Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- using UnityEngine;
- namespace CompositeWithScriptableObject.Abilities
- {
- using Strategies;
- [CreateAssetMenu(fileName = "Agility", menuName = "Composite With ScriptableObject/Abilities/Agility")]
- public class Agility : Ability
- {
- public int Value;
- private IDamageStrategy _strategy;
- protected override IDamageStrategy Strategy => _strategy ??= new AgilityDamageStrategy(Value);
- }
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement