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- using UnityEngine.Audio;
- using UnityEngine;
- [System.Serializable]
- public class Sound {
- public string name;
- public AudioClip clip;
- [Range(0f,2f)]
- public float volume;
- [Range(.1f,3f)]
- public float pitch;
- public bool loop;
- [HideInInspector]
- public AudioSource source;
- }
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