fishmcmuffins

lowjump nexus

Nov 12th, 2018
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  1. tutorials
  2. main nexus
  3.  
  4. downhill
  5. shaded grove
  6. valley (whichever character is fastest - think kid can do next nexus movement without twirlies but incredibly tight... might have to TAS)
  7.  
  8. secret passage (via zip)
  9. alcoves (1 jump)
  10. mezzanine
  11. archive (TAS)
  12. knight hall
  13. ramparts
  14. store room (KID)
  15. moon temple (KID) (maybe TAS)
  16. observatory (slopeboost)
  17. cliffside
  18. caverns
  19.  
  20.  
  21. back to upper mansion - climb all the way to tower (might need a jump... hopefully not, need to TAS)
  22. tower (KID)
  23. parapets (KID)
  24. ancient garden
  25. night temple
  26. summit
  27. ascent
  28. ancient garden
  29. grass cave (KID)
  30. ruins (TAS?)
  31. wild den (man/girl)
  32. forest zetta to firefly (TAS probably)
  33. dahlia
  34. tunnels
  35. fields
  36. dusk run
  37.  
  38. zip back to mansion, atrium (see valley notes)
  39. library
  40. courtyard
  41.  
  42. play city as you would expect to warehouse
  43. drop to lab
  44. early lab as you would expect until wiring
  45. skip wiring for now, backup shift (probably TAS)
  46. containment (probably TAS)
  47. finish up late lab
  48. back to wiring
  49. finish wiring, switch to kid and activate invincibility (TAS only, insanely cancer (need to set up a boost with twirlies on the right wall, havent tested but 90% it's possible))
  50. go around the world back to apartments, twirlie up to the area next to rooftops (TAS)
  51. boost to alleyway, use invincibility to climb to hideout (1 jump)
  52. alleyway
  53. scaffolding
  54. rooftops
  55. clocktower (1 jump) (kid?)
  56. concrete
  57. finish city (end on kid i'd assume?)
  58.  
  59. climb to difficults (1 jump)
  60.  
  61. difficults (raisecrap to zetta, 1 jump to yotta (TAS))
  62. if you cant raisecrap then just do a dashjump ceiling boost to yotta and then end on zetta - same jumps either way
  63.  
  64. 5 total, 1 maybe needed for tower. if wiring invincibility doesnt happen to work out, do it on abyss instead (i'm told this works)
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