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- package testing.base;
- import ic2.api.energy.prefab.BasicSink;
- import net.minecraft.entity.player.EntityPlayer;
- import net.minecraft.inventory.IInventory;
- import net.minecraft.item.ItemStack;
- import net.minecraft.nbt.NBTTagCompound;
- import net.minecraft.nbt.NBTTagList;
- import net.minecraft.tileentity.TileEntity;
- import net.minecraft.world.World;
- public class TileEntityMachine extends TileEntity implements IInventory {
- private ItemStack[] inv;
- private BasicSink sink = new BasicSink(this, 1000, 1);
- public TileEntityMachine() {
- inv = new ItemStack[9];
- }
- @Override
- public void writeToNBT(NBTTagCompound tag) {
- super.writeToNBT(tag);
- sink.writeToNBT(tag);
- NBTTagList tagList = new NBTTagList();
- for(int i=0; i < inv.length; i++) {
- ItemStack stack = inv[i];
- if(stack != null) {
- NBTTagCompound slotTag = new NBTTagCompound();
- slotTag.setByte("slot", (byte) i);
- stack.writeToNBT(slotTag);
- tagList.appendTag(slotTag);
- }
- }
- tag.setTag("inventory", tagList);
- }
- @Override
- public void readFromNBT(NBTTagCompound tag) {
- super.readFromNBT(tag);
- sink.readFromNBT(tag);
- NBTTagList tagList = tag.getTagList("inventory");
- for(int i=0; i < tagList.tagCount(); i++) {
- NBTTagCompound slotTag = (NBTTagCompound) tagList.tagAt(i);
- byte slot = slotTag.getByte("slot");
- if(slot >= 0 && slot < getSizeInventory())
- inv[slot] = ItemStack.loadItemStackFromNBT(slotTag);
- }
- }
- @Override
- public int getSizeInventory() {
- return inv.length;
- }
- @Override
- public ItemStack getStackInSlot(int i) {
- if(i > 3 || i < 0)
- return null;
- return inv[i];
- }
- @Override
- public ItemStack decrStackSize(int slot, int nbItems) {
- ItemStack stack = getStackInSlot(slot);
- if(stack != null) {
- if(nbItems >= stack.stackSize)
- setInventorySlotContents(slot,null);
- else
- stack = stack.splitStack(nbItems);
- }
- return stack;
- }
- @Override
- public ItemStack getStackInSlotOnClosing(int slot) {
- ItemStack stack = getStackInSlot(slot);
- if(stack != null)
- setInventorySlotContents(slot,null);
- return stack;
- }
- @Override
- public void setInventorySlotContents(int slot, ItemStack stack) {
- inv[slot]=stack;
- if(stack != null && stack.stackSize > getInventoryStackLimit())
- stack.stackSize = getInventoryStackLimit();
- }
- @Override
- public String getInvName() {
- return "testing.base.tileentitymachine";
- }
- @Override
- public boolean isInvNameLocalized() {
- return false;
- }
- @Override
- public int getInventoryStackLimit() {
- return 64;
- }
- @Override
- public boolean isUseableByPlayer(EntityPlayer entityplayer) {
- return true;
- }
- @Override
- public void openChest() {}
- @Override
- public void closeChest() {}
- @Override
- public void invalidate() {
- sink.invalidate();
- super.invalidate();
- }
- @Override
- public void onChunkUnload() {
- sink.onChunkUnload();
- }
- @Override
- public void updateEntity() {
- worldObj.markBlockForUpdate(xCoord, yCoord, zCoord);
- sink.updateEntity();
- // System.out.println(sink.getEnergyStored());
- //TODO
- }
- @Override
- public boolean isItemValidForSlot(int i, ItemStack itemstack) {
- return true; // TODO enhance this filter.
- }
- public double getEnergyStored() {
- return sink.getEnergyStored();
- }
- public double getEnergyCapacity() {
- return sink.getCapacity();
- }
- }
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