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  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_map_libs_b1.vmf"
  5.  
  6. Valve Software - vbsp.exe (Aug 2 2018)
  7. 8 threads
  8. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
  9. Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_map_libs_b1.vmf
  10. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  11. Could not open instance file /maplibs/ml_section40.vmf
  12.  
  13.  
  14. ** Executing...
  15. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
  16. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_map_libs_b1"
  17.  
  18. Valve Software - vvis.exe (Aug 2 2018)
  19. 8 threads
  20. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_map_libs_b1.bsp
  21. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_map_libs_b1.prt
  22. LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_map_libs_b1.prt
  23.  
  24.  
  25. ** Executing...
  26. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
  27. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_map_libs_b1"
  28.  
  29. Valve Software - vrad.exe SSE (Jul 18 2018)
  30.  
  31. Valve Radiosity Simulator
  32. 8 threads
  33. [Reading texlights from 'lights.rad']
  34. unknown light specifier type - lights
  35.  
  36. [56 texlights parsed from 'lights.rad']
  37.  
  38. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_map_libs_b1.bsp
  39. No vis information, direct lighting only.
  40. Setting up ray-trace acceleration structure... Done (4.13 seconds)
  41. 23855 faces
  42. 3122321 square feet [449614304.00 square inches]
  43. 234 Displacements
  44. 51469 Square Feet [7411677.50 Square Inches]
  45. sun extent from map=0.087156
  46. sun extent from map=0.087156
  47. sun extent from map=0.087156
  48. sun extent from map=0.087156
  49. sun extent from map=0.087156
  50. 159 direct lights
  51. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (52)
  52. Build Patch/Sample Hash Table(s).....Done<0.0440 sec>
  53. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
  54. FinalLightFace Done
  55. 0 of 2 (0% of) surface lights went in leaf ambient cubes.
  56. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (27)
  57. Writing leaf ambient...done
  58. Ready to Finish
  59.  
  60. Object names Objects/Maxobjs Memory / Maxmem Fullness
  61. ------------ --------------- --------------- --------
  62. models 61/1024 2928/49152 ( 6.0%)
  63. brushes 3995/8192 47940/98304 (48.8%)
  64. brushsides 35880/65536 287040/524288 (54.7%)
  65. planes 19040/65536 380800/1310720 (29.1%)
  66. vertexes 36610/65536 439320/786432 (55.9%)
  67. nodes 19034/65536 609088/2097152 (29.0%)
  68. texinfos 2830/12288 203760/884736 (23.0%)
  69. texdata 319/2048 10208/65536 (15.6%)
  70. dispinfos 234/0 41184/0 ( 0.0%)
  71. disp_verts 15538/0 310760/0 ( 0.0%)
  72. disp_tris 24096/0 48192/0 ( 0.0%)
  73. disp_lmsamples 161988/0 161988/0 ( 0.0%)
  74. faces 23855/65536 1335880/3670016 (36.4%)
  75. hdr faces 0/65536 0/3670016 ( 0.0%)
  76. origfaces 12241/65536 685496/3670016 (18.7%)
  77. leaves 19096/65536 611072/2097152 (29.1%)
  78. leaffaces 27697/65536 55394/131072 (42.3%)
  79. leafbrushes 17835/65536 35670/131072 (27.2%)
  80. areas 9/256 72/2048 ( 3.5%)
  81. surfedges 161104/512000 644416/2048000 (31.5%)
  82. edges 94515/256000 378060/1024000 (36.9%)
  83. LDR worldlights 155/8192 13640/720896 ( 1.9%)
  84. HDR worldlights 0/8192 0/720896 ( 0.0%)
  85. leafwaterdata 5/32768 60/393216 ( 0.0%)
  86. waterstrips 1276/32768 12760/327680 ( 3.9%)
  87. waterverts 0/65536 0/786432 ( 0.0%)
  88. waterindices 24018/65536 48036/131072 (36.6%)
  89. cubemapsamples 10/1024 160/16384 ( 1.0%)
  90. overlays 189/512 66528/180224 (36.9%)
  91. LDR lightdata [variable] 7033500/0 ( 0.0%)
  92. HDR lightdata [variable] 0/0 ( 0.0%)
  93. visdata [variable] 0/16777216 ( 0.0%)
  94. entdata [variable] 136043/393216 (34.6%)
  95. LDR ambient table 19096/65536 76384/262144 (29.1%)
  96. HDR ambient table 19096/65536 76384/262144 (29.1%)
  97. LDR leaf ambient 40209/65536 1125852/1835008 (61.4%)
  98. HDR leaf ambient 19096/65536 534688/1835008 (29.1%)
  99. occluders 0/0 0/0 ( 0.0%)
  100. occluder polygons 0/0 0/0 ( 0.0%)
  101. occluder vert ind 0/0 0/0 ( 0.0%)
  102. detail props [variable] 1/12 ( 8.3%)
  103. static props [variable] 1/110828 ( 0.0%)
  104. pakfile [variable] 25085/0 ( 0.0%)
  105. physics [variable] 1460784/4194304 (34.8%)
  106. physics terrain [variable] 59514/1048576 ( 5.7%)
  107.  
  108. Level flags = 0
  109.  
  110. Total triangle count: 64426
  111. Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_map_libs_b1.bsp
  112. 1 minute, 27 seconds elapsed
  113. -2.337347 -1.299201 0.000000
  114. -2.337347 -1.278825 0.000000
  115. 2.063540 1.299201 0.000000
  116. -2.337347 1.299201 0.000000
  117. make_triangles:calc_triangle_representation: Cannot convert
  118.  
  119. ** Executing...
  120. ** Command: Copy File
  121. ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_map_libs_b1.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\cp_map_libs_b1.bsp"
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