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                - using System;
- class PointinRectangle
- {
- static void Main(string[] args)
- {
- double x1 = double.Parse(Console.ReadLine());
- double y1 = double.Parse(Console.ReadLine());
- double x2 = double.Parse(Console.ReadLine());
- double y2 = double.Parse(Console.ReadLine());
- double x = double.Parse(Console.ReadLine());
- double y = double.Parse(Console.ReadLine());
- if ((x >= x1 && x <= x2) && (y >= y1 && y <=y2))
- {
- Console.WriteLine("Inside");
- }
- else
- {
- Console.WriteLine("Outside");
- }
- }
- }
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