NegohZ_xD

Textdraw de Material Object - by NegohZ_xD

Feb 10th, 2022
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  1. /*
  2. This file was generated by Nickk's TextDraw editor script
  3. Nickk888 is the author of the NTD script
  4. Textdraws Created by NegohZ_xD
  5. */
  6.  
  7.  
  8. new PlayerText:TDMatObj[MAX_PLAYERS][27];
  9.  
  10.  
  11. TDMatObj[playerid][0] = CreatePlayerTextDraw(playerid, 497.000000, 147.000000, "_");
  12. PlayerTextDrawFont(playerid, TDMatObj[playerid][0], 1);
  13. PlayerTextDrawLetterSize(playerid, TDMatObj[playerid][0], 0.224996, 30.600048);
  14. PlayerTextDrawTextSize(playerid, TDMatObj[playerid][0], 417.000000, 154.000000);
  15. PlayerTextDrawSetOutline(playerid, TDMatObj[playerid][0], 1);
  16. PlayerTextDrawSetShadow(playerid, TDMatObj[playerid][0], 0);
  17. PlayerTextDrawAlignment(playerid, TDMatObj[playerid][0], 2);
  18. PlayerTextDrawColor(playerid, TDMatObj[playerid][0], -1);
  19. PlayerTextDrawBackgroundColor(playerid, TDMatObj[playerid][0], 255);
  20. PlayerTextDrawBoxColor(playerid, TDMatObj[playerid][0], 471604462);
  21. PlayerTextDrawUseBox(playerid, TDMatObj[playerid][0], 1);
  22. PlayerTextDrawSetProportional(playerid, TDMatObj[playerid][0], 1);
  23. PlayerTextDrawSetSelectable(playerid, TDMatObj[playerid][0], 0);
  24.  
  25. TDMatObj[playerid][1] = CreatePlayerTextDraw(playerid, 497.000000, 147.000000, "_");
  26. PlayerTextDrawFont(playerid, TDMatObj[playerid][1], 1);
  27. PlayerTextDrawLetterSize(playerid, TDMatObj[playerid][1], 2.058331, 1.000012);
  28. PlayerTextDrawTextSize(playerid, TDMatObj[playerid][1], 462.000000, -161.500000);
  29. PlayerTextDrawSetOutline(playerid, TDMatObj[playerid][1], 1);
  30. PlayerTextDrawSetShadow(playerid, TDMatObj[playerid][1], 0);
  31. PlayerTextDrawAlignment(playerid, TDMatObj[playerid][1], 2);
  32. PlayerTextDrawColor(playerid, TDMatObj[playerid][1], -1);
  33. PlayerTextDrawBackgroundColor(playerid, TDMatObj[playerid][1], 255);
  34. PlayerTextDrawBoxColor(playerid, TDMatObj[playerid][1], 1296911854);
  35. PlayerTextDrawUseBox(playerid, TDMatObj[playerid][1], 1);
  36. PlayerTextDrawSetProportional(playerid, TDMatObj[playerid][1], 1);
  37. PlayerTextDrawSetSelectable(playerid, TDMatObj[playerid][1], 0);
  38.  
  39. TDMatObj[playerid][2] = CreatePlayerTextDraw(playerid, 422.000000, 147.000000, "OBJETO-MATERIAL");
  40. PlayerTextDrawFont(playerid, TDMatObj[playerid][2], 2);
  41. PlayerTextDrawLetterSize(playerid, TDMatObj[playerid][2], 0.204162, 0.949998);
  42. PlayerTextDrawTextSize(playerid, TDMatObj[playerid][2], 400.000000, 10.500000);
  43. PlayerTextDrawSetOutline(playerid, TDMatObj[playerid][2], 0);
  44. PlayerTextDrawSetShadow(playerid, TDMatObj[playerid][2], 0);
  45. PlayerTextDrawAlignment(playerid, TDMatObj[playerid][2], 1);
  46. PlayerTextDrawColor(playerid, TDMatObj[playerid][2], -741092353);
  47. PlayerTextDrawBackgroundColor(playerid, TDMatObj[playerid][2], 255);
  48. PlayerTextDrawBoxColor(playerid, TDMatObj[playerid][2], 50);
  49. PlayerTextDrawUseBox(playerid, TDMatObj[playerid][2], 0);
  50. PlayerTextDrawSetProportional(playerid, TDMatObj[playerid][2], 1);
  51. PlayerTextDrawSetSelectable(playerid, TDMatObj[playerid][2], 0);
  52.  
  53. TDMatObj[playerid][3] = CreatePlayerTextDraw(playerid, 457.000000, 222.000000, "Editar Posicao");
  54. PlayerTextDrawFont(playerid, TDMatObj[playerid][3], 1);
  55. PlayerTextDrawLetterSize(playerid, TDMatObj[playerid][3], 0.237498, 1.299998);
  56. PlayerTextDrawTextSize(playerid, TDMatObj[playerid][3], 16.500000, 74.500000);
  57. PlayerTextDrawSetOutline(playerid, TDMatObj[playerid][3], 0);
  58. PlayerTextDrawSetShadow(playerid, TDMatObj[playerid][3], 0);
  59. PlayerTextDrawAlignment(playerid, TDMatObj[playerid][3], 2);
  60. PlayerTextDrawColor(playerid, TDMatObj[playerid][3], -741092353);
  61. PlayerTextDrawBackgroundColor(playerid, TDMatObj[playerid][3], 255);
  62. PlayerTextDrawBoxColor(playerid, TDMatObj[playerid][3], 1296911702);
  63. PlayerTextDrawUseBox(playerid, TDMatObj[playerid][3], 1);
  64. PlayerTextDrawSetProportional(playerid, TDMatObj[playerid][3], 1);
  65. PlayerTextDrawSetSelectable(playerid, TDMatObj[playerid][3], 1);
  66.  
  67. TDMatObj[playerid][4] = CreatePlayerTextDraw(playerid, 422.000000, 164.000000, "toque_nos_botoes_conforme_a_propriedade~n~que_deseja_alterar!");
  68. PlayerTextDrawFont(playerid, TDMatObj[playerid][4], 2);
  69. PlayerTextDrawLetterSize(playerid, TDMatObj[playerid][4], 0.154164, 1.000000);
  70. PlayerTextDrawTextSize(playerid, TDMatObj[playerid][4], 400.000000, 17.000000);
  71. PlayerTextDrawSetOutline(playerid, TDMatObj[playerid][4], 0);
  72. PlayerTextDrawSetShadow(playerid, TDMatObj[playerid][4], 0);
  73. PlayerTextDrawAlignment(playerid, TDMatObj[playerid][4], 1);
  74. PlayerTextDrawColor(playerid, TDMatObj[playerid][4], -1094795521);
  75. PlayerTextDrawBackgroundColor(playerid, TDMatObj[playerid][4], 255);
  76. PlayerTextDrawBoxColor(playerid, TDMatObj[playerid][4], 50);
  77. PlayerTextDrawUseBox(playerid, TDMatObj[playerid][4], 0);
  78. PlayerTextDrawSetProportional(playerid, TDMatObj[playerid][4], 1);
  79. PlayerTextDrawSetSelectable(playerid, TDMatObj[playerid][4], 0);
  80.  
  81. TDMatObj[playerid][5] = CreatePlayerTextDraw(playerid, 457.000000, 203.000000, "Alterar Objeto");
  82. PlayerTextDrawFont(playerid, TDMatObj[playerid][5], 1);
  83. PlayerTextDrawLetterSize(playerid, TDMatObj[playerid][5], 0.237498, 1.299998);
  84. PlayerTextDrawTextSize(playerid, TDMatObj[playerid][5], 16.500000, 74.500000);
  85. PlayerTextDrawSetOutline(playerid, TDMatObj[playerid][5], 0);
  86. PlayerTextDrawSetShadow(playerid, TDMatObj[playerid][5], 0);
  87. PlayerTextDrawAlignment(playerid, TDMatObj[playerid][5], 2);
  88. PlayerTextDrawColor(playerid, TDMatObj[playerid][5], -741092353);
  89. PlayerTextDrawBackgroundColor(playerid, TDMatObj[playerid][5], 255);
  90. PlayerTextDrawBoxColor(playerid, TDMatObj[playerid][5], 1296911702);
  91. PlayerTextDrawUseBox(playerid, TDMatObj[playerid][5], 1);
  92. PlayerTextDrawSetProportional(playerid, TDMatObj[playerid][5], 1);
  93. PlayerTextDrawSetSelectable(playerid, TDMatObj[playerid][5], 1);
  94.  
  95. TDMatObj[playerid][6] = CreatePlayerTextDraw(playerid, 457.000000, 241.000000, "Alterar Texto");
  96. PlayerTextDrawFont(playerid, TDMatObj[playerid][6], 1);
  97. PlayerTextDrawLetterSize(playerid, TDMatObj[playerid][6], 0.237498, 1.299998);
  98. PlayerTextDrawTextSize(playerid, TDMatObj[playerid][6], 16.500000, 74.500000);
  99. PlayerTextDrawSetOutline(playerid, TDMatObj[playerid][6], 0);
  100. PlayerTextDrawSetShadow(playerid, TDMatObj[playerid][6], 0);
  101. PlayerTextDrawAlignment(playerid, TDMatObj[playerid][6], 2);
  102. PlayerTextDrawColor(playerid, TDMatObj[playerid][6], -741092353);
  103. PlayerTextDrawBackgroundColor(playerid, TDMatObj[playerid][6], 255);
  104. PlayerTextDrawBoxColor(playerid, TDMatObj[playerid][6], 1296911702);
  105. PlayerTextDrawUseBox(playerid, TDMatObj[playerid][6], 1);
  106. PlayerTextDrawSetProportional(playerid, TDMatObj[playerid][6], 1);
  107. PlayerTextDrawSetSelectable(playerid, TDMatObj[playerid][6], 1);
  108.  
  109. TDMatObj[playerid][7] = CreatePlayerTextDraw(playerid, 457.000000, 260.000000, "Mudar Fonte");
  110. PlayerTextDrawFont(playerid, TDMatObj[playerid][7], 1);
  111. PlayerTextDrawLetterSize(playerid, TDMatObj[playerid][7], 0.237498, 1.299998);
  112. PlayerTextDrawTextSize(playerid, TDMatObj[playerid][7], 16.500000, 74.500000);
  113. PlayerTextDrawSetOutline(playerid, TDMatObj[playerid][7], 0);
  114. PlayerTextDrawSetShadow(playerid, TDMatObj[playerid][7], 0);
  115. PlayerTextDrawAlignment(playerid, TDMatObj[playerid][7], 2);
  116. PlayerTextDrawColor(playerid, TDMatObj[playerid][7], -741092353);
  117. PlayerTextDrawBackgroundColor(playerid, TDMatObj[playerid][7], 255);
  118. PlayerTextDrawBoxColor(playerid, TDMatObj[playerid][7], 1296911702);
  119. PlayerTextDrawUseBox(playerid, TDMatObj[playerid][7], 1);
  120. PlayerTextDrawSetProportional(playerid, TDMatObj[playerid][7], 1);
  121. PlayerTextDrawSetSelectable(playerid, TDMatObj[playerid][7], 1);
  122.  
  123. TDMatObj[playerid][8] = CreatePlayerTextDraw(playerid, 457.000000, 279.000000, "Cor da Fonte");
  124. PlayerTextDrawFont(playerid, TDMatObj[playerid][8], 1);
  125. PlayerTextDrawLetterSize(playerid, TDMatObj[playerid][8], 0.237498, 1.299998);
  126. PlayerTextDrawTextSize(playerid, TDMatObj[playerid][8], 16.500000, 74.500000);
  127. PlayerTextDrawSetOutline(playerid, TDMatObj[playerid][8], 0);
  128. PlayerTextDrawSetShadow(playerid, TDMatObj[playerid][8], 0);
  129. PlayerTextDrawAlignment(playerid, TDMatObj[playerid][8], 2);
  130. PlayerTextDrawColor(playerid, TDMatObj[playerid][8], -741092353);
  131. PlayerTextDrawBackgroundColor(playerid, TDMatObj[playerid][8], 255);
  132. PlayerTextDrawBoxColor(playerid, TDMatObj[playerid][8], 1296911702);
  133. PlayerTextDrawUseBox(playerid, TDMatObj[playerid][8], 1);
  134. PlayerTextDrawSetProportional(playerid, TDMatObj[playerid][8], 1);
  135. PlayerTextDrawSetSelectable(playerid, TDMatObj[playerid][8], 1);
  136.  
  137. TDMatObj[playerid][9] = CreatePlayerTextDraw(playerid, 457.000000, 298.000000, "Cor do Fundo");
  138. PlayerTextDrawFont(playerid, TDMatObj[playerid][9], 1);
  139. PlayerTextDrawLetterSize(playerid, TDMatObj[playerid][9], 0.237498, 1.299998);
  140. PlayerTextDrawTextSize(playerid, TDMatObj[playerid][9], 16.500000, 74.500000);
  141. PlayerTextDrawSetOutline(playerid, TDMatObj[playerid][9], 0);
  142. PlayerTextDrawSetShadow(playerid, TDMatObj[playerid][9], 0);
  143. PlayerTextDrawAlignment(playerid, TDMatObj[playerid][9], 2);
  144. PlayerTextDrawColor(playerid, TDMatObj[playerid][9], -741092353);
  145. PlayerTextDrawBackgroundColor(playerid, TDMatObj[playerid][9], 255);
  146. PlayerTextDrawBoxColor(playerid, TDMatObj[playerid][9], 1296911702);
  147. PlayerTextDrawUseBox(playerid, TDMatObj[playerid][9], 1);
  148. PlayerTextDrawSetProportional(playerid, TDMatObj[playerid][9], 1);
  149. PlayerTextDrawSetSelectable(playerid, TDMatObj[playerid][9], 1);
  150.  
  151. TDMatObj[playerid][10] = CreatePlayerTextDraw(playerid, 457.000000, 318.000000, "Tamanho Material");
  152. PlayerTextDrawFont(playerid, TDMatObj[playerid][10], 1);
  153. PlayerTextDrawLetterSize(playerid, TDMatObj[playerid][10], 0.237498, 1.299998);
  154. PlayerTextDrawTextSize(playerid, TDMatObj[playerid][10], 16.500000, 74.500000);
  155. PlayerTextDrawSetOutline(playerid, TDMatObj[playerid][10], 0);
  156. PlayerTextDrawSetShadow(playerid, TDMatObj[playerid][10], 0);
  157. PlayerTextDrawAlignment(playerid, TDMatObj[playerid][10], 2);
  158. PlayerTextDrawColor(playerid, TDMatObj[playerid][10], -741092353);
  159. PlayerTextDrawBackgroundColor(playerid, TDMatObj[playerid][10], 255);
  160. PlayerTextDrawBoxColor(playerid, TDMatObj[playerid][10], 1296911702);
  161. PlayerTextDrawUseBox(playerid, TDMatObj[playerid][10], 1);
  162. PlayerTextDrawSetProportional(playerid, TDMatObj[playerid][10], 1);
  163. PlayerTextDrawSetSelectable(playerid, TDMatObj[playerid][10], 1);
  164.  
  165. TDMatObj[playerid][11] = CreatePlayerTextDraw(playerid, 457.000000, 338.000000, "Tamanho Fonte");
  166. PlayerTextDrawFont(playerid, TDMatObj[playerid][11], 1);
  167. PlayerTextDrawLetterSize(playerid, TDMatObj[playerid][11], 0.237498, 1.299998);
  168. PlayerTextDrawTextSize(playerid, TDMatObj[playerid][11], 16.500000, 74.500000);
  169. PlayerTextDrawSetOutline(playerid, TDMatObj[playerid][11], 0);
  170. PlayerTextDrawSetShadow(playerid, TDMatObj[playerid][11], 0);
  171. PlayerTextDrawAlignment(playerid, TDMatObj[playerid][11], 2);
  172. PlayerTextDrawColor(playerid, TDMatObj[playerid][11], -741092353);
  173. PlayerTextDrawBackgroundColor(playerid, TDMatObj[playerid][11], 255);
  174. PlayerTextDrawBoxColor(playerid, TDMatObj[playerid][11], 1296911702);
  175. PlayerTextDrawUseBox(playerid, TDMatObj[playerid][11], 1);
  176. PlayerTextDrawSetProportional(playerid, TDMatObj[playerid][11], 1);
  177. PlayerTextDrawSetSelectable(playerid, TDMatObj[playerid][11], 1);
  178.  
  179. TDMatObj[playerid][12] = CreatePlayerTextDraw(playerid, 457.000000, 357.000000, "Alinhamento");
  180. PlayerTextDrawFont(playerid, TDMatObj[playerid][12], 1);
  181. PlayerTextDrawLetterSize(playerid, TDMatObj[playerid][12], 0.237498, 1.299998);
  182. PlayerTextDrawTextSize(playerid, TDMatObj[playerid][12], 16.500000, 74.500000);
  183. PlayerTextDrawSetOutline(playerid, TDMatObj[playerid][12], 0);
  184. PlayerTextDrawSetShadow(playerid, TDMatObj[playerid][12], 0);
  185. PlayerTextDrawAlignment(playerid, TDMatObj[playerid][12], 2);
  186. PlayerTextDrawColor(playerid, TDMatObj[playerid][12], -741092353);
  187. PlayerTextDrawBackgroundColor(playerid, TDMatObj[playerid][12], 255);
  188. PlayerTextDrawBoxColor(playerid, TDMatObj[playerid][12], 1296911702);
  189. PlayerTextDrawUseBox(playerid, TDMatObj[playerid][12], 1);
  190. PlayerTextDrawSetProportional(playerid, TDMatObj[playerid][12], 1);
  191. PlayerTextDrawSetSelectable(playerid, TDMatObj[playerid][12], 1);
  192.  
  193. TDMatObj[playerid][13] = CreatePlayerTextDraw(playerid, 457.000000, 376.000000, "Negrito");
  194. PlayerTextDrawFont(playerid, TDMatObj[playerid][13], 1);
  195. PlayerTextDrawLetterSize(playerid, TDMatObj[playerid][13], 0.237498, 1.299998);
  196. PlayerTextDrawTextSize(playerid, TDMatObj[playerid][13], 16.500000, 74.500000);
  197. PlayerTextDrawSetOutline(playerid, TDMatObj[playerid][13], 0);
  198. PlayerTextDrawSetShadow(playerid, TDMatObj[playerid][13], 0);
  199. PlayerTextDrawAlignment(playerid, TDMatObj[playerid][13], 2);
  200. PlayerTextDrawColor(playerid, TDMatObj[playerid][13], -741092353);
  201. PlayerTextDrawBackgroundColor(playerid, TDMatObj[playerid][13], 255);
  202. PlayerTextDrawBoxColor(playerid, TDMatObj[playerid][13], 1296911702);
  203. PlayerTextDrawUseBox(playerid, TDMatObj[playerid][13], 1);
  204. PlayerTextDrawSetProportional(playerid, TDMatObj[playerid][13], 1);
  205. PlayerTextDrawSetSelectable(playerid, TDMatObj[playerid][13], 1);
  206.  
  207. TDMatObj[playerid][14] = CreatePlayerTextDraw(playerid, 568.000000, 147.000000, "x");
  208. PlayerTextDrawFont(playerid, TDMatObj[playerid][14], 2);
  209. PlayerTextDrawLetterSize(playerid, TDMatObj[playerid][14], 0.245829, 0.999997);
  210. PlayerTextDrawTextSize(playerid, TDMatObj[playerid][14], 606.500000, 10.500000);
  211. PlayerTextDrawSetOutline(playerid, TDMatObj[playerid][14], 0);
  212. PlayerTextDrawSetShadow(playerid, TDMatObj[playerid][14], 0);
  213. PlayerTextDrawAlignment(playerid, TDMatObj[playerid][14], 2);
  214. PlayerTextDrawColor(playerid, TDMatObj[playerid][14], -16776961);
  215. PlayerTextDrawBackgroundColor(playerid, TDMatObj[playerid][14], 255);
  216. PlayerTextDrawBoxColor(playerid, TDMatObj[playerid][14], 1296911871);
  217. PlayerTextDrawUseBox(playerid, TDMatObj[playerid][14], 0);
  218. PlayerTextDrawSetProportional(playerid, TDMatObj[playerid][14], 1);
  219. PlayerTextDrawSetSelectable(playerid, TDMatObj[playerid][14], 1);
  220.  
  221. TDMatObj[playerid][15] = CreatePlayerTextDraw(playerid, 524.000000, 410.000000, "Guardar");
  222. PlayerTextDrawFont(playerid, TDMatObj[playerid][15], 1);
  223. PlayerTextDrawLetterSize(playerid, TDMatObj[playerid][15], 0.208333, 1.049998);
  224. PlayerTextDrawTextSize(playerid, TDMatObj[playerid][15], 16.500000, 46.500000);
  225. PlayerTextDrawSetOutline(playerid, TDMatObj[playerid][15], 0);
  226. PlayerTextDrawSetShadow(playerid, TDMatObj[playerid][15], 0);
  227. PlayerTextDrawAlignment(playerid, TDMatObj[playerid][15], 2);
  228. PlayerTextDrawColor(playerid, TDMatObj[playerid][15], -741092353);
  229. PlayerTextDrawBackgroundColor(playerid, TDMatObj[playerid][15], 255);
  230. PlayerTextDrawBoxColor(playerid, TDMatObj[playerid][15], 1296911702);
  231. PlayerTextDrawUseBox(playerid, TDMatObj[playerid][15], 1);
  232. PlayerTextDrawSetProportional(playerid, TDMatObj[playerid][15], 1);
  233. PlayerTextDrawSetSelectable(playerid, TDMatObj[playerid][15], 1);
  234.  
  235. TDMatObj[playerid][16] = CreatePlayerTextDraw(playerid, 471.000000, 410.000000, "Salvar");
  236. PlayerTextDrawFont(playerid, TDMatObj[playerid][16], 1);
  237. PlayerTextDrawLetterSize(playerid, TDMatObj[playerid][16], 0.208333, 1.049998);
  238. PlayerTextDrawTextSize(playerid, TDMatObj[playerid][16], 16.500000, 46.500000);
  239. PlayerTextDrawSetOutline(playerid, TDMatObj[playerid][16], 0);
  240. PlayerTextDrawSetShadow(playerid, TDMatObj[playerid][16], 0);
  241. PlayerTextDrawAlignment(playerid, TDMatObj[playerid][16], 2);
  242. PlayerTextDrawColor(playerid, TDMatObj[playerid][16], -741092353);
  243. PlayerTextDrawBackgroundColor(playerid, TDMatObj[playerid][16], 255);
  244. PlayerTextDrawBoxColor(playerid, TDMatObj[playerid][16], 1296911702);
  245. PlayerTextDrawUseBox(playerid, TDMatObj[playerid][16], 1);
  246. PlayerTextDrawSetProportional(playerid, TDMatObj[playerid][16], 1);
  247. PlayerTextDrawSetSelectable(playerid, TDMatObj[playerid][16], 1);
  248.  
  249. TDMatObj[playerid][17] = CreatePlayerTextDraw(playerid, 499.000000, 204.000000, "LETREIRO");
  250. PlayerTextDrawFont(playerid, TDMatObj[playerid][17], 2);
  251. PlayerTextDrawLetterSize(playerid, TDMatObj[playerid][17], 0.154164, 1.000000);
  252. PlayerTextDrawTextSize(playerid, TDMatObj[playerid][17], 400.000000, 17.000000);
  253. PlayerTextDrawSetOutline(playerid, TDMatObj[playerid][17], 0);
  254. PlayerTextDrawSetShadow(playerid, TDMatObj[playerid][17], 0);
  255. PlayerTextDrawAlignment(playerid, TDMatObj[playerid][17], 1);
  256. PlayerTextDrawColor(playerid, TDMatObj[playerid][17], 1482184959);
  257. PlayerTextDrawBackgroundColor(playerid, TDMatObj[playerid][17], 255);
  258. PlayerTextDrawBoxColor(playerid, TDMatObj[playerid][17], 50);
  259. PlayerTextDrawUseBox(playerid, TDMatObj[playerid][17], 0);
  260. PlayerTextDrawSetProportional(playerid, TDMatObj[playerid][17], 1);
  261. PlayerTextDrawSetSelectable(playerid, TDMatObj[playerid][17], 0);
  262.  
  263. TDMatObj[playerid][18] = CreatePlayerTextDraw(playerid, 499.000000, 218.000000, "X:232434_Y:343434~N~Z:0232");
  264. PlayerTextDrawFont(playerid, TDMatObj[playerid][18], 2);
  265. PlayerTextDrawLetterSize(playerid, TDMatObj[playerid][18], 0.154164, 1.000000);
  266. PlayerTextDrawTextSize(playerid, TDMatObj[playerid][18], 400.000000, 17.000000);
  267. PlayerTextDrawSetOutline(playerid, TDMatObj[playerid][18], 0);
  268. PlayerTextDrawSetShadow(playerid, TDMatObj[playerid][18], 0);
  269. PlayerTextDrawAlignment(playerid, TDMatObj[playerid][18], 1);
  270. PlayerTextDrawColor(playerid, TDMatObj[playerid][18], 1482184959);
  271. PlayerTextDrawBackgroundColor(playerid, TDMatObj[playerid][18], 255);
  272. PlayerTextDrawBoxColor(playerid, TDMatObj[playerid][18], 50);
  273. PlayerTextDrawUseBox(playerid, TDMatObj[playerid][18], 0);
  274. PlayerTextDrawSetProportional(playerid, TDMatObj[playerid][18], 1);
  275. PlayerTextDrawSetSelectable(playerid, TDMatObj[playerid][18], 0);
  276.  
  277. TDMatObj[playerid][19] = CreatePlayerTextDraw(playerid, 499.000000, 242.000000, "texto");
  278. PlayerTextDrawFont(playerid, TDMatObj[playerid][19], 2);
  279. PlayerTextDrawLetterSize(playerid, TDMatObj[playerid][19], 0.154164, 1.000000);
  280. PlayerTextDrawTextSize(playerid, TDMatObj[playerid][19], 400.000000, 17.000000);
  281. PlayerTextDrawSetOutline(playerid, TDMatObj[playerid][19], 0);
  282. PlayerTextDrawSetShadow(playerid, TDMatObj[playerid][19], 0);
  283. PlayerTextDrawAlignment(playerid, TDMatObj[playerid][19], 1);
  284. PlayerTextDrawColor(playerid, TDMatObj[playerid][19], 1482184959);
  285. PlayerTextDrawBackgroundColor(playerid, TDMatObj[playerid][19], 255);
  286. PlayerTextDrawBoxColor(playerid, TDMatObj[playerid][19], 50);
  287. PlayerTextDrawUseBox(playerid, TDMatObj[playerid][19], 0);
  288. PlayerTextDrawSetProportional(playerid, TDMatObj[playerid][19], 1);
  289. PlayerTextDrawSetSelectable(playerid, TDMatObj[playerid][19], 0);
  290.  
  291. TDMatObj[playerid][20] = CreatePlayerTextDraw(playerid, 499.000000, 261.000000, "Arial");
  292. PlayerTextDrawFont(playerid, TDMatObj[playerid][20], 2);
  293. PlayerTextDrawLetterSize(playerid, TDMatObj[playerid][20], 0.154164, 1.000000);
  294. PlayerTextDrawTextSize(playerid, TDMatObj[playerid][20], 400.000000, 17.000000);
  295. PlayerTextDrawSetOutline(playerid, TDMatObj[playerid][20], 0);
  296. PlayerTextDrawSetShadow(playerid, TDMatObj[playerid][20], 0);
  297. PlayerTextDrawAlignment(playerid, TDMatObj[playerid][20], 1);
  298. PlayerTextDrawColor(playerid, TDMatObj[playerid][20], 1482184959);
  299. PlayerTextDrawBackgroundColor(playerid, TDMatObj[playerid][20], 255);
  300. PlayerTextDrawBoxColor(playerid, TDMatObj[playerid][20], 50);
  301. PlayerTextDrawUseBox(playerid, TDMatObj[playerid][20], 0);
  302. PlayerTextDrawSetProportional(playerid, TDMatObj[playerid][20], 1);
  303. PlayerTextDrawSetSelectable(playerid, TDMatObj[playerid][20], 0);
  304.  
  305. TDMatObj[playerid][21] = CreatePlayerTextDraw(playerid, 499.000000, 280.000000, "Branco");
  306. PlayerTextDrawFont(playerid, TDMatObj[playerid][21], 2);
  307. PlayerTextDrawLetterSize(playerid, TDMatObj[playerid][21], 0.154164, 1.000000);
  308. PlayerTextDrawTextSize(playerid, TDMatObj[playerid][21], 400.000000, 17.000000);
  309. PlayerTextDrawSetOutline(playerid, TDMatObj[playerid][21], 0);
  310. PlayerTextDrawSetShadow(playerid, TDMatObj[playerid][21], 0);
  311. PlayerTextDrawAlignment(playerid, TDMatObj[playerid][21], 1);
  312. PlayerTextDrawColor(playerid, TDMatObj[playerid][21], 1482184959);
  313. PlayerTextDrawBackgroundColor(playerid, TDMatObj[playerid][21], 255);
  314. PlayerTextDrawBoxColor(playerid, TDMatObj[playerid][21], 50);
  315. PlayerTextDrawUseBox(playerid, TDMatObj[playerid][21], 0);
  316. PlayerTextDrawSetProportional(playerid, TDMatObj[playerid][21], 1);
  317. PlayerTextDrawSetSelectable(playerid, TDMatObj[playerid][21], 0);
  318.  
  319. TDMatObj[playerid][22] = CreatePlayerTextDraw(playerid, 499.000000, 299.000000, "Azul");
  320. PlayerTextDrawFont(playerid, TDMatObj[playerid][22], 2);
  321. PlayerTextDrawLetterSize(playerid, TDMatObj[playerid][22], 0.154164, 1.000000);
  322. PlayerTextDrawTextSize(playerid, TDMatObj[playerid][22], 400.000000, 17.000000);
  323. PlayerTextDrawSetOutline(playerid, TDMatObj[playerid][22], 0);
  324. PlayerTextDrawSetShadow(playerid, TDMatObj[playerid][22], 0);
  325. PlayerTextDrawAlignment(playerid, TDMatObj[playerid][22], 1);
  326. PlayerTextDrawColor(playerid, TDMatObj[playerid][22], 1482184959);
  327. PlayerTextDrawBackgroundColor(playerid, TDMatObj[playerid][22], 255);
  328. PlayerTextDrawBoxColor(playerid, TDMatObj[playerid][22], 50);
  329. PlayerTextDrawUseBox(playerid, TDMatObj[playerid][22], 0);
  330. PlayerTextDrawSetProportional(playerid, TDMatObj[playerid][22], 1);
  331. PlayerTextDrawSetSelectable(playerid, TDMatObj[playerid][22], 0);
  332.  
  333. TDMatObj[playerid][23] = CreatePlayerTextDraw(playerid, 499.000000, 319.000000, "128x64(140)");
  334. PlayerTextDrawFont(playerid, TDMatObj[playerid][23], 2);
  335. PlayerTextDrawLetterSize(playerid, TDMatObj[playerid][23], 0.154164, 1.000000);
  336. PlayerTextDrawTextSize(playerid, TDMatObj[playerid][23], 400.000000, 17.000000);
  337. PlayerTextDrawSetOutline(playerid, TDMatObj[playerid][23], 0);
  338. PlayerTextDrawSetShadow(playerid, TDMatObj[playerid][23], 0);
  339. PlayerTextDrawAlignment(playerid, TDMatObj[playerid][23], 1);
  340. PlayerTextDrawColor(playerid, TDMatObj[playerid][23], 1482184959);
  341. PlayerTextDrawBackgroundColor(playerid, TDMatObj[playerid][23], 255);
  342. PlayerTextDrawBoxColor(playerid, TDMatObj[playerid][23], 50);
  343. PlayerTextDrawUseBox(playerid, TDMatObj[playerid][23], 0);
  344. PlayerTextDrawSetProportional(playerid, TDMatObj[playerid][23], 1);
  345. PlayerTextDrawSetSelectable(playerid, TDMatObj[playerid][23], 0);
  346.  
  347. TDMatObj[playerid][24] = CreatePlayerTextDraw(playerid, 499.000000, 339.000000, "50");
  348. PlayerTextDrawFont(playerid, TDMatObj[playerid][24], 2);
  349. PlayerTextDrawLetterSize(playerid, TDMatObj[playerid][24], 0.154164, 1.000000);
  350. PlayerTextDrawTextSize(playerid, TDMatObj[playerid][24], 400.000000, 17.000000);
  351. PlayerTextDrawSetOutline(playerid, TDMatObj[playerid][24], 0);
  352. PlayerTextDrawSetShadow(playerid, TDMatObj[playerid][24], 0);
  353. PlayerTextDrawAlignment(playerid, TDMatObj[playerid][24], 1);
  354. PlayerTextDrawColor(playerid, TDMatObj[playerid][24], 1482184959);
  355. PlayerTextDrawBackgroundColor(playerid, TDMatObj[playerid][24], 255);
  356. PlayerTextDrawBoxColor(playerid, TDMatObj[playerid][24], 50);
  357. PlayerTextDrawUseBox(playerid, TDMatObj[playerid][24], 0);
  358. PlayerTextDrawSetProportional(playerid, TDMatObj[playerid][24], 1);
  359. PlayerTextDrawSetSelectable(playerid, TDMatObj[playerid][24], 0);
  360.  
  361. TDMatObj[playerid][25] = CreatePlayerTextDraw(playerid, 499.000000, 358.000000, "centralizado");
  362. PlayerTextDrawFont(playerid, TDMatObj[playerid][25], 2);
  363. PlayerTextDrawLetterSize(playerid, TDMatObj[playerid][25], 0.154164, 1.000000);
  364. PlayerTextDrawTextSize(playerid, TDMatObj[playerid][25], 400.000000, 17.000000);
  365. PlayerTextDrawSetOutline(playerid, TDMatObj[playerid][25], 0);
  366. PlayerTextDrawSetShadow(playerid, TDMatObj[playerid][25], 0);
  367. PlayerTextDrawAlignment(playerid, TDMatObj[playerid][25], 1);
  368. PlayerTextDrawColor(playerid, TDMatObj[playerid][25], 1482184959);
  369. PlayerTextDrawBackgroundColor(playerid, TDMatObj[playerid][25], 255);
  370. PlayerTextDrawBoxColor(playerid, TDMatObj[playerid][25], 50);
  371. PlayerTextDrawUseBox(playerid, TDMatObj[playerid][25], 0);
  372. PlayerTextDrawSetProportional(playerid, TDMatObj[playerid][25], 1);
  373. PlayerTextDrawSetSelectable(playerid, TDMatObj[playerid][25], 0);
  374.  
  375. TDMatObj[playerid][26] = CreatePlayerTextDraw(playerid, 499.000000, 376.000000, "sim");
  376. PlayerTextDrawFont(playerid, TDMatObj[playerid][26], 2);
  377. PlayerTextDrawLetterSize(playerid, TDMatObj[playerid][26], 0.154164, 1.000000);
  378. PlayerTextDrawTextSize(playerid, TDMatObj[playerid][26], 400.000000, 17.000000);
  379. PlayerTextDrawSetOutline(playerid, TDMatObj[playerid][26], 0);
  380. PlayerTextDrawSetShadow(playerid, TDMatObj[playerid][26], 0);
  381. PlayerTextDrawAlignment(playerid, TDMatObj[playerid][26], 1);
  382. PlayerTextDrawColor(playerid, TDMatObj[playerid][26], 1482184959);
  383. PlayerTextDrawBackgroundColor(playerid, TDMatObj[playerid][26], 255);
  384. PlayerTextDrawBoxColor(playerid, TDMatObj[playerid][26], 50);
  385. PlayerTextDrawUseBox(playerid, TDMatObj[playerid][26], 0);
  386. PlayerTextDrawSetProportional(playerid, TDMatObj[playerid][26], 1);
  387. PlayerTextDrawSetSelectable(playerid, TDMatObj[playerid][26], 0);
  388.  
  389.  
  390. /*Player Progress Bars
  391. Requires "progress2" include by Southclaws
  392. Download: https://github.com/Southclaws/progress2/releases */
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