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- using UnityEngine;
- using System.Collections;
- public class ColisorTigela : MonoBehaviour {
- // Use this for initialization
- void Start ()
- {
- }
- // Update is called once per frame
- void Update ()
- {
- if (gameObject.transform.position.z < Camera.main.transform.position.z)
- {
- DestroyThis();
- }
- }
- void OnCollisionEnter(Collision collision)
- {
- DestroyThis();
- }
- void DestroyThis()
- {
- Destroy (gameObject);
- Destroy (this);
- }
- }
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