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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.Audio;
- using UnityEngine.SceneManagement;
- public class MusicController : MonoBehaviour
- {
- public AudioSource asource;
- public List<AudioClip> myclips = new List<AudioClip>();
- // Start is called before the first frame update
- void Start()
- {
- }
- // Update is called once per frame
- void Update()
- {
- }
- public void Playmyaudio()
- {
- StopAllCoroutines();
- StartCoroutine(PlaymyAudioCoroutine());
- }
- public IEnumerator PlaymyAudioCoroutine()
- {
- foreach (AudioClip a in myclips)
- {
- asource.clip = a;
- asource.Play();
- while (asource.isPlaying)
- {
- yield return new WaitForSeconds(Time.deltaTime);
- }
- }
- }
- }
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