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- // Maxim aka BananaGaming Config - Updated 2019-09-18
- // Use "//" for comments just like this sentence.
- // In-game font for Panorama is called "Superstar" - Download @ https://www.dropbox.com/sh/5aokqe2bkzl9yy3/AADEGk1wakXJ4KL6F0kwuaoba?dl=0
- // PLEASE NOTE:
- // "Text Color Mod" is used together with this config: https://bananagaming.tv/textcolormod.php
- // "Improved Radio Mod" is used together with this config: https://bananagaming.tv/improvedradiomod.php
- echo Config Loaded!!! (1/2) //This confirms that the config has been loaded
- // Content
- // 1. Main Settings
- // 2. Bindings
- // 3. Crosshair
- // 4. Hud
- // 5. Radar
- // 6. Mouse
- // 7. Viewmodel
- // 8. Bob
- // 9. Rates
- // 10. Net
- // 11. Video
- // 12. Sound
- // 13. Other
- // 14. Scripts
- // 1. Main Settings
- con_enable "1" //Enables Console
- gameinstructor_enable "0" //Removes in-game instructions
- cl_showhelp "0" //Removes on-screen help
- cl_autohelp "0" //Removes automatic help
- cl_disablefreezecam "1" //Disables Freezecam
- cl_disablehtmlmotd "1" //Removes "Message of the day" page when joining a server
- cl_autowepswitch "0" //Disable auto-weapon switch
- cl_forcepreload "0" //Disabled for higher FPS, and a smoother experience (thanks John McDonald)
- cl_join_advertise "2" //Let friends join your community servers
- lobby_default_privacy_bits2 "0" //Set default lobby permissions to "friends need invite"
- spec_replay_autostart "0" //Disable Auto-start Killer Replay when available
- // 2. Bindings
- bind "enter" "+attack" //I'm lazy
- bind "." "toggleconsole" //Binds console to the "." key
- bind "v" "+voicerecord" //Communicate with "V" instead of "K"
- bind "f" "+lookatweapon" //Inspect your weapon with F
- bind "f4" "ignoremsg" //Ignore chat by turning off enemies, teams and both
- bind "leftarrow" "+left" //Turn left with arrow key
- bind "rightarrow" "+right" //Turn right with arrow key
- bind "uparrow" "+forward" //Move forward with arrow key
- bind "downarrow" "+back" //Move back with arrow key
- bind "mwheelup" "+jump" //For them bhops
- bind "mwheeldown" "+jump" //For them bhops
- bind "home" "cl_draw_only_deathnotices 0" //Show all of hud
- bind "end" "cl_draw_only_deathnotices 1" //Hide parts of hud (for recording videos)
- bind "PGUP" "volume 0.5" //Highest volume I play on
- bind "PGDN" "volume 0" //Mute volume
- unbind "i" //To not accidentally enable hud fade
- // The following binds are for the "Improved Radio Mod" combined with Danger Zone
- bind "z" "radio" //Offline Menu
- bind "x" "slot12 " //Medi-shot
- bind "c" "radio2" //Radio Menu
- // 3. Crosshair (Last Updated 2019-03-17)
- // Made with Crashz Crosshair Generator
- cl_crosshair_drawoutline "1.000000"
- cl_crosshair_dynamic_maxdist_splitratio "0.0"
- cl_crosshair_dynamic_splitalpha_innermod "1"
- cl_crosshair_dynamic_splitalpha_outermod "0.3"
- cl_crosshair_dynamic_splitdist "5"
- cl_crosshair_outlinethickness "1.000000"
- cl_crosshair_sniper_show_normal_inaccuracy "0"
- cl_crosshair_sniper_width "1"
- cl_crosshair_t "0.000000"
- cl_crosshairalpha "235.000000"
- cl_crosshaircolor "2.000000"
- cl_crosshaircolor_b "0.000000"
- cl_crosshaircolor_g "255.000000"
- cl_crosshaircolor_r "255.000000"
- cl_crosshairdot "0.000000"
- cl_crosshairgap "-1.000000"
- cl_crosshairgap_useweaponvalue "0"
- cl_crosshairscale "0"
- cl_crosshairsize "2.000000"
- cl_crosshairstyle "4.000000"
- cl_crosshairthickness "0.500000"
- cl_crosshairusealpha "1"
- cl_fixedcrosshairgap "3"
- // 4. Hud
- hud_scaling "0.95" //Scales hud elements to maximum value
- hud_showtargetid "1" //Enables display of target names, important
- cl_hud_bomb_under_radar "1" //Draws bomb under radar, convenient
- cl_hud_color "7" //Makes the hud color yellow, for banana style
- cl_hud_playercount_showcount "0" //Shows player avatars instead of numbers left
- cl_hud_playercount_pos "1" //Puts player information in the bottom instead of top
- cl_hud_healthammo_style "0" //Reverted hud style due to hidden burst mode
- cl_hud_background_alpha "0.4" //Hidden but still visible black bars, easy on the eyes
- cl_showloadout "1" //So it doesnt fade out the weapon slots, very annoying otherwise
- cl_teamid_overhead_always "2" //Always show team behind walls with equiptment
- safezonex "0.8" //Screen width percentage for the hud
- safezoney "1" //Screen height percentage for the hud
- cl_show_clan_in_death_notice "0" //Steamtag name will not show next to player names
- // 5. Radar (Optimized radar settings)
- cl_teammate_colors_show "1" //Show teammates as separate colors without letter
- cl_hud_radar_scale "1" //Radar size, not too big and not too small
- cl_radar_scale "0.4" //Radar map scale size, 0.4 works on all maps
- cl_radar_always_centered "0" //Centers map instead of player
- cl_radar_icon_scale_min "1" //Minimum player icon scale
- // 6. Mouse ("Raw Input" & "No Acceleration")
- m_rawinput "1" //Enable Raw Input for perfect precision (Raw input is unavailable on OSX)
- m_mouseaccel2 "0" //Disables windows mouse acceleration initial threshold, safety precaution
- m_mouseaccel1 "0" //Disables windows mouse acceleration initial threshold, safety precaution
- m_customaccel "0" //Custom mouse acceleration disabled
- m_mousespeed "0" //Windows mouse acceleration disabled, just for precaution
- zoom_sensitivity_ratio_mouse "0.818933027098955175" //Fixes your zoom sensitivity to act as your real sensitivity, default value is 1
- // 7. Viewmodel
- viewmodel_offset_x "1" //Changes viewmodel view in X scale
- viewmodel_offset_y "2" //Changes viewmodel view in Y scale
- viewmodel_offset_z "-2" //Changes viewmodel view in Z scale
- viewmodel_fov "68" //Highest viewmodel FOV
- viewmodel_recoil "0" //Disables viewmodel reactions to weapon recoil & aimpunch (from Update: 2018-03-01)
- // 8. Bob (Less movement when you move around with weapons)
- cl_bob_lower_amt "5" //How much the viewmodel lowers when running, set to lowest for less distraction
- cl_bobamt_lat "0.1" //How much the viewmodel moves side to side when running, set to lowest for less distraction
- cl_bobamt_vert "0.1" //How much the viewmodel moves up and down when running, set to lowest for less distraction
- cl_bobcycle "0.98" //The frequency at which the viewmodel bobs, set to default
- cl_viewmodel_shift_left_amt "0.5" //Lowers the crouching animation of the viewmodel
- cl_viewmodel_shift_right_amt "0.25" //Lowers the crouching animation of the viewmodel
- // 9. Rates (These network settings are optimized for high speed internet)
- rate "786432" // Your download rate to the server. Max rate: "786432"
- cl_cmdrate "128" //Max number of command packets sent to server per second
- cl_updaterate "128" //Number of packets per second you are requesting from the server
- cl_interp "0.007813" //Sets the interpolation amount, always set this to 0
- cl_interp_ratio "1" //Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate)
- cl_lagcompensation "1" //Lag compensation helps by eliminating combat latency from client side view
- cl_predict "1" //Skip waiting for server feedback and simulate client side movement in real-time
- cl_predictweapons "1" //Skip waiting for server feedback and perform client side prediction of weapon effects
- // 10. Net (Netgraph positioning)
- net_graph "1" //Shows my network usage data
- net_graphheight "9999" //Changes height
- net_graphmsecs "400" //The latency graph represents this many milliseconds
- net_graphpos "2" //Positioning of Net Graph
- net_graphproportionalfont "1" //Makes font smaller
- net_graphshowinterp "1" //Shows interpolation value
- net_graphshowlatency "1" //Shows latency value
- net_graphsolid "1" //Solid Net Graph
- net_graphtext "1" //Shows text fields
- net_maxroutable "1200" //Requested max packet size before packets are split
- net_scale "5" //Makes font smaller
- // 11. Video (Video settings and FPS Boosts)
- fps_max "999" //Max frames per second, pretty much uncapped
- fps_max_menu "999" //Max frames per second in main-menu, pretty much uncapped
- mat_monitorgamma "1.6" //Sets Brightness to highest, highly recommended
- mat_monitorgamma_tv_enabled "0" //Turn off TV Mode for less off-set light
- mat_powersavingsmode "0" //Disables power saving mode
- mat_queue_mode "2" //The queue/thread mode the material system should use, setting this to 2 gave me an FPS boost
- r_dynamic "0" //Affects dynamic lighting, turned off for more FPS
- r_drawtracers_firstperson "0" //Remove first person tracers, does not impact gameplay, just makes it easier to spray
- // 12. Sound (and music, does not affect volume)
- snd_hwcompat "0" //Enables "Advanced 3D Audio Processing"
- snd_musicvolume_multiplier_inoverlay "0" // Disable music volume when Steam Overlay is active
- voice_scale "0.4" //Turns down the volume of other players voice to 40%
- snd_deathcamera_volume "0" //Volume of the death camera music
- snd_dzmusic_volume "0" //Volume of the Danger Zone victory music
- snd_mapobjective_volume "0" //Volume of map objective music
- snd_menumusic_volume "0" //Volume of the main menu music
- snd_music_selection "2" //Tracking rotating music for players with no music packs equipped
- snd_musicvolume_multiplier_inoverlay "0" //Music volume multiplier when Steam Overlay is active
- snd_mute_mvp_music_live_players "0" //MVP music is muted if players from both teams are still alive
- snd_mvp_volume "0" //Volume of the MVP music
- snd_roundend_volume "0" //Volume of round end music
- snd_roundstart_volume "0" //Volume of round start music
- snd_tensecondwarning_volume "0.03" //10 Second warning music
- // 13. Other
- cl_use_opens_buy_menu "0" //Disables E from opening buy-menu, really useful
- mm_dedicated_search_maxping "50" //Maxping Search in Matchmaking
- func_break_max_pieces "0" //Less clutter from breaking vents (especially on Mirage)
- echo Config Loaded!!! (2/2) //This just confirms that the config has ended successfully
- // 14. Scripts
- // SCRIPTS BELOW - Optional!
- echo Scripts Loaded (1/2)
- //Load whatever gamemode you want with the "map" command. For example "map de_dust2; competitive"
- alias "casual" "game_type 0; game_mode 0"
- alias "competitive" "game_type 0; game_mode 1"
- alias "wingman" "game_type 0; game_mode 2"
- alias "armsrace" "game_type 1; game_mode 0"
- alias "demolition" "game_type 1; game_mode 1"
- alias "deathmatch" "game_type 1; game_mode 2"
- alias "dangerzone" "game_type 6; game_mode 0"
- alias "custom" "game_type 3; game_mode 0"
- // Show net graph with scoreboard
- alias "+net" "+score; net_graphheight 10"
- alias "-net" "-score; net_graphheight 9999"
- bind "tab" "+net"
- // Shortcuts for popular commands in console (nice to use)
- alias "d" "disconnect"
- alias "q" "quit;exit"
- alias "r" "retry"
- alias "rs" "mp_restartgame 1"
- // Display Advanced Damage Details
- alias displaydamage "displaydamage_on"
- alias displaydamage_on "con_filter_text Damage Given To; con_filter_text_out Player:; con_filter_enable 2; developer 1; playvol buttons\\\\blip1 0.5; alias displaydamage "displaydamage_off""
- alias displaydamage_off "con_filter_enable 0; developer 0; playvol buttons\\\\blip2 0.5; alias displaydamage "displaydamage_on""
- bind "F5" "displaydamage" //Bind to whatever you prefer (Default F5)
- // Jump Throw (For Smokes)
- alias "+jumpthrow" "+jump; -attack"
- alias "-jumpthrow" "-jump"
- bind "mouse5" "+jumpthrow" //Bind to whatever you prefer (Default Mouse5)
- // Voice Toggle
- alias "togglev" "voice_1"
- alias "voice_1" "voice_scale 0.4; playvol buttons\\\\blip1 0.5; alias togglev voice_0"
- alias "voice_0" "voice_scale 0.0; playvol buttons\\\\blip2 0.5; alias togglev voice_1"
- /////////////////////////////////////////////////////////////////////
- // Advanced Bind Script - Fast grenade switch by Maxim aka BananaGaming
- //Part 1
- //Make sure that what is inside the quotes is what you are currently using. You may also change the letters/numbers
- //Note: "v" is the key I use to talk with, not "k" by default
- alias defA "bind q lastinv"
- alias defB "bind e +use"
- alias defC "bind f +lookatweapon"
- alias defD "bind g drop"
- alias defE "bind v +voicerecord"
- alias defF "bind 1 slot1"
- alias defG "bind 2 slot2"
- alias defH "bind 3 slot3"
- alias defI "bind x slot12"
- alias defJ "bind space +jump; -jump" //Added -jump to turn off +jump in part 3
- //Part 2
- //If you changed any letters/numbers in part 1 make sure you make the same changes here
- //Do not change the keyXX part
- alias keyA "bind q keyAA"
- alias keyB "bind e keyBB"
- alias keyC "bind f keyCC"
- alias keyD "bind g keyDD"
- alias keyE "bind v keyEE"
- alias keyF "bind 1 keyFF"
- alias keyG "bind 2 keyGG"
- alias keyH "bind 3 keyHH"
- alias keyI "bind x keyII"
- alias keyJ "bind space keyJJ"
- //Part 3
- //Here you can change what the bindings do when you hold down your key
- //This is the fun part :)
- alias keyAA "use weapon_flashbang"
- alias keyBB "use weapon_hegrenade"
- alias keyCC "use weapon_smokegrenade"
- alias keyDD "use weapon_molotov; use weapon_incgrenade; use weapon_decoy"
- alias keyEE "togglev"
- alias keyFF "autobuy"
- alias keyGG "buy flashbang; buy smokegrenade"
- alias keyHH "buy flashbang; buy smokegrenade; buy molotov; buy flashbang; buy defuser"
- alias keyII "noclip"
- alias keyJJ "+jump;-attack" //+commands need to be turned off with -commands in part 1 to work
- //Part 4 - Do not touch!
- alias +keybinds "keyA; keyB; keyC; keyD; keyE; keyF; keyG; keyH; keyI; keyJ"
- alias -keybinds "defA; defB; defC; defD; defE; defF; defG; defH; defI; defJ"
- //Part 5 - Bind whatever key you want, this will be your main key
- bind mouse4 +keybinds
- /////////////////////////////////////////////////////////////////////
- //Final part
- host_writeconfig //Store current settings to config.cfg
- echo Scripts Loaded (2/2)
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