Vultraz

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May 20th, 2015
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  1. Program received signal SIGSEGV, Segmentation fault.
  2. 0x0104e8b7 in std::string::compare(std::string const&) const ()
  3. Program received signal SIGSEGV, Segmentation fault.
  4. In std::string::compare(std::string const&) const () ()
  5. #1 0x01309f2c in std::operator< <char, std::char_traits<char>, std::allocator<char> > (__lhs=..., __rhs=...) at c:/mingw32/bin/../lib/gcc/mingw32/4.5.2/include/c++/bits/basic_string.h:2419
  6. c:\mingw32\lib\gcc\mingw32\4.5.2\include\c++\bits\basic_string.h:2419:89861:beg:0x1309f2c
  7. At c:\mingw32\lib\gcc\mingw32\4.5.2\include\c++\bits\basic_string.h:2419
  8. #1 0x01309f2c in std::operator< <char, std::char_traits<char>, std::allocator<char> > (__lhs=..., __rhs=...) at c:/mingw32/bin/../lib/gcc/mingw32/4.5.2/include/c++/bits/basic_string.h:2419
  9. c:\mingw32\lib\gcc\mingw32\4.5.2\include\c++\bits\basic_string.h:2419:89861:beg:0x1309f2c
  10.  
  11.  
  12. #0 0104E8B7 std::string::compare(std::string const&) const () (??:??)
  13. #1 01309F2C std::operator< <char, std::char_traits<char>, std::allocator<char> >(__lhs=..., __rhs=...) (c:/mingw32/bin/../lib/gcc/mingw32/4.5.2/include/c++/bits/basic_string.h:2419)
  14. #2 01059F08 std::less<std::string>::operator() (this=0x186af204, __x=..., __y=...) (c:/mingw32/bin/../lib/gcc/mingw32/4.5.2/include/c++/bits/stl_function.h:230)
  15. #3 01263993 std::_Rb_tree<std::string, std::pair<std::string const, config::attribute_value>, std::_Select1st<std::pair<std::string const, config::attribute_value> >, std::less<std::string>, std::allocator<std::pair<std::string const, config::attribute_value> > >::_M_lower_bound(this=0x186af204, __x=0x1b724790, __y=0x186af208, __k=...) (c:/mingw32/bin/../lib/gcc/mingw32/4.5.2/include/c++/bits/stl_tree.h:1004)
  16. #4 01263719 std::_Rb_tree<std::string, std::pair<std::string const, config::attribute_value>, std::_Select1st<std::pair<std::string const, config::attribute_value> >, std::less<std::string>, std::allocator<std::pair<std::string const, config::attribute_value> > >::lower_bound(this=0x186af204, __k=...) (c:/mingw32/bin/../lib/gcc/mingw32/4.5.2/include/c++/bits/stl_tree.h:763)
  17. #5 0113DE34 std::map<std::string, config::attribute_value, std::less<std::string>, std::allocator<std::pair<std::string const, config::attribute_value> > >::lower_bound(this=0x186af204, __x=...) (c:/mingw32/bin/../lib/gcc/mingw32/4.5.2/include/c++/bits/stl_map.h:739)
  18. #6 0113DF67 std::map<std::string, config::attribute_value, std::less<std::string>, std::allocator<std::pair<std::string const, config::attribute_value> > >::operator[](this=0x186af204, __k=...) (c:/mingw32/bin/../lib/gcc/mingw32/4.5.2/include/c++/bits/stl_map.h:448)
  19. #7 0057ECD7 config::operator[](this=0x186af204, key=...) (C:\Users\Charles\Documents\wesnoth-git\src\config.cpp:859)
  20. #8 006A407F game_events::event_handler::handle_event(this=0x186af1f8, event_info=..., handler_p=..., lk=...) (C:\Users\Charles\Documents\wesnoth-git\src\game_events\handlers.cpp:135)
  21. #9 006AFA1B game_events::t_pump::process_event(this=0x1b76af88, handler_p=..., ev=...) (C:\Users\Charles\Documents\wesnoth-git\src\game_events\pump.cpp:301)
  22. #10 006B1A7B game_events::t_pump::operator() (this=0x1b76af88) (C:\Users\Charles\Documents\wesnoth-git\src\game_events\pump.cpp:560)
  23. #11 006B0E52 game_events::t_pump::fire(this=0x1b76af88, event=..., loc1=..., loc2=..., data=...) (C:\Users\Charles\Documents\wesnoth-git\src\game_events\pump.cpp:479)
  24. #12 009A07CF play_controller::fire_start(this=0x28e3e8) (C:\Users\Charles\Documents\wesnoth-git\src\play_controller.cpp:314)
  25. #13 009A749E play_controller::start_game(this=0x28e3e8) (C:\Users\Charles\Documents\wesnoth-git\src\play_controller.cpp:1031)
  26. #14 009ACEDD playsingle_controller::play_scenario_init(this=0x28e3e8) (C:\Users\Charles\Documents\wesnoth-git\src\playsingle_controller.cpp:202)
  27. #15 009AD937 playsingle_controller::play_scenario(this=0x28e3e8, story=...) (C:\Users\Charles\Documents\wesnoth-git\src\playsingle_controller.cpp:266)
  28. #16 00756D34 playsingle_scenario(game_config=..., tdata=..., disp=..., state_of_game=..., story=..., skip_replay=false, end_level=...) (C:\Users\Charles\Documents\wesnoth-git\src\game_initialization\playcampaign.cpp:195)
  29. #17 00757363 play_game(disp=..., gamestate=..., game_config=..., tdata=..., io_type=IO_SERVER, skip_replay=false, network_game=false, blindfold_replay=false, is_unit_test=false) (C:\Users\Charles\Documents\wesnoth-git\src\game_initialization\playcampaign.cpp:282)
  30. #18 00762F11 game_launcher::launch_game(this=0x122888c0, reload=game_launcher::RELOAD_DATA) (C:\Users\Charles\Documents\wesnoth-git\src\game_launcher.cpp:1080)
  31. #19 00BAD04E do_gameloop(args=...) (C:\Users\Charles\Documents\wesnoth-git\src\wesnoth.cpp:843)
  32. #20 00BAE447 SDL_main(argc=4, argv=0x12278018) (C:\Users\Charles\Documents\wesnoth-git\src\wesnoth.cpp:994)
  33. #21 00C1008B console_main(argc=4, argv=0x12278018) (./src/main/win32/SDL_win32_main.c:315)
  34. #22 00C10148 WinMain(hInst=0x400000, hPrev=0x0, szCmdLine=0x12112ceb "--config-dir=Wesnoth1.13 --log-debug=wml --debug", sw=1) (./src/main/win32/SDL_win32_main.c:398)
  35. #23 00C0F806 main () (??:??)
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