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May 19th, 2019
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C# 0.55 KB | None | 0 0
  1.             class open_door_1
  2.             {
  3.                 displayName = "Door Open";
  4.                 position = "door_1_trigger";
  5.                 radius = 2;
  6.                 onlyForplayer = "true";
  7.                 condition = "((this animationPhase 'Door_1') < 0.5) && ((this getVariable ['bis_disabled_Door_1',0]) != 1)";
  8.                  statement = "this animate [""Door_1"",1]";
  9.             };
  10.  
  11.             class close_door_1
  12.             {
  13.                 displayName = "Door Close";
  14.                 position = "door_1_trigger";
  15.                 radius = 2;
  16.                 onlyForplayer = "true";
  17.                 condition = "((this animationPhase 'Door_1') == 1)";
  18.                  statement = "this animate [""Door_1"",0]";
  19.             };
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