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- #Options
- options:
- heart: ā„
- ver: 1.0
- on death of player:
- if attacker is a player:
- if projectile is set:
- if victim is player:
- set the death message to "&c%victim% &7was shot by &c%attacker%&7 &8[&c%attacker's health%{@heart}&8]&7!"
- stop
- if attacker is not a player:
- if attacker is set:
- if victim is player:
- set the death message to "&c%victim% &7was killed by a &c%attacker%&7 &8[&c%attacker's health%{@heart}&8]&7!"
- stop
- if attacker is a player:
- if attacker is set:
- if victim is player:
- set the death message to "&c%victim% &7was beaten to death by &c%attacker%&7 &8[&c%attacker's health%{@heart}&8]&7!"
- stop
- if damage was caused by potion:
- if victim is player:
- set the death message to "&c%victim% &7was killed by &e&k--&7magic&e&k--&7."
- stop
- if damage was caused by fall:
- if victim is player:
- set the death message to "&c%victim% &7tried the leap of faith."
- stop
- if damage was caused by lava:
- if victim is player:
- set the death message to "&c%victim% &7thought swimming in lava was a good idea."
- stop
- if damage was caused by burning:
- if victim is player:
- set the death message to "&c%victim% &7just got roasted."
- stop
- if damage was caused by drown:
- if victim is player:
- set the death message to "&c%victim% &7never learnt how to swim."
- stop
- if damage was caused by starvation:
- if victim is player:
- set the death message to "&c%victim% &7was starved to death."
- stop
- if damage was caused by lightning:
- if victim is player:
- set the death message to "&c%victim% &7was struck by lightning."
- stop
- if damage was caused by block explosion:
- if victim is player:
- set the death message to "&c%victim% &7was blown to bits."
- stop
- command /freeze [<player>]:
- permission: freezer.freeze
- trigger:
- if arg 1 is not set:
- send "&4Error >> &cdo /freeze (player)"
- if arg 1 is set:
- set {freeze.move.%arg-1%} to true
- send "&a&o%arg-1% has been frozen"
- broadcast "&7&4%arg-1% &7has been frozen by &4%player% &7for hacking, &4do not logout!"
- send "&4You were frozen by %player% for hacking, do not logout or you will be permanently banned %newline%. You can admit for a shorter ban or accept a screenshare! %newline% &4Join our discord and join Requesting Staff if you wish to do a screenshare and prove your innocence! %newline% &4Here is the discord link! -> &7&nhttps://discord.gg/A59nAy2&4 <- %newline%" to arg 1
- command /unfreeze [<player>]:
- permission: freezer.freeze
- trigger:
- if arg 1 is not set:
- send "&4Error >> &cdo /unfreeze (player)"
- if arg 1 is set:
- set {freeze.move.%arg-1%} to false
- send "&a&o%arg-1% has been unfrozen"
- broadcast "&7&a%arg-1% &7has been unfrozen by &a%player%!"
- send "&2You were unfrozen by %player%! Sorry about that. Have a nice day &cā¤" to arg 1
- on any movement:
- if {freeze.move.%player%} is true:
- cancel event
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