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Jun 26th, 2017
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  1. Exception on read loop: CommsException: Error in read loop:Buffer underflow ---> System.Exception: Buffer underflow
  2.   at BitStream.GetBytesAligned (System.Byte[] a, Int32 off, Int32 len) [0x00073] in C:\Client Trunk\Assets\Scripts\Framework\ServerCommunications\AffinityCode\Comms\Framework\BitStream.cs:896
  3.   at BitStream.GetBytesAligned (Int32 count) [0x00000] in C:\Client Trunk\Assets\Scripts\Framework\ServerCommunications\AffinityCode\Comms\Framework\BitStream.cs:863
  4.   at BitProtocolCodec+BitInput.ReadString () [0x00017] in C:\Client Trunk\Assets\Scripts\Framework\ServerCommunications\AffinityCode\Comms\Framework\Protocols\BitProtocolCodec.cs:614
  5.   at PlayerObjectDO.DeserializeMembers (ProtocolType protocol, IProtocolInput input) [0x00008] in C:\Client Trunk\Assets\Scripts\Game\ServerCommunication\ServiceHandlers\Generated\DataObjects\PlayerObjectDO.g.cs:61
  6.   at PlayerBuildingDO.DeserializeMembers (ProtocolType protocol, IProtocolInput input) [0x00000] in C:\Client Trunk\Assets\Scripts\Game\ServerCommunication\ServiceHandlers\Generated\DataObjects\PlayerBuildingDO.g.cs:28
  7.   at BitProtocolCodec+BitInput.ReadUserDefinedObject (System.Type type) [0x00020] in C:\Client Trunk\Assets\Scripts\Framework\ServerCommunications\AffinityCode\Comms\Framework\Protocols\BitProtocolCodec.cs:783
  8.   at BitProtocolCodec+BitInput+<>c__CompilerGenerated14.<GetReader>c__114 () [0x00000] in C:\Client Trunk\Assets\Scripts\Framework\ServerCommunications\AffinityCode\Comms\Framework\Protocols\BitProtocolCodec.cs:807
  9.   at BitProtocolCodec+BitInput.ReadObjectList[PlayerBuildingDO] () [0x00036] in C:\Client Trunk\Assets\Scripts\Framework\ServerCommunications\AffinityCode\Comms\Framework\Protocols\BitProtocolCodec.cs:646
  10.   at PlayerDO+Info.DeserializeMembers (ProtocolType protocol, IProtocolInput input) [0x0010b] in C:\Client Trunk\Assets\Scripts\Game\ServerCommunication\ServiceHandlers\Generated\DataObjects\PlayerDO.g.cs:137
  11.   at BitProtocolCodec+BitInput.ReadUserDefinedObject (System.Type type) [0x00020] in C:\Client Trunk\Assets\Scripts\Framework\ServerCommunications\AffinityCode\Comms\Framework\Protocols\BitProtocolCodec.cs:783
  12.   at BitProtocolCodec+BitInput+<>c__CompilerGenerated14.<GetReader>c__114 () [0x00000] in C:\Client Trunk\Assets\Scripts\Framework\ServerCommunications\AffinityCode\Comms\Framework\Protocols\BitProtocolCodec.cs:807
  13.   at BitProtocolCodec+BitInput.ReadObject[Info] () [0x00000] in C:\Client Trunk\Assets\Scripts\Framework\ServerCommunications\AffinityCode\Comms\Framework\Protocols\BitProtocolCodec.cs:237
  14.   at PlayerDO.DeserializeMembers (ProtocolType protocol, IProtocolInput input) [0x00008] in C:\Client Trunk\Assets\Scripts\Game\ServerCommunication\ServiceHandlers\Generated\DataObjects\PlayerDO.g.cs:36
  15.   at BitProtocolCodec+BitInput.ReadUserDefinedObject (System.Type type) [0x00020] in C:\Client Trunk\Assets\Scripts\Framework\ServerCommunications\AffinityCode\Comms\Framework\Protocols\BitProtocolCodec.cs:783
  16.   at BitProtocolCodec+BitInput+<>c__CompilerGenerated14.<GetReader>c__114 () [0x00000] in C:\Client Trunk\Assets\Scripts\Framework\ServerCommunications\AffinityCode\Comms\Framework\Protocols\BitProtocolCodec.cs:807
  17.   at BitProtocolCodec+BitInput.ReadObject[PlayerDO] () [0x00000] in C:\Client Trunk\Assets\Scripts\Framework\ServerCommunications\AffinityCode\Comms\Framework\Protocols\BitProtocolCodec.cs:237
  18.   at ServiceResultTO.DeserializeMembers (ProtocolType protocol, IProtocolInput input) [0x00014] in C:\Client Trunk\Assets\Scripts\Game\ServerCommunication\ServiceHandlers\Generated\TransportObjects\ServiceResultTO.g.cs:29
  19.   at LoginResultTO.DeserializeMembers (ProtocolType protocol, IProtocolInput input) [0x00000] in C:\Client Trunk\Assets\Scripts\Game\ServerCommunication\ServiceHandlers\Generated\TransportObjects\LoginResultTO.g.cs:44
  20.   at BitProtocolCodec+BitInput.ReadUserDefinedObject (System.Type type) [0x00020] in C:\Client Trunk\Assets\Scripts\Framework\ServerCommunications\AffinityCode\Comms\Framework\Protocols\BitProtocolCodec.cs:783
  21.   at BitProtocolCodec+BitInput+<>c__CompilerGenerated14.<GetReader>c__114 () [0x00000] in C:\Client Trunk\Assets\Scripts\Framework\ServerCommunications\AffinityCode\Comms\Framework\Protocols\BitProtocolCodec.cs:807
  22.   at BitProtocolCodec+BitInput.ReadObject[LoginResultTO] () [0x00000] in C:\Client Trunk\Assets\Scripts\Framework\ServerCommunications\AffinityCode\Comms\Framework\Protocols\BitProtocolCodec.cs:237
  23.   at LoginSvc+Response.DeserializeMembers (ProtocolType protocol, IProtocolInput input) [0x00008] in C:\Client Trunk\Assets\Scripts\Game\ServerCommunication\ServiceHandlers\Generated\Services\Login\LoginSvc.g.cs:70
  24.   at BitProtocolCodec+BitInput.ReadUserDefinedObject (System.Type type) [0x00020] in C:\Client Trunk\Assets\Scripts\Framework\ServerCommunications\AffinityCode\Comms\Framework\Protocols\BitProtocolCodec.cs:783
  25.   at BitProtocolCodec+BitInput+<>c__CompilerGenerated14.<GetReader>c__114 () [0x00000] in C:\Client Trunk\Assets\Scripts\Framework\ServerCommunications\AffinityCode\Comms\Framework\Protocols\BitProtocolCodec.cs:807
  26.   at BitProtocolCodec+BitInput.ReadObject (System.Type type) [0x00000] in C:\Client Trunk\Assets\Scripts\Framework\ServerCommunications\AffinityCode\Comms\Framework\Protocols\BitProtocolCodec.cs:247
  27.   at ResponseMessage.DeserializeMembers (ProtocolType protocol, IProtocolInput input) [0x00008] in C:\Client Trunk\Assets\Scripts\Framework\ServerCommunications\AffinityCode\Comms\Framework\Message\ResponseMessage.cs:57
  28.   at BitProtocolCodec.ReadMessage (System.IO.BinaryReader reader) [0x00065] in C:\Client Trunk\Assets\Scripts\Framework\ServerCommunications\AffinityCode\Comms\Framework\Protocols\BitProtocolCodec.cs:177
  29.   at Session.HandleCallResponseOrRequest (System.Byte[] payload) [0x00000] in C:\Client Trunk\Assets\Scripts\Framework\ServerCommunications\AffinityCode\Comms\Framework\Session.cs:855
  30.   at Session.DoReadLoop () [0x001ce] in C:\Client Trunk\Assets\Scripts\Framework\ServerCommunications\AffinityCode\Comms\Framework\Session.cs:591 --- End of inner exception stack trace ---
  31.  
  32.   at Session.DoReadLoop () [0x00215] in C:\Client Trunk\Assets\Scripts\Framework\ServerCommunications\AffinityCode\Comms\Framework\Session.cs:608
  33.   at Session.BeginReading () [0x00000] in C:\Client Trunk\Assets\Scripts\Framework\ServerCommunications\AffinityCode\Comms\Framework\Session.cs:412
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