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- public HornWarII()
- {
- // Setup the SceneManager
- SceneManager = new SceneManager(this);
- }
- protected override void Initialize()
- {
- SceneManager.ActiveScene = new Scenes.MenuScene();
- }
- protected override void Update(GameTime gameTime)
- {
- //Update the scene
- SceneManager.Update(gameTime);
- }
- protected override void Draw(GameTime gameTime)
- {
- //Draw the scene
- SceneManager.Draw(gameTime);
- }
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