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- namespace DangerousFloor
- {
- using System;
- using System.Linq;
- public class Program
- {
- public static void Main(string[] args)
- {
- var gameboard = new char[8, 8];
- for (int rows = 0; rows < gameboard.GetLength(0); rows++)
- {
- var input = Console.ReadLine()
- .Split(new char[] { ',' }, StringSplitOptions.None)
- .Select(char.Parse)
- .ToArray();
- for (int cols = 0; cols < gameboard.GetLength(1); cols++)
- {
- gameboard[rows, cols] = input[cols];
- }
- }
- var command = Console.ReadLine();
- while (command != "END")
- {
- var piece = char.Parse(command.Substring(0, 1));
- var pieceRow = int.Parse(command.Substring(1, 1));
- var pieceCol = int.Parse(command.Substring(2, 1));
- var rowToMove = int.Parse(command.Substring(4, 1));
- var colToMove = int.Parse(command.Substring(5, 1));
- if (gameboard[pieceRow, pieceCol] == piece)
- {
- var isValidMove = TryMove(gameboard, piece, pieceRow, pieceCol, rowToMove, colToMove);
- if (isValidMove)
- {
- if (rowToMove >= 0 && rowToMove < gameboard.GetLength(0) && colToMove >= 0 && colToMove < gameboard.GetLength(1))
- {
- gameboard[pieceRow, pieceCol] = 'x';
- gameboard[rowToMove, colToMove] = piece;
- }
- else
- {
- Console.WriteLine("Move go out of board!");
- }
- }
- else
- {
- Console.WriteLine("Invalid move!");
- }
- }
- else
- {
- Console.WriteLine("There is no such a piece!");
- }
- command = Console.ReadLine();
- }
- }
- public static bool TryMove(char[,] matrix, char piece, int pieceRow, int pieceCol, int rowToMove, int colToMove)
- {
- switch (piece)
- {
- case 'K':
- if ((rowToMove == pieceRow - 1 && colToMove == pieceCol - 1)
- || (rowToMove == pieceRow - 1 && colToMove == pieceCol)
- || (rowToMove == pieceRow - 1 && colToMove == pieceCol + 1)
- || (rowToMove == pieceRow && colToMove == pieceCol + 1)
- || (rowToMove == pieceRow + 1 && colToMove == pieceCol + 1)
- || (rowToMove == pieceRow + 1 && colToMove == pieceCol)
- || (rowToMove == pieceRow + 1 && colToMove == pieceCol - 1)
- || (rowToMove == pieceRow && colToMove == pieceCol - 1))
- {
- return true;
- }
- return false;
- case 'R':
- if (rowToMove == pieceRow || colToMove == pieceCol)
- {
- return true;
- }
- return false;
- case 'B':
- if (rowToMove != pieceRow && colToMove != pieceCol)
- {
- return true;
- }
- return false;
- case 'Q':
- //if (rowToMove != pieceRow && colToMove != pieceCol)
- //{
- // return true;
- //}
- if (rowToMove == pieceRow || colToMove == pieceCol)
- {
- return true;
- }
- else if (Math.Abs(pieceRow - rowToMove) == Math.Abs(pieceCol - colToMove))
- {
- return true;
- }
- return false;
- case 'P':
- if (pieceRow - 1 == rowToMove && colToMove == pieceCol)
- {
- return true;
- }
- return false;
- default:
- break;
- }
- return false;
- }
- }
- }
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