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- Sprite newHandSprite1;
- GameObject newSpritePosition;
- LayerMask YourLayerMask;
- void Start () {
- }
- void Update () {
- //Choosing Any input, you can do a collision or whatever!
- if (Input.GetKey(KeyCode.Space))
- {
- //Do your finding , I love Overlapcircle because of simplicity
- Collider2D hit = Physics2D.OverlapCircle(transform.position,1,YourLayerMask);
- // Now do this
- if (hit)
- {
- newHandSprite1 = hit.gameObject.GetComponent<SpriteRenderer>().sprite;
- Destroy(hit.gameObject);
- newSpritePosition.GetComponent<SpriteRenderer>().sprite = newHandSprite1;
- }
- }
- }
- }
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