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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class Shootstype : MonoBehaviour {
- public enum ShootType { RockShoot, BulletShoot, FreezeShoot};
- public static void RockShoot()
- {
- Debug.Log("выстрел");
- }
- public static void BulletShoot()
- {
- }
- void Start () {
- }
- void Update () {
- }
- }
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