Zeldaboy111

Skript #146

Apr 15th, 2019
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  1. options:
  2. {rank::%player%::text} = {rank::%loop-player%::text}
  3.  
  4. on join:
  5. if {rank::%player%::text} is not set:
  6. set {rank::%player%::text} to "&6[&eSpeler&6]"
  7. set {name::%player%::text} to "&6[&e%player%&6] &6>> &f"
  8.  
  9. on load:
  10. set {ranks::text::title} to "&1[&3Ranks&1] &3"
  11.  
  12. command /setrank [<offline player>] [<text>] [<text>]:
  13. trigger:
  14. if player has permission "setrank.*":
  15. if arg 1 is set:
  16. if arg 2 is set:
  17. if arg 3 is set:
  18. set {arg2::%arg 2%} to arg 2
  19. set {arg3::%arg 3%} to arg 3
  20. replace "&" with "§" in {arg2::%arg 2%}
  21. replace "&" with "§" in {arg3::%arg 3%}
  22. replace "player" with "%arg 1%" in {arg3::%arg 3%}
  23. set {rank::%arg 1%::text} to {arg2::%arg 2%}
  24. set {name::%arg 1%::text} to {arg3::%arg 3%}
  25. send "%{ranks::text::title}% Je hebt &b%{arg3::%arg 3%}% &3de rank &b%{arg2::%arg 2%}% &3gegeven."
  26. send "%{ranks::text::title}% Je hebt de rank: &b%{arg2::%arg 2%}% &3gekregen." to arg 1
  27. stop
  28. else:
  29. send "%{ranks::text::title}% &4Je moet nog een &cprefix &4opgeven."
  30. else:
  31. send "%{ranks::text::title}% &4Je moet nog een &crank en prefix &4opgeven."
  32. stop
  33. else:
  34. send "%{ranks::text::title}% &4Je moet nog een &cspeler, rank &4en een &cprefix &4opgeven."
  35. stop
  36. else:
  37. send "%{ranks::text::title}% &4Je hebt &convoldoende permissies &4om deze command uit te voeren."
  38.  
  39.  
  40. on chat:
  41. if player is in world "lobby":
  42. cancel event
  43. send "%{rank::%player%::text}% %{name::%player%::text}% %message%" to all players in world "lobby"
  44. stop
  45. if player is in world "Survival":
  46. cancel event
  47. send "%{rank::%player%::text}% %{name::%player%::text}% %message%" to all players in world "Survival"
  48. stop
  49. if player is in world "Kingdom":
  50. cancel event
  51. send "%{rank::%player%::text}% %{name::%player%::text}% %message%" to all players in world "Kingdom"
  52. stop
  53. if player is in world "Creative":
  54. cancel event
  55. send "%{rank::%player%::text}% %{name::%player%::text}% %message%" to all players in world "Creative"
  56. stop
  57. if player is in world "Skywars":
  58. cancel event
  59. send "%{rank::%player%::text}% %{name::%player%::text}% %message%" to all players in world "Skywars"
  60. stop
  61. if player is in world "Colosseum-w1":
  62. cancel event
  63. send "%{rank::%player%::text}% %{name::%player%::text}% %message%" to all players in world "Colosseum-w1"
  64. stop
  65.  
  66. every 1 tick:
  67. loop all players in world "lobby":
  68.  
  69. set tab header to "&8[&f&lTutorial&8]" and footer to " " for loop-player
  70.  
  71. set loop-player tab name to "%{rank::%loop-player%::text}% %loop-player%"
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