P40L0

Unreal Engine Universal Tweaks (Anti-Stutters + Low Lag + No Grain + No Chromatic Aberration) v80 B

Jan 3rd, 2026 (edited)
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  1. ; Ultimate Engine Tweaks - Created by P40L0
  2. ; If you found it useful, please consider to support my work with a donation: https://www.paypal.com/donate/?hosted_button_id=9N5Z6W6BDTWBE
  3. ; or become a Patron! -> https://www.patreon.com/techoptimized
  4. ; Thank You! 🙏🏻
  5.  
  6. ;============================================================
  7. ;================== ENGINE SETTINGS =========================
  8. ;============================================================
  9. [/Script/Engine.Engine]
  10. bAllowMultiThreadedShaderCompile=1
  11. vm.FreeUnoptimizedByteCode=1
  12. vm.OptimizeVMByteCode=1
  13.  
  14. ;============================================================
  15. ;================== RENDERER SETTINGS =======================
  16. ;============================================================
  17. [/Script/Engine.RendererSettings]
  18. ; VRR & tearing (only if applicable)
  19. r.VSync=0 ; Only if you have VRR enabled on your display, otherwise delete it (both from here & [ConsoleVariables] section at the bottom)
  20. r.D3D12.UseAllowTearing=1 ; Only if you have VRR enabled on your display, otherwise delete it (both from here & [ConsoleVariables] section at the bottom)
  21.  
  22. ; Post Processing Settings
  23. r.FilmGrain=0.02 ; Delete this if you want to keep original Film Grain (both from here & [ConsoleVariables] section at the bottom)
  24. r.Tonemapper.GrainQuantization=1 ; Delete this if you want to keep original Film Grain (both from here & [ConsoleVariables] section at the bottom)
  25. r.MotionBlur.Amount=0.25 ; Delete this if you want to keep original Motion Blur (both from here & [ConsoleVariables] section at the bottom)
  26. r.MotionBlur.Max=0.40 ; Delete this if you want to keep original Motion Blur (both from here & [ConsoleVariables] section at the bottom)
  27. r.MotionBlurPause=1 ; Delete this if you want to keep original Motion Blur (both from here & [ConsoleVariables] section at the bottom)
  28. r.MotionBlurPerObjectSize=0.6 ; Delete this if you want to keep original Motion Blur (both from here & [ConsoleVariables] section at the bottom)
  29. r.MotionBlurQuality=3 ; Delete this if you want to keep original Motion Blur (both from here & [ConsoleVariables] section at the bottom)
  30. r.MotionBlur.Scale=1.0 ; Delete this if you want to keep original Motion Blur (both from here & [ConsoleVariables] section at the bottom)
  31. r.MotionBlur.Separate=1 ; Delete this if you want to keep original Motion Blur (both from here & [ConsoleVariables] section at the bottom)
  32. r.NT.Lens.ChromaticAberration.Intensity=0 ; Delete this if you want to keep Chromatic Aberration (both from here & [ConsoleVariables] section at the bottom)
  33. r.SceneColorFringe.Max=0 ; Delete this if you want to keep Chromatic Aberration (both from here & [ConsoleVariables] section at the bottom)
  34. r.SceneColorFringeQuality=0 ; Delete this if you want to keep Chromatic Aberration (both from here & [ConsoleVariables] section at the bottom)
  35. r.MaxAnisotropy=16
  36. r.Tonemapper.Sharpen=0.6
  37.  
  38. ; TAA Settings
  39. r.DefaultFeature.AntiAliasing=2
  40. r.PostProcessAAQuality=6
  41. r.Reflections.Denoiser.TemporalAccumulation=1
  42. r.Reflections.Denoiser=2
  43. r.TemporalAA.Algorithm=1
  44. r.TemporalAA.Upsampling=1
  45. r.TemporalAACurrentFrameWeight=0.2
  46. r.TemporalAAFilterSize=0.6
  47. r.TemporalAASamples=8
  48. r.TemporalAASharpness=0.5
  49.  
  50. ; DLSS/FSR/XeSS Settings
  51. r.BasePassForceOutputsVelocity=1
  52. r.FidelityFX.FSR.RCAS=0
  53. r.FidelityFX.FSR2.AutoExposure=1
  54. r.FidelityFX.FSR2.Sharpness=0.0
  55. r.FidelityFX.FSR3.AutoExposure=1
  56. r.FidelityFX.FSR3.Sharpness=0.0
  57. r.FidelityFX.FSR4.AutoExposure=1
  58. r.FidelityFX.FSR4.Sharpness=0.0
  59. r.FidelityFX.RCAS.Sharpness=0
  60. r.FidelityFX.RCAS=0
  61. r.NGX.DLSS.AutoExposure=1
  62. r.NGX.DLSS.EnableAutoExposure=1
  63. r.NGX.DLSS.PreferNISSharpen=0
  64. r.NGX.DLSS.Sharpness=0
  65. r.NIS.Enable=0
  66. r.Streamline.NIS.Sharpness=0
  67. r.Streamline.DLSS.Sharpness=0
  68. r.Streamline.XeSS.Sharpness=0
  69. r.XeSS.AutoExposure=1
  70.  
  71. ; Async & Pipeline functions
  72. r.AOAsyncBuildQueue=1
  73. r.AsyncCompute.AdaptiveBuffer=1
  74. r.AsyncCompute.ParallelDispatch=1
  75. r.AsyncCompute=1
  76. r.AsyncCreateLightPrimitiveInteractions=1
  77. r.AsyncPipelineCompile=1
  78. r.CompileShadersForDevelopment=0
  79. r.CookOutUnusedDetailModeComponents=1
  80. r.D3D.RemoveUnusedInterpolators=1
  81. r.EnableAsyncComputeVolumetricFog=1
  82. r.UseAsyncShaderPrecompilation=1
  83.  
  84. ; GPU Crash Management
  85. r.D3D12.GPUCrashDebuggingMode=0
  86. r.D3D12.GPUTimeout=0
  87. r.GPUCrash.Collectionenable=0
  88. r.GPUCrash.DataDepth=0
  89. r.GPUCrashDebugging.Aftermath.Callstack=0
  90. r.GPUCrashDebugging.Aftermath.Markers=0
  91. r.GPUCrashDebugging=0
  92. r.GPUCrashDump=0
  93. r.GPUDefrag.MaxRelocations=10
  94.  
  95. ; RHI & Threading
  96. r.GraphicsThread.EnableBackgroundThreads=1
  97. r.GraphicsThread.UseThreadedDestruction=1
  98. r.GTSyncType=2
  99. r.RHICmdUseParallelAlgorithms=1
  100. r.RHICmdUseThread=1
  101. r.RHIThread.Priority=2
  102. r.RHIThread=1
  103.  
  104. ; RHI Sync & Caching
  105. RHI.ResourceTableCaching=1
  106. RHI.SyncAllowEarlyKick=1
  107. RHI.SyncThreshold=999
  108.  
  109. ; Other RHI Settings
  110. r.RHI.UseParallelDispatch=1
  111. r.RHICmdBuffer.EnableThreadedCompletion=1
  112. r.RHICmdBypass=0
  113.  
  114. ; RDG
  115. r.RDG.AsyncClothTick=1
  116. r.RDG.AsyncPipelineCompile=1
  117. r.RDG.ParallelExecute=1
  118. r.RDG.ParallelUpdateRenderGraph=1
  119.  
  120. ; I/O & Virtual Textures
  121. r.IO.UseDirectStorage=1
  122. r.IO.VirtualTextures=1
  123.  
  124. ; Lumen Settings
  125. r.Lumen.DiffuseIndirect.AsyncCompute=1
  126. r.Lumen.Reflections.Temporal=1
  127. r.Lumen.ScreenProbeGather.AsyncCompute=1
  128. r.Lumen.ScreenProbeGather.TemporalFilterProbes=1
  129. r.LumenScene.DirectLighting.OffscreenShadowing.TraceMeshSDFs=0
  130. r.LumenScene.GPUDrivenUpdate=1
  131. r.LumenScene.Lighting.AsyncCompute=1
  132. r.LumenScene.MeshCardsPerTask=448
  133. r.LumenScene.ParallelUpdate=1
  134. r.LumenScene.PrimitivesPerTask=448
  135. r.LumenScene.SurfaceCache.AtlasSize=2048
  136. r.LumenScene.SurfaceCache.CardCapturesPerFrame=150
  137. r.LumenScene.SurfaceCache.Feedback.MinPageHits=32.0
  138. r.LumenScene.SurfaceCache.Feedback.UniqueElements=2048
  139. r.LumenScene.SurfaceCache.NumFramesToKeepUnusedPages=128
  140. r.LumenScene.SurfaceCache.RemovesPerFrame=128
  141.  
  142. ; Nanite Settings
  143. r.Nanite.LargePageRectThreshold=256
  144. r.Nanite.MaterialVisibility.Async=1
  145. r.Nanite.MaterialVisibility=1
  146. r.Nanite.Streaming.MaxPageInstallsPerFrame=32
  147. r.Nanite.VSMMeshShaderRasterization=1
  148.  
  149. ; Parallel Computing Settings
  150. r.ParallelAnimationCacheConversion=1
  151. r.ParallelAnimationCacheConversionAsync=1
  152. r.ParallelAnimationCacheStreaming=1
  153. r.ParallelAnimationCompression=1
  154. r.ParallelAnimationCompressionAsync=1
  155. r.ParallelAnimationEvaluation=1
  156. r.ParallelAnimationRetargeting=1
  157. r.ParallelAnimationRetargetingAsync=1
  158. r.ParallelAnimationStreaming=1
  159. r.ParallelAnimationStreamingAsync=1
  160. r.ParallelAnimationUpdate=1
  161. r.ParallelAsyncComputeSkinCache=1
  162. r.ParallelAsyncComputeTranslucency=1
  163. r.ParallelBasePass=1
  164. r.ParallelBatchDispatch=1
  165. r.ParallelCulling=1
  166. r.ParallelDestruction=1
  167. r.ParallelDistanceField=1
  168. r.ParallelDistributedScene=1
  169. r.ParallelGraphics=1
  170. r.ParallelInitViews=1
  171. r.ParallelLandscapeLayerUpdate=1
  172. r.ParallelLandscapeSplatAtlas=1
  173. r.ParallelLandscapeSplineSegmentCalc=1
  174. r.ParallelLandscapeSplineUpdate=1
  175. r.ParallelLightingBuild=1
  176. r.ParallelLightingComposition=1
  177. r.ParallelLightingInject=1
  178. r.ParallelLightingPropagation=1
  179. r.ParallelLightingSetup=1
  180. r.ParallelMeshBuildUseJobCulling=1
  181. r.ParallelMeshBuildUseJobMerging=1
  182. r.ParallelMeshDrawCommands=1
  183. r.ParallelMeshMerge=1
  184. r.ParallelMeshProcessing=1
  185. r.ParallelNavBoundsCalc=1
  186. r.ParallelNavBoundsInit=1
  187. r.ParallelNavBoundsUpdate=1
  188. r.ParallelNavOctreeUpdate=1
  189. r.ParallelParticleUpdate=1
  190. r.ParallelPhysicsScene=1
  191. r.ParallelPhysicsStepAsync=1
  192. r.ParallelPostProcessing=1
  193. r.ParallelPrePass=1
  194. r.ParallelReflectionCaptures=1
  195. r.ParallelReflectionEnvironment=1
  196. r.ParallelRendering=1
  197. r.ParallelRenderUploads=1
  198. r.ParallelSceneCapture=1
  199. r.ParallelSceneColorGather=1
  200. r.ParallelShaderCompile=1
  201. r.ParallelSkeletalClothBoundsCalc=1
  202. r.ParallelSkeletalClothGather=1
  203. r.ParallelSkeletalClothPrepareSim=1
  204. r.ParallelSkeletalClothSimulate=1
  205. r.ParallelSkeletalClothSkinning=1
  206. r.ParallelSkeletalClothUpdate=1
  207. r.ParallelSkeletalClothUpdateBounds=1
  208. r.ParallelSkeletalClothUpdateVerts=1
  209. r.ParallelTaskShaderCompilation=1
  210. r.ParallelTonemapping=1
  211. r.ParallelTranslucency=1
  212. r.ParallelVelocity=1
  213. r.ParallelZPrepass=1
  214.  
  215. ; Pipeline & Target
  216. r.PipelineStateCache.AsyncCompileAfterTypes=1
  217. r.PreTileTextures=1
  218. r.RDG.AsyncCompute=1
  219. r.Renderer.UseGPUInstancing=1
  220.  
  221. ; Render Thread
  222. r.RenderThread.EnableTaskGraphThread=1
  223. r.RenderThread.Priority=2
  224.  
  225. ; Shader Stats
  226. r.ShaderLibrary.PrintExtendedStats=0
  227.  
  228. ; Shadows & Atmosphere
  229. r.Shadow.CacheWPOPrimitives=1
  230. r.Shadow.DetectVertexShaderLayerAtRuntime=1
  231. r.Shadow.FadeExponent=0.75
  232. r.Shadow.TemporalFilter=1
  233. r.Shadow.TemporalSampleCount=8
  234. r.Shadow.Virtual.Cache.AllocateViaLRU=1
  235. r.Shadow.Virtual.Cache.InvalidateUseHZB=1
  236. r.Shadow.Virtual.NonNanite.IncludeInCoarsePages=0
  237. r.Shadow.Virtual.UseHZB=1
  238. r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque=1
  239. r.SSS.Burley.EnableProfileIdCache=1
  240.  
  241. ; VRS & Virtual Textures
  242. r.VRS.ContrastAdaptiveShading=0
  243. r.VRS.Enable=1
  244. r.VRS.EnableImage=1
  245. r.VRS.MaterialAdaptiveShading=1
  246. r.VRS.MotionAdaptiveShading=1
  247. r.VRS.Tier=2
  248. r.VT.ParallelFeedbackTasks=1
  249.  
  250. ; Texture Streaming & Thread Pool
  251. r.TextureStreaming.DiscardUnusedMips=1
  252. r.TextureStreaming.UseBackgroundThreadPool=1
  253. r.TextureStreaming.UseDeferredLock=1
  254. r.TextureStreaming=1
  255. r.ThreadPool.BackgroundThreadPriority=0
  256. r.ThreadPool.EnableBackgroundThreads=1
  257. r.ThreadPool.EnableHighPriorityThreads=1
  258.  
  259. ; Streaming
  260. r.Streaming.AmortizeCPUToGPUCopy=1
  261. r.Streaming.BuildTextureStreamingDataOnLoad=1
  262. r.Streaming.DefragDynamicBounds=1
  263. r.Streaming.FramesForFullUpdate=2
  264. r.Streaming.LimitPoolSizeToVRAM=1
  265. r.Streaming.MaxMipLevelReduction=0
  266. r.Streaming.MinMipForSplitRequest=0
  267. r.Streaming.ParallelRenderAssetsNumWorkgroups=4
  268. r.Streaming.StressTest.ExtraAsyncLatency=0
  269. r.Streaming.UseAsyncRequestsForDDC=1
  270. r.Streaming.UseBackgroundThreadPool=1
  271. r.Streaming.UseNewMetrics=1
  272. r.Streaming.UsePerTextureBias=1
  273.  
  274. ;---------------------- Miscellaneous ----------------------
  275. r.AllowMultiThreadedShaderCreation=1
  276. r.CustomDepth=3
  277. r.D3D12.DRED=0
  278. r.D3D.ForceDXC=1
  279. r.D3D12.LightweightDRED=0
  280. r.D3D12.RayTracing.AllowSpecializedStateObjects=0
  281. r.DFShadowAsyncCompute=1
  282. r.DontLimitOnBattery=1
  283. r.DumpGPU=0
  284. r.Emitter.FastPoolEnable=1
  285. r.EnableDebugSpam_GetObjectPositionAndScale=0
  286. r.EnableMultiThreadedRendering=1
  287. r.FinishCurrentFrame=0
  288. r.ForceAllCoresForShaderCompiling=1
  289. r.ForceDebugViewModes=0
  290. r.ForceOcclusionQueryBatching=1
  291. r.GeometryCollection.Nanite.AsyncCompute=1
  292. r.GeometryCollection.Nanite=1
  293. r.InstanceCulling.OcclusionCull=1
  294. r.InstancedStaticMeshes.ForceRemoveAtSwap=1
  295. r.LODFadeTime=0.75
  296. r.NGX.LogLevel=0
  297. r.NumBufferedOcclusionQueries=2
  298. r.Occlusion.SingleRHIThreadStall=1
  299. r.OneFrameThreadLag=1
  300. r.pso.evictiontime=30
  301. r.ShaderDrawDebug=0
  302. r.Shaders.Optimize=1
  303. r.Shaders.RemoveUnusedInterpolators=1
  304. r.SupportAllShaderPermutations=0
  305. r.ThreadedShaderCompilation=1
  306. r.UniformBufferPooling=1
  307. r.Visibility.FrustumCull.UseSphereTestFirst=1
  308. r.Visibility.TaskSchedule=0
  309. r.VT.CsvStats=0
  310.  
  311. ;============================================================
  312. ;================== DX12 SETTINGS ===========================
  313. ;============================================================
  314. [/Script/D3D12RHI.D3D12Options]
  315. D3D12.AFRUseFramePacing=1
  316. D3D12.Aftermath=0
  317. D3D12.AllowPoolAllocateIndirectArgBuffers=1
  318. D3D12.AsyncDeferredDeletion=1
  319. D3D12.ForceThirtyHz=0
  320. D3D12.InsertOuterOcclusionQuery=1
  321. D3D12.MaxCommandsPerCommandList=20000
  322. D3D12.MaximumFrameLatency=3
  323. D3D12.MultithreadedCommandListBuilding=1
  324. D3D12.PSO.DiskCache=1
  325. D3D12.PSO.DriverOptimizedDiskCache=1
  326. D3D12.ResidencyManagement=1
  327. D3D12.VRAMBufferPoolDefrag=1
  328. D3D12.VRAMBufferPoolDefrag.MaxCopySizePerFrame=33554432
  329. D3D12.VRAMTexturePoolDefrag=1
  330. D3D12.VRAMTexturePoolDefrag.MaxCopySizePerFrame=33554432
  331. D3D12.ZeroBufferSizeInMB=32
  332.  
  333. ;============================================================
  334. ;================== TEXTURE STREAMING =======================
  335. ;============================================================
  336. [TextureStreaming]
  337. PoolSizeVRAMPercentage=70
  338.  
  339. ;============================================================
  340. ;================== STREAMING SETTINGS ======================
  341. ;============================================================
  342. [/Script/Engine.StreamingSettings]
  343. r.Streaming.Boost=1
  344. r.Streaming.FullyLoadUsedTextures=0
  345. r.Streaming.PredictiveBoost=1
  346. r.Streaming.PredictiveBoostHintSize=512
  347. r.Streaming.UseMaterialDataStreaming=1
  348. s.AdaptiveAddToWorld.Enabled=1
  349. s.AsyncLoadingThreadEnabled=1
  350. s.AsyncLoadingThreadPriority=2
  351. s.AsyncLoadingTimeLimit=3.0
  352. s.IoDispatcherBufferMemoryMB=64
  353. s.IoDispatcherCacheSizeMB=2048
  354. s.IoDispatcherDecompressionWorkerCount=4
  355. s.MaxIncomingRequestsToStall=1
  356. s.MaxLevelRequestsAtOnceWhileInMatch=4
  357. s.MaxPrecacheRequestsInFlight=8
  358. s.MaxReadyRequestsToStallMB=0
  359. s.MinBulkDataSizeForAsyncLoading=0
  360. s.PriorityAsyncLoadingExtraTime=0.0
  361. s.PriorityLevelStreamingActorsUpdateExtraTime=0.0
  362. s.ProcessPrestreamingRequests=1
  363.  
  364. ;============================================================
  365. ;================== NIAGARA SETTINGS ========================
  366. ;============================================================
  367. [/Script/Niagara.NiagaraSettings]
  368. fx.MaxNiagaraGPUParticlesSpawnPerFrame=120000
  369. fx.Niagara.GpuComputeDebug.DrawDebugEnabled=0
  370. fx.Niagara.WarnComponentRenderCount=999999
  371. fx.NiagaraAllowRuntimeScalabilityChanges=1
  372. fx.NiagaraBatcher.FreeBufferEarly=0
  373. fx.NiagaraDataBufferMinSize=2048
  374. fx.NiagaraRuntimeCycleHistorySize=30
  375.  
  376. ;============================================================
  377. ;================== GARBAGE COLLECTION SETTINGS =============
  378. ;============================================================
  379. [/Script/Engine.GarbageCollectionSettings]
  380. gc.AllowParallelGC=1
  381. gc.CreateGCClusters=1
  382. gc.MultithreadedDestructionEnabled=1
  383.  
  384. ;============================================================
  385. ;================== SHADER COMPILER SETTINGS ================
  386. ;============================================================
  387. [ShaderCompiler]
  388. bAllowAsynchronousShaderCompiling=1
  389. bAllowCompilingThroughWorkerThreads=1
  390. bAsyncShaderCompileWorkerThreads=1
  391. bEnableOptimizedShaderCompilation=1
  392. MaxShaderJobBatchSize=150
  393. MaxShaderJobs=1000
  394. NumUnusedShaderCompilingThreads=2
  395. r.GPUDefrag.AllowOverlappedMoves=1
  396. r.GPUDefrag.EnableTimeLimits=1
  397.  
  398. ;============================================================
  399. ;================== SHADER PIPELINE CACHE ===================
  400. ;============================================================
  401. [ShaderPipelineCache]
  402. r.ShaderPipelineCache.AsyncCompileRate=32
  403. r.ShaderPipelineCache.BackgroundBatchSize=4
  404. r.ShaderPipelineCache.BatchSize=30
  405. r.ShaderPipelineCache.BatchTime=5
  406. r.ShaderPipelineCache.Enabled=1
  407. r.ShaderPipelineCache.PrecompileBatchSize=30
  408. r.ShaderPipelineCache.PrecompileBatchTime=5
  409. r.ShaderPipelineCache.PrecompileFrameTime=20
  410. r.ShaderPipelineCache.StartupCache=1
  411.  
  412. ;============================================================
  413. ;================== DEV OPTIONS: SHADERS ====================
  414. ;============================================================
  415. [DevOptions.Shaders]
  416. bAllowShaderCompilingWorker=1
  417. bOptimizeForLocalShaderBuilds=1
  418. bUseBackgroundCompiling=1
  419. WorkerThreadPriority=0
  420.  
  421. ;============================================================
  422. ;================== INPUT SETTINGS ==========================
  423. ;============================================================
  424. [Engine.InputSettings]
  425. bDisableMouseAcceleration=1
  426. bEnableMouseSmoothing=0
  427. bViewAccelerationEnabled=0
  428. RawMouseInputEnabled=1
  429.  
  430. ;============================================================
  431. ;================== RENDERING THREAD SETTINGS ===============
  432. ;============================================================
  433. [RenderingThread]
  434. bAllowAsyncRenderThreadUpdates=1
  435. bAllowThreadedRendering=1
  436.  
  437. ;============================================================
  438. ;================== PHYSICS SETTINGS ========================
  439. ;============================================================
  440. [Physics]
  441. p.AsyncSceneEnabled=1
  442. p.Chaos.PerParticleCollision.ISPC=1
  443. p.Chaos.Spherical.ISPC=1
  444. p.Chaos.Spring.ISPC=1
  445. p.Chaos.TriangleMesh.ISPC=1
  446. p.Chaos.VelocityField.ISPC=1
  447. p.Chaos.VisualDebuggerEnable=0
  448.  
  449. ;============================================================
  450. ;================== AUDIO SETTINGS ==========================
  451. ;============================================================
  452. [/Script/Engine.AudioSettings]
  453. au.streamcache.StreamCacheSize=131072
  454. PlatformFormat=OGG
  455. PlatformStreamingFormat=OGG
  456.  
  457. ;============================================================
  458. ;================== AUDIO (AK) SETTINGS =====================
  459. ;============================================================
  460. [/Script/AKAudio.AkSettings]
  461. bEnableMultiCoreRendering=1
  462.  
  463. ;============================================================
  464. ;================== CRASH REPORT CLIENT =====================
  465. ;============================================================
  466. [CrashReportClient]
  467. bAgreeToCrashUpload=0
  468. bImplicitSend=0
  469.  
  470. ;============================================================
  471. ;================== LOG SETTINGS ============================
  472. ;============================================================
  473. [Core.Log]
  474. Global=all off
  475. LogAI=all off
  476. LogAnalytics=all off
  477. LogAnimation=all off
  478. LogAudio=all off
  479. LogAudioCaptureCore=all off
  480. LogAudioMixer=all off
  481. LogBlueprint=all off
  482. LogChaosDD=all off
  483. LogConfig=all off
  484. LogCore=all off
  485. LogDerivedDataCache=all off
  486. LogDeviceProfileManager=all off
  487. LogEOSSDK=all off
  488. LogFab=all off
  489. LogFileCache=all off
  490. LogInit=all off
  491. LogInput=all off
  492. LogInteractiveProcess=all off
  493. LogLevelSequenceEditor=all off
  494. LogLinker=all off
  495. LogMemory=all off
  496. LogMemoryProfiler=all off
  497. LogMeshMerging=all off
  498. LogMeshReduction=all off
  499. LogMetaSound=all off
  500. LogNFORDenoise=all off
  501. LogNetwork=all off
  502. LogNetworkingProfiler=all off
  503. LogNiagara=all off
  504. LogNiagaraDebuggerClient=all off
  505. LogNNEDenoiser=all off
  506. LogNNERuntimeORT=all off
  507. LogOnline=all off
  508. LogOnlineEntitlement=all off
  509. LogOnlineEvents=all off
  510. LogOnlineFriend=all off
  511. LogOnlineGame=all off
  512. LogOnlineIdentity=all off
  513. LogOnlinePresence=all off
  514. LogOnlineSession=all off
  515. LogOnlineTitleFile=all off
  516. LogOnlineUser=all off
  517. LogPakFile=all off
  518. LogPhysics=all off
  519. LogPluginManager=all off
  520. LogPython=all off
  521. LogRenderTargetPool=all off
  522. LogRenderer=all off
  523. LogRendererCore=all off
  524. LogShaderCompiler=all off
  525. LogShaderCompilers=all off
  526. LogSlate=all off
  527. LogSourceControl=all off
  528. LogStreaming=all off
  529. LogStudioTelemetry=all off
  530. LogTargetPlatformManager=all off
  531. LogTelemetry=all off
  532. LogTemp=all off
  533. LogTextureEncodingSettings=all off
  534. LogTextureFormatManager=all off
  535. LogTextureFormatOodle=all off
  536. LogTimingProfiler=all off
  537. LogUObject=all off
  538. LogUObjectArray=all off
  539. LogUsd=all off
  540. LogVRS=all off
  541. LogVirtualization=all off
  542. LogWindows=all off
  543. LogWindowsTextInputMethodSystem=all off
  544. LogWorldPartition=all off
  545. LogXGEController=all off
  546. LogZenServiceInstance=all off
  547. PixWinPlugin=all off
  548. RenderDocPlugin=all off
  549.  
  550. ;============================================================
  551. ;================== ERROR HANDLING ==========================
  552. ;============================================================
  553. [Engine.ErrorHandling]
  554. bPromptForRemoteDebugging=0
  555. bPromptForRemoteDebugOnEnsure=0
  556.  
  557. ;============================================================
  558. ;================== TELEMETRY SETTINGS ======================
  559. ;============================================================
  560. [/Script/WInstrumentedProfilersSettings.WTelemetrySettings]
  561. bEnableTelemetry=0
  562.  
  563. ;============================================================
  564. ;================== HYDRA CRASH HANDLER =====================
  565. ;============================================================
  566. [FATHydraCrashHandler]
  567. LogCrashReportHydra=0
  568. LogCrashUploader=0
  569.  
  570. ;============================================================
  571. ;================== CONSOLE VARIABLES ======================= (many CVARs are purposely duplicated here in order to bypass game overrides on load)
  572. ;============================================================
  573. [ConsoleVariables]
  574. r.VSync=0 ; Only if you have VRR enabled on your display, otherwise delete it (both from here & [/Script/Engine.RendererSettings] top section)
  575. r.D3D12.UseAllowTearing=1 ; Only if you have VRR enabled on your display, otherwise delete it (both from here & [/Script/Engine.RendererSettings] top section)
  576. r.FilmGrain=0.02 ; Delete this if you want to keep original Film Grain (both from here & [/Script/Engine.RendererSettings] top section)
  577. r.Tonemapper.GrainQuantization=1 ; Delete this if you want to keep original Film Grain (both from here & [/Script/Engine.RendererSettings] top section)
  578. r.MotionBlur.Amount=0.25 ; Delete this if you want to keep original Motion Blur (both from here & [/Script/Engine.RendererSettings] top section)
  579. r.MotionBlur.Max=0.40 ; Delete this if you want to keep original Motion Blur (both from here & [/Script/Engine.RendererSettings] top section)
  580. r.MotionBlurPause=1 ; Delete this if you want to keep original Motion Blur (both from here & [/Script/Engine.RendererSettings] top section)
  581. r.MotionBlurPerObjectSize=0.6 ; Delete this if you want to keep original Motion Blur (both from here & [/Script/Engine.RendererSettings] top section)
  582. r.MotionBlurQuality=3 ; Delete this if you want to keep original Motion Blur (both from here & [/Script/Engine.RendererSettings] top section)
  583. r.MotionBlur.Scale=1.0 ; Delete this if you want to keep original Motion Blur (both from here & [/Script/Engine.RendererSettings] top section)
  584. r.MotionBlur.Separate=1 ; Delete this if you want to keep original Motion Blur (both from here & [/Script/Engine.RendererSettings] top section)
  585. r.NT.Lens.ChromaticAberration.Intensity=0 ; Delete this if you want to keep Chromatic Aberration (both from here & [/Script/Engine.RendererSettings] top section)
  586. r.SceneColorFringe.Max=0 ; Delete this if you want to keep Chromatic Aberration (both from here & [/Script/Engine.RendererSettings] top section)
  587. r.SceneColorFringeQuality=0 ; Delete this if you want to keep Chromatic Aberration (both from here & [/Script/Engine.RendererSettings] top section)
  588. a.ForceParallelAnimUpdate=1
  589. ai.DestroyNavDataInCleanUpAndMarkPendingKill=0
  590. AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates=0
  591. Async.ParallelFor.YieldingTimeout=99
  592. AttemptStuckThreadResuscitation=1
  593. AudioThread.AboveNormalPriority=1
  594. au.BakedAnalysisEnabled=0
  595. au.DisableParallelSourceProcessing=0
  596. au.streamcache.StreamCacheSize=131072
  597. au.voip.AlwaysPlayVoiceComponent=0
  598. AudioThread.BatchAsyncBatchSize=256
  599. AudioThread.EnableBatchProcessing=1
  600. bAgreeToCrashUpload=0
  601. bAllowAsynchronousShaderCompiling=1
  602. bAllowAsyncRenderThreadUpdates=1
  603. bAllowCompilingThroughWorkerThreads=1
  604. bAllowMultiThreadedAnimationUpdate=1
  605. bAllowMultiThreadedShaderCompile=1
  606. bAllowShaderCompilingWorker=1
  607. bAllowThreadedRendering=1
  608. bAsyncShaderCompileWorkerThreads=1
  609. bCanBlueprintsTickByDefault=0
  610. bDisableMouseAcceleration=1
  611. bEnableMouseSmoothing=0
  612. bEnableMultiCoreRendering=1
  613. bEnableOptimizedShaderCompilation=1
  614. bEnableTelemetry=0
  615. bImplicitSend=0
  616. bOptimizeAnimBlueprintMemberVariableAccess=1
  617. bOptimizeForLocalShaderBuilds=1
  618. bPromptForRemoteDebugging=0
  619. bPromptForRemoteDebugOnEnsure=0
  620. bSmoothFrameRate=0
  621. bSupportsGPUScene=1
  622. bSupportsWaveOperations=1
  623. bUseAsyncComputeContext=1
  624. bUseBackgroundCompiling=1
  625. bViewAccelerationEnabled=0
  626. csv.trackWaitsGT=0
  627. csv.trackWaitsRT=0
  628. D3D12.AFRUseFramePacing=1
  629. D3D12.Aftermath=0
  630. D3D12.AllowPoolAllocateIndirectArgBuffers=1
  631. D3D12.AsyncDeferredDeletion=1
  632. D3D12.ForceThirtyHz=0
  633. D3D12.InsertOuterOcclusionQuery=1
  634. D3D12.MaxCommandsPerCommandList=20000
  635. D3D12.MaximumFrameLatency=3
  636. D3D12.MultithreadedCommandListBuilding=1
  637. D3D12.PSO.DriverOptimizedDiskCache=1
  638. D3D12.ResidencyManagement=1
  639. D3D12.VRAMBufferPoolDefrag=1
  640. D3D12.VRAMBufferPoolDefrag.MaxCopySizePerFrame=33554432
  641. D3D12.VRAMTexturePoolDefrag=1
  642. D3D12.VRAMTexturePoolDefrag.MaxCopySizePerFrame=33554432
  643. D3D12.ZeroBufferSizeInMB=32
  644. EnableMathOptimisations=1
  645. foliage.MaxOcclusionQueriesPerComponent=8
  646. foliage.MinOcclusionQueriesPerComponent=3
  647. FX.AllowAsyncTick=1
  648. fx.AllowFastPathFunctionLibrary=1
  649. FX.BatchAsync=1
  650. FX.BatchAsyncBatchSize=8
  651. fx.DeferrPSCDeactivation=1
  652. FX.EarlyScheduleAsync=1
  653. fx.EnableCircularAnimTrailDump=0
  654. fx.GPUSimulationTextureSizeX=512
  655. fx.GPUSimulationTextureSizeY=512
  656. FX.GPUSpawnWarningThreshold=99999999
  657. FX.MaxCPUParticlesPerEmitter=750
  658. FX.MaxGPUParticlesSpawnedPerFrame=60000
  659. fx.MaxNiagaraGPUParticlesSpawnPerFrame=120000
  660. fx.NiagaraAllowAsyncWork=1
  661. fx.Niagara.AsyncCompute=1
  662. fx.Niagara.DebugDraw.Enabled=0
  663. fx.Niagara.GpuComputeDebug.DrawDebugEnabled=0
  664. fx.Niagara.WarnComponentRenderCount=999999
  665. fx.NiagaraAllowRuntimeScalabilityChanges=1
  666. fx.NiagaraBatcher.FreeBufferEarly=0
  667. fx.NiagaraDataBufferMinSize=2048
  668. fx.NiagaraRuntimeCycleHistorySize=30
  669. fx.ParticlePerfStats.Enabled=0
  670. fx.ScalabilityManParallelThreshold=25
  671. fx.ScalabilityMaxUpdatesPerFrame=25
  672. fx.SkipVectorVMBackendOptimizations=0
  673. gc.AllowParallelGC=1
  674. gc.CreateGCClusters=1
  675. gc.MultithreadedDestructionEnabled=1
  676. GeometryCache.OffloadUpdate=1
  677. grass.MaxAsyncTasks=8
  678. grass.MaxCreatePerFrame=6
  679. grass.MaxInstancesPerComponent=49152
  680. grass.MinFramesToKeepGrass=60
  681. grass.UseHaltonDistribution=1
  682. landscape.RenderNanite=1
  683. LevelSequence.InvalidBindingTagWarnings=0
  684. LogAI=all off
  685. LogAnalytics=all off
  686. LogAnimation=all off
  687. LogAudio=all off
  688. LogAudioCaptureCore=all off
  689. LogAudioMixer=all off
  690. LogBlueprint=all off
  691. LogChaosDD=all off
  692. LogConfig=all off
  693. LogCore=all off
  694. LogDerivedDataCache=all off
  695. LogDeviceProfileManager=all off
  696. LogEOSSDK=all off
  697. LogFab=all off
  698. LogFileCache=all off
  699. LogInit=all off
  700. LogInput=all off
  701. LogInteractiveProcess=all off
  702. LogLevelSequenceEditor=all off
  703. LogLinker=all off
  704. LogMemory=all off
  705. LogMemoryProfiler=all off
  706. LogMeshMerging=all off
  707. LogMeshReduction=all off
  708. LogMetaSound=all off
  709. LogNFORDenoise=all off
  710. LogNetwork=all off
  711. LogNetworkingProfiler=all off
  712. LogNiagara=all off
  713. LogNiagaraDebuggerClient=all off
  714. LogNNEDenoiser=all off
  715. LogNNERuntimeORT=all off
  716. LogOnline=all off
  717. LogOnlineEntitlement=all off
  718. LogOnlineEvents=all off
  719. LogOnlineFriend=all off
  720. LogOnlineGame=all off
  721. LogOnlineIdentity=all off
  722. LogOnlinePresence=all off
  723. LogOnlineSession=all off
  724. LogOnlineTitleFile=all off
  725. LogOnlineUser=all off
  726. LogPakFile=all off
  727. LogPhysics=all off
  728. LogPluginManager=all off
  729. LogPython=all off
  730. LogRenderTargetPool=all off
  731. LogRenderer=all off
  732. LogRendererCore=all off
  733. LogShaderCompiler=all off
  734. LogShaderCompilers=all off
  735. LogSlate=all off
  736. LogSourceControl=all off
  737. LogStreaming=all off
  738. LogStudioTelemetry=all off
  739. LogTargetPlatformManager=all off
  740. LogTelemetry=all off
  741. LogTemp=all off
  742. LogTextureEncodingSettings=all off
  743. LogTextureFormatManager=all off
  744. LogTextureFormatOodle=all off
  745. LogTimingProfiler=all off
  746. LogUObject=all off
  747. LogUObjectArray=all off
  748. LogUsd=all off
  749. LogVRS=all off
  750. LogVirtualization=all off
  751. LogWindows=all off
  752. LogWindowsTextInputMethodSystem=all off
  753. LogWorldPartition=all off
  754. LogXGEController=all off
  755. LogZenServiceInstance=all off
  756. PixWinPlugin=all off
  757. RenderDocPlugin=all off
  758. MaxShaderJobBatchSize=150
  759. MaxShaderJobs=1000
  760. memory.logGenericPlatformMemoryStats=0
  761. niagara.CreateShadersOnLoad=1
  762. NumUnusedShaderCompilingThreads=2
  763. p.AsyncSceneEnabled=1
  764. p.Chaos.PerParticleCollision.ISPC=1
  765. p.Chaos.Spherical.ISPC=1
  766. p.Chaos.Spring.ISPC=1
  767. p.Chaos.TriangleMesh.ISPC=1
  768. p.Chaos.VelocityField.ISPC=1
  769. p.Chaos.VisualDebuggerEnable=0
  770. p.RemoveFarBodiesFromBVH=1
  771. pakcache.CachePerPakFile=1
  772. pakcache.MaxBlockMemory=384
  773. pakcache.MaxRequestSizeToLowerLevellKB=3072
  774. pakcache.MaxRequestsToLowerLevel=3
  775. pakcache.NumUnreferencedBlocksToCache=20
  776. pakcache.UseNewTrim=1
  777. PlatformFormat=OGG
  778. PlatformStreamingFormat=OGG
  779. PoolSizeVRAMPercentage=70
  780. r.AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates=0
  781. r.AllowMultiThreadedShaderCreation=1
  782. r.AOAsyncBuildQueue=1
  783. r.AsyncCompute.AdaptiveBuffer=1
  784. r.AsyncCompute.ParallelDispatch=1
  785. r.AsyncCompute=1
  786. r.AsyncCreateLightPrimitiveInteractions=1
  787. r.AsyncPipelineCompile=1
  788. r.BasePassForceOutputsVelocity=1
  789. r.CompileShadersForDevelopment=0
  790. r.CookOutUnusedDetailModeComponents=1
  791. r.CustomDepth=3
  792. r.D3D.ForceDXC=1
  793. r.D3D.RemoveUnusedInterpolators=1
  794. r.D3D12.DRED=0
  795. r.D3D12.GPUCrashDebuggingMode=0
  796. r.D3D12.GPUTimeout=0
  797. r.D3D12.LightweightDRED=0
  798. r.D3D12.RayTracing.AllowSpecializedStateObjects=0
  799. r.DefaultFeature.AntiAliasing=2
  800. r.DFShadowAsyncCompute=1
  801. r.DistanceFields.ParallelUpdate=1
  802. r.DontLimitOnBattery=1
  803. r.DumpGPU=0
  804. r.Emitter.FastPoolEnable=1
  805. r.EnableAsyncComputeVolumetricFog=1
  806. r.EnableDebugSpam_GetObjectPositionAndScale=0
  807. r.EnableMultiThreadedRendering=1
  808. r.FidelityFX.FSR.RCAS=0
  809. r.FidelityFX.FSR2.AutoExposure=1
  810. r.FidelityFX.FSR2.Sharpness=0.0
  811. r.FidelityFX.FSR3.AutoExposure=1
  812. r.FidelityFX.FSR3.Sharpness=0.0
  813. r.FidelityFX.FSR4.AutoExposure=1
  814. r.FidelityFX.FSR4.Sharpness=0.0
  815. r.FidelityFX.RCAS.Sharpness=0
  816. r.FidelityFX.RCAS=0
  817. r.FinishCurrentFrame=0
  818. r.ForceAllCoresForShaderCompiling=1
  819. r.ForceDebugViewModes=0
  820. r.ForceOcclusionQueryBatching=1
  821. r.ForceParallelAnimUpdate=1
  822. r.GameThread.PriorityRedirectThreshold=3
  823. r.GeometryCollection.Nanite.AsyncCompute=1
  824. r.GeometryCollection.Nanite=1
  825. r.GPUDefrag.AllowOverlappedMoves=1
  826. r.GPUDefrag.EnableTimeLimits=1
  827. r.GPUDefrag.MaxRelocations=10
  828. r.GPUCrashDebugging.Aftermath.Enabled=0
  829. r.GPUCrash.Collectionenable=0
  830. r.GPUCrash.DataDepth=0
  831. r.GPUCrashDebugging.Aftermath.Callstack=0
  832. r.GPUCrashDebugging.Aftermath.Markers=0
  833. r.GPUCrashDebugging=0
  834. r.GPUCrashDump=0
  835. r.GraphicsThread.EnableBackgroundThreads=1
  836. r.GraphicsThread.UseThreadedDestruction=1
  837. r.GTSyncType=2
  838. r.InstanceCulling.OcclusionCull=1
  839. r.InstancedStaticMeshes.ForceRemoveAtSwap=1
  840. r.IO.UseDirectStorage=1
  841. r.IO.VirtualTextures=1
  842. r.LODFadeTime=0.75
  843. r.Lumen.DiffuseIndirect.AsyncCompute=1
  844. r.Lumen.Reflections.Temporal=1
  845. r.Lumen.ScreenProbeGather.AsyncCompute=1
  846. r.Lumen.ScreenProbeGather.TemporalFilterProbes=1
  847. r.LumenScene.DirectLighting.OffscreenShadowing.TraceMeshSDFs=0
  848. r.LumenScene.GPUDrivenUpdate=1
  849. r.LumenScene.Lighting.AsyncCompute=1
  850. r.LumenScene.MeshCardsPerTask=448
  851. r.LumenScene.ParallelUpdate=1
  852. r.LumenScene.PrimitivesPerTask=448
  853. r.LumenScene.SurfaceCache.AtlasSize=2048
  854. r.LumenScene.SurfaceCache.CardCapturesPerFrame=150
  855. r.LumenScene.SurfaceCache.Feedback.MinPageHits=32.0
  856. r.LumenScene.SurfaceCache.Feedback.UniqueElements=2048
  857. r.LumenScene.SurfaceCache.NumFramesToKeepUnusedPages=128
  858. r.LumenScene.SurfaceCache.RemovesPerFrame=128
  859. r.MaxAnisotropy=16
  860. r.Nanite.LargePageRectThreshold=256
  861. r.Nanite.MaterialVisibility.Async=1
  862. r.Nanite.MaterialVisibility=1
  863. r.Nanite.Streaming.MaxPageInstallsPerFrame=32
  864. r.Nanite.VSMMeshShaderRasterization=1
  865. r.NGX.DLSS.AutoExposure=1
  866. r.NGX.DLSS.EnableAutoExposure=1
  867. r.NGX.DLSS.PreferNISSharpen=0
  868. r.NGX.DLSS.Sharpness=0
  869. r.NGX.LogLevel=0
  870. r.NIS.Enable=0
  871. r.NumBufferedOcclusionQueries=2
  872. r.Occlusion.SingleRHIThreadStall=1
  873. r.OneFrameThreadLag=1
  874. r.ParallelAnimationCacheConversion=1
  875. r.ParallelAnimationCacheConversionAsync=1
  876. r.ParallelAnimationCacheStreaming=1
  877. r.ParallelAnimationCompression=1
  878. r.ParallelAnimationCompressionAsync=1
  879. r.ParallelAnimationEvaluation=1
  880. r.ParallelAnimationRetargeting=1
  881. r.ParallelAnimationRetargetingAsync=1
  882. r.ParallelAnimationStreaming=1
  883. r.ParallelAnimationStreamingAsync=1
  884. r.ParallelAnimationUpdate=1
  885. r.ParallelAsyncComputeSkinCache=1
  886. r.ParallelAsyncComputeTranslucency=1
  887. r.ParallelBasePass=1
  888. r.ParallelBatchDispatch=1
  889. r.ParallelCulling=1
  890. r.ParallelDestruction=1
  891. r.ParallelDistanceField=1
  892. r.ParallelDistributedScene=1
  893. r.ParallelGraphics=1
  894. r.ParallelInitViews=1
  895. r.ParallelLandscapeLayerUpdate=1
  896. r.ParallelLandscapeSplatAtlas=1
  897. r.ParallelLandscapeSplineSegmentCalc=1
  898. r.ParallelLandscapeSplineUpdate=1
  899. r.ParallelLightingBuild=1
  900. r.ParallelLightingComposition=1
  901. r.ParallelLightingInject=1
  902. r.ParallelLightingPropagation=1
  903. r.ParallelLightingSetup=1
  904. r.ParallelMeshBuildUseJobCulling=1
  905. r.ParallelMeshBuildUseJobMerging=1
  906. r.ParallelMeshDrawCommands=1
  907. r.ParallelMeshMerge=1
  908. r.ParallelMeshProcessing=1
  909. r.ParallelNavBoundsCalc=1
  910. r.ParallelNavBoundsInit=1
  911. r.ParallelNavBoundsUpdate=1
  912. r.ParallelNavOctreeUpdate=1
  913. r.ParallelParticleUpdate=1
  914. r.ParallelPhysicsScene=1
  915. r.ParallelPhysicsStepAsync=1
  916. r.ParallelPostProcessing=1
  917. r.ParallelPrePass=1
  918. r.ParallelReflectionCaptures=1
  919. r.ParallelReflectionEnvironment=1
  920. r.ParallelRendering=1
  921. r.ParallelRenderUploads=1
  922. r.ParallelSceneCapture=1
  923. r.ParallelSceneColorGather=1
  924. r.ParallelShaderCompile=1
  925. r.ParallelSkeletalClothBoundsCalc=1
  926. r.ParallelSkeletalClothGather=1
  927. r.ParallelSkeletalClothPrepareSim=1
  928. r.ParallelSkeletalClothSimulate=1
  929. r.ParallelSkeletalClothSkinning=1
  930. r.ParallelSkeletalClothUpdate=1
  931. r.ParallelSkeletalClothUpdateBounds=1
  932. r.ParallelSkeletalClothUpdateVerts=1
  933. r.ParallelTaskShaderCompilation=1
  934. r.ParallelTonemapping=1
  935. r.ParallelTranslucency=1
  936. r.ParallelVelocity=1
  937. r.ParallelZPrepass=1
  938. r.PipelineStateCache.AsyncCompileAfterTypes=1
  939. r.PostProcessAAQuality=6
  940. r.PreTileTextures=1
  941. r.pso.evictiontime=30
  942. r.RDG.AsyncClothTick=1
  943. r.RDG.AsyncCompute=1
  944. r.RDG.AsyncPipelineCompile=1
  945. r.RDG.ParallelExecute=1
  946. r.RDG.ParallelUpdateRenderGraph=1
  947. r.Reflections.Denoiser.TemporalAccumulation=1
  948. r.Reflections.Denoiser=2
  949. r.Renderer.UseGPUInstancing=1
  950. r.RenderThread.EnableTaskGraphThread=1
  951. r.RenderThread.Priority=2
  952. r.RHI.UseParallelDispatch=1
  953. r.RHICmdBuffer.EnableThreadedCompletion=1
  954. r.RHICmdBypass=0
  955. r.RHICmdUseParallelAlgorithms=1
  956. r.RHICmdUseThread=1
  957. r.RHIThread.Priority=2
  958. r.RHIThread=1
  959. r.SceneRenderingThreadAffinity=-1
  960. r.ShaderCompiler.AllowDistributedCompilation=0
  961. r.ShaderDrawDebug=0
  962. r.ShaderLibrary.PrintExtendedStats=0
  963. r.ShaderPipelineCache.AsyncCompileRate=32
  964. r.ShaderPipelineCache.BackgroundBatchSize=4
  965. r.ShaderPipelineCache.BatchSize=30
  966. r.ShaderPipelineCache.BatchTime=5
  967. r.ShaderPipelineCache.Enabled=1
  968. r.ShaderPipelineCache.PrecompileBatchSize=30
  969. r.ShaderPipelineCache.PrecompileBatchTime=5
  970. r.ShaderPipelineCache.PrecompileFrameTime=20
  971. r.ShaderPipelineCache.PreOptimizeEnabled=1
  972. r.ShaderPipelineCache.StartupCache=1
  973. r.Shaders.Optimize=1
  974. r.Shaders.OptimizePreload=1
  975. r.Shaders.Precompile=1
  976. r.Shaders.RemoveUnusedInterpolators=1
  977. r.Shadow.CacheWPOPrimitives=1
  978. r.Shadow.DetectVertexShaderLayerAtRuntime=1
  979. r.Shadow.FadeExponent=0.75
  980. r.Shadow.TemporalFilter=1
  981. r.Shadow.TemporalSampleCount=8
  982. r.Shadow.Virtual.Cache.AllocateViaLRU=1
  983. r.Shadow.Virtual.Cache.InvalidateUseHZB=1
  984. r.Shadow.Virtual.NonNanite.IncludeInCoarsePages=0
  985. r.Shadow.Virtual.UseHZB=1
  986. r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque=1
  987. r.Skylight.RealTimeCapture.TimeSlice=1
  988. r.SkyLight.RealTimeReflectionCapture.TimeSlice=1
  989. r.SSS.Burley.EnableProfileIdCache=1
  990. r.Streaming.AmortizeCPUToGPUCopy=1
  991. r.Streaming.Boost=1
  992. r.Streaming.BuildTextureStreamingDataOnLoad=1
  993. r.Streaming.DefragDynamicBounds=1
  994. r.Streaming.FramesForFullUpdate=2
  995. r.Streaming.FullyLoadUsedTextures=0
  996. r.Streaming.HLODStrategy=2
  997. r.Streaming.LimitPoolSizeToVRAM=1
  998. r.Streaming.MaxMipLevelReduction=0
  999. r.Streaming.MinMipForSplitRequest=0
  1000. r.Streaming.ParallelRenderAssetsNumWorkgroups=4
  1001. r.Streaming.PredictiveBoost=1
  1002. r.Streaming.PredictiveBoostHintSize=512
  1003. r.Streaming.StressTest.ExtraAsyncLatency=0
  1004. r.Streaming.UseAsyncRequestsForDDC=1
  1005. r.Streaming.UseBackgroundThreadPool=1
  1006. r.Streaming.UseMaterialDataStreaming=1
  1007. r.Streaming.UseNewMetrics=1
  1008. r.Streaming.UsePerTextureBias=1
  1009. r.Streamline.NIS.Sharpness=0
  1010. r.Streamline.DLSS.Sharpness=0
  1011. r.Streamline.TagUIColorAlpha=0
  1012. r.Streamline.XeSS.Sharpness=0
  1013. r.SupportAllShaderPermutations=0
  1014. r.TemporalAA.Algorithm=1
  1015. r.TemporalAA.Upsampling=1
  1016. r.TemporalAACurrentFrameWeight=0.2
  1017. r.TemporalAAFilterSize=0.6
  1018. r.TemporalAASamples=8
  1019. r.TemporalAASharpness=0.5
  1020. r.TextureStreaming.DiscardUnusedMips=1
  1021. r.TextureStreaming.UseBackgroundThreadPool=1
  1022. r.TextureStreaming.UseDeferredLock=1
  1023. r.TextureStreaming=1
  1024. r.ThreadedShaderCompilation=1
  1025. r.Threading.AllowWorkerThreadStall=0
  1026. r.Threading.ThreadPriority=3
  1027. r.ThreadPool.BackgroundThreadPriority=0
  1028. r.ThreadPool.EnableBackgroundThreads=1
  1029. r.ThreadPool.EnableHighPriorityThreads=1
  1030. r.Tonemapper.Sharpen=0.6
  1031. r.UniformBufferPooling=1
  1032. r.UseAsyncShaderPrecompilation=1
  1033. r.UseMultiThreadedRendering=1
  1034. r.Visibility.FrustumCull.UseSphereTestFirst=1
  1035. r.Visibility.TaskSchedule=0
  1036. r.VRS.ContrastAdaptiveShading=0
  1037. r.VRS.Enable=1
  1038. r.VRS.EnableImage=1
  1039. r.VRS.MaterialAdaptiveShading=1
  1040. r.VRS.MotionAdaptiveShading=1
  1041. r.VRS.Tier=2
  1042. r.VT.CsvStats=0
  1043. r.VT.ParallelFeedbackTasks=1
  1044. r.XeSS.AutoExposure=1
  1045. RawMouseInputEnabled=1
  1046. RHI.ResourceTableCaching=1
  1047. RHI.SyncAllowEarlyKick=1
  1048. RHI.SyncThreshold=999
  1049. s.AdaptiveAddToWorld.Enabled=1
  1050. s.AsyncLoadingThreadEnabled=1
  1051. s.AsyncLoadingThreadPriority=2
  1052. s.AsyncLoadingTimeLimit=3.0
  1053. s.IoDispatcherBufferMemoryMB=64
  1054. s.IoDispatcherCacheSizeMB=2048
  1055. s.IoDispatcherDecompressionWorkerCount=4
  1056. s.MaxIncomingRequestsToStall=1
  1057. s.MaxLevelRequestsAtOnceWhileInMatch=4
  1058. s.MaxPrecacheRequestsInFlight=8
  1059. s.MaxReadyRequestsToStallMB=0
  1060. s.MinBulkDataSizeForAsyncLoading=0
  1061. s.PriorityAsyncLoadingExtraTime=0.0
  1062. s.PriorityLevelStreamingActorsUpdateExtraTime=0.0
  1063. s.ProcessPrestreamingRequests=1
  1064. Slate.bAllowThrottling=0
  1065. t.MaxFPS=0
  1066. TaskGraph.Enable=1
  1067. TaskGraph.ForkedProcessMaxWorkerThreads=4
  1068. TaskGraph.NumForegroundWorkers=-1
  1069. TaskGraph.NumWorkerThreads=-1
  1070. TaskGraph.PrintBroadcastWarnings=0
  1071. TimerManager.DumpTimerLogResolveVirtualFunctions=0
  1072. TimerManager.DumpTimerLogSymbolNames=0
  1073. UseAllCores=1
  1074. vm.FreeUnoptimizedByteCode=1
  1075. vm.OptimizeVMByteCode=1
  1076. WorkerThreadPriority=0
  1077. wp.Runtime.HLOD.WarmupNanite=0
  1078. wp.Runtime.HLOD.WarmupVTScaleFactor=1.0
  1079. wp.Runtime.LevelStreamingContinuouslyIncrementalGCWhileLevelsPendingPurgeForWP=128
  1080. wp.Runtime.MaxLoadingStreamingCells=16
  1081. wp.Runtime.UpdateStreamingStateTimeLimit=0.1
  1082.  
  1083. ;============================================================
  1084. ;================== CUSTOM/OPTIONAL SETTINGS ================
  1085. ;============================================================
  1086. ; You can add other custom CVARs/Sections below
  1087.  
  1088.  
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