Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Exception on read loop: CommsException: Error in read loop:Buffer underflow ---> System.Exception: Buffer underflow
- at BitStream.GetBytesAligned (System.Byte[] a, Int32 off, Int32 len) [0x00073] in C:\Client Trunk\Assets\Scripts\Framework\ServerCommunications\AffinityCode\Comms\Framework\BitStream.cs:896
- at BitStream.GetBytesAligned (Int32 count) [0x00000] in C:\Client Trunk\Assets\Scripts\Framework\ServerCommunications\AffinityCode\Comms\Framework\BitStream.cs:863
- at BitProtocolCodec+BitInput.ReadString () [0x00017] in C:\Client Trunk\Assets\Scripts\Framework\ServerCommunications\AffinityCode\Comms\Framework\Protocols\BitProtocolCodec.cs:614
- at PlayerObjectDO.DeserializeMembers (ProtocolType protocol, IProtocolInput input) [0x00008] in C:\Client Trunk\Assets\Scripts\Game\ServerCommunication\ServiceHandlers\Generated\DataObjects\PlayerObjectDO.g.cs:61
- at PlayerBuildingDO.DeserializeMembers (ProtocolType protocol, IProtocolInput input) [0x00000] in C:\Client Trunk\Assets\Scripts\Game\ServerCommunication\ServiceHandlers\Generated\DataObjects\PlayerBuildingDO.g.cs:28
- at BitProtocolCodec+BitInput.ReadUserDefinedObject (System.Type type) [0x00020] in C:\Client Trunk\Assets\Scripts\Framework\ServerCommunications\AffinityCode\Comms\Framework\Protocols\BitProtocolCodec.cs:783
- at BitProtocolCodec+BitInput+<>c__CompilerGenerated14.<GetReader>c__114 () [0x00000] in C:\Client Trunk\Assets\Scripts\Framework\ServerCommunications\AffinityCode\Comms\Framework\Protocols\BitProtocolCodec.cs:807
- at BitProtocolCodec+BitInput.ReadObjectList[PlayerBuildingDO] () [0x00036] in C:\Client Trunk\Assets\Scripts\Framework\ServerCommunications\AffinityCode\Comms\Framework\Protocols\BitProtocolCodec.cs:646
- at PlayerDO+Info.DeserializeMembers (ProtocolType protocol, IProtocolInput input) [0x0010b] in C:\Client Trunk\Assets\Scripts\Game\ServerCommunication\ServiceHandlers\Generated\DataObjects\PlayerDO.g.cs:137
- at BitProtocolCodec+BitInput.ReadUserDefinedObject (System.Type type) [0x00020] in C:\Client Trunk\Assets\Scripts\Framework\ServerCommunications\AffinityCode\Comms\Framework\Protocols\BitProtocolCodec.cs:783
- at BitProtocolCodec+BitInput+<>c__CompilerGenerated14.<GetReader>c__114 () [0x00000] in C:\Client Trunk\Assets\Scripts\Framework\ServerCommunications\AffinityCode\Comms\Framework\Protocols\BitProtocolCodec.cs:807
- at BitProtocolCodec+BitInput.ReadObject[Info] () [0x00000] in C:\Client Trunk\Assets\Scripts\Framework\ServerCommunications\AffinityCode\Comms\Framework\Protocols\BitProtocolCodec.cs:237
- at PlayerDO.DeserializeMembers (ProtocolType protocol, IProtocolInput input) [0x00008] in C:\Client Trunk\Assets\Scripts\Game\ServerCommunication\ServiceHandlers\Generated\DataObjects\PlayerDO.g.cs:36
- at BitProtocolCodec+BitInput.ReadUserDefinedObject (System.Type type) [0x00020] in C:\Client Trunk\Assets\Scripts\Framework\ServerCommunications\AffinityCode\Comms\Framework\Protocols\BitProtocolCodec.cs:783
- at BitProtocolCodec+BitInput+<>c__CompilerGenerated14.<GetReader>c__114 () [0x00000] in C:\Client Trunk\Assets\Scripts\Framework\ServerCommunications\AffinityCode\Comms\Framework\Protocols\BitProtocolCodec.cs:807
- at BitProtocolCodec+BitInput.ReadObject[PlayerDO] () [0x00000] in C:\Client Trunk\Assets\Scripts\Framework\ServerCommunications\AffinityCode\Comms\Framework\Protocols\BitProtocolCodec.cs:237
- at ServiceResultTO.DeserializeMembers (ProtocolType protocol, IProtocolInput input) [0x00014] in C:\Client Trunk\Assets\Scripts\Game\ServerCommunication\ServiceHandlers\Generated\TransportObjects\ServiceResultTO.g.cs:29
- at LoginResultTO.DeserializeMembers (ProtocolType protocol, IProtocolInput input) [0x00000] in C:\Client Trunk\Assets\Scripts\Game\ServerCommunication\ServiceHandlers\Generated\TransportObjects\LoginResultTO.g.cs:44
- at BitProtocolCodec+BitInput.ReadUserDefinedObject (System.Type type) [0x00020] in C:\Client Trunk\Assets\Scripts\Framework\ServerCommunications\AffinityCode\Comms\Framework\Protocols\BitProtocolCodec.cs:783
- at BitProtocolCodec+BitInput+<>c__CompilerGenerated14.<GetReader>c__114 () [0x00000] in C:\Client Trunk\Assets\Scripts\Framework\ServerCommunications\AffinityCode\Comms\Framework\Protocols\BitProtocolCodec.cs:807
- at BitProtocolCodec+BitInput.ReadObject[LoginResultTO] () [0x00000] in C:\Client Trunk\Assets\Scripts\Framework\ServerCommunications\AffinityCode\Comms\Framework\Protocols\BitProtocolCodec.cs:237
- at LoginSvc+Response.DeserializeMembers (ProtocolType protocol, IProtocolInput input) [0x00008] in C:\Client Trunk\Assets\Scripts\Game\ServerCommunication\ServiceHandlers\Generated\Services\Login\LoginSvc.g.cs:70
- at BitProtocolCodec+BitInput.ReadUserDefinedObject (System.Type type) [0x00020] in C:\Client Trunk\Assets\Scripts\Framework\ServerCommunications\AffinityCode\Comms\Framework\Protocols\BitProtocolCodec.cs:783
- at BitProtocolCodec+BitInput+<>c__CompilerGenerated14.<GetReader>c__114 () [0x00000] in C:\Client Trunk\Assets\Scripts\Framework\ServerCommunications\AffinityCode\Comms\Framework\Protocols\BitProtocolCodec.cs:807
- at BitProtocolCodec+BitInput.ReadObject (System.Type type) [0x00000] in C:\Client Trunk\Assets\Scripts\Framework\ServerCommunications\AffinityCode\Comms\Framework\Protocols\BitProtocolCodec.cs:247
- at ResponseMessage.DeserializeMembers (ProtocolType protocol, IProtocolInput input) [0x00008] in C:\Client Trunk\Assets\Scripts\Framework\ServerCommunications\AffinityCode\Comms\Framework\Message\ResponseMessage.cs:57
- at BitProtocolCodec.ReadMessage (System.IO.BinaryReader reader) [0x00065] in C:\Client Trunk\Assets\Scripts\Framework\ServerCommunications\AffinityCode\Comms\Framework\Protocols\BitProtocolCodec.cs:177
- at Session.HandleCallResponseOrRequest (System.Byte[] payload) [0x00000] in C:\Client Trunk\Assets\Scripts\Framework\ServerCommunications\AffinityCode\Comms\Framework\Session.cs:855
- at Session.DoReadLoop () [0x001ce] in C:\Client Trunk\Assets\Scripts\Framework\ServerCommunications\AffinityCode\Comms\Framework\Session.cs:591 --- End of inner exception stack trace ---
- at Session.DoReadLoop () [0x00215] in C:\Client Trunk\Assets\Scripts\Framework\ServerCommunications\AffinityCode\Comms\Framework\Session.cs:608
- at Session.BeginReading () [0x00000] in C:\Client Trunk\Assets\Scripts\Framework\ServerCommunications\AffinityCode\Comms\Framework\Session.cs:412
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement