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npgdev

Grabbing a Sprite

Oct 31st, 2015
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C# 0.75 KB | None | 0 0
  1.  Sprite newHandSprite1;
  2.     GameObject newSpritePosition;
  3.     LayerMask YourLayerMask;
  4.     void Start () {
  5.    
  6.     }
  7.    
  8.     void Update () {
  9.  
  10.         //Choosing Any input, you can do a collision or whatever!
  11.         if (Input.GetKey(KeyCode.Space))
  12.         {
  13.  
  14.             //Do your finding , I love Overlapcircle because of simplicity
  15.  
  16.             Collider2D hit = Physics2D.OverlapCircle(transform.position,1,YourLayerMask);
  17.             // Now do this
  18.            if (hit)
  19.            {
  20.  
  21.                newHandSprite1 = hit.gameObject.GetComponent<SpriteRenderer>().sprite;
  22.                Destroy(hit.gameObject);
  23.                newSpritePosition.GetComponent<SpriteRenderer>().sprite = newHandSprite1;
  24.  
  25.            }
  26.  
  27.  
  28.         }
  29.  
  30.        
  31.     }
  32.  
  33.  
  34.    
  35. }
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