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- public GameObject GetFriendPosition()
- {
- if (friendCount < availableFriendPositions.Count-1)
- {
- friendCount++;
- positionObject = availableFriendPositions[friendCount-1];
- // Debug.Log( "Friend Count = " + friendCount);
- Debug.Log(positionObject.name);
- diedFriendPositions.Add(positionObject);
- dieFriendCount++;
- availableFriendPositions.Remove(positionObject);
- return diedFriendPositions[dieFriendCount-1];
- }
- else
- {
- return null;
- }
- }
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