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- /* Triangle/triangle intersection test routine,
- * by Tomas Moller, 1997.
- * See article "A Fast Triangle-Triangle Intersection Test",
- * Journal of Graphics Tools, 2(2), 1997
- *
- * int tri_tri_intersect(float V0[3],float V1[3],float V2[3],
- * float U0[3],float U1[3],float U2[3])
- *
- * parameters: vertices of triangle 1: V0,V1,V2
- * vertices of triangle 2: U0,U1,U2
- * result : returns 1 if the triangles intersect, otherwise 0
- *
- */
- #include <math.h>
- /* if USE_EPSILON_TEST is true then we do a check:
- if |dv|<EPSILON then dv=0.0;
- else no check is done (which is less robust)
- */
- #define USE_EPSILON_TEST TRUE
- #define EPSILON 0.000001
- /* some macros */
- #define CROSS(dest,v1,v2) \
- dest[0]=v1[1]*v2[2]-v1[2]*v2[1]; \
- dest[1]=v1[2]*v2[0]-v1[0]*v2[2]; \
- dest[2]=v1[0]*v2[1]-v1[1]*v2[0];
- #define DOT(v1,v2) (v1[0]*v2[0]+v1[1]*v2[1]+v1[2]*v2[2])
- #define SUB(dest,v1,v2) \
- dest[0]=v1[0]-v2[0]; \
- dest[1]=v1[1]-v2[1]; \
- dest[2]=v1[2]-v2[2];
- /* sort so that a<=b */
- #define SORT(a,b) \
- if(a>b) \
- { \
- float c; \
- c=a; \
- a=b; \
- b=c; \
- }
- #define ISECT(VV0,VV1,VV2,D0,D1,D2,isect0,isect1) \
- isect0=VV0+(VV1-VV0)*D0/(D0-D1); \
- isect1=VV0+(VV2-VV0)*D0/(D0-D2);
- #define COMPUTE_INTERVALS(VV0,VV1,VV2,D0,D1,D2,D0D1,D0D2,isect0,isect1) \
- if(D0D1>0.0f) \
- { \
- /* here we know that D0D2<=0.0 */ \
- /* that is D0, D1 are on the same side, D2 on the other or on the plane */ \
- ISECT(VV2,VV0,VV1,D2,D0,D1,isect0,isect1); \
- } \
- else if(D0D2>0.0f) \
- { \
- /* here we know that d0d1<=0.0 */ \
- ISECT(VV1,VV0,VV2,D1,D0,D2,isect0,isect1); \
- } \
- else if(D1*D2>0.0f || D0!=0.0f) \
- { \
- /* here we know that d0d1<=0.0 or that D0!=0.0 */ \
- ISECT(VV0,VV1,VV2,D0,D1,D2,isect0,isect1); \
- } \
- else if(D1!=0.0f) \
- { \
- ISECT(VV1,VV0,VV2,D1,D0,D2,isect0,isect1); \
- } \
- else if(D2!=0.0f) \
- { \
- ISECT(VV2,VV0,VV1,D2,D0,D1,isect0,isect1); \
- } \
- else \
- { \
- /* triangles are coplanar */ \
- return coplanar_tri_tri(N1,V0,V1,V2,U0,U1,U2); \
- }
- /* this edge to edge test is based on Franlin Antonio's gem:
- "Faster Line Segment Intersection", in Graphics Gems III,
- pp. 199-202 */
- #define EDGE_EDGE_TEST(V0,U0,U1) \
- Bx=U0[i0]-U1[i0]; \
- By=U0[i1]-U1[i1]; \
- Cx=V0[i0]-U0[i0]; \
- Cy=V0[i1]-U0[i1]; \
- f=Ay*Bx-Ax*By; \
- d=By*Cx-Bx*Cy; \
- if((f>0 && d>=0 && d<=f) || (f<0 && d<=0 && d>=f)) \
- { \
- e=Ax*Cy-Ay*Cx; \
- if(f>0) \
- { \
- if(e>=0 && e<=f) return 1; \
- } \
- else \
- { \
- if(e<=0 && e>=f) return 1; \
- } \
- }
- #define EDGE_AGAINST_TRI_EDGES(V0,V1,U0,U1,U2) \
- { \
- float Ax,Ay,Bx,By,Cx,Cy,e,d,f; \
- Ax=V1[i0]-V0[i0]; \
- Ay=V1[i1]-V0[i1]; \
- /* test edge U0,U1 against V0,V1 */ \
- EDGE_EDGE_TEST(V0,U0,U1); \
- /* test edge U1,U2 against V0,V1 */ \
- EDGE_EDGE_TEST(V0,U1,U2); \
- /* test edge U2,U1 against V0,V1 */ \
- EDGE_EDGE_TEST(V0,U2,U0); \
- }
- #define POINT_IN_TRI(V0,U0,U1,U2) \
- { \
- float a,b,c,d0,d1,d2; \
- /* is T1 completly inside T2? */ \
- /* check if V0 is inside tri(U0,U1,U2) */ \
- a=U1[i1]-U0[i1]; \
- b=-(U1[i0]-U0[i0]); \
- c=-a*U0[i0]-b*U0[i1]; \
- d0=a*V0[i0]+b*V0[i1]+c; \
- \
- a=U2[i1]-U1[i1]; \
- b=-(U2[i0]-U1[i0]); \
- c=-a*U1[i0]-b*U1[i1]; \
- d1=a*V0[i0]+b*V0[i1]+c; \
- \
- a=U0[i1]-U2[i1]; \
- b=-(U0[i0]-U2[i0]); \
- c=-a*U2[i0]-b*U2[i1]; \
- d2=a*V0[i0]+b*V0[i1]+c; \
- if(d0*d1>0.0) \
- { \
- if(d0*d2>0.0) return 1; \
- } \
- }
- int coplanar_tri_tri(float N[3],float V0[3],float V1[3],float V2[3],
- float U0[3],float U1[3],float U2[3])
- {
- float A[3];
- short i0,i1;
- /* first project onto an axis-aligned plane, that maximizes the area */
- /* of the triangles, compute indices: i0,i1. */
- A[0]=fabs(N[0]);
- A[1]=fabs(N[1]);
- A[2]=fabs(N[2]);
- if(A[0]>A[1])
- {
- if(A[0]>A[2])
- {
- i0=1; /* A[0] is greatest */
- i1=2;
- }
- else
- {
- i0=0; /* A[2] is greatest */
- i1=1;
- }
- }
- else /* A[0]<=A[1] */
- {
- if(A[2]>A[1])
- {
- i0=0; /* A[2] is greatest */
- i1=1;
- }
- else
- {
- i0=0; /* A[1] is greatest */
- i1=2;
- }
- }
- /* test all edges of triangle 1 against the edges of triangle 2 */
- EDGE_AGAINST_TRI_EDGES(V0,V1,U0,U1,U2);
- EDGE_AGAINST_TRI_EDGES(V1,V2,U0,U1,U2);
- EDGE_AGAINST_TRI_EDGES(V2,V0,U0,U1,U2);
- /* finally, test if tri1 is totally contained in tri2 or vice versa */
- POINT_IN_TRI(V0,U0,U1,U2);
- POINT_IN_TRI(U0,V0,V1,V2);
- return 0;
- }
- int tri_tri_intersect(float V0[3],float V1[3],float V2[3],
- float U0[3],float U1[3],float U2[3])
- {
- float E1[3],E2[3];
- float N1[3],N2[3],d1,d2;
- float du0,du1,du2,dv0,dv1,dv2;
- float D[3];
- float isect1[2], isect2[2];
- float du0du1,du0du2,dv0dv1,dv0dv2;
- short index;
- float vp0,vp1,vp2;
- float up0,up1,up2;
- float b,c,max;
- /* compute plane equation of triangle(V0,V1,V2) */
- SUB(E1,V1,V0);
- SUB(E2,V2,V0);
- CROSS(N1,E1,E2);
- d1=-DOT(N1,V0);
- /* plane equation 1: N1.X+d1=0 */
- /* put U0,U1,U2 into plane equation 1 to compute signed distances to the plane*/
- du0=DOT(N1,U0)+d1;
- du1=DOT(N1,U1)+d1;
- du2=DOT(N1,U2)+d1;
- /* coplanarity robustness check */
- #if USE_EPSILON_TEST==TRUE
- if(fabs(du0)<EPSILON) du0=0.0;
- if(fabs(du1)<EPSILON) du1=0.0;
- if(fabs(du2)<EPSILON) du2=0.0;
- #endif
- du0du1=du0*du1;
- du0du2=du0*du2;
- if(du0du1>0.0f && du0du2>0.0f) /* same sign on all of them + not equal 0 ? */
- return 0; /* no intersection occurs */
- /* compute plane of triangle (U0,U1,U2) */
- SUB(E1,U1,U0);
- SUB(E2,U2,U0);
- CROSS(N2,E1,E2);
- d2=-DOT(N2,U0);
- /* plane equation 2: N2.X+d2=0 */
- /* put V0,V1,V2 into plane equation 2 */
- dv0=DOT(N2,V0)+d2;
- dv1=DOT(N2,V1)+d2;
- dv2=DOT(N2,V2)+d2;
- #if USE_EPSILON_TEST==TRUE
- if(fabs(dv0)<EPSILON) dv0=0.0;
- if(fabs(dv1)<EPSILON) dv1=0.0;
- if(fabs(dv2)<EPSILON) dv2=0.0;
- #endif
- dv0dv1=dv0*dv1;
- dv0dv2=dv0*dv2;
- if(dv0dv1>0.0f && dv0dv2>0.0f) /* same sign on all of them + not equal 0 ? */
- return 0; /* no intersection occurs */
- /* compute direction of intersection line */
- CROSS(D,N1,N2);
- /* compute and index to the largest component of D */
- max=fabs(D[0]);
- index=0;
- b=fabs(D[1]);
- c=fabs(D[2]);
- if(b>max) max=b,index=1;
- if(c>max) max=c,index=2;
- /* this is the simplified projection onto L*/
- vp0=V0[index];
- vp1=V1[index];
- vp2=V2[index];
- up0=U0[index];
- up1=U1[index];
- up2=U2[index];
- /* compute interval for triangle 1 */
- COMPUTE_INTERVALS(vp0,vp1,vp2,dv0,dv1,dv2,dv0dv1,dv0dv2,isect1[0],isect1[1]);
- /* compute interval for triangle 2 */
- COMPUTE_INTERVALS(up0,up1,up2,du0,du1,du2,du0du1,du0du2,isect2[0],isect2[1]);
- SORT(isect1[0],isect1[1]);
- SORT(isect2[0],isect2[1]);
- if(isect1[1]<isect2[0] || isect2[1]<isect1[0]) return 0;
- return 1;
- }
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