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- tutorials
- main nexus
- downhill
- shaded grove
- valley (whichever character is fastest - think kid can do next nexus movement without twirlies but incredibly tight... might have to TAS)
- secret passage (via zip)
- alcoves (1 jump)
- mezzanine
- archive (TAS)
- knight hall
- ramparts
- store room (KID)
- moon temple (KID) (maybe TAS)
- observatory (slopeboost)
- cliffside
- caverns
- back to upper mansion - climb all the way to tower (might need a jump... hopefully not, need to TAS)
- tower (KID)
- parapets (KID)
- ancient garden
- night temple
- summit
- ascent
- ancient garden
- grass cave (KID)
- ruins (TAS?)
- wild den (man/girl)
- forest zetta to firefly (TAS probably)
- dahlia
- tunnels
- fields
- dusk run
- zip back to mansion, atrium (see valley notes)
- library
- courtyard
- play city as you would expect to warehouse
- drop to lab
- early lab as you would expect until wiring
- skip wiring for now, backup shift (probably TAS)
- containment (probably TAS)
- finish up late lab
- back to wiring
- finish wiring, switch to kid and activate invincibility (TAS only, insanely cancer (need to set up a boost with twirlies on the right wall, havent tested but 90% it's possible))
- go around the world back to apartments, twirlie up to the area next to rooftops (TAS)
- boost to alleyway, use invincibility to climb to hideout (1 jump)
- alleyway
- scaffolding
- rooftops
- clocktower (1 jump) (kid?)
- concrete
- finish city (end on kid i'd assume?)
- climb to difficults (1 jump)
- difficults (raisecrap to zetta, 1 jump to yotta (TAS))
- if you cant raisecrap then just do a dashjump ceiling boost to yotta and then end on zetta - same jumps either way
- 5 total, 1 maybe needed for tower. if wiring invincibility doesnt happen to work out, do it on abyss instead (i'm told this works)
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