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- SR changelogs (not complete)
- Updates 1.0 - 1.1
- Stuff was added, improved and fixed
- Updates 1.2 - 2.1
- Went through the files with fine-tooth comb and removed textures that are not used by the game or are otherwise redundant
- Made thms and bump maps for train engines which have been missing bumps completely since the original Clear Sky and CoP
- Diffuse/bump alignment fixes
- Processed bump maps to reduce filesize slack. Did same for few diffuses
- Made a high quality concrete wall to replace an out of place looking structure
- (Re-)remade one Bar poster so it wont look 'chopped up' when it's recycled in other places
- New high res ground stone plate diffuses and bumps and corrected some thms
- Made new bump maps and thms for stone walls (Bar entrance corridor etc)
- Edited many metal bump speculars to tone down unnaturally glossy appearance
- Removed some bump maps for the same reason
- Replaced one badly aligned brick texture
- Made new metal wall diffuse and bumps for ecologist bunkers (used in many other structures too)
- Added thms for all textures and put everything through Alun's AXR ToolKit and let it do its validator magic. Then added back all custom thms made for SR.
- Removed some stuff
- Refined some bumpmaps
- High quality brick diffuse and bumps to replace ugly and mushy ones (very common brick in CS and CoP maps)
- Edited some glass structure speculars to give a proper gloss to material
- Made new bump maps for corroded railroad (cargo) cars
- Made new hq wall and floor diffuses and/or bumps, mainly to improve the yucky Merc base in DC (these textures are also used elsewhere)
- Replaced cartoonish glass brick texture
- Improved floor in Yanov station (dirtier than vanilla, cleaner than Misery)
- Added better painted (concrete) wall textures (byebye shit brown)
- Improved roof textures + corrected two roof bumps
- Reverted two metal walls back to high res + added some extra details
- Resynced few thms
- Made a new 100 Rads Bar sign
- Made new bump maps for tile wall to fix alignment issue
- Replaced lq barbed wire
- Made two higher quality glass brick windows (opaque & transparent)
- Overhauled the sci bunker bump map (less noisy) + assigned a better detail texture for it in thm (less noisy)
- Underground diffuse and bump work to fix alignments in various x-lab walls and floors + made small improvements to those textures in general
- Fixed some vanilla CoC issues of crete/brick/wood/metal structures having incorrect thms (pointing to nonexistent bumps and/or detail textures)
- Gave some wooden structures improved appearance and new bumps
- Fixed incorrect trash bin
- Fixed incorrect wires
- Fixed Misery planks which didn't want to tile seamlessly
- Replaced a bunch of Misery tiles to fix blending issues
- Replaced Misery cargo containers with new improved ones
- Fixed couple of CHOPPAS having alpha channels
- Archive update to ensure perfect compatibility with latest AN Redux and Aut. Winds (=removed clashing files)
- Replaced couple of Misery walls (not being able to tile seamlessly is bad mmmkay)
- Adjusted mip filtering and mip sharpening for handful of textures that I think will benefit from it (=textures look sharper from distance)
- Fixed stretched (SoC levels) railroad texture + made new bumps because they were misaligned. And with minor adjustments was able to port these improvements to other locations too, enhances some ugly railroads in CS levels
- Fixed incorrect bump name
- Replaced Misery wood texture with a new one (was not tiling seamlessly whaddayaknow)
- Replaced Misery metal ship door because why not?
- Added moldy mattress and electrical box
- Added optional 'fix' to rotate some planks 90degrees to make them work in CS and CoP levels as intended
- Messing around with CoC 1.4.23 'RC build' I noticed most (if not all) bump maps will be reduced to fourth of their current resolution in the update, so I rescued hundreds (or thousands) structure bump maps from 1.4.22 and added them to the pack.
- Fixed one (vanilla) metal thm pointing to nonexistent bumps
- Made new/improved wooden structures to replace few I didn't like that much
- Improvements in some vehicles: more detail and grunge
- Made new stucco brick set to fix blending issues
- Made new ARENA sign
- Fixed some (vanilla) bumps which had missing layers
- Fixed/improved (vanilla) map texture which had redundant alpha and blurry mips
- Fixed window which is supposed to be transparent but was opaque
- Validated some thms
- Made new bumps for UAZ and GAZ-66
- Overhauled Skadovsk hull (+other ships) with new 2048px diffuse and bumps (8x the default res)
- Fixed couple of bumps, one vanilla one with incorrect layer and one which didn't align
- Fixed brick texture alignment
- Fixed/replaced wall/floor which didn't tile seamlessly (I'm looking at you Misery)
- Made new crete walls to replace some AA2 stone walls (Bar entrance corridor for example). I hate to see these go, but they were causing some visual anomalies when recycled in various places, because they were never meant to be stone, but concrete.
- Changed one train engine from green to blue. Got tired of seeing green engines everywhere.
- Enhanced train car diffuse and bumps. More grime and grunge
- Made new detail texture bump maps (crete and brick) to replace some which were ridiculously over-sized/intrusive and basically were eating up all the bump maps. Also slightly toned down some mtl detail textures.
- Changed all railroads with concrete ties to wooden ones
- Updated some detail maps to keep this compatible with latest ANR & AW
- Removed bluish streaks from concrete texture
- Fixed incorrect bump# file
- Attempting to solve the wrongly oriented planks6 problem by replacing planks with plain wooden board
- Fixed some vanilla bumps
- Toned down some bumps + improved some speculars + made some bumps more pronounced
- Improved (or worsened) vehicles with new colors, rust, grunge and grime + new bumps (buses, trains etc) + rebuild one diesel train engine from ground up (it's really run-down now)
- Many new crete & metal floors/walls/plates
- Improved some detail textures: less obvious repetition pattern and more pronounced bumps (came to a conclusion the beton details need to be quite noisy after all or the lower quality concrete structures look waxy)
- + Other changes here and there
- Made new high quality crete_beton_8 diffuse + bumps and added it to optional installs because I couldn't decide if I like it or not and don't have time to test how it fits all the places (plus the original crete_beton_8 texture is somewhat iffy and hard to replicate) See crete slopes around Concrete Bath area + ? places
- Fixed couple of small diffuse glitches
- Fixed pixelated bumps and improved a blanket that looked like rubber
- Replaced shiny roof textures with more weathered ones
- Made new sleeping bag diffuse and bumps to replace the blurry/pixelated Misery ones. It's so dirty and smelly, it repels mutants
- Integrated crete_beton_8 from optionals to the main pack, haven't seen it to cause any glitches so far
- 2.2
- Made new + enhanced some existing brick/crete/tile/metal/glass/stone/linoleum/wood walls/floors/windows/gates/roofs, enhanced some bumps maps, improved vehicle diffuses and new bumps, added missing vehicles + replaced some with high res versions and corrected their thms, some bump fixes, new detail textures, increased mip sharpening, color tuning for some textures
- 2.2a (smaller than small update)
- Found a glowing building in corner of Pripyat and fixed it (Vanilla CoC thm issue) + increased mip sharpening for few brick walls
- 2.3
- New diamond plates + bumps, which also fixes an issue (originating from CoP) of misaligned bumpmaps
- Attempting to fix a bump map behaving weirdly
- Fixed incorrect crete bump maps
- Some thm tweaks to assign missing bumps/detail textures (vanilla issues) and some bump re-routing in thms and removed the bumps which now became redundant
- Increased detail in various structures + more robust bumps for some + color finetuning + FILTHY CRAPPERS
- New hq bricks
- Replaced weird looking ground decals in Rostok with leaves
- Completely disabled two Rostok ground/floor dirt overlay decal textures, they made ground/floor look washed out and blurry
- Made some new hq signs/posters
- Overhauled crete wall (was very lq and missing thm and bumps) and changed the material to metal because it's (mainly) used in metal structures (big red letters in roofs of Dead City)
- Maybe something else, can't keep up with my own doings anymore
- 2.3a
- Holy fucking cheese balls can't believe there still was shit that needed fixing. But the shit is fixed now.
- The previously optional 'CS&CoP levels plank fix' is now integrated to the main addon and the SoC levels plank 'orientation' is now in optionals.
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