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- using DragonFiesta.Utils.ServerTask;
- using DragonFiesta.World.InternNetwork;
- using DragonFiesta.World.Network;
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- namespace DragonFiesta.World.ServerTask.Intern
- {
- [ServerTaskClass(ServerTaskTimes.SERVER_INTERN_SESSION_ALIVE)]
- public class TASK_UPDATE_WORLD_SERVER : mServerTask
- {
- public override void Dispose()
- {
- }
- public override bool Update(GameTime Now)
- {
- if (ServerMain.InternalInstance.ServerIsReady)
- {
- InternLoginSession.Instance.SendMessage(new UpdateWorldServer
- {
- Id = Guid.NewGuid(),
- NowPlayerCount = WorldSessionManager.Instance.CountOfSessions,
- WorldReady = ServerMain.InternalInstance.ServerIsReady,
- });
- }
- return true;
- }
- }
- }
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