  102. cl_hud_background_alpha "0.4" //Hidden but still visible black bars, easy on the eyes
  103. cl_showloadout "1" //So it doesnt fade out the weapon slots, very annoying otherwise
  104. cl_teamid_overhead_always "2" //Always show team behind walls with equiptment
  105. safezonex "0.8" //Screen width percentage for the hud
  106. safezoney "1" //Screen height percentage for the hud
  107. cl_show_clan_in_death_notice "0" //Steamtag name will not show next to player names
  108.  
  109. // 5. Radar (Optimized radar settings)
  110. cl_teammate_colors_show "1" //Show teammates as separate colors without letter
  111. cl_hud_radar_scale "1" //Radar size, not too big and not too small
  112. cl_radar_scale "0.4" //Radar map scale size, 0.4 works on all maps
  113. cl_radar_always_centered "0" //Centers map instead of player
  114. cl_radar_icon_scale_min "1" //Minimum player icon scale
  115.  
  116. // 6. Mouse ("Raw Input" & "No Acceleration")
  117. m_rawinput "1" //Enable Raw Input for perfect precision (Raw input is unavailable on OSX)
  118. m_mouseaccel2 "0" //Disables windows mouse acceleration initial threshold, safety precaution
  119. m_mouseaccel1 "0" //Disables windows mouse acceleration initial threshold, safety precaution
  120. m_customaccel "0" //Custom mouse acceleration disabled
  121. m_mousespeed "0" //Windows mouse acceleration disabled, just for precaution
  122. zoom_sensitivity_ratio_mouse "0.818933027098955175" //Fixes your zoom sensitivity to act as your real sensitivity, default value is 1
  123.  
  124. // 7. Viewmodel
  125. viewmodel_offset_x "1" //Changes viewmodel view in X scale
  126. viewmodel_offset_y "2" //Changes viewmodel view in Y scale
  127. viewmodel_offset_z "-2" //Changes viewmodel view in Z scale
  128. viewmodel_fov "68" //Highest viewmodel FOV
  129. viewmodel_recoil "0" //Disables viewmodel reactions to weapon recoil & aimpunch (from Update: 2018-03-01)
  130.  
  131. // 8. Bob (Less movement when you move around with weapons)
  132. cl_bob_lower_amt "5" //How much the viewmodel lowers when running, set to lowest for less distraction
  133. cl_bobamt_lat "0.1" //How much the viewmodel moves side to side when running, set to lowest for less distraction
  134. cl_bobamt_vert "0.1" //How much the viewmodel moves up and down when running, set to lowest for less distraction
  135. cl_bobcycle "0.98" //The frequency at which the viewmodel bobs, set to default
  136. cl_viewmodel_shift_left_amt "0.5" //Lowers the crouching animation of the viewmodel
  137. cl_viewmodel_shift_right_amt "0.25" //Lowers the crouching animation of the viewmodel
  138.  
  139. // 9. Rates (These network settings are optimized for high speed internet)
  140. rate "786432" // Your download rate to the server. Max rate: "786432"
  141. cl_cmdrate "128" //Max number of command packets sent to server per second
  142. cl_updaterate "128" //Number of packets per second you are requesting from the server
  143. cl_interp "0.007813" //Sets the interpolation amount, always set this to 0
  144. cl_interp_ratio "1" //Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate)
  145. cl_lagcompensation "1" //Lag compensation helps by eliminating combat latency from client side view
  146. cl_predict "1" //Skip waiting for server feedback and simulate client side movement in real-time
  147. cl_predictweapons "1" //Skip waiting for server feedback and perform client side prediction of weapon effects
  148.  
  149. // 10. Net (Netgraph positioning)
  150. net_graph "1" //Shows my network usage data
  151. net_graphheight "9999" //Changes height
  152. net_graphmsecs "400" //The latency graph represents this many milliseconds
  153. net_graphpos "2" //Positioning of Net Graph
  154. net_graphproportionalfont "1" //Makes font smaller
  155. net_graphshowinterp "1" //Shows interpolation value
  156. net_graphshowlatency "1" //Shows latency value
  157. net_graphsolid "1" //Solid Net Graph
  158. net_graphtext "1" //Shows text fields
  159. net_maxroutable "1200" //Requested max packet size before packets are split
  160. net_scale "5" //Makes font smaller
  161.  
  162. // 11. Video (Video settings and FPS Boosts)
  163. fps_max "999" //Max frames per second, pretty much uncapped
  164. fps_max_menu "999" //Max frames per second in main-menu, pretty much uncapped
  165. mat_monitorgamma "1.6" //Sets Brightness to highest, highly recommended
  166. mat_monitorgamma_tv_enabled "0" //Turn off TV Mode for less off-set light
  167. mat_powersavingsmode "0" //Disables power saving mode
  168. mat_queue_mode "2" //The queue/thread mode the material system should use, setting this to 2 gave me an FPS boost
  169. r_dynamic "0" //Affects dynamic lighting, turned off for more FPS
  170. r_drawtracers_firstperson "0" //Remove first person tracers, does not impact gameplay, just makes it easier to spray
  171.  
  172. // 12. Sound (and music, does not affect volume)
  173. snd_hwcompat "0" //Enables "Advanced 3D Audio Processing"
  174. snd_musicvolume_multiplier_inoverlay "0" // Disable music volume when Steam Overlay is active
  175. voice_scale "0.4" //Turns down the volume of other players voice to 40%
  176. snd_deathcamera_volume "0" //Volume of the death camera music
  177. snd_dzmusic_volume "0" //Volume of the Danger Zone victory music
  178. snd_mapobjective_volume "0" //Volume of map objective music
  179. snd_menumusic_volume "0" //Volume of the main menu music
  180. snd_music_selection "2" //Tracking rotating music for players with no music packs equipped
  181. snd_musicvolume_multiplier_inoverlay "0" //Music volume multiplier when Steam Overlay is active
  182. snd_mute_mvp_music_live_players "0" //MVP music is muted if players from both teams are still alive
  183. snd_mvp_volume "0" //Volume of the MVP music
  184. snd_roundend_volume "0" //Volume of round end music
  185. snd_roundstart_volume "0" //Volume of round start music
  186. snd_tensecondwarning_volume "0.03" //10 Second warning music
  187.  
  188. // 13. Other
  189. cl_use_opens_buy_menu "0" //Disables E from opening buy-menu, really useful
  190. mm_dedicated_search_maxping "50" //Maxping Search in Matchmaking
  191. func_break_max_pieces "0" //Less clutter from breaking vents (especially on Mirage)
  192.  
  193. echo Config Loaded!!! (2/2) //This just confirms that the config has ended successfully
  194.  
  195. // 14. Scripts
  196.  
  197. // SCRIPTS BELOW - Optional!
  198.  
  199. echo Scripts Loaded (1/2)
  200.  
  201. //Load whatever gamemode you want with the "map" command. For example "map de_dust2; competitive"
  202. alias "casual" "game_type 0; game_mode 0"
  203. alias "competitive" "game_type 0; game_mode 1"
  204. alias "wingman" "game_type 0; game_mode 2"
  205. alias "armsrace" "game_type 1; game_mode 0"
  206. alias "demolition" "game_type 1; game_mode 1"
  207. alias "deathmatch" "game_type 1; game_mode 2"
  208. alias "dangerzone" "game_type 6; game_mode 0"
  209. alias "custom" "game_type 3; game_mode 0"
  210.  
  211. // Show net graph with scoreboard
  212. alias "+net" "+score; net_graphheight 10"
  213. alias "-net" "-score; net_graphheight 9999"
  214. bind "tab" "+net"
  215.  
  216. // Shortcuts for popular commands in console (nice to use)
  217. alias "d" "disconnect"
  218. alias "q" "quit;exit"
  219. alias "r" "retry"
  220. alias "rs" "mp_restartgame 1"
  221.  
  222. // Display Advanced Damage Details
  223. alias displaydamage "displaydamage_on"
  224. alias displaydamage_on "con_filter_text Damage Given To; con_filter_text_out Player:; con_filter_enable 2; developer 1; playvol buttons\\\\blip1 0.5; alias displaydamage "displaydamage_off""
  225. alias displaydamage_off "con_filter_enable 0; developer 0; playvol buttons\\\\blip2 0.5; alias displaydamage "displaydamage_on""
  226. bind "F5" "displaydamage" //Bind to whatever you prefer (Default F5)
  227.  
  228. // Jump Throw (For Smokes)
  229. alias "+jumpthrow" "+jump; -attack"
  230. alias "-jumpthrow" "-jump"
  231. bind "mouse5" "+jumpthrow" //Bind to whatever you prefer (Default Mouse5)
  232.  
  233. // Voice Toggle
  234. alias "togglev" "voice_1"
  235. alias "voice_1" "voice_scale 0.4; playvol buttons\\\\blip1 0.5; alias togglev voice_0"
  236. alias "voice_0" "voice_scale 0.0; playvol buttons\\\\blip2 0.5; alias togglev voice_1"
  237.  
  238. /////////////////////////////////////////////////////////////////////
  239. // Advanced Bind Script - Fast grenade switch by Maxim aka BananaGaming
  240.  
  241. //Part 1
  242. //Make sure that what is inside the quotes is what you are currently using. You may also change the letters/numbers
  243. //Note: "v" is the key I use to talk with, not "k" by default
  244. alias defA "bind q lastinv"
  245. alias defB "bind e +use"
  246. alias defC "bind f +lookatweapon"
  247. alias defD "bind g drop"
  248. alias defE "bind v +voicerecord"
  249. alias defF "bind 1 slot1"
  250. alias defG "bind 2 slot2"
  251. alias defH "bind 3 slot3"
  252. alias defI "bind x slot12"
  253. alias defJ "bind space +jump; -jump" //Added -jump to turn off +jump in part 3
  254.  
  255. //Part 2
  256. //If you changed any letters/numbers in part 1 make sure you make the same changes here
  257. //Do not change the keyXX part
  258. alias keyA "bind q keyAA"
  259. alias keyB "bind e keyBB"
  260. alias keyC "bind f keyCC"
  261. alias keyD "bind g keyDD"
  262. alias keyE "bind v keyEE"
  263. alias keyF "bind 1 keyFF"
  264. alias keyG "bind 2 keyGG"
  265. alias keyH "bind 3 keyHH"
  266. alias keyI "bind x keyII"
  267. alias keyJ "bind space keyJJ"
  268.  
  269. //Part 3
  270. //Here you can change what the bindings do when you hold down your key
  271. //This is the fun part :)
  272. alias keyAA "use weapon_flashbang"
  273. alias keyBB "use weapon_hegrenade"
  274. alias keyCC "use weapon_smokegrenade"
  275. alias keyDD "use weapon_molotov; use weapon_incgrenade; use weapon_decoy"
  276. alias keyEE "togglev"
  277. alias keyFF "autobuy"
  278. alias keyGG "buy flashbang; buy smokegrenade"
  279. alias keyHH "buy flashbang; buy smokegrenade; buy molotov; buy flashbang; buy defuser"
  280. alias keyII "noclip"
  281. alias keyJJ "+jump;-attack" //+commands need to be turned off with -commands in part 1 to work
  282.  
  283. //Part 4 - Do not touch!
  284. alias +keybinds "keyA; keyB; keyC; keyD; keyE; keyF; keyG; keyH; keyI; keyJ"
  285. alias -keybinds "defA; defB; defC; defD; defE; defF; defG; defH; defI; defJ"
  286.  
  287. //Part 5 - Bind whatever key you want, this will be your main key
  288. bind mouse4 +keybinds
  289.  
  290. /////////////////////////////////////////////////////////////////////
  291.  
  292. //Final part
  293. host_writeconfig //Store current settings to config.cfg
  294.  
  295. echo Scripts Loaded (2/2)
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