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- class open_door_1
- {
- displayName = "Door Open";
- position = "door_1_trigger";
- radius = 2;
- onlyForplayer = "true";
- condition = "((this animationPhase 'Door_1') < 0.5) && ((this getVariable ['bis_disabled_Door_1',0]) != 1)";
- statement = "this animate [""Door_1"",1]";
- };
- class close_door_1
- {
- displayName = "Door Close";
- position = "door_1_trigger";
- radius = 2;
- onlyForplayer = "true";
- condition = "((this animationPhase 'Door_1') == 1)";
- statement = "this animate [""Door_1"",0]";
- };
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