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- "Name","Value","ARCHIVE","SPONLY","GAMEDLL","CHEAT","USERINFO","NOTIFY","PROTECTED","PRINTABLEONLY","UNLOGGED","NEVER_AS_STRING","REPLICATED","DEMO","DONTRECORD","SERVER_CAN_EXECUTE","CLIENTCMD_CAN_EXECUTE","CLIENTDLL","SS","SS_ADDED",,"Help Text"
- "_autosave","cmd",,,,,,,,,,,,,,,,,,,,"Autosave"
- "_autosavedangerous","cmd",,,,,,,,,,,,,,,,,,,,"AutoSaveDangerous"
- "_bugreporter_restart","cmd",,,,,,,,,,,,,,,,,,,,"Restarts bug reporter .dll"
- "_record","cmd",,,,,,,,,,,,,,,,,,,,"Record a demo incrementally."
- "_resetgamestats","cmd",,,,,,,,,,,,,,,,,,,,"Erases current game stats and writes out a blank stats file"
- "_restart","cmd",,,,,,,,,,,,,,,,,,,,"Shutdown and restart the engine."
- "achievement_debug","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,"Turn on achievement debug msgs."
- "achievement_disable","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,"Turn off achievements."
- "addip","cmd",,,,,,,,,,,,,,,,,,,,"Add an IP address to the ban list."
- "adsp_alley_min","122 ",,,,,,,,,,,,,,,,,,,,""
- "adsp_courtyard_min","126 ",,,,,,,,,,,,,,,,,,,,""
- "adsp_debug","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,""
- "adsp_door_height","112 ",,,,,,,,,,,,,,,,,,,,""
- "adsp_duct_min","106 ",,,,,,,,,,,,,,,,,,,,""
- "adsp_hall_min","110 ",,,,,,,,,,,,,,,,,,,,""
- "adsp_low_ceiling","108 ",,,,,,,,,,,,,,,,,,,,""
- "adsp_opencourtyard_min","126 ",,,,,,,,,,,,,,,,,,,,""
- "adsp_openspace_min","130 ",,,,,,,,,,,,,,,,,,,,""
- "adsp_openstreet_min","118 ",,,,,,,,,,,,,,,,,,,,""
- "adsp_openwall_min","130 ",,,,,,,,,,,,,,,,,,,,""
- "adsp_reset_nodes","cmd",,,,,,,,,,,,,,,,,,,,""
- "adsp_room_min","102 ",,,,,,,,,,,,,,,,,,,,""
- "adsp_scale_delay_feedback","0 ",,,,,,,,,,,,,,,,,,,,""
- "adsp_scale_delay_gain","0 ",,,,,,,,,,,,,,,,,,,,""
- "adsp_street_min","118 ",,,,,,,,,,,,,,,,,,,,""
- "adsp_tunnel_min","114 ",,,,,,,,,,,,,,,,,,,,""
- "adsp_wall_height","128 ",,,,,,,,,,,,,,,,,,,,""
- "ai_debug_los","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l"
- "ai_debug_ragdoll_magnets","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,""
- "ai_debug_shoot_positions","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,""
- "ai_debug_speech","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,""
- "ai_expression_frametime","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"Maximum frametime to still play background expressions."
- "ai_expression_optimization","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"Disable npc background expressions when you can't see them."
- "ai_force_serverside_ragdoll","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,""
- "ai_LOS_mode","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,""
- "ai_sequence_debug","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,""
- "ai_setupbones_debug","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"Shows that bones that are setup every think"
- "ai_shot_bias_max","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,""
- "ai_shot_bias_min","-1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,""
- "ai_show_hull_attacks","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,""
- "ai_use_visibility_cache","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,""
- "air_density","cmd",,,,,,,,,,,,,,,,,,,,"Changes the density of air for drag computations."
- "alias","cmd",,,,,,,,,,,,,,,,,,,,"Alias a command."
- "anim_3wayblend","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Toggle the 3-way animation blending code."
- "anim_showstate","-1 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,"Show the (client) animation state for the specified entity (-1 for none)."
- "anim_showstatelog","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,"1 to output anim_showstate to Msg(). 2 to store in AnimState.log. 3 for both."
- "askconnect_accept","cmd",,,,,,,,,,,,,,,,,,,,"Accept a redirect request by the server."
- "asw_engine_finished_building_map","cmd",,,,,,,,,,,,,,,,,,,,"Notify engine that we've finished building a map"
- "async_allow_held_files","1 ",,,,,,,,,,,,,,,,,,,,"Allow AsyncBegin/EndRead()"
- "async_mode","0 ",,,,,,,,,,,,,,,,,,,,"Set the async filesystem mode (0 = async, 1 = synchronous)"
- "async_resume","cmd",,,,,,,,,,,,,,,,,,,,""
- "async_serialize","0 ",,,,,,,,,,,,,,,,,,,,"Force async reads to serialize for profiling"
- "async_simulate_delay","0 ",,,,,,,,,,,,,,,,,,,,"Simulate a delay of up to a set msec per file operation"
- "async_suspend","cmd",,,,,,,,,,,,,,,,,,,,""
- "audit_save_in_memory","cmd",,,,,,,,,,,,,,,,,,,,"Audit the memory usage and files in the save-to-memory system"
- "autoaim_max_deflect","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,""
- "autoaim_max_dist","2160 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,""
- "autosave","cmd",,,,,,,,,,,,,,,,,,,,"Autosave"
- "autosavedangerous","cmd",,,,,,,,,,,,,,,,,,,,"AutoSaveDangerous"
- "autosavedangerousissafe","cmd",,,,,,,,,,,,,,,,,,,,""
- "banid","cmd",,,,,,,,,,,,,,,,,,,,"Add a user ID to the ban list."
- "banip","cmd",,,,,,,,,,,,,,,,,,,,"Add an IP address to the ban list."
- "bench_end","cmd",,,,,,,,,,,,,,,,,,,,"Ends gathering of info."
- "bench_start","cmd",,,,,,,,,,,,,,,,,,,,"Starts gathering of info. Arguments: filename to write results into"
- "bench_upload","cmd",,,,,,,,,,,,,,,,,,,,"Uploads most recent benchmark stats to the Valve servers."
- "benchframe","cmd",,,,,,,,,,,,,,,,,,,,"Takes a snapshot of a particular frame in a time demo."
- "bind","cmd",,,,,,,,,,,,,,,,,,,,"Bind a key."
- "bind_osx","cmd",,,,,,,,,,,,,,,,,,,,"Bind a key for OSX only."
- "BindToggle","cmd",,,,,,,,,,,,,,,,,,,,"Performs a bind <key> 'increment var <cvar> 0 1 1'"
- "blackbox","1 ",,,,,,,,,,,,,,,,,,,,""
- "blackbox_dump","cmd",,,,,,,,,,,,,,,,,,,,"Dump the contents of the blackbox"
- "blackbox_record","cmd",,,,,,,,,,,,,,,,,,,,"Record an entry into the blackbox"
- "BlendBonesMode","2 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,""
- "bot_aim_aimtracking_base","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"How often we should sample our target's position and velocity to update our aim tracking, to allow realistic slop in tracking"
- "bot_aim_aimtracking_frac_easy","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Frac appplied to the head aim tracking interval if difficulty is easy"
- "bot_aim_aimtracking_frac_hard","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Frac appplied to the head aim tracking interval if difficulty is hard"
- "bot_aim_aimtracking_frac_impossible","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Frac appplied to the head aim tracking interval if difficulty is impossible"
- "bot_aim_angularvelocity_base","900 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"How fast do the bots turn their heads ( deg/second )"
- "bot_aim_angularvelocity_base_ooc","800 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"How fast do the bots turn their heads WHEN OUT OF COMBAT( deg/second )"
- "bot_aim_angularvelocity_frac_easy","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Frac appplied to the angular velocity if difficulty is easy"
- "bot_aim_angularvelocity_frac_hard","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Frac appplied to the angular velocity if difficulty is hard"
- "bot_aim_angularvelocity_frac_impossible","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Frac appplied to the angular velocity if difficulty is impossible"
- "bot_aim_attack_aimtolerance_frac_easy","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"The easy frac for aim tolerance for the bots"
- "bot_aim_attack_aimtolerance_frac_hard","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"The hard frac for aim tolerance for the bots"
- "bot_aim_attack_aimtolerance_frac_impossible","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"The impossible frac for aim tolerance for the bots"
- "bot_aim_attack_aimtolerance_frac_normal","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"The normal frac for aim tolerance for the bots"
- "bot_attack_aimpenalty_amt_close","40 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"How much should we offset our aim after just spotting enemy nearby"
- "bot_attack_aimpenalty_amt_far","90 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"How much should we offset our aim after just spotting enemy a long way away"
- "bot_attack_aimpenalty_amt_frac_dark","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Frac to multiply against the aim penalty amount when target is in darkness"
- "bot_attack_aimpenalty_amt_frac_easy","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Multiply amt by this much for easy difficulty"
- "bot_attack_aimpenalty_amt_frac_hard","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Multiply amt by this much for hard difficulty"
- "bot_attack_aimpenalty_amt_frac_impossible","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Multiply amt by this much for impossible difficulty"
- "bot_attack_aimpenalty_amt_frac_light","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Frac to multiply against the aim penalty amount when target is in lightness"
- "bot_attack_aimpenalty_time_close","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"How long before we stop penalizing aim position nearby?"
- "bot_attack_aimpenalty_time_far","9 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"How long before we stop penalizing aim position a long way away?"
- "bot_attack_aimpenalty_time_frac_dark","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Frac to multiply against the aim penalty time when target is in darkness"
- "bot_attack_aimpenalty_time_frac_light","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Frac to multiply against the aim penalty time when target is in lightness"
- "bot_attack_aimtolerance_newthreat_amt","3 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"How much should we artificially bloat aimtolerance boxes for enemies we just spotted?"
- "bot_attack_aimtolerance_newthreat_time","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"How long before we stop artificially bloating aimtolerance box?"
- "bot_attack_burst_maxtime","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"The maximum amount of time the bot pulls the trigger for automatic weapons"
- "bot_attack_burst_mintime","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"The minimum amount of time the bot pulls the trigger for automatic weapons"
- "bot_attack_retarget_maxtime","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"The maximum amount of time until the bot retargets"
- "bot_attack_retarget_mintime","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"The minimum amount of time until the bot retargets"
- "bot_attackdelay_base","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Attack delay base value in seconds"
- "bot_attackdelay_frac_desiredrange","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Frac applied if distance is greater than hipfire range"
- "bot_attackdelay_frac_difficulty_easy","2 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Frac applied if in easy difficulty"
- "bot_attackdelay_frac_difficulty_hard","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Frac applied if in hard difficulty"
- "bot_attackdelay_frac_difficulty_impossible","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Frac applied if in impossible difficulty"
- "bot_attackdelay_frac_hipfirerange","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Frac applied if within hipfire range"
- "bot_attackdelay_frac_maxrange","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Frac applied if distance is greater than desired range"
- "bot_attackdelay_frac_outofrange","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Frac applied if distance is greater than max range"
- "bot_attackdelay_frac_outsidefov","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Frac applied if the bot is not looking at the player"
- "bot_damage","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Float representing the damage bots give off."
- "bot_grenade_think_time","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
- "bot_hearing_flashbang_effect_max_distance","750 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Max range that a flashbang will effect the bots"
- "bot_hearing_flashbang_effect_max_time","10 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Max time that a flashbang will effect the bots"
- "bot_hearing_grenade_hearing_range","3000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"How far away can a bot hear a grenade explosion"
- "bot_hearing_silenced_weapon_sound_reduction","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"By what percentage do silenced weapons reduce the hearing range"
- "bot_investigate_sneak_lightvalue","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"The light value the bot must be in order to activate sneak"
- "bot_loco_hurry_sprinthold_max","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Maximum tme to hold the sprint when ShouldHurry returns true"
- "bot_loco_hurry_sprinthold_min","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Minimum tme to hold the sprint when ShouldHurry returns true"
- "bot_loco_path_max_retreat_length","360 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Maximum distance a bot will run a retreat path"
- "bot_loco_path_minlookahead","120 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Minimum look-ahead distance for bot pathing"
- "bot_loco_pronehold_max","8 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Maximum tme to hold the prone button"
- "bot_loco_pronehold_min","3 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Minimum tme to hold the prone button"
- "bot_loco_slowdown_walkhold_max","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Maximum tme to hold the walk button when within slowdown distance"
- "bot_loco_slowdown_walkhold_min","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Minimum tme to hold the walk button when within slowdown distance"
- "bot_mimic","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"Bot uses usercmd of player by index."
- "bot_range_frac_desiredrange","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Frac applied to the desired range of bots"
- "bot_range_frac_hipfirerange","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Frac applied to the hipfire range of bots"
- "bot_range_frac_maxrange","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Frac applied to the max range of bots"
- "bot_recoil_multiplier","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Multiplier applied to recoil if the shooter is a bot"
- "bot_rpg_spawn_attackdelay","15 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Bots won't shoot RPGs if within 8 seconds if players spawning"
- "bot_silhouette_discover_timer","3 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Time in seconds that a silhouette remains visible after it's discovered"
- "bot_silhouette_light_threshold_low","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Light data with a lower float value than this number will be considered low lighting"
- "bot_silhouette_light_threshold_medium","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Light data with a lower float value than this number will be considered medium lighting"
- "bot_silhouette_range_close","1200 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Silhouette has to be closer than this distance to qualify as close"
- "bot_silhouette_range_far","3000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Silhouette has to be further than this distance to qualify as far"
- "bot_silhouette_readtime_clear","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Time it takes to shoot at a clear silhouette"
- "bot_silhouette_readtime_dark","5 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Time it takes to shoot at a dark silhouette"
- "bot_silhouette_readtime_fuzzy","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Time it takes to shoot at a fuzzy silhouette"
- "bot_silhouette_scan_frequency","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Time in seconds between each silhouette scan if a silhouette is not visible"
- "bot_targeting_noise_x_base","60 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"The targeting noise X value"
- "bot_targeting_noise_x_frac_desiredrange","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"The targeting noise frac applied to X value on desired range"
- "bot_targeting_noise_x_frac_hipfirerange","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"The targeting noise frac applied to X value on hipfire range"
- "bot_targeting_noise_x_frac_maxrange","2 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"The targeting noise frac applied to X value on max range"
- "bot_targeting_noise_y_base","60 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"The targeting noise Y value"
- "bot_targeting_noise_y_frac_desiredrange","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"The targeting noise frac applied to Y value on desired range"
- "bot_targeting_noise_y_frac_hipfirerange","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"The targeting noise frac applied to Y value on hipfire range"
- "bot_targeting_noise_y_frac_maxrange","2 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"The targeting noise frac applied to Y value on max range"
- "bot_targeting_noise_z_base","80 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"The targeting noise Z value"
- "bot_targeting_noise_z_frac_desiredrange","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"The targeting noise frac applied to Z value on desired range"
- "bot_targeting_noise_z_frac_hipfirerange","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"The targeting noise frac applied to Z value on hipfire range"
- "bot_targeting_noise_z_frac_maxrange","2 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"The targeting noise frac applied to Z value on max range"
- "bot_vis_fov_attack_base","90 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"FOV when the bot is trying to attack"
- "bot_vis_fov_frac_easy","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Frac applied to the FOV if the difficulty is easy"
- "bot_vis_fov_frac_hard","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Frac applied to the FOV if the difficulty is hard"
- "bot_vis_fov_frac_impossible","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Frac applied to the FOV if the difficulty is impossible"
- "bot_vis_fov_idle_base","150 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"FOV when the bot is idle/guarding (normal difficulty)"
- "bot_vis_recognizetime_base","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Time it takes for bot to recognize a target (normal difficulty)"
- "bot_vis_recognizetime_frac_easy","2 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Frac appplied to the recognize time if difficulty is easy"
- "bot_vis_recognizetime_frac_hard","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Frac appplied to the recognize time if difficulty is hard"
- "bot_vis_recognizetime_frac_impossible","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Frac appplied to the recognize time if difficulty is impossible"
- "box","cmd",,,,,,,,,,,,,,,,,,,,"Draw a debug box."
- "breakable_disable_gib_limit","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,""
- "breakable_multiplayer","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,""
- "buddha","cmd",,,,,,,,,,,,,,,,,,,,"Toggle. Player takes damage but won't die. (Shows red cross when health is zero)"
- "budget_averages_window","30 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"number of frames to look at when figuring out average frametimes"
- "budget_background_alpha","128 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"how translucent the budget panel is"
- "budget_bargraph_background_alpha","128 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"how translucent the budget panel is"
- "budget_bargraph_range_ms","16 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"budget bargraph range in milliseconds"
- "budget_history_numsamplesvisible","100 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel"
- "budget_history_range_ms","66 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"budget history range in milliseconds"
- "budget_panel_bottom_of_history_fraction","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"number between 0 and 1"
- "budget_panel_height","384 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"height in pixels of the budget panel"
- "budget_panel_width","512 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"width in pixels of the budget panel"
- "budget_panel_x","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"number of pixels from the left side of the game screen to draw the budget panel"
- "budget_panel_y","50 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"number of pixels from the top side of the game screen to draw the budget panel"
- "budget_peaks_window","30 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"number of frames to look at when figuring out peak frametimes"
- "budget_show_averages","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"enable/disable averages in the budget panel"
- "budget_show_history","1 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"turn history graph off and on. . good to turn off on low end"
- "budget_show_peaks","1 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"enable/disable peaks in the budget panel"
- "budget_toggle_group","cmd",,,,,,,,,,,,,,,,,,,,"Turn a budget group on/off"
- "bug","cmd",,,,,,,,,,,,,,,,,,,,"Show the bug reporting UI."
- "bug_swap","cmd",,,,,,,,,,,,,,,,,,,,"Automatically swaps the current weapon for the bug bait and back again."
- "bugreporter_console_bytes","15000 ",,,,,,,,,,,,,,,,,,,,"Max # of console bytes to put into bug report body (full text still attached)."
- "bugreporter_includebsp","1 ",,,,,,,,,,,,,,,,,,,,"Include .bsp for internal bug submissions."
- "bugreporter_snapshot_delay","15 ",,,,,,,,,,,,,,,,,,,,"Frames to delay before taking snapshot"
- "bugreporter_uploadasync","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"Upload attachments asynchronously"
- "bugreporter_username","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"Username to use for bugreporter"
- "buildcubemaps","cmd",,,,,,,,,,,,,,,,,,,,"Rebuild cubemaps."
- "buildmodelforworld","cmd",,,,,,,,,,,,,,,,,,,,"buildmodelforworld"
- "bullet_ff_through_walls","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,""
- "cache_print","cmd",,,,,,,,,,,,,,,,,,,,"cache_print [section]
- Print out contents of cache memory."
- "cache_print_lru","cmd",,,,,,,,,,,,,,,,,,,,"cache_print_lru [section]
- Print out contents of cache memory."
- "cache_print_summary","cmd",,,,,,,,,,,,,,,,,,,,"cache_print_summary [section]
- Print out a summary contents of cache memory."
- "callvote","cmd",,,,,,,,,,,,,,,,,,,,"Start a vote on an issue."
- "cast_hull","cmd",,,,,,,,,,,,,,,,,,,,"Tests hull collision detection"
- "cast_ray","cmd",,,,,,,,,,,,,,,,,,,,"Tests collision detection"
- "ch_createairboat","cmd",,,,,,,,,,,,,,,,,,,,"Spawn airboat in front of the player."
- "ch_createjeep","cmd",,,,,,,,,,,,,,,,,,,,"Spawn jeep in front of the player."
- "changelevel","cmd",,,,,,,,,,,,,,,,,,,,"Change server to the specified map"
- "changelevel2","cmd",,,,,,,,,,,,,,,,,,,,"Transition to the specified map in single player"
- "chet_debug_idle","0 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,,,"If set one, many debug prints to help track down the TLK_IDLE issue. Set two for super verbose info"
- "choreo_spew_filter","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Spew choreo. Use a sub-string or * to display all events."
- "cl_allowdownload","1 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"Client downloads customization files"
- "cl_allowupload","1 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"Client uploads customization files"
- "cl_clock_correction","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Enable/disable clock correction on the client."
- "cl_clock_correction_adjustment_max_amount","200 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount "
- "cl_clock_correction_adjustment_max_offset","90 ",,,,"CHEAT",,,,,,,,,,,,,,,,"As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply"
- "cl_clock_correction_adjustment_min_offset","10 ",,,,"CHEAT",,,,,,,,,,,,,,,,"If the clock offset is less than this amount (in milliseconds), then no clock correction is applied."
- "cl_clock_correction_force_server_tick","999 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Force clock correction to match the server tick + this offset (-999 disables it)."
- "cl_clock_showdebuginfo","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Show debugging info about the clock drift. "
- "cl_clockdrift_max_ms","150 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's."
- "cl_clockdrift_max_ms_threadmode","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's."
- "cl_cmdrate","64 ","ARCHIVE",,,,"USERINFO",,,,,,,,,,,,,,,"Max number of command packets sent to server per second"
- "cl_csm_auto_entity","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,""
- "cl_csm_server_status","cmd",,,,,,,,,,,,,,,,,,,,"Usage:
- cl_csm_server_status
- "
- "cl_downloadfilter","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"Determines which files can be downloaded from the server (all, none, nosounds)"
- "cl_entityreport","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"For debugging, draw entity states to console"
- "cl_flushentitypacket","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"For debugging. Force the engine to flush an entity packet."
- "cl_forcepreload","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"Whether we should force preloading."
- "cl_fullupdate","cmd",,,,,,,,,,,,,,,,,,,,"Forces the server to send a full update packet"
- "cl_ignorepackets","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Force client to ignore packets (for debugging)."
- "cl_language","0 ",,,,,"USERINFO",,,,,,,,,,,,,,,"Language (from Steam API)"
- "cl_localnetworkbackdoor","1 ",,,,,,,,,,,,,,,,,,,,"Enable network optimizations for single player games."
- "cl_logofile","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"Spraypoint logo decal."
- "cl_playback_screenshots","0 ",,,,,,,,,,,,,,,,,,,,"Allows the client to playback screenshot and jpeg commands in demos."
- "cl_precacheinfo","cmd",,,,,,,,,,,,,,,,,,,,"Show precache info (client)."
- "cl_resend","6 ",,,,,,,,,,,,,,,,,,,,"Delay in seconds before the client will resend the 'connect' attempt"
- "cl_resend_timeout","60 ",,,,,,,,,,,,,,,,,,,,"Total time allowed for the client to resend the 'connect' attempt"
- "cl_retire_low_priority_lights","0 ",,,,,,,,,,,,,,,,,,,,"Low priority dlights are replaced by high priority ones"
- "cl_screenshotname","0 ",,,,,,,,,,,,,,,,,,,,"Custom Screenshot name"
- "cl_showdemooverlay","0 ",,,,,,,,,,,,,,,,,,,,"How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always)"
- "cl_showents","cmd",,,,,,,,,,,,,,,,,,,,"Dump entity list to console."
- "cl_showevents","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Print event firing info in the console"
- "cl_showpluginmessages","1 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"Allow plugins to display messages to you"
- "cl_simdbones","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Use SIMD bone setup."
- "cl_skipslowpath","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Set to 1 to skip any models that don't go through the model fast path"
- "cl_soundfile","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"Jingle sound file."
- "cl_teamid_max","1000 ",,,,,,,,,,,,,,,,,,,,""
- "cl_teamid_min","200 ",,,,,,,,,,,,,,,,,,,,""
- "cl_timeout","30 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"After this many seconds without receiving a packet from the server, the client will disconnect itself"
- "cl_updaterate","64 ","ARCHIVE",,,,"USERINFO",,,,,,,,,,,,,,,"Number of packets per second of updates you are requesting from the server"
- "cl_use_simd_bones","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"1 use SIMD bones 0 use scalar bones."
- "cl_view","cmd",,,,,,,,,,,,,,,,,,,,"Set the view entity index."
- "cl_voice_filter","0 ",,,,,,,,,,,,,,,,,,,,"Filter voice by name substring"
- "clear","cmd",,,,,,,,,,,,,,,,,,,,"Clear all console output."
- "clear_anim_cache","cmd",,,,,,,,,,,,,,,,,,,,"Clears the animation cache, freeing the memory (until the next time a streaming animblock is requested)."
- "clear_debug_overlays","cmd",,,,,,,,,,,,,,,,,,,,"clears debug overlays"
- "clientport","27005 ",,,,,,,,,,,,,,,,,,,,"Host game client port"
- "cmd","cmd",,,,,,,,,,,,,,,,,,,,"Forward command to server."
- "cmd1","cmd",,,,,,,,,,,,,,,,,,,,"sets userinfo string for split screen player in slot 1"
- "cmd2","cmd",,,,,,,,,,,,,,,,,,,,"sets userinfo string for split screen player in slot 2"
- "cmd3","cmd",,,,,,,,,,,,,,,,,,,,"sets userinfo string for split screen player in slot 3"
- "cmd4","cmd",,,,,,,,,,,,,,,,,,,,"sets userinfo string for split screen player in slot 4"
- "collision_shake_amp","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,""
- "collision_shake_freq","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,""
- "collision_shake_time","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,""
- "collision_test","cmd",,,,,,,,,,,,,,,,,,,,"Tests collision system"
- "colorcorrectionui","cmd",,,,,,,,,,,,,,,,,,,,"Show/hide the color correction tools UI."
- "con_drawnotify","1 ",,,,,,,,,,,,,,,,,,,,"Disables drawing of notification area (for taking screenshots)."
- "con_enable","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"Allows the console to be activated."
- "con_filter_enable","0 ",,,,,,,,,,,,,,,,,,,,"Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than ot"
- "con_filter_text","0 ",,,,,,,,,,,,,,,,,,,,"Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate."
- "con_filter_text_out","0 ",,,,,,,,,,,,,,,,,,,,"Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate."
- "con_logfile","0 ",,,,,,,,,,,,,,,,,,,,"Console output gets written to this file"
- "con_min_severity","cmd",,,,,,,,,,,,,,,,,,,,"Minimum severity level for messages sent to any logging channel: LS_MESSAGE=0, LS_WARNING=1, LS_ASSERT=2, LS_ERROR=3."
- "con_notifytime","8 ",,,,,,,,,,,,,,,,,,,,"How long to display recent console text to the upper part of the game window"
- "con_nprint_bgalpha","50 ",,,,,,,,,,,,,,,,,,,,"Con_NPrint background alpha."
- "con_nprint_bgborder","5 ",,,,,,,,,,,,,,,,,,,,"Con_NPrint border size."
- "con_timestamp","0 ",,,,,,,,,,,,,,,,,,,,"Prefix console.log entries with timestamps"
- "con_trace","0 ",,,,,,,,,,,,,,,,,,,,"Print console text to low level printout."
- "connect","cmd",,,,,,,,,,,,,,,,,,,,"Connect to specified server."
- "contimes","8 ",,,,,,,,,,,,,,,,,,,,"Number of console lines to overlay for debugging."
- "coop","0 ",,,,,,"NOTIFY",,,,,,,,,,,,,,"Cooperative play."
- "cpu_level","2 ",,,,,,,,,,,,,,,,,,,,"CPU Level - Default: High"
- "crash","cmd",,,,,,,,,,,,,,,,,,,,"Cause the engine to crash (Debug!!)"
- "create_flashlight","cmd",,,,,,,,,,,,,,,,,,,,""
- "creditsdone","cmd",,,,,,,,,,,,,,,,,,,,""
- "csm_quality_level","0 ",,,,,,,,,,,,,,,,,,,,"Cascaded shadow map quality level, [0,3], 0=VERY_LOW, 3=HIGHEST"
- "curve_bias","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,""
- "cvarlist","cmd",,,,,,,,,,,,,,,,,,,,"Show the list of convars/concommands."
- "das_max_z_trace_length","72 ",,,,,,,,,,,,,,,,,,,,"Maximum height of player and still test for adsp"
- "das_process_overhang_spaces","0 ",,,,,,,,,,,,,,,,,,,,""
- "datacachesize","32 ",,,,,,,,,,,,,,,,,,,,"Size in MB."
- "dbg_demofile","0 ",,,,,,,,,,,,,,,,,,,,""
- "dbghist_addline","cmd",,,,,,,,,,,,,,,,,,,,"Add a line to the debug history. Format: <category id> <line>"
- "dbghist_dump","cmd",,,,,,,,,,,,,,,,,,,,"Dump the debug history to the console. Format: <category id>
- Categories:
- 0: Entity I/O
- 1: AI Decisions
- 2: Sc"
- "deathmatch","1 ",,,,,,"NOTIFY",,,,,,,,,,,,,,"Running a deathmatch server."
- "debug_materialmodifycontrol","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,""
- "debug_overlay_fullposition","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,""
- "debug_physimpact","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,""
- "debug_touchlinks","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"Spew touch link activity"
- "debug_visibility_monitor","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
- "debugsystemui","cmd",,,,,,,,,,,,,,,,,,,,"Show/hide the debug system UI."
- "decalfrequency","10 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,,,""
- "demo_avellimit","2000 ",,,,,,,,,,,,,,,,,,,,"Angular velocity limit before eyes considered snapped for demo playback."
- "demo_debug","0 ",,,,,,,,,,,,,,,,,,,,"Demo debug info."
- "demo_enabledemos","1 ",,,,,,,,,,,,,,,,,,,,"Enable recording demos (must be set true before loading a map)"
- "demo_fastforwardfinalspeed","20 ",,,,,,,,,,,,,,,,,,,,"Go this fast when starting to hold FF button."
- "demo_fastforwardramptime","5 ",,,,,,,,,,,,,,,,,,,,"How many seconds it takes to get to full FF speed."
- "demo_fastforwardstartspeed","2 ",,,,,,,,,,,,,,,,,,,,"Go this fast when starting to hold FF button."
- "demo_gototick","cmd",,,,,,,,,,,,,,,,,,,,"Skips to a tick in demo."
- "demo_interplimit","4000 ",,,,,,,,,,,,,,,,,,,,"How much origin velocity before it's considered to have 'teleported' causing interpolation to reset."
- "demo_interpolateview","1 ",,,,,,,,,,,,,,,,,,,,"Do view interpolation during dem playback."
- "demo_legacy_rollback","1 ",,,,,,,,,,,,,,,,,,,,"Use legacy view interpolation rollback amount in demo playback."
- "demo_pause","cmd",,,,,,,,,,,,,,,,,,,,"Pauses demo playback."
- "demo_pauseatservertick","0 ",,,,,,,,,,,,,,,,,,,,"Pauses demo playback at server tick"
- "demo_quitafterplayback","0 ",,,,,,,,,,,,,,,,,,,,"Quits game after demo playback."
- "demo_recordcommands","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Record commands typed at console into .dem files."
- "demo_resume","cmd",,,,,,,,,,,,,,,,,,,,"Resumes demo playback."
- "demo_timescale","cmd",,,,,,,,,,,,,,,,,,,,"Sets demo replay speed."
- "demo_togglepause","cmd",,,,,,,,,,,,,,,,,,,,"Toggles demo playback."
- "demolist","cmd",,,,,,,,,,,,,,,,,,,,"Print demo sequence list."
- "demos","cmd",,,,,,,,,,,,,,,,,,,,"Demo demo file sequence."
- "demoui","cmd",,,,,,,,,,,,,,,,,,,,"Show/hide the demo player UI."
- "'+demoui2'","cmd",,,,,,,,,,,,,,,,,,,,"Bring the advanced demo player UI (demoui2) to foreground."
- "'-demoui2'","cmd",,,,,,,,,,,,,,,,,,,,"Send the advanced demo player UI (demoui2) to background."
- "demoui2","cmd",,,,,,,,,,,,,,,,,,,,"Show/hide the advanced demo player UI (demoui2)."
- "developer","0 ",,,,,,,,,,,,,,,,,,,,"Set developer message level"
- "devshots_nextmap","cmd",,,,,,,,,,,,,,,,,,,,"Used by the devshots system to go to the next map in the devshots maplist."
- "devshots_screenshot","cmd",,,,,,,,,,,,,,,,,,,,"Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead."
- "differences","cmd",,,,,,,,,,,,,,,,,,,,"Show all convars which are not at their default values."
- "disable_static_prop_loading","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"If non-zero when a map loads, static props won't be loaded"
- "disconnect","cmd",,,,,,,,,,,,,,,,,,,,"Disconnect game from server."
- "disp_dynamic","0 ",,,,,,,,,,,,,,,,,,,,""
- "disp_list_all_collideable","cmd",,,,,,,,,,,,,,,,,,,,"List all collideable displacements"
- "dispcoll_drawplane","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,""
- "display_elapsedtime","cmd",,,,,,,,,,,,,,,,,,,,"Displays how much time has elapsed since the game started"
- "display_game_events","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "displaysoundlist","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,""
- "drawcross","cmd",,,,,,,,,,,,,,,,,,,,"Draws a cross at the given location
- Arguments: x y z"
- "drawline","cmd",,,,,,,,,,,,,,,,,,,,"Draws line between two 3D Points.
- Green if no collision
- Red is collides with something
- Arguments: x1 y1 z1 x2 y2 z2"
- "dsp_automatic","0 ",,,,,,,,,,,,"DEMO",,,,,,,,""
- "dsp_db_min","80 ",,,,"CHEAT",,,,,,,,"DEMO",,,,,,,,""
- "dsp_db_mixdrop","0 ",,,,"CHEAT",,,,,,,,"DEMO",,,,,,,,""
- "dsp_dist_max","1440 ",,,,"CHEAT",,,,,,,,"DEMO",,,,,,,,""
- "dsp_dist_min","0 ",,,,"CHEAT",,,,,,,,"DEMO",,,,,,,,""
- "dsp_enhance_stereo","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,""
- "dsp_facingaway","0 ",,,,,,,,,,,,"DEMO",,,,,,,,""
- "dsp_mix_max","0 ",,,,"CHEAT",,,,,,,,"DEMO",,,,,,,,""
- "dsp_mix_min","0 ",,,,"CHEAT",,,,,,,,"DEMO",,,,,,,,""
- "dsp_off","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "dsp_player","0 ",,,,,,,,,,,,"DEMO",,"SERVER_CAN_EXECUTE",,,,,,""
- "dsp_reload","cmd",,,,,,,,,,,,,,,,,,,,""
- "dsp_room","0 ",,,,,,,,,,,,"DEMO",,,,,,,,""
- "dsp_slow_cpu","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "dsp_spatial","40 ",,,,,,,,,,,,"DEMO",,,,,,,,""
- "dsp_speaker","50 ",,,,,,,,,,,,"DEMO",,,,,,,,""
- "dsp_vol_2ch","1 ",,,,,,,,,,,,"DEMO",,,,,,,,""
- "dsp_vol_4ch","0 ",,,,,,,,,,,,"DEMO",,,,,,,,""
- "dsp_vol_5ch","0 ",,,,,,,,,,,,"DEMO",,,,,,,,""
- "dsp_volume","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "dsp_water","14 ",,,,,,,,,,,,"DEMO",,,,,,,,""
- "dt_ShowPartialChangeEnts","0 ",,,,,,,,,,,,,,,,,,,,"(SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE)."
- "dt_UsePartialChangeEnts","1 ",,,,,,,,,,,,,,,,,,,,"(SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization."
- "dti_flush","cmd",,,,,,,,,,,,,,,,,,,,"Write out the datatable instrumentation files (you must run with -dti for this to work)."
- "dtwarning","0 ",,,,,,,,,,,,,,,,,,,,"Print data table warnings?"
- "dtwatchclass","0 ",,,,,,,,,,,,,,,,,,,,"Watch all fields encoded with this table."
- "dtwatchdecode","1 ",,,,,,,,,,,,,,,,,,,,"When watching show decode."
- "dtwatchencode","1 ",,,,,,,,,,,,,,,,,,,,"When watching show encode."
- "dtwatchent","-1 ",,,,,,,,,,,,,,,,,,,,"Watch this entities data table encoding."
- "dtwatchvar","0 ",,,,,,,,,,,,,,,,,,,,"Watch the named variable."
- "dump_entity_sizes","cmd",,,,,,,,,,,,,,,,,,,,"Print sizeof(entclass)"
- "dump_globals","cmd",,,,,,,,,,,,,,,,,,,,"Dump all global entities/states"
- "dumpentityfactories","cmd",,,,,,,,,,,,,,,,,,,,"Lists all entity factory names."
- "dumpeventqueue","cmd",,,,,,,,,,,,,,,,,,,,"Dump the contents of the Entity I/O event queue to the console."
- "dumpgamestringtable","cmd",,,,,,,,,,,,,,,,,,,,"Dump the contents of the game string table to the console."
- "dumpstringtables","cmd",,,,,,,,,,,,,,,,,,,,"Print string tables to console."
- "dumptheaterentityfactories","cmd",,,,,,,,,,,,,,,,,,,,"Lists all theater entity factory names."
- "echo","cmd",,,,,,,,,,,,,,,,,,,,"Echo text to console."
- "editdemo","cmd",,,,,,,,,,,,,,,,,,,,"Edit a recorded demo file (.dem )."
- "editor_toggle","cmd",,,,,,,,,,,,,,,,,,,,"Disables the simulation and returns focus to the editor"
- "enable_debug_overlays","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Enable rendering of debug overlays"
- "endmovie","cmd",,,,,,,,,,,,,,,,,,,,"Stop recording movie frames."
- "ent_absbox","cmd",,,,,,,,,,,,,,,,,,,,"Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.
- Ar"
- "ent_attachments","cmd",,,,,,,,,,,,,,,,,,,,"Displays the attachment points on an entity.
- Arguments: {entity_name} / {class_name} / no argument picks what player is loo"
- "ent_autoaim","cmd",,,,,,,,,,,,,,,,,,,,"Displays the entity's autoaim radius.
- Arguments: {entity_name} / {class_name} / no argument picks what player is looking at"
- "ent_bbox","cmd",,,,,,,,,,,,,,,,,,,,"Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlay"
- "ent_cancelpendingentfires","cmd",,,,,,,,,,,,,,,,,,,,"Cancels all ent_fire created outputs that are currently waiting for their delay to expire."
- "ent_create","cmd",,,,,,,,,,,,,,,,,,,,"Creates an entity of the given type where the player is looking."
- "ent_debugkeys","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,""
- "ent_dump","cmd",,,,,,,,,,,,,,,,,,,,"Usage:
- ent_dump <entity name>
- "
- "ent_fire","cmd",,,,,,,,,,,,,,,,,,,,"Usage:
- ent_fire <target> [action] [value] [delay]
- "
- "ent_info","cmd",,,,,,,,,,,,,,,,,,,,"Usage:
- ent_info <class name>
- "
- "ent_keyvalue","cmd",,,,,,,,,,,,,,,,,,,,"Applies the comma delimited key=value pairs to the entity with the given Hammer ID.
- Format: ent_keyvalue <entity id> <key1>=<v"
- "ent_messages","cmd",,,,,,,,,,,,,,,,,,,,"Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any mes"
- "ent_messages_draw","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Visualizes all entity input/output activity."
- "ent_name","cmd",,,,,,,,,,,,,,,,,,,,""
- "ent_orient","cmd",,,,,,,,,,,,,,,,,,,,"Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' opt"
- "ent_pause","cmd",,,,,,,,,,,,,,,,,,,,"Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any mess"
- "ent_pivot","cmd",,,,,,,,,,,,,,,,,,,,"Displays the pivot for the given entity(ies).
- (y=up=green, z=forward=blue, x=left=red).
- Arguments: {entity_name} / {class"
- "ent_rbox","cmd",,,,,,,,,,,,,,,,,,,,"Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.
- Ar"
- "ent_remove","cmd",,,,,,,,,,,,,,,,,,,,"Removes the given entity(s)
- Arguments: {entity_name} / {class_name} / no argument picks what player is looking at "
- "ent_remove_all","cmd",,,,,,,,,,,,,,,,,,,,"Removes all entities of the specified type
- Arguments: {entity_name} / {class_name} "
- "ent_rotate","cmd",,,,,,,,,,,,,,,,,,,,"Rotates an entity by a specified # of degrees"
- "ent_script_dump","cmd",,,,,,,,,,,,,,,,,,,,"Dumps the names and values of this entity's script scope to the console
- Arguments: {entity_name} / {class_name} / no argume"
- "ent_setang","cmd",,,,,,,,,,,,,,,,,,,,"Set entity angles"
- "ent_setname","cmd",,,,,,,,,,,,,,,,,,,,"Sets the targetname of the given entity(s)
- Arguments: {new entity name} {entity_name} / {class_name} / no argument picks wh"
- "ent_setpos","cmd",,,,,,,,,,,,,,,,,,,,"Move entity to position"
- "ent_show_contexts","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"Show entity contexts in ent_text display"
- "ent_show_response_criteria","cmd",,,,,,,,,,,,,,,,,,,,"Print, to the console, an entity's current criteria set used to select responses.
- Arguments: {entity_name} / {class_name} /"
- "ent_step","cmd",,,,,,,,,,,,,,,,,,,,"When 'ent_pause' is set this will step through one waiting input / output message at a time."
- "ent_teleport","cmd",,,,,,,,,,,,,,,,,,,,"Teleport the specified entity to where the player is looking.
- Format: ent_teleport <entity name>"
- "ent_text","cmd",,,,,,,,,,,,,,,,,,,,"Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text)
- Arguments: {entity_"
- "ent_viewoffset","cmd",,,,,,,,,,,,,,,,,,,,"Displays the eye position for the given entity(ies) in red.
- Arguments: {entity_name} / {class_name} / no argument picks wha"
- "envmap","cmd",,,,,,,,,,,,,,,,,,,,""
- "er_colwidth","100 ",,,,,,,,,,,,,,,,,,,,""
- "er_graphwidthfrac","0 ",,,,,,,,,,,,,,,,,,,,""
- "er_maxname","14 ",,,,,,,,,,,,,,,,,,,,""
- "escape","cmd",,,,,,,,,,,,,,,,,,,,"Escape key pressed."
- "exec","cmd",,,,,,,,,,,,,,,,,,,,"Execute script file."
- "execifexists","cmd",,,,,,,,,,,,,,,,,,,,"Execute script file if file exists."
- "exit","cmd",,,,,,,,,,,,,,,,,,,,"Exit the engine."
- "explode","cmd",,,,,,,,,,,,,,,,,,,,"Kills the player with explosive damage"
- "explodevector","cmd",,,,,,,,,,,,,,,,,,,,"Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>"
- "fadein","cmd",,,,,,,,,,,,,,,,,,,,"fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds."
- "fadeout","cmd",,,,,,,,,,,,,,,,,,,,"fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds."
- "fast_fogvolume","0 ",,,,,,,,,,,,,,,,,,,,""
- "filesystem_buffer_size","0 ",,,,,,,,,,,,,,,,,,,,"Size of per file buffers. 0 for none"
- "filesystem_max_stdio_read","16 ",,,,,,,,,,,,,,,,,,,,""
- "filesystem_native","1 ",,,,,,,,,,,,,,,,,,,,"Use native FS or STDIO"
- "filesystem_report_buffered_io","0 ",,,,,,,,,,,,,,,,,,,,""
- "filesystem_unbuffered_io","1 ",,,,,,,,,,,,,,,,,,,,""
- "filesystem_use_overlapped_io","1 ",,,,,,,,,,,,,,,,,,,,""
- "find","cmd",,,,,,,,,,,,,,,,,,,,"Find concommands with the specified string in their name/help text."
- "find_ent","cmd",,,,,,,,,,,,,,,,,,,,"Find and list all entities with classnames or targetnames that contain the specified substring.
- Format: find_ent <substring>
- "
- "find_ent_index","cmd",,,,,,,,,,,,,,,,,,,,"Display data for entity matching specified index.
- Format: find_ent_index <index>
- "
- "findflags","cmd",,,,,,,,,,,,,,,,,,,,"Find concommands by flags."
- "fire_absorbrate","3 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,""
- "fire_dmgbase","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,""
- "fire_dmginterval","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,""
- "fire_dmgscale","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,""
- "fire_extabsorb","5 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,""
- "fire_extscale","12 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,""
- "fire_growthrate","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,""
- "fire_heatscale","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,""
- "fire_incomingheatscale","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,""
- "fire_maxabsorb","50 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,""
- "firetarget","cmd",,,,,,,,,,,,,,,,,,,,""
- "fish_dormant","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,"Turns off interactive fish behavior. Fish become immobile and unresponsive."
- "flex_expression","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,""
- "flex_talk","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,""
- "flush","cmd",,,,,,,,,,,,,,,,,,,,"Flush unlocked cache memory."
- "flush_locked","cmd",,,,,,,,,,,,,,,,,,,,"Flush unlocked and locked cache memory."
- "fog_enable_water_fog","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "fog_volume_debug","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"If enabled, prints diagnostic information about the current fog volume"
- "fogui","cmd",,,,,,,,,,,,,,,,,,,,"Show/hide fog control UI."
- "force_audio_english","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"Keeps track of whether we're forcing english in a localized language."
- "forcebind","cmd",,,,,,,,,,,,,,,,,,,,"Bind a command to an available key. (forcebind command opt:suggestedKey)"
- "foundry_engine_get_mouse_control","cmd",,,,,,,,,,,,,,,,,,,,"Give the engine control of the mouse."
- "foundry_engine_release_mouse_control","cmd",,,,,,,,,,,,,,,,,,,,"Give the control of the mouse back to Hammer."
- "foundry_select_entity","cmd",,,,,,,,,,,,,,,,,,,,"Select the entity under the crosshair or select entities with the specified name."
- "foundry_sync_hammer_view","cmd",,,,,,,,,,,,,,,,,,,,"Move Hammer's 3D view to the same position as the engine's 3D view."
- "foundry_update_entity","cmd",,,,,,,,,,,,,,,,,,,,"Updates the entity's position/angles when in edit mode"
- "fps_max","300 ",,,,,,,,,,,,,,,,,,,,"Frame rate limiter"
- "fps_max_splitscreen","300 ",,,,,,,,,,,,,,,,,,,,"Frame rate limiter, splitscreen"
- "fps_screenshot_frequency","10 ",,,,"CHEAT",,,,,,,,,,,,,,,,"While the fps is below the threshold we will dump a screen shot this often in seconds (i.e. 10 = screen shot every 10 seconds w"
- "fps_screenshot_threshold","-1 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Dump a screenshot when the FPS drops below the given value."
- "fs_monitor_read_from_pack","0 ",,,,,,,,,,,,,,,,,,,,"0:Off, 1:Any, 2:Sync only"
- "fs_printopenfiles","cmd",,,,,,,,,,,,,,,,,,,,"Show all files currently opened by the engine."
- "fs_report_sync_opens","0 ",,,,,,,,,,,,,,,,,,,,"0:Off, 1:Always, 2:Not during load"
- "fs_warning_level","cmd",,,,,,,,,,,,,,,,,,,,"Set the filesystem warning level."
- "fs_warning_mode","0 ",,,,,,,,,,,,,,,,,,,,"0:Off, 1:Warn main thread, 2:Warn other threads"
- "func_break_max_pieces","15 ","ARCHIVE",,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,""
- "func_break_reduction_factor","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,""
- "func_breakdmg_bullet","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,""
- "func_breakdmg_club","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,""
- "func_breakdmg_explosive","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,""
- "fx_new_sparks","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Use new style sparks.
- "
- "g_debug_angularsensor","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
- "g_debug_constraint_sounds","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Enable debug printing about constraint sounds."
- "g_debug_doors","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,""
- "g_debug_ragdoll_removal","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,""
- "g_debug_transitions","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities "
- "g_Language","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,""
- "g_ragdoll_important_maxcount","2 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,""
- "g_ragdoll_maxcount","8 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,""
- "gamestats_file_output_directory","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"When -gamestatsfileoutputonly is specified, file will be emitted here instead of to modpath
- "
- "gameui_activate","cmd",,,,,,,,,,,,,,,,,,,,"Shows the game UI"
- "gameui_allowescape","cmd",,,,,,,,,,,,,,,,,,,,"Escape key allowed to hide game UI"
- "gameui_allowescapetoshow","cmd",,,,,,,,,,,,,,,,,,,,"Escape key allowed to show game UI"
- "gameui_hide","cmd",,,,,,,,,,,,,,,,,,,,"Hides the game UI"
- "gameui_preventescape","cmd",,,,,,,,,,,,,,,,,,,,"Escape key doesn't hide game UI"
- "gameui_preventescapetoshow","cmd",,,,,,,,,,,,,,,,,,,,"Escape key doesn't show game UI"
- "gameui_xbox","0 ",,,,,,,,,,,,,,,,,,,,""
- "give","cmd",,,,,,,,,,,,,,,,,,,,"Give item to player.
- Arguments: <item_name>"
- "give_ammo","cmd",,,,,,,,,,,,,,,,,,,,"Give ammo for active weapon to the player"
- "give_gear","cmd",,,,,,,,,,,,,,,,,,,,"Give a Gear to the player"
- "give_supply","cmd",,,,,,,,,,,,,,,,,,,,"Cheat to give player x number of supply"
- "give_upgrade","cmd",,,,,,,,,,,,,,,,,,,,"Install weapon upgrade for active weapon to the player"
- "give_weapon","cmd",,,,,,,,,,,,,,,,,,,,"Give a weapon to the player"
- "global_event_log_enabled","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Enables the global event log system"
- "global_set","cmd",,,,,,,,,,,,,,,,,,,,"global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD)."
- "god","cmd",,,,,,,,,,,,,,,,,,,,"Toggle. Player becomes invulnerable."
- "gods","cmd",,,,,,,,,,,,,,,,,,,,"Toggle. All players become invulnerable."
- "gpu_level","3 ",,,,,,,,,,,,,,,,,,,,"GPU Level - Default: High"
- "gpu_mem_level","2 ",,,,,,,,,,,,,,,,,,,,"Memory Level - Default: High"
- "groundlist","cmd",,,,,,,,,,,,,,,,,,,,"Display ground entity list <index>"
- "hammer_update_entity","cmd",,,,,,,,,,,,,,,,,,,,"Updates the entity's position/angles when in edit mode"
- "hammer_update_safe_entities","cmd",,,,,,,,,,,,,,,,,,,,"Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entit"
- "heartbeat","cmd",,,,,,,,,,,,,,,,,,,,"Force heartbeat of master servers"
- "help","cmd",,,,,,,,,,,,,,,,,,,,"Find help about a convar/concommand."
- "hide_server","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"Whether the server should be hidden from the master server"
- "hideconsole","cmd",,,,,,,,,,,,,,,,,,,,"Hide the console."
- "hl2_episodic","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,""
- "host_filtered_time_report","cmd",,,,,,,,,,,,,,,,,,,,"Dumps time spent idle in previous frames in ms(dedicated only)."
- "host_flush_threshold","12 ",,,,,,,,,,,,,,,,,,,,"Memory threshold below which the host should flush caches between server instances"
- "host_framerate","0 ",,,,,,,,,,,,,,,,,,,,"Set to lock per-frame time elapse."
- "host_limitlocal","0 ",,,,,,,,,,,,,,,,,,,,"Apply cl_cmdrate and cl_updaterate to loopback connection"
- "host_map","0 ",,,,,,,,,,,,,,,,,,,,"Current map name."
- "host_print_frame_times","0 ",,,,,,,,,,,,,,,,,,,,""
- "host_profile","0 ",,,,,,,,,,,,,,,,,,,,""
- "host_reset_config","cmd",,,,,,,,,,,,,,,,,,,,"reset config (for testing) with param as splitscreen index."
- "host_runframe_input_parcelremainder","1 ",,,,,,,,,,,,,,,,,,,,""
- "host_runofftime","cmd",,,,,,,,,,,,,,,,,,,,"Run off some time without rendering/updating sounds
- "
- "host_showcachemiss","0 ",,,,,,,,,,,,,,,,,,,,"Print a debug message when the client or server cache is missed."
- "host_ShowIPCCallCount","0 ",,,,,,,,,,,,,,,,,,,,"Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame."
- "host_sleep","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Force the host to sleep a certain number of milliseconds each frame."
- "host_speeds","0 ",,,,,,,,,,,,,,,,,,,,"Show general system running times."
- "host_threaded_sound","1 ",,,,,,,,,,,,,,,,,,,,"Run the sound on a thread (independent of mix)"
- "host_threaded_sound_simplethread","0 ",,,,,,,,,,,,,,,,,,,,"Run the sound on a simple thread not a jobthread"
- "host_timer_report","cmd",,,,,,,,,,,,,,,,,,,,"Spew CPU timer jitter for the last 128 frames in microseconds (dedicated only)"
- "host_timescale","1 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,,,,,"Prescale the clock by this amount."
- "host_writeconfig","cmd",,,,,,,,,,,,,,,,,,,,"Store current settings to config.cfg (or specified .cfg file)."
- "host_writeconfig_ss","cmd",,,,,,,,,,,,,,,,,,,,"Store current settings to config.cfg (or specified .cfg file) with first param as splitscreen index."
- "hostfile","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"The HOST file to load."
- "hostip","85 ",,,,,,,,,,,,,,,,,,,,"Host game server ip"
- "hostname","0 ",,,,,,,,,,,,,,,,,,,,"Hostname for server."
- "hostport","26015 ",,,,,,,,,,,,,,,,,,,,"Host game server port"
- "hunk_print_allocations","cmd",,,,,,,,,,,,,,,,,,,,""
- "hunk_track_allocation_types","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "hurtme","cmd",,,,,,,,,,,,,,,,,,,,"Hurts the player.
- Arguments: <health to lose>"
- "in_forceuser","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Force user input to this split screen player."
- "incrementvar","cmd",,,,,,,,,,,,,,,,,,,,"Increment specified convar value."
- "ins_base_vehicle_max_turn_rate","25 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
- "ins_base_vehicle_speed","160 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
- "ins_bipod_view_length_forward","22 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,""
- "ins_bipod_view_length_up","28 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,""
- "ins_bot_add","cmd",,,,,,,,,,,,,,,,,,,,"Adds a bot"
- "ins_bot_add_t2","cmd",,,,,,,,,,,,,,,,,,,,"Adds a bot to team 2"
- "ins_bot_attack_pistol_fire_rate","4 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"Base Rate for easy pistol fire, scaled faster by difficulty"
- "ins_bot_attack_reload_ratio","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"Ratio of ammo that triggers a reload."
- "ins_bot_change_difficulty","1 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,,,"When to change bot difficulty, 1 = instantly, 0 = when new bots are added"
- "ins_bot_count_checkpoint","0 ","ARCHIVE",,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"A set bot count for Checkpoint."
- "ins_bot_count_checkpoint_default","0 ","ARCHIVE",,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"This is the default bot count for Checkpoint that the server will reset to when hibernating."
- "ins_bot_count_checkpoint_max","30 ","ARCHIVE",,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"The max bot count for Checkpoint."
- "ins_bot_count_checkpoint_min","15 ","ARCHIVE",,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"The min bot count for Checkpoint."
- "ins_bot_count_hunt","0 ","ARCHIVE",,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"A set bot count for Checkpoint."
- "ins_bot_count_hunt_default","0 ","ARCHIVE",,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"This is the default bot count for Hunt that the server will reset to when hibernating."
- "ins_bot_count_hunt_max","30 ","ARCHIVE",,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"The max bot count for Hunt."
- "ins_bot_count_hunt_min","15 ","ARCHIVE",,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"The min bot count for Hunt."
- "ins_bot_count_survival","0 ","ARCHIVE",,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"A set bot count for Survival."
- "ins_bot_count_survival_default","0 ","ARCHIVE",,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"This is the default bot count for Survival that the server will reset to when hibernating."
- "ins_bot_count_survival_level_multiplier","1 ","ARCHIVE",,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Multiplier applied to bot count each round that passes."
- "ins_bot_count_survival_max","32 ","ARCHIVE",,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"The max bot count at the end of Survival."
- "ins_bot_count_survival_start_max","16 ","ARCHIVE",,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"The max bot count at the start of Survival."
- "ins_bot_count_survival_start_min","10 ","ARCHIVE",,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"The min bot count at the start of Survival."
- "ins_bot_difficulty","3 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,,,"Difficulty of bots, 0-3"
- "ins_bot_enemy_seen_notify_distance","300 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Hearing range of bots when talking to eachother"
- "ins_bot_friendly_death_hearing_distance","100 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Hearing range of bots when a friendly dies nearby"
- "ins_bot_kick","cmd",,,,,,,,,,,,,,,,,,,,"Kick a bot. Parameters: <#/bots> <team_id>"
- "ins_bot_kick_t1","cmd",,,,,,,,,,,,,,,,,,,,"ins_bot_kick_t1 kick bot from team two"
- "ins_bot_kick_t2","cmd",,,,,,,,,,,,,,,,,,,,"ins_bot_kick_t2 kick bot from team two"
- "ins_bot_knives_only","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
- "ins_bot_max_setup_gate_defend_range","2000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"How far from the setup gate(s) defending bots can take up positions"
- "ins_bot_min_setup_gate_defend_range","750 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"How close from the setup gate(s) defending bots can take up positions. Areas closer than this will be in cover to ambush."
- "ins_bot_min_setup_gate_sniper_defend_range","1500 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"How far from the setup gate(s) a defending sniper will take up position"
- "ins_bot_path_update_interval","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Time between each path update (tweaked for optimization)"
- "ins_bot_pathfollower_aimahead","220 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
- "ins_bot_quota","0 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,,,"How many bots to place on each team when no players are present?"
- "ins_bot_radio_range","2000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"How close do bots need to be to hear radio commands from another."
- "ins_bot_radio_range_blocked_fraction","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"If we don't have LoS, cut down range by this much"
- "ins_bot_suppress_visible_requirement","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Total time we have to have seen a threat before lighting him up!"
- "ins_bot_suppressing_fire_duration","2 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"How long should we light up the last spotted area of a threat"
- "ins_bot_survival_cache_notify_radius","1200 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Notify radius of cache capture in survival mode"
- "ins_cache_buy_zone_size","184 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"Default size of the buy area on a weapon cache."
- "ins_cache_explosion_damage","1000 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"Damage dealt by cache exploding"
- "ins_cache_explosion_radius","256 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"Radius of blast damage"
- "ins_cache_health","200 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"Default health of a weapon cache entity."
- "ins_clear_attribute","cmd",,,,,,,,,,,,,,,,,,,,"Remove given attribute from all areas in the selected set."
- "ins_deadcam_modes","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Restricts Spectator Modes"
- "ins_debug_centermass","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Debug the centermass attachment"
- "ins_debug_head","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Debug the head attachment"
- "ins_debug_navareas","cmd",,,,,,,,,,,,,,,,,,,,"Force a round cleanup"
- "ins_debug_spawnchange","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,"Display enabled/disabled spawnpoints."
- "ins_foliagemovement_sound","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,""
- "ins_mark","cmd",,,,,,,,,,,,,,,,,,,,"Set attribute of selected area."
- "ins_nav_cp_surrounding_distance","620 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
- "ins_nav_death_range","400 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
- "ins_nav_in_combat_range","1000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
- "ins_select_with_attribute","cmd",,,,,,,,,,,,,,,,,,,,"Selects areas with the given attribute."
- "ins_server_loadtheater","cmd",,,,,,,,,,,,,,,,,,,,"Server loads a theater"
- "ins_stats_status","cmd",,,,,,,,,,,,,,,,,,,,"Current status of stats connection"
- "ins_survival_bot_spawn_distance","2500 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"Min distance between players and bot spawn zones"
- "ins_survival_bot_spawn_update_interval","5 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"Seconds between each check to update which spawns are active/inactive"
- "ins_survival_cache_secure_cooldown_time","10 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"Time before you can secure another safehouse"
- "ins_survival_cache_secure_team_ratio","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"Percentage of team required to secure a cache"
- "ins_survival_coordinated_attack_time_max","100 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"Max seconds that bots will attack the most recently captured point"
- "ins_survival_coordinated_attack_time_min","30 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"Min seconds that bots will attack the most recently captured point"
- "ins_survival_human_spawn_update_interval","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"Seconds between each check to update which spawns are active/inactive"
- "ins_survival_next_cache_min_distance","3200 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"Distance the next cache must be in order to qualify as the next possible objective"
- "ins_survival_safehouse_tip_delay_max","10 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"Max time before the attacking team is tipped off about your safehouse"
- "ins_survival_safehouse_tip_delay_min","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"Min time before the attacking team is tipped off about your safehouse"
- "ins_tank_health","cmd",,,,,,,,,,,,,,,,,,,,""
- "ins_tank_kill","cmd",,,,,,,,,,,,,,,,,,,,""
- "ins_teamsize","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,,,"Maximum team size"
- "ins_terminal_access_zone_size","72 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"Default size of the terminal access area."
- "ins_terminal_health","100 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"Default health of a terminal entity."
- "ins_test_map_vote","cmd",,,,,,,,,,,,,,,,,,,,"Test map vote"
- "ins_vehicle_minibus_health","320 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"Default health of a minibus."
- "ins_wipe_attributes","cmd",,,,,,,,,,,,,,,,,,,,"Clear all INS-specific attributes of selected area."
- "inventory_buy_gear","cmd",,,,,,,,,,,,,,,,,,,,"Buys an item of gear"
- "inventory_buy_upgrade","cmd",,,,,,,,,,,,,,,,,,,,"Buys a weapon upgrade"
- "inventory_buy_weapon","cmd",,,,,,,,,,,,,,,,,,,,"Buys a weapon"
- "inventory_confirm","cmd",,,,,,,,,,,,,,,,,,,,"Confirming a purchase"
- "inventory_print_weapons","cmd",,,,,,,,,,,,,,,,,,,,"Print weapon purchases to server console"
- "inventory_reset","cmd",,,,,,,,,,,,,,,,,,,,"Reset the player's current loadout to the class default"
- "inventory_resupply","cmd",,,,,,,,,,,,,,,,,,,,"Resupply current loadout"
- "inventory_sell_all","cmd",,,,,,,,,,,,,,,,,,,,"Sell all items (except melee)"
- "inventory_sell_gear","cmd",,,,,,,,,,,,,,,,,,,,"Sells an item of gear"
- "inventory_sell_upgrade","cmd",,,,,,,,,,,,,,,,,,,,"Sells an upgrade"
- "inventory_sell_weapon","cmd",,,,,,,,,,,,,,,,,,,,"Sell a weapon"
- "inventory_set_firemode","cmd",,,,,,,,,,,,,,,,,,,,"Set firemode pref"
- "ip","0 ",,,,,,,,,,,,,,,,,,,,"Overrides IP for multihomed hosts"
- "item_flag_respawntime","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Flag respawn time."
- "joy_axisbutton_threshold","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"Analog axis range before a button press is registered."
- "joy_deadzone_mode","1 ",,,,,,,,,,,,,,,,,,,,"0 => Cross-shaped deadzone (default), 1 => Square deadzone."
- "joy_wingmanwarrior_centerhack","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"Wingman warrior centering hack."
- "joy_xcontroller_found","0 ",,,,,,,,,,,,,,,,,,,,"Automatically set to 1 if an xcontroller has been detected."
- "jpeg","cmd",,,,,,,,,,,,,,,,,,,,"Take a jpeg screenshot: jpeg <filename> <quality 1-100>."
- "jpeg_quality","90 ",,,,,,,,,,,,,,,,,,,,"jpeg screenshot quality."
- "kdtree_test","cmd",,,,,,,,,,,,,,,,,,,,"Tests spatial partition for entities queries."
- "key_findbinding","cmd",,,,,,,,,,,,,,,,,,,,"Find key bound to specified command string."
- "key_listboundkeys","cmd",,,,,,,,,,,,,,,,,,,,"List bound keys with bindings."
- "key_updatelayout","cmd",,,,,,,,,,,,,,,,,,,,"Updates game keyboard layout to current windows keyboard setting."
- "kick","cmd",,,,,,,,,,,,,,,,,,,,"Kick a player by name."
- "kickid","cmd",,,,,,,,,,,,,,,,,,,,"Kick a player by userid or uniqueid, with a message."
- "kickid_ex","cmd",,,,,,,,,,,,,,,,,,,,"Kick a player by userid or uniqueid, provide a force-the-kick flag and also assign a message."
- "kill","cmd",,,,,,,,,,,,,,,,,,,,"Kills the player with generic damage"
- "killserver","cmd",,,,,,,,,,,,,,,,,,,,"Shutdown the server."
- "killvector","cmd",,,,,,,,,,,,,,,,,,,,"Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>"
- "ladder_autocenter","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Auto-center players on ladders."
- "light_crosshair","cmd",,,,,,,,,,,,,,,,,,,,"Show texture color at crosshair"
- "lightcache_maxmiss","2 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "lightprobe","cmd",,,,,,,,,,,,,,,,,,,,"Samples the lighting environment.
- Creates a cubemap and a file indicating the local lighting in a subdirectory called 'material"
- "linefile","cmd",,,,,,,,,,,,,,,,,,,,"Parses map leak data from .lin file"
- "listdemo","cmd",,,,,,,,,,,,,,,,,,,,"List demo file contents."
- "listid","cmd",,,,,,,,,,,,,,,,,,,,"Lists banned users."
- "listip","cmd",,,,,,,,,,,,,,,,,,,,"List IP addresses on the ban list."
- "listissues","cmd",,,,,,,,,,,,,,,,,,,,"List all the issues that can be voted on."
- "listmodels","cmd",,,,,,,,,,,,,,,,,,,,"List loaded models."
- "listRecentNPCSpeech","cmd",,,,,,,,,,,,,,,,,,,,"Displays a list of the last 5 lines of speech from NPCs."
- "load","cmd",,,,,,,,,,,,,,,,,,,,"Load a saved game."
- "loader_dump_table","cmd",,,,,,,,,,,,,,,,,,,,""
- "loader_spew_info","0 ",,,,,,,,,,,,,,,,,,,,"0:Off, 1:Timing, 2:Completions, 3:Late Completions, 4:Purges, -1:All "
- "loader_spew_info_ex","0 ",,,,,,,,,,,,,,,,,,,,"(internal)"
- "loader_throttle_io","1 ",,,,,,,,,,,,,,,,,,,,""
- "log","cmd",,,,,,,,,,,,,,,,,,,,"Enables logging to file, console, and udp < on | off >."
- "log_color","cmd",,,,,,,,,,,,,,,,,,,,"Set the color of a logging channel."
- "log_dumpchannels","cmd",,,,,,,,,,,,,,,,,,,,"Dumps information about all logging channels."
- "log_flags","cmd",,,,,,,,,,,,,,,,,,,,"Set the flags on a logging channel."
- "log_level","cmd",,,,,,,,,,,,,,,,,,,,"Set the spew level of a logging channel."
- "logaddress_add","cmd",,,,,,,,,,,,,,,,,,,,"Set address and port for remote host <ip:port>."
- "logaddress_del","cmd",,,,,,,,,,,,,,,,,,,,"Remove address and port for remote host <ip:port>."
- "logaddress_delall","cmd",,,,,,,,,,,,,,,,,,,,"Remove all udp addresses being logged to"
- "logaddress_list","cmd",,,,,,,,,,,,,,,,,,,,"List all addresses currently being used by logaddress."
- "lookup_id","cmd",,,,,,,,,,,,,,,,,,,,"Lookup Steam IDs of user"
- "loopsingleplayermaps","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,""
- "lservercfgfile","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,""
- "map","cmd",,,,,,,,,,,,,,,,,,,,"Start playing on specified map."
- "map_background","cmd",,,,,,,,,,,,,,,,,,,,"Runs a map as the background to the main menu."
- "map_commentary","cmd",,,,,,,,,,,,,,,,,,,,"Start playing, with commentary, on a specified map."
- "map_edit","cmd",,,,,,,,,,,,,,,,,,,,""
- "map_noareas","0 ",,,,,,,,,,,,,,,,,,,,"Disable area to area connection testing."
- "map_wants_save_disable","0 ",,,,,,,,,,,,,,,,,,,,""
- "mapcyclefile","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"Name of the default .txt file used to cycle the maps on multiplayer servers "
- "mapgroup","cmd",,,,,,,,,,,,,,,,,,,,"Specify a map group"
- "maps","cmd",,,,,,,,,,,,,,,,,,,,"Displays list of maps."
- "mat_aaquality","0 ",,,,,,,,,,,,,,,,,,,,""
- "mat_ambient_light_b","0 ",,,,,,,,,,,,,,,,,,,,""
- "mat_ambient_light_g","0 ",,,,,,,,,,,,,,,,,,,,""
- "mat_ambient_light_r","0 ",,,,,,,,,,,,,,,,,,,,""
- "mat_antialias","0 ",,,,,,,,,,,,,,,,,,,,""
- "mat_bufferprimitives","1 ",,,,,,,,,,,,,,,,,,,,""
- "mat_bumpbasis","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "mat_bumpmap","1 ",,,,,,,,,,,,,,,,,,,,""
- "mat_colcorrection_disableentities","0 ",,,,,,,,,,,,,,,,,,,,""
- "mat_colcorrection_editor","0 ",,,,,,,,,,,,,,,,,,,,""
- "mat_colorcorrection","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "mat_compressedtextures","1 ",,,,,,,,,,,,,,,,,,,,""
- "mat_configcurrent","cmd",,,,,,,,,,,,,,,,,,,,"show the current video control panel config for the material system"
- "mat_crosshair","cmd",,,,,,,,,,,,,,,,,,,,"Display the name of the material under the crosshair"
- "mat_crosshair_edit","cmd",,,,,,,,,,,,,,,,,,,,"open the material under the crosshair in the editor defined by mat_crosshair_edit_editor"
- "mat_crosshair_explorer","cmd",,,,,,,,,,,,,,,,,,,,"open the material under the crosshair in explorer and highlight the vmt file"
- "mat_crosshair_printmaterial","cmd",,,,,,,,,,,,,,,,,,,,"print the material under the crosshair"
- "mat_crosshair_reloadmaterial","cmd",,,,,,,,,,,,,,,,,,,,"reload the material under the crosshair"
- "mat_debugalttab","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "mat_debugdepth","0 ",,,,,,,,,,,,,,,,,,,,""
- "mat_debugdepthmode","0 ",,,,,,,,,,,,,,,,,,,,""
- "mat_debugdepthval","128 ",,,,,,,,,,,,,,,,,,,,""
- "mat_debugdepthvalmax","256 ",,,,,,,,,,,,,,,,,,,,""
- "mat_defaultlightmap","1 ",,,,,,,,,,,,,,,,,,,,"Default brightness for lightmaps where none have been created in the level."
- "mat_depthbias_normal","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "mat_detail_tex","1 ",,,,,,,,,,,,,,,,,,,,""
- "mat_diffuse","1 ",,,,,,,,,,,,,,,,,,,,""
- "mat_disable_fancy_blending","0 ",,,,,,,,,,,,,,,,,,,,""
- "mat_displacementmap","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "mat_dof_max_blur_radius","10 ",,,,,,,,,,,,,,,,,,,,""
- "mat_dof_quality","0 ",,,,,,,,,,,,,,,,,,,,""
- "mat_drawflat","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "mat_drawTitleSafe","0 ",,,,,,,,,,,,,,,,,,,,"Enable title safe overlay"
- "mat_dynamic_tonemapping","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "mat_dynamiclightmaps","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "mat_dynamicPaintmaps","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "mat_edit","cmd",,,,,,,,,,,,,,,,,,,,"Bring up the material under the crosshair in the editor"
- "mat_envmapsize","128 ",,,,,,,,,,,,,,,,,,,,""
- "mat_envmaptgasize","32 ",,,,,,,,,,,,,,,,,,,,""
- "mat_exclude_async_update","1 ",,,,,,,,,,,,,,,,,,,,""
- "mat_excludetextures","0 ",,,,,,,,,,,,,,,,,,,,""
- "mat_fastnobump","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "mat_fastspecular","1 ",,,,,,,,,,,,,,,,,,,,"Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf."
- "mat_fillrate","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "mat_filterlightmaps","1 ",,,,,,,,,,,,,,,,,,,,""
- "mat_filtertextures","1 ",,,,,,,,,,,,,,,,,,,,""
- "mat_force_tonemap_scale","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "mat_forceaniso","1 ",,,,,,,,,,,,,,,,,,,,""
- "mat_forcedynamic","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "mat_forcehardwaresync","0 ",,,,,,,,,,,,,,,,,,,,""
- "mat_fullbright","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "mat_hdr_enabled","cmd",,,,,,,,,,,,,,,,,,,,"Report if HDR is enabled for debugging"
- "mat_info","cmd",,,,,,,,,,,,,,,,,,,,"Shows material system info"
- "mat_leafvis","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Draw wireframe of: [0] nothing, [1] current leaf, [2] entire vis cluster, or [3] entire PVS (see mat_leafvis_draw_mask for what"
- "mat_leafvis_draw_mask","3 ",,,,,,,,,,,,,,,,,,,,"A bitfield which affects leaf visibility debug rendering. -1: show all, bit 0: render PVS-visible leafs, bit 1: render PVS- an"
- "mat_leafvis_freeze","0 ",,,,,,,,,,,,,,,,,,,,"If set to 1, uses the last known leaf visibility data for visualization. If set to 0, updates based on camera movement."
- "mat_leafvis_update_every_frame","0 ",,,,,,,,,,,,,,,,,,,,"Updates leafvis debug render every frame (expensive)"
- "mat_levelflush","1 ",,,,,,,,,,,,,,,,,,,,""
- "mat_lightmap_pfms","0 ",,,,,,,,,,,,,,,,,,,,"Outputs .pfm files containing lightmap data for each lightmap page when a level exits."
- "mat_loadtextures","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "mat_local_contrast_edge_scale_override","-1000 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "mat_local_contrast_midtone_mask_override","-1 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "mat_local_contrast_scale_override","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "mat_local_contrast_vignette_end_override","-1 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "mat_local_contrast_vignette_start_override","-1 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "mat_luxels","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "mat_max_worldmesh_vertices","65536 ",,,,,,,,,,,,,,,,,,,,""
- "mat_maxframelatency","1 ",,,,,,,,,,,,,,,,,,,,""
- "mat_measurefillrate","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "mat_mipmaptextures","1 ",,,,,,,,,,,,,,,,,,,,""
- "mat_monitorgamma","2 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"monitor gamma (typically 2.2 for CRT and 1.7 for LCD)"
- "mat_monitorgamma_tv_enabled","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,""
- "mat_monitorgamma_tv_exp","2 ",,,,,,,,,,,,,,,,,,,,""
- "mat_monitorgamma_tv_range_max","235 ",,,,,,,,,,,,,,,,,,,,""
- "mat_monitorgamma_tv_range_min","16 ",,,,,,,,,,,,,,,,,,,,""
- "mat_morphstats","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "mat_motion_blur_enabled","0 ",,,,,,,,,,,,,,,,,,,,""
- "mat_motion_blur_percent_of_screen_max","4 ",,,,,,,,,,,,,,,,,,,,""
- "mat_nightvision_vignette_size","2 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "mat_nightvision_vignette_softness","2 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "mat_nightvision_vignette_strength","5 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "mat_norendering","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "mat_normalmaps","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "mat_normals","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "mat_paint_enabled","0 ",,,,,,,,,,,,,,,,,,,,""
- "mat_parallaxmap","1 ",,,,,,,,,,,,,,,,,,,,""
- "mat_parallaxmapsamplesmax","50 ",,,,,,,,,,,,,,,,,,,,""
- "mat_parallaxmapsamplesmin","12 ",,,,,,,,,,,,,,,,,,,,""
- "mat_phong","1 ",,,,,,,,,,,,,,,,,,,,""
- "mat_picmip","0 ",,,,,,,,,,,,,,,,,,,,""
- "mat_powersavingsmode","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"Power Savings Mode"
- "mat_print_top_model_vert_counts","0 ",,,,,,,,,,,,,,,,,,,,"Constantly print to screen the top N models as measured by total faces rendered this frame"
- "mat_processtoolvars","0 ",,,,,,,,,,,,,,,,,,,,""
- "mat_proxy","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "mat_queue_mode","-1 ",,,,,,,,,,,,,,,,,,,,"The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 1=queued single thread, 2=queued"
- "mat_queue_priority","1 ",,,,,,,,,,,,,,,,,,,,""
- "mat_reducefillrate","0 ",,,,,,,,,,,,,,,,,,,,""
- "mat_reduceparticles","0 ",,,,,,,,,,,,,,,,,,,,""
- "mat_reloadallmaterials","cmd",,,,,,,,,,,,,,,,,,,,"Reloads all materials"
- "mat_reloadmaterial","cmd",,,,,,,,,,,,,,,,,,,,"Reloads a single material"
- "mat_reloadtextures","cmd",,,,,,,,,,,,,,,,,,,,"Reloads all textures"
- "mat_rendered_faces_count","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Set to N to count how many faces each model draws each frame and spew the top N offenders from the last 150 frames (use 'mat_re"
- "mat_rendered_faces_spew","cmd",,,,,,,,,,,,,,,,,,,,"'mat_rendered_faces_spew <n>' Spew the number of faces rendered for the top N models used this frame (mat_rendered_faces_count "
- "mat_report_queue_status","0 ",,,,,,,,,,,,,,,,,,,,""
- "mat_reporthwmorphmemory","cmd",,,,,,,,,,,,,,,,,,,,"Reports the amount of size in bytes taken up by hardware morph textures."
- "mat_reversedepth","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "mat_savechanges","cmd",,,,,,,,,,,,,,,,,,,,"saves current video configuration to the registry"
- "mat_setvideomode","cmd",,,,,,,,,,,,,,,,,,,,"sets the width, height, windowed state of the material system"
- "mat_shadowstate","1 ",,,,,,,,,,,,,,,,,,,,""
- "mat_show_texture_memory_usage","0 ",,,,"CHEAT",,,,,,"NEVER_AS_STRING",,,,,,,,,,"Display the texture memory usage on the HUD."
- "mat_showenvmapmask","0 ",,,,,,,,,,,,,,,,,,,,""
- "mat_showlowresimage","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "mat_showmaterials","cmd",,,,,,,,,,,,,,,,,,,,"Show materials."
- "mat_showmaterialsverbose","cmd",,,,,,,,,,,,,,,,,,,,"Show materials (verbose version)."
- "mat_showmiplevels","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"color-code miplevels 2: normalmaps, 1: everything else"
- "mat_showtextures","cmd",,,,,,,,,,,,,,,,,,,,"Show used textures."
- "mat_software_aa_strength","-1 ",,,,,,,,,,,,,,,,,,,,"Software AA - perform a software anti-aliasing post-process (an alternative/supplement to MSAA). This value sets the strength o"
- "mat_softwarelighting","0 ",,,,,,,,,,,,,,,,,,,,""
- "mat_softwareskin","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "mat_specular","1 ",,,,,,,,,,,,,,,,,,,,"Enable/Disable specularity for perf testing. Will cause a material reload upon change."
- "mat_spewalloc","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,""
- "mat_surfaceid","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "mat_surfacemat","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "mat_tessellation_accgeometrytangents","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "mat_tessellation_cornertangents","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "mat_tessellation_update_buffers","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "'+mat_texture_list'","cmd",,,,,,,,,,,,,,,,,,,,""
- "mat_texture_list","0 ",,,,,,,,,,,,,,,,,,,,"For debugging, show a list of used textures per frame"
- "'-mat_texture_list'","cmd",,,,,,,,,,,,,,,,,,,,""
- "mat_texture_list_all","0 ",,,,,,,,,,"NEVER_AS_STRING",,,,,,,,,,"If this is nonzero, then the texture list panel will show all currently-loaded textures."
- "mat_texture_list_all_frames","2 ",,,,,,,,,,,,,,,,,,,,"How many frames to sample texture memory for all textures."
- "mat_texture_list_content_path","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"The content path to the materialsrc directory. If left unset, it'll assume your content directory is next to the currently runn"
- "mat_texture_list_exclude","cmd",,,,,,,,,,,,,,,,,,,,"'load' - loads the exclude list file, 'reset' - resets all loaded exclude information, 'save' - saves exclude list file"
- "mat_texture_list_exclude_editing","0 ",,,,,,,,,,,,,,,,,,,,""
- "mat_texture_list_txlod","cmd",,,,,,,,,,,,,,,,,,,,"Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution"
- "mat_texture_list_txlod_sync","cmd",,,,,,,,,,,,,,,,,,,,"'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files"
- "mat_texture_list_view","1 ",,,,,,,,,,"NEVER_AS_STRING",,,,,,,,,,"If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures."
- "mat_triplebuffered","0 ",,,,,,,,,,,,,,,,,,,,"This means we want triple buffering if we are fullscreen and vsync'd"
- "mat_updateconvars","cmd",,,,,,,,,,,,,,,,,,,,"updates the video config convars"
- "mat_use_compressed_hdr_textures","1 ",,,,,,,,,,,,,,,,,,,,""
- "mat_vignette_enable","1 ",,,,,,,,,,,"REPLICATED",,,,,,,,,""
- "mat_vsync","0 ",,,,,,,,,,,,,,,,,,,,"Force sync to vertical retrace"
- "mat_wireframe","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "maxplayers","cmd",,,,,,,,,,,,,,,,,,,,"Change the maximum number of players allowed on this server."
- "melee_combo_reset_time","1 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,"Seconds after a swing until we reset the combo activities"
- "melee_show_swing","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,""
- "mem_compact","cmd",,,,,,,,,,,,,,,,,,,,""
- "mem_dump","cmd",,,,,,,,,,,,,,,,,,,,"Dump memory stats to text file."
- "mem_dumpstats","0 ",,,,,,,,,,,,,,,,,,,,"Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
- "
- "mem_eat","cmd",,,,,,,,,,,,,,,,,,,,""
- "mem_force_flush","0 ",,,,,,,,,,,,,,,,,,,,"Force cache flush of unlocked resources on every alloc"
- "mem_force_flush_section","0 ",,,,,,,,,,,,,,,,,,,,"Cache section to restrict mem_force_flush"
- "mem_incremental_compact","cmd",,,,,,,,,,,,,,,,,,,,""
- "mem_incremental_compact_rate","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Rate at which to attempt internal heap compation"
- "mem_level","2 ",,,,,,,,,,,,,,,,,,,,"Memory Level - Default: High"
- "mem_max_heapsize","256 ",,,,,,,,,,,,,,,,,,,,"Maximum amount of memory to dedicate to engine hunk and datacache (in mb)"
- "mem_max_heapsize_dedicated","64 ",,,,,,,,,,,,,,,,,,,,"Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb)"
- "mem_min_heapsize","48 ",,,,,,,,,,,,,,,,,,,,"Minimum amount of memory to dedicate to engine hunk and datacache (in mb)"
- "mem_periodicdumps","0 ",,,,,,,,,,,,,,,,,,,,"Write periodic memstats dumps every n seconds."
- "mem_test","cmd",,,,,,,,,,,,,,,,,,,,""
- "mem_test_each_frame","0 ",,,,,,,,,,,,,,,,,,,,"Run heap check at end of every frame
- "
- "mem_test_every_n_seconds","0 ",,,,,,,,,,,,,,,,,,,,"Run heap check at a specified interval
- "
- "mem_test_quiet","0 ",,,,,,,,,,,,,,,,,,,,"Don't print stats when memtesting"
- "mem_vcollide","cmd",,,,,,,,,,,,,,,,,,,,"Dumps the memory used by vcollides"
- "mem_verify","cmd",,,,,,,,,,,,,,,,,,,,"Verify the validity of the heap"
- "memory","cmd",,,,,,,,,,,,,,,,,,,,"Print memory stats."
- "miniprofiler_dump","0 ",,,,,,,,,,,,,,,,,,,,""
- "minisave","cmd",,,,,,,,,,,,,,,,,,,,"Saves game (for current level only!)"
- "mm_csgo_community_search_players_min","3 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"When performing CSGO community matchmaking look for servers with at least so many human players"
- "mm_datacenter_debugprint","cmd",,,,,,,,,,,,,,,,,,,,"Shows information retrieved from data center"
- "mm_dlc_debugprint","cmd",,,,,,,,,,,,,,,,,,,,"Shows information about dlc"
- "mm_heartbeat_seconds","300 ",,,,,,,,,,,,,,,,,,,,""
- "mm_heartbeat_seconds_xlsp","60 ",,,,,,,,,,,,,,,,,,,,""
- "mm_heartbeat_timeout","10 ",,,,,,,,,,,,,,,,,,,,""
- "mm_heartbeat_timeout_legacy","15 ",,,,,,,,,,,,,,,,,,,,""
- "mm_server_search_lan_ports","27015 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"Ports to scan during LAN games discovery. Also used to discover and correctly connect to dedicated LAN servers behind NATs."
- "mm_status","cmd",,,,,,,,,,,,,,,,,,,,"Matchmaking status"
- "mod_check_vcollide","0 ",,,,,,,,,,,,,,,,,,,,"Check all vcollides on load"
- "mod_dont_load_vertices","0 ",,,,,,,,,,,,,,,,,,,,"For the dedicated server, supress loading model vertex data"
- "mod_DumpWeaponWiewModelCache","cmd",,,,,,,,,,,,,,,,,,,,"Dumps the weapon view model cache contents"
- "mod_DumpWeaponWorldModelCache","cmd",,,,,,,,,,,,,,,,,,,,"Dumps the weapon world model cache contents"
- "mod_forcedata","1 ",,,,,,,,,,,,,,,,,,,,"Forces all model file data into cache on model load."
- "mod_forcetouchdata","1 ",,,,,,,,,,,,,,,,,,,,"Forces all model file data into cache on model load."
- "mod_load_anims_async","0 ",,,,,,,,,,,,,,,,,,,,""
- "mod_load_fakestall","0 ",,,,,,,,,,,,,,,,,,,,"Forces all ANI file loading to stall for specified ms
- "
- "mod_load_mesh_async","0 ",,,,,,,,,,,,,,,,,,,,""
- "mod_load_preload","1 ",,,,,,,,,,,,,,,,,,,,"Indicates how far ahead in seconds to preload animations."
- "mod_load_showstall","0 ",,,,,,,,,,,,,,,,,,,,"1 - show hitches , 2 - show stalls"
- "mod_load_vcollide_async","0 ",,,,,,,,,,,,,,,,,,,,""
- "mod_lock_mdls_on_load","1 ",,,,,,,,,,,,,,,,,,,,""
- "mod_lock_meshes_on_load","1 ",,,,,,,,,,,,,,,,,,,,""
- "mod_log_filesystem","0 ",,,,,,,,,,,,,,,,,,,,"Log the filesystem type"
- "mod_test_mesh_not_available","0 ",,,,,,,,,,,,,,,,,,,,""
- "mod_test_not_available","0 ",,,,,,,,,,,,,,,,,,,,""
- "mod_test_verts_not_available","0 ",,,,,,,,,,,,,,,,,,,,""
- "mod_touchalldata","1 ",,,,,,,,,,,,,,,,,,,,"Touch model data during level startup"
- "mod_trace_load","0 ",,,,,,,,,,,,,,,,,,,,""
- "mod_WeaponViewModelCache","8 ",,,,,,,,,,,,,,,,,,,,""
- "mod_WeaponWorldModelCache","10 ",,,,,,,,,,,,,,,,,,,,""
- "mod_WeaponWorldModelMinAge","3000 ",,,,,,,,,,,,,,,,,,,,""
- "morph_debug","0 ",,,,,,,,,,,,,,,,,,,,""
- "morph_path","7 ",,,,,,,,,,,,,,,,,,,,""
- "mortar_visualize","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,""
- "motdfile","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"The MOTD file to load."
- "movement_anim_playback_minrate","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,""
- "movie_fixwave","cmd",,,,,,,,,,,,,,,,,,,,"Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc."
- "movie_volume_scale","1 ",,,,,,,,,,,,,,,,,,,,""
- "mp_allowNPCs","1 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,,,""
- "mp_allowspectators","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"toggles whether the server allows spectator mode or not"
- "mp_autocrosshair","1 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,,,""
- "mp_autokick","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Kick team-killing players"
- "mp_autokick_idlers","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Kick idlers players ( mins )"
- "mp_autoteambalance","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,""
- "mp_checkpoint_counterattack_always","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Always have a counter-attack after each cap. Value represents number of human players needed."
- "mp_checkpoint_counterattack_capture_speedup","2 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Bot capture speed-up"
- "mp_checkpoint_counterattack_delay","12 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"How long (in seconds) until the enemy counter-attack wave spawns."
- "mp_checkpoint_counterattack_delay_finale","20 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"How long (in seconds) until the enemy counter-attack wave spawns (finale)."
- "mp_checkpoint_counterattack_duration","65 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"How long a checkpoint counter-attack lasts"
- "mp_checkpoint_counterattack_duration_finale","120 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"How long a checkpoint counter-attack lasts"
- "mp_checkpoint_counterattack_wave_finale","60 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"How long until we get the subsequent waves in Checkpoint finale?"
- "mp_coop_lobbysize","6 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,,,"Size of coop lobby"
- "mp_coop_max_bots","18 ","ARCHIVE",,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Maximum number of bots allowed on the server."
- "mp_coop_min_bots","5 ","ARCHIVE",,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"The number of bots used for 1 player."
- "mp_cp_capture_time","30 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,,,"capture time in seconds"
- "mp_cp_deteriorate_time","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,,,"deteriorate time in seconds"
- "mp_cp_speedup_max","2 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,,,"Maximum players to effect the speed-up."
- "mp_cp_speedup_rate","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,,,"Speed-up rate per additional teammate in the cap zone."
- "mp_defaultteam","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,""
- "mp_disable_autokick","cmd",,,,,,,,,,,,,,,,,,,,"Prevents a userid from being auto-kicked"
- "mp_extract_point","0 ","ARCHIVE",,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,,,"Point to use for patrol (0 = random, 1-3 = specified point)"
- "mp_fadetoblack","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,,,"fade a player's screen to black when he dies"
- "mp_fall_speed_fatal","720 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"sqrt( 2 * gravity * x * 12 )"
- "mp_fall_speed_safe","560 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"sqrt( 2 * gravity * x * 12 )"
- "mp_fall_speed_safe_iron","250 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"sqrt( 2 * gravity * x * 12 )"
- "mp_falldamage","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,,,""
- "mp_flashlight","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,,,""
- "mp_footsteps","1 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,,,""
- "mp_forceactivityset","-1 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,"SHORTRIFLE = 0
- PISTOL = 1
- KNIFE = 2
- LMG = 3
- LAUNCHER = 4
- GRENADE = 5
- "
- "mp_forcecamera","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Restricts spectator modes for dead players. 0 = Any team. 1 = Only own team. 2 = No one; fade to black on death (previously mp_"
- "mp_forcerespawn","1 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,,,""
- "mp_freezetime","15 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,,,"Round freeze time in seconds"
- "mp_friendlyfire","1 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,,,"Allows team members to injure other members of their team"
- "mp_friendlyfire_damage","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"The frac value applied to friendly fire damage"
- "mp_friendlyfire_damage_spawnarea","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"The frac value applied to friendly fire damage when either in a spawn area"
- "mp_friendlyfire_explosives","1 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,,,"When enabled, friendlies can set off each other's explosives if they are reactive."
- "mp_joinwaittime","20 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,,,"How long to wait for the first round once the minimum players requirement has been reached."
- "mp_lobbytime","10 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,,,"Lobby time in seconds"
- "mp_maxgames","1 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,,,"Max games before map change"
- "mp_maxrounds","6 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,,,"Max rounds before game ends"
- "mp_minteamplayers","1 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,,,"min players on each team to start the match"
- "mp_occupy_bonus_wave","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Number of waves given to a team for capturing the point."
- "mp_player_resupply_delay_base","20 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"Delay applied to resupplying"
- "mp_player_resupply_delay_max","90 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"Max delay for resupply"
- "mp_player_resupply_delay_penalty","15 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"Delay added for each additional resupply"
- "mp_player_resupply_delay_survival","20 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"Delay applied to resupplying (Survival-only)"
- "mp_player_resupply_grace","30 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"Grace time in which the resupply delay is not applied."
- "mp_player_resupply_penalty_reset","45 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"Time taken to decrement resupply counter"
- "mp_player_spotting","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,""
- "mp_push_capture_time_extension","300 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,,,"How long (in seconds) the round should be extended for after a capture."
- "mp_push_counter_round","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"If on, after full-cap victory, flip the attacking team for a counter attack round."
- "mp_push_deferred_advance","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"If >0, advanced spawns will be delayed by this number of seconds."
- "mp_push_final_holdout_spawn_delay","8 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Defenders get two spawns within this amount of time after the final territorial objective is captured since it's their final wa"
- "mp_respawnwavetime_max","10 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,,,"Min respawn wave interval."
- "mp_respawnwavetime_min","1 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,,,"Max respawn wave interval."
- "mp_restartgame","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"If non-zero, game will restart in the specified number of seconds"
- "mp_restartround","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"If non-zero, round will restart in the specified number of seconds"
- "mp_restricted_area_wpn_time","3 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Time a player can use their weapon inside a restricted area for."
- "mp_roundlives","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,,,"Max lives in a round"
- "mp_roundtime","900 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,,,"round time per map in seconds"
- "mp_scrambleteams","cmd",,,,,,,,,,,,,,,,,,,,"Scramble the teams and restart the game"
- "mp_scrambleteams_auto","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,,,"Server will automatically scramble the teams if criteria met. Only works on dedicated servers."
- "mp_scrambleteams_auto_windifference","3 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,,,"Number of round wins a team must lead by in order to trigger an auto scramble."
- "mp_searchdestroy_capture_time_extension","120 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,,,"How long (in seconds) the round should be extended for after a cache gets destroyed."
- "mp_searchdestroy_single_cache_max","12 ","ARCHIVE",,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,,,"Max number of players where a single cache is used"
- "mp_showgestureslots","-1 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,"Show multiplayer client/server gesture slot information for the specified player index (-1 for no one)."
- "mp_slammoveyaw","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Force movement yaw along an animation path."
- "mp_spawnprotectontime","10 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,,,"Spawn protection time in seconds"
- "mp_spectator_allow_chase","0 ","ARCHIVE",,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"When set to 0, chase camera in spectator mode is disabled"
- "mp_supply_rate_losing_team_high","2 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,,,"Amount of supply the more skilled players on the losing team get"
- "mp_supply_rate_losing_team_low","1 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,,,"Amount of supply the less skilled players on the losing team get"
- "mp_supply_rate_winning_team_high","1 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,,,"Amount of supply the more skilled players on the winning team get"
- "mp_supply_rate_winning_team_low","1 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,,,"Amount of supply the less skilled players on the winning team get"
- "mp_supply_token_base","15 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,,,"The amount of supply players start with"
- "mp_supply_token_bot_base","18 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,,,"The amount of supply bots start with"
- "mp_supply_token_max","50 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,,,"The maximum amount of supply a player can get"
- "mp_switchteams","cmd",,,,,,,,,,,,,,,,,,,,"Switch teams and restart the game"
- "mp_switchteams_each_game","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,,,"Switch the teams after each game"
- "mp_switchteams_each_round","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,,,"If >0, switch the teams after x rounds"
- "mp_switchteams_reset_supply","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,,,"Should supply be reset when teams are switched?"
- "mp_teamlist","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,,,""
- "mp_teamoverride","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,""
- "mp_teamplay","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,,,""
- "mp_teams_auto_join","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"When enabled, players are automatically assigned to a team on join."
- "mp_teams_unbalance_limit","1 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,,,"Teams are unbalanced when one team has this many more players than the other team. (0 disables check)"
- "mp_theater_override","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"If set, the given theater file is loaded instead."
- "mp_timelimit","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,,,"Game time per map in minutes"
- "mp_timelimit_waiting","3600 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Time to wait on an empty server before changing levels."
- "mp_timer_postgame","10 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,,,"Postgame timer in seconds"
- "mp_timer_postround","8 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,,,"Postround timer in seconds"
- "mp_timer_pregame","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,,,"Pregame timer in seconds"
- "mp_timer_preround","10 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,,,"Preround timer in seconds"
- "mp_timer_preround_first","15 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,,,"Preround timer in seconds for the first round"
- "mp_timer_preround_switch","30 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,,,"Preround timer in seconds when a team switch occurs"
- "mp_timer_voting","25 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,,,"Time given to post-game voting."
- "mp_tkpunish","2 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Will a TK'er be punished in the next round? {0=no, 1=warning, 2=kill}"
- "mp_vip_single_point_max","10 ","ARCHIVE",,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,,,"Max number of players where a single point is used"
- "mp_voice_bias","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,""
- "mp_voice_blocked_lineofsight_enemy_volume","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,""
- "mp_voice_blocked_lineofsight_friendly_volume","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,""
- "mp_voice_indirect_listener_volume","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,""
- "mp_voice_indirect_talker_volume","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,""
- "mp_voice_max_distance_enemy","360 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,""
- "mp_voice_max_distance_friendly","1080 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,""
- "mp_voice_max_enemy_volume","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,""
- "mp_voice_max_friendly_volume","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,""
- "mp_voice_min_distance_enemy","8 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,""
- "mp_voice_min_distance_friendly","8 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,""
- "mp_voice_min_squad_volume","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,""
- "mp_voice_use_3d_voip","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Alive players use spatial audio for voice communications?"
- "mp_wave_capture_increment","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Amount of waves awarded for capturing points"
- "mp_wave_count_attackers","10 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Total waves for attackers"
- "mp_wave_count_defenders","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Total waves for defenders"
- "mp_wave_count_defenders_per_obj","5 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Total waves for defenders per objective (so Push can support many objectives)"
- "mp_wave_count_perteam","2 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Total waves per team"
- "mp_wave_dpr_attackers","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Dead player ratio that triggers a reinforcement wave for attacking team"
- "mp_wave_dpr_attackers_finale","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Dead player ratio that triggers a reinforcement wave for attacking team during the last stand specifically"
- "mp_wave_dpr_defenders","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Dead player ratio that triggers a reinforcement wave for defending team"
- "mp_wave_dpr_defenders_finale","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Dead player ratio that triggers a reinforcement wave for defending team for the last objective specifically"
- "mp_wave_dpr_perteam","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Dead player ratio that triggers a reinforcement wave for both teams"
- "mp_wave_grace_period","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Grace period where if a reinforcement wave occurs it does not get deducted from wave count"
- "mp_wave_max_wait_attackers","30 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Max wave trigger time for attacking team"
- "mp_wave_max_wait_defenders","30 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Max wave trigger time for defending team"
- "mp_wave_max_wait_perteam","40 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Max wave trigger time for both teams"
- "mp_wave_spawn_instant","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Server side option to force instant spawning"
- "mp_weaponstay","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,,,""
- "mp_winlimit","5 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,,,"win limit"
- "mp_winlimit_coop","2 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,,,"win limit for coop"
- "multvar","cmd",,,,,,,,,,,,,,,,,,,,"Multiply specified convar value."
- "name","0 ","ARCHIVE",,,,"USERINFO",,,"PRINTABLEONLY",,,,,,"SERVER_CAN_EXECUTE",,,"SS",,,"Current user name"
- "nav_add_to_selected_set","cmd",,,,,,,,,,,,,,,,,,,,"Add current area to the selected set."
- "nav_add_to_selected_set_by_id","cmd",,,,,,,,,,,,,,,,,,,,"Add specified area id to the selected set."
- "nav_analyze","cmd",,,,,,,,,,,,,,,,,,,,"Re-analyze the current Navigation Mesh and save it to disk."
- "nav_area_bgcolor","503316480",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"RGBA color to draw as the background color for nav areas while editing."
- "nav_area_max_size","50 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Max area size created in nav generation"
- "nav_avoid","cmd",,,,,,,,,,,,,,,,,,,,"Toggles the 'avoid this area when possible' flag used by the AI system."
- "nav_begin_area","cmd",,,,,,,,,,,,,,,,,,,,"Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and "
- "nav_begin_deselecting","cmd",,,,,,,,,,,,,,,,,,,,"Start continuously removing from the selected set."
- "nav_begin_drag_deselecting","cmd",,,,,,,,,,,,,,,,,,,,"Start dragging a selection area."
- "nav_begin_drag_selecting","cmd",,,,,,,,,,,,,,,,,,,,"Start dragging a selection area."
- "nav_begin_selecting","cmd",,,,,,,,,,,,,,,,,,,,"Start continuously adding to the selected set."
- "nav_begin_shift_xy","cmd",,,,,,,,,,,,,,,,,,,,"Begin shifting the Selected Set."
- "nav_build_ladder","cmd",,,,,,,,,,,,,,,,,,,,"Attempts to build a nav ladder on the climbable surface under the cursor."
- "nav_check_file_consistency","cmd",,,,,,,,,,,,,,,,,,,,"Scans the maps directory and reports any missing/out-of-date navigation files."
- "nav_check_floor","cmd",,,,,,,,,,,,,,,,,,,,"Updates the blocked/unblocked status for every nav area."
- "nav_check_stairs","cmd",,,,,,,,,,,,,,,,,,,,"Update the nav mesh STAIRS attribute"
- "nav_chop_selected","cmd",,,,,,,,,,,,,,,,,,,,"Chops all selected areas into their component 1x1 areas"
- "nav_clear_attribute","cmd",,,,,,,,,,,,,,,,,,,,"Remove given nav attribute from all areas in the selected set."
- "nav_clear_selected_set","cmd",,,,,,,,,,,,,,,,,,,,"Clear the selected set."
- "nav_clear_walkable_marks","cmd",,,,,,,,,,,,,,,,,,,,"Erase any previously placed walkable positions."
- "nav_compress_id","cmd",,,,,,,,,,,,,,,,,,,,"Re-orders area and ladder ID's so they are continuous."
- "nav_connect","cmd",,,,,,,,,,,,,,,,,,,,"To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a"
- "nav_coplanar_slope_limit","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
- "nav_coplanar_slope_limit_displacement","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
- "nav_corner_adjust_adjacent","18 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"radius used to raise/lower corners in nearby areas when raising/lowering corners."
- "nav_corner_lower","cmd",,,,,,,,,,,,,,,,,,,,"Lower the selected corner of the currently marked Area."
- "nav_corner_place_on_ground","cmd",,,,,,,,,,,,,,,,,,,,"Places the selected corner of the currently marked Area on the ground."
- "nav_corner_raise","cmd",,,,,,,,,,,,,,,,,,,,"Raise the selected corner of the currently marked Area."
- "nav_corner_select","cmd",,,,,,,,,,,,,,,,,,,,"Select a corner of the currently marked Area. Use multiple times to access all four corners."
- "nav_create_area_at_feet","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Anchor nav_begin_area Z to editing player's feet"
- "nav_create_place_on_ground","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"If true, nav areas will be placed flush with the ground when created by hand."
- "nav_crouch","cmd",,,,,,,,,,,,,,,,,,,,"Toggles the 'must crouch in this area' flag used by the AI system."
- "nav_debug_blocked","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
- "nav_delete","cmd",,,,,,,,,,,,,,,,,,,,"Deletes the currently highlighted Area."
- "nav_delete_marked","cmd",,,,,,,,,,,,,,,,,,,,"Deletes the currently marked Area (if any)."
- "nav_disconnect","cmd",,,,,,,,,,,,,,,,,,,,"To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec"
- "nav_disconnect_outgoing_oneways","cmd",,,,,,,,,,,,,,,,,,,,"For each area in the selected set, disconnect all outgoing one-way connections."
- "nav_displacement_test","10000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Checks for nodes embedded in displacements (useful for in-development maps)"
- "nav_dont_hide","cmd",,,,,,,,,,,,,,,,,,,,"Toggles the 'area is not suitable for hiding spots' flag used by the AI system."
- "nav_drag_selection_volume_zmax_offset","32 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"The offset of the nav drag volume top from center"
- "nav_drag_selection_volume_zmin_offset","32 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"The offset of the nav drag volume bottom from center"
- "nav_draw_limit","500 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"The maximum number of areas to draw in edit mode"
- "nav_dump_selected_set_positions","cmd",,,,,,,,,,,,,,,,,,,,"Write the (x,y,z) coordinates of the centers of all selected nav areas to a file."
- "nav_edit","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode."
- "nav_end_area","cmd",,,,,,,,,,,,,,,,,,,,"Defines the second corner of a new Area or Ladder and creates it."
- "nav_end_deselecting","cmd",,,,,,,,,,,,,,,,,,,,"Stop continuously removing from the selected set."
- "nav_end_drag_deselecting","cmd",,,,,,,,,,,,,,,,,,,,"Stop dragging a selection area."
- "nav_end_drag_selecting","cmd",,,,,,,,,,,,,,,,,,,,"Stop dragging a selection area."
- "nav_end_selecting","cmd",,,,,,,,,,,,,,,,,,,,"Stop continuously adding to the selected set."
- "nav_end_shift_xy","cmd",,,,,,,,,,,,,,,,,,,,"Finish shifting the Selected Set."
- "nav_flood_select","cmd",,,,,,,,,,,,,,,,,,,,"Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again."
- "nav_gen_cliffs_approx","cmd",,,,,,,,,,,,,,,,,,,,"Mark cliff areas, post-processing approximation"
- "nav_generate","cmd",,,,,,,,,,,,,,,,,,,,"Generate a Navigation Mesh for the current map and save it to disk."
- "nav_generate_fencetops","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Autogenerate nav areas on fence and obstacle tops"
- "nav_generate_fixup_jump_areas","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Convert obsolete jump areas into 2-way connections"
- "nav_generate_incremental","cmd",,,,,,,,,,,,,,,,,,,,"Generate a Navigation Mesh for the current map and save it to disk."
- "nav_generate_incremental_range","2000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
- "nav_generate_incremental_tolerance","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Z tolerance for adding new nav areas."
- "nav_jump","cmd",,,,,,,,,,,,,,,,,,,,"Toggles the 'traverse this area by jumping' flag used by the AI system."
- "nav_ladder_flip","cmd",,,,,,,,,,,,,,,,,,,,"Flips the selected ladder's direction."
- "nav_load","cmd",,,,,,,,,,,,,,,,,,,,"Loads the Navigation Mesh for the current map."
- "nav_lower_drag_volume_max","cmd",,,,,,,,,,,,,,,,,,,,"Lower the top of the drag select volume."
- "nav_lower_drag_volume_min","cmd",,,,,,,,,,,,,,,,,,,,"Lower the bottom of the drag select volume."
- "nav_make_sniper_spots","cmd",,,,,,,,,,,,,,,,,,,,"Chops the marked area into disconnected sub-areas suitable for sniper spots."
- "nav_mark","cmd",,,,,,,,,,,,,,,,,,,,"Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands."
- "nav_mark_attribute","cmd",,,,,,,,,,,,,,,,,,,,"Set nav attribute for all areas in the selected set."
- "nav_mark_unnamed","cmd",,,,,,,,,,,,,,,,,,,,"Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting."
- "nav_mark_walkable","cmd",,,,,,,,,,,,,,,,,,,,"Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate "
- "nav_max_view_distance","6000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Maximum range for precomputed nav mesh visibility (0 = default 1500 units)"
- "nav_max_vis_delta_list_length","64 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
- "nav_merge","cmd",,,,,,,,,,,,,,,,,,,,"To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm"
- "nav_merge_mesh","cmd",,,,,,,,,,,,,,,,,,,,"Merges a saved selected set into the current mesh."
- "nav_no_hostages","cmd",,,,,,,,,,,,,,,,,,,,"Toggles the 'hostages cannot use this area' flag used by the AI system."
- "nav_no_jump","cmd",,,,,,,,,,,,,,,,,,,,"Toggles the 'dont jump in this area' flag used by the AI system."
- "nav_place_floodfill","cmd",,,,,,,,,,,,,,,,,,,,"Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filli"
- "nav_place_list","cmd",,,,,,,,,,,,,,,,,,,,"Lists all place names used in the map."
- "nav_place_pick","cmd",,,,,,,,,,,,,,,,,,,,"Sets the current Place to the Place of the Area under the cursor."
- "nav_place_replace","cmd",,,,,,,,,,,,,,,,,,,,"Replaces all instances of the first place with the second place."
- "nav_place_set","cmd",,,,,,,,,,,,,,,,,,,,"Sets the Place of all selected areas to the current Place."
- "nav_potentially_visible_dot_tolerance","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
- "nav_precise","cmd",,,,,,,,,,,,,,,,,,,,"Toggles the 'dont avoid obstacles' flag used by the AI system."
- "nav_quicksave","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing."
- "nav_raise_drag_volume_max","cmd",,,,,,,,,,,,,,,,,,,,"Raise the top of the drag select volume."
- "nav_raise_drag_volume_min","cmd",,,,,,,,,,,,,,,,,,,,"Raise the bottom of the drag select volume."
- "nav_recall_selected_set","cmd",,,,,,,,,,,,,,,,,,,,"Re-selects the stored selected set."
- "nav_remove_from_selected_set","cmd",,,,,,,,,,,,,,,,,,,,"Remove current area from the selected set."
- "nav_remove_jump_areas","cmd",,,,,,,,,,,,,,,,,,,,"Removes legacy jump areas, replacing them with connections."
- "nav_run","cmd",,,,,,,,,,,,,,,,,,,,"Toggles the 'traverse this area by running' flag used by the AI system."
- "nav_save","cmd",,,,,,,,,,,,,,,,,,,,"Saves the current Navigation Mesh to disk."
- "nav_save_selected","cmd",,,,,,,,,,,,,,,,,,,,"Writes the selected set to disk for merging into another mesh via nav_merge_mesh."
- "nav_select_blocked_areas","cmd",,,,,,,,,,,,,,,,,,,,"Adds all blocked areas to the selected set"
- "nav_select_damaging_areas","cmd",,,,,,,,,,,,,,,,,,,,"Adds all damaging areas to the selected set"
- "nav_select_half_space","cmd",,,,,,,,,,,,,,,,,,,,"Selects any areas that intersect the given half-space."
- "nav_select_invalid_areas","cmd",,,,,,,,,,,,,,,,,,,,"Adds all invalid areas to the Selected Set."
- "nav_select_larger_than","cmd",,,,,,,,,,,,,,,,,,,,"Select nav areas where both dimensions are larger than the given size."
- "nav_select_obstructed_areas","cmd",,,,,,,,,,,,,,,,,,,,"Adds all obstructed areas to the selected set"
- "nav_select_orphans","cmd",,,,,,,,,,,,,,,,,,,,"Adds all orphan areas to the selected set (highlight a valid area first)."
- "nav_select_overlapping","cmd",,,,,,,,,,,,,,,,,,,,"Selects nav areas that are overlapping others."
- "nav_select_radius","cmd",,,,,,,,,,,,,,,,,,,,"Adds all areas in a radius to the selection set"
- "nav_select_stairs","cmd",,,,,,,,,,,,,,,,,,,,"Adds all stairway areas to the selected set"
- "nav_selected_set_border_color","-16751516",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Color used to draw the selected set borders while editing."
- "nav_selected_set_color","1623785472.000",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Color used to draw the selected set background while editing."
- "nav_set_place_mode","cmd",,,,,,,,,,,,,,,,,,,,"Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names."
- "nav_shift","cmd",,,,,,,,,,,,,,,,,,,,"Shifts the selected areas by the specified amount"
- "nav_show_approach_points","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Show Approach Points in the Navigation Mesh."
- "nav_show_area_info","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Duration in seconds to show nav area ID and attributes while editing"
- "nav_show_compass","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
- "nav_show_continguous","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Highlight non-contiguous connections"
- "nav_show_danger","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Show current 'danger' levels."
- "nav_show_dumped_positions","cmd",,,,,,,,,,,,,,,,,,,,"Show the (x,y,z) coordinate positions of the given dump file."
- "nav_show_func_nav_avoid","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Show areas of designer-placed bot avoidance due to func_nav_avoid entities"
- "nav_show_func_nav_prefer","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Show areas of designer-placed bot preference due to func_nav_prefer entities"
- "nav_show_light_intensity","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
- "nav_show_node_grid","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
- "nav_show_node_id","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
- "nav_show_nodes","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
- "nav_show_player_counts","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Show current player counts in each area."
- "nav_show_potentially_visible","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Show areas that are potentially visible from the current nav area"
- "nav_simplify_selected","cmd",,,,,,,,,,,,,,,,,,,,"Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas"
- "nav_slope_limit","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"The ground unit normal's Z component must be greater than this for nav areas to be generated."
- "nav_slope_tolerance","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"The ground unit normal's Z component must be this close to the nav area's Z component to be generated."
- "nav_snap_to_grid","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Snap to the nav generation grid when creating new nav areas"
- "nav_solid_props","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Make props solid to nav generation/editing"
- "nav_splice","cmd",,,,,,,,,,,,,,,,,,,,"To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them."
- "nav_split","cmd",,,,,,,,,,,,,,,,,,,,"To split an Area into two, align the split line using your cursor and invoke the split command."
- "nav_split_place_on_ground","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"If true, nav areas will be placed flush with the ground when split."
- "nav_stand","cmd",,,,,,,,,,,,,,,,,,,,"Toggles the 'stand while hiding' flag used by the AI system."
- "nav_stop","cmd",,,,,,,,,,,,,,,,,,,,"Toggles the 'must stop when entering this area' flag used by the AI system."
- "nav_store_selected_set","cmd",,,,,,,,,,,,,,,,,,,,"Stores the current selected set for later retrieval."
- "nav_strip","cmd",,,,,,,,,,,,,,,,,,,,"Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area."
- "nav_subdivide","cmd",,,,,,,,,,,,,,,,,,,,"Subdivides all selected areas."
- "nav_test_node","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
- "nav_test_node_crouch","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
- "nav_test_node_crouch_dir","4 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
- "nav_test_stairs","cmd",,,,,,,,,,,,,,,,,,,,"Test the selected set for being on stairs"
- "nav_toggle_deselecting","cmd",,,,,,,,,,,,,,,,,,,,"Start or stop continuously removing from the selected set."
- "nav_toggle_in_selected_set","cmd",,,,,,,,,,,,,,,,,,,,"Remove current area from the selected set."
- "nav_toggle_place_mode","cmd",,,,,,,,,,,,,,,,,,,,"Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names."
- "nav_toggle_place_painting","cmd",,,,,,,,,,,,,,,,,,,,"Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place."
- "nav_toggle_selected_set","cmd",,,,,,,,,,,,,,,,,,,,"Toggles all areas into/out of the selected set."
- "nav_toggle_selecting","cmd",,,,,,,,,,,,,,,,,,,,"Start or stop continuously adding to the selected set."
- "nav_transient","cmd",,,,,,,,,,,,,,,,,,,,"Toggles the 'area is transient and may become blocked' flag used by the AI system."
- "nav_unmark","cmd",,,,,,,,,,,,,,,,,,,,"Clears the marked Area or Ladder."
- "nav_update_blocked","cmd",,,,,,,,,,,,,,,,,,,,"Updates the blocked/unblocked status for every nav area."
- "nav_update_lighting","cmd",,,,,,,,,,,,,,,,,,,,"Recomputes lighting values"
- "nav_update_visibility_on_edit","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"If nonzero editing the mesh will incrementally recompue visibility"
- "nav_use_place","cmd",,,,,,,,,,,,,,,,,,,,"If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set."
- "nav_walk","cmd",,,,,,,,,,,,,,,,,,,,"Toggles the 'traverse this area by walking' flag used by the AI system."
- "nav_warp_to_mark","cmd",,,,,,,,,,,,,,,,,,,,"Warps the player to the marked area."
- "nav_world_center","cmd",,,,,,,,,,,,,,,,,,,,"Centers the nav mesh in the world"
- "nb_allow_avoiding","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
- "nb_allow_climbing","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
- "nb_allow_gap_jumping","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
- "nb_blind","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Disable vision"
- "nb_command","cmd",,,,,,,,,,,,,,,,,,,,"Sends a command string to all bots"
- "nb_debug","cmd",,,,,,,,,,,,,,,,,,,,"Debug NextBots. Categories are: BEHAVIOR, LOOK_AT, PATH, ANIMATION, LOCOMOTION, VISION, HEARING, EVENTS, ERRORS."
- "nb_debug_climbing","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
- "nb_debug_filter","cmd",,,,,,,,,,,,,,,,,,,,"Add items to the NextBot debug filter. Items can be entindexes or part of the indentifier of one or more bots."
- "nb_debug_history","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"If true, each bot keeps a history of debug output in memory"
- "nb_debug_known_entities","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Show the 'known entities' for the bot that is the current spectator target"
- "nb_debug_spectatefilter","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"If 1, nextbot debug will only show for the observer target."
- "nb_force_look_at","cmd",,,,,,,,,,,,,,,,,,,,"Force selected bot to look at the local player's position"
- "nb_goal_look_ahead_range","50 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
- "nb_head_aim_resettle_angle","100 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"After rotating through this angle, the bot pauses to 'recenter' its virtual mouse on its virtual mousepad"
- "nb_head_aim_resettle_time","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"How long the bot pauses to 'recenter' its virtual mouse on its virtual mousepad"
- "nb_head_aim_settle_duration","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
- "nb_head_aim_steady_max_rate","100 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
- "nb_ladder_align_range","50 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
- "nb_move_to_cursor","cmd",,,,,,,,,,,,,,,,,,,,"Tell all NextBots to move to the cursor position"
- "nb_nav_combat_build_rate","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Gunfire/second increase (combat caps at 1.0)"
- "nb_nav_combat_decay_rate","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Decay/second toward zero"
- "nb_nav_death_build_rate","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Death increase (caps at 1.0)"
- "nb_nav_death_decay_rate","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Decay/second toward zero"
- "nb_nav_in_combat_duration","30 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"How long after gunfire occurs is this area still considered to be 'in combat'"
- "nb_nav_show_actor_potential_visibility","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
- "nb_nav_show_blocked_areas","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Highlight areas that are considered blocked for TF-specific reasons"
- "nb_nav_show_bomb_drop_areas","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
- "nb_nav_show_bomb_target_distance","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Display travel distances to bomb target"
- "nb_nav_show_control_points","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
- "nb_nav_show_death_areas","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
- "nb_nav_show_enemy_invasion_areas","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Highlight areas where the enemy team enters the visible environment of the local player"
- "nb_nav_show_gate_defense_areas","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
- "nb_nav_show_in_combat_areas","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
- "nb_nav_show_incursion_distance","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Display travel distances from current spawn room (1=red, 2=blue)"
- "nb_nav_show_incursion_flow","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
- "nb_nav_show_incursion_flow_gradient","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"1 = red, 2 = blue"
- "nb_nav_show_incursion_flow_range","150 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"1 = red, 2 = blue"
- "nb_nav_show_incursion_range","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"1 = red, 2 = blue"
- "nb_nav_show_incursion_range_max","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Highlight areas with incursion distances between min and max cvar values"
- "nb_nav_show_incursion_range_min","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Highlight areas with incursion distances between min and max cvar values"
- "nb_nav_show_mesh_decoration","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Highlight special areas"
- "nb_nav_show_mesh_decoration_manual","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Highlight special areas marked by hand"
- "nb_nav_show_point_defense_areas","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
- "nb_nav_show_sentry_danger","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
- "nb_nav_show_sniper_areas","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
- "nb_nav_show_sniper_areas_safety_range","1000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
- "nb_nav_show_sweeped_areas","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
- "nb_nav_show_turf_ownership","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Color nav area by smallest incursion distance"
- "nb_path_draw_inc","100 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
- "nb_path_draw_segment_count","100 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
- "nb_path_segment_influence_radius","100 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
- "nb_player_crouch","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Force bots to crouch"
- "nb_player_move","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Prevents bots from moving"
- "nb_player_move_direct","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,""
- "nb_player_stop","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Stop all NextBotPlayers from updating"
- "nb_player_walk","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Force bots to walk"
- "nb_saccade_speed","1000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
- "nb_saccade_time","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
- "nb_select","cmd",,,,,,,,,,,,,,,,,,,,"Select the bot you are aiming at for further debug operations."
- "nb_speed_look_ahead_range","150 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
- "nb_stop","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,"Stop all NextBots"
- "nb_update_debug","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
- "nb_update_framelimit","10 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
- "nb_update_frequency","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
- "nb_update_maxslide","4 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
- "nb_warp_selected_here","cmd",,,,,,,,,,,,,,,,,,,,"Teleport the selected bot to your cursor position"
- "net_allow_multicast","1 ","ARCHIVE",,,,,,,,,,,,,,,,,,,""
- "net_blockmsg","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Discards incoming message: <0|1|name>"
- "net_channels","cmd",,,,,,,,,,,,,,,,,,,,"Shows net channel info"
- "net_compressvoice","0 ",,,,,,,,,,,,,,,,,,,,"Attempt to compress out of band voice payloads (360 only)."
- "net_drawslider","0 ",,,,,,,,,,,,,,,,,,,,"Draw completion slider during signon"
- "net_droppackets","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Drops next n packets on client"
- "net_dumpeventstats","cmd",,,,,,,,,,,,,,,,,,,,"Dumps out a report of game event network usage"
- "net_dumptest","0 ",,,,,,,,,,,,,,,,,,,,""
- "net_earliertempents","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "net_fakejitter","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Jitter fakelag packet time"
- "net_fakelag","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Lag all incoming network data (including loopback) by this many milliseconds."
- "net_fakeloss","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Simulate packet loss as a percentage (negative means drop 1/n packets)"
- "net_maxcleartime","4 ",,,,,,,,,,,,,,,,,,,,"Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit)."
- "net_maxfilesize","16 ",,,,,,,,,,,,,,,,,,,,"Maximum allowed file size for uploading in MB"
- "net_maxfragments","1200 ",,,,,,,,,,,,,,,,,,,,"Max fragment bytes per packet"
- "net_maxroutable","1200 ","ARCHIVE",,,,"USERINFO",,,,,,,,,,,,,,,"Requested max packet size before packets are 'split'."
- "net_megasnapshot","1 ",,,,,,,,,,,,,,,,,,,,""
- "net_paranoid","1 ",,,,,,,,,,,,,,,,,,,,""
- "net_public_adr","0 ",,,,,,,,,,,,,,,,,,,,"For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ('x.x.x.x'"
- "net_queue_trace","0 ",,,,,,,,,,,,,,,,,,,,""
- "net_queued_packet_thread","1 ",,,,,,,,,,,,,,,,,,,,"Use a high priority thread to send queued packets out instead of sending them each frame."
- "net_showeventlisteners","0 ",,,,,,,,,,,,,,,,,,,,"Show listening addition/removals"
- "net_showevents","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Dump game events to console (1=client only, 2=all)."
- "net_showfragments","0 ",,,,,,,,,,,,,,,,,,,,"Show netchannel fragments"
- "net_showpeaks","0 ",,,,,,,,,,,,,,,,,,,,"Show messages for large packets only: <size>"
- "net_showreliablesounds","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "net_showsplits","0 ",,,,,,,,,,,,,,,,,,,,"Show info about packet splits"
- "net_showtcp","0 ",,,,,,,,,,,,,,,,,,,,"Dump TCP stream summary to console"
- "net_showudp","0 ",,,,,,,,,,,,,,,,,,,,"Dump UDP packets summary to console"
- "net_showudp_oob","0 ",,,,,,,,,,,,,,,,,,,,"Dump OOB UDP packets summary to console"
- "net_showudp_remoteonly","0 ",,,,,,,,,,,,,,,,,,,,"Dump non-loopback udp only"
- "net_splitpacket_maxrate","15000 ",,,,,,,,,,,,,,,,,,,,"Max bytes per second when queueing splitpacket chunks"
- "net_splitrate","1 ",,,,,,,,,,,,,,,,,,,,"Number of fragments for a splitpacket that can be sent per frame"
- "net_start","cmd",,,,,,,,,,,,,,,,,,,,"Inits multiplayer network sockets"
- "net_status","cmd",,,,,,,,,,,,,,,,,,,,"Shows current network status"
- "net_steamcnx_allowrelay","1 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"Allow steam connections to attempt to use relay servers as fallback (best if specified on command line: +net_steamcnx_allowrel"
- "net_steamcnx_debug","1 ",,,,,,,,,,,,,,,,,,,,"Show debug spew for steam based connections, 2 shows all network traffic for steam sockets."
- "net_steamcnx_enabled","1 ",,,,,,,,,,,,,,,,,,,,"Use steam connections on listen server as a fallback, 2 forces use of steam connections instead of raw UDP."
- "net_steamcnx_status","cmd",,,,,,,,,,,,,,,,,,,,"Print status of steam connection sockets."
- "net_usesocketsforloopback","0 ",,,,,,,,,,,,,,,,,,,,"Use network sockets layer even for listen server local player's packets (multiplayer only)."
- "next","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Set to 1 to advance to next frame ( when singlestep == 1 )"
- "nextdemo","cmd",,,,,,,,,,,,,,,,,,,,"Play next demo in sequence."
- "nextlevel","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,,,"If set to a valid map name, will trigger a changelevel to the specified map at the end of the round"
- "noclip","cmd",,,,,,,,,,,,,,,,,,,,"Toggle. Player becomes non-solid and flies. Optional argument of 0 or 1 to force enable/disable"
- "noclip_fixup","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
- "notarget","cmd",,,,,,,,,,,,,,,,,,,,"Toggle. Player becomes hidden to NPCs."
- "npc_height_adjust","1 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,,,"Enable test mode for ik height adjustment"
- "npc_vphysics","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,""
- "obj_capture_damage","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"Captures all damage taken by objects for dumping later."
- "obj_dump_damage","cmd",,,,,,,,,,,,,,,,,,,,""
- "obj_show_damage","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"Show all damage taken by objects."
- "old_radiusdamage","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,""
- "paintsplat_bias","0 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,,,,,"Change bias value for computing circle buffer"
- "paintsplat_max_alpha_noise","0 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,,,,,"Max noise value of circle alpha"
- "paintsplat_noise_enabled","1 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,,,,,""
- "panel_test_title_safe","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Test vgui panel positioning with title safe indentation"
- "particle_test_attach_attachment","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Attachment index for attachment mode"
- "particle_test_attach_mode","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin'"
- "particle_test_file","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Name of the particle system to dynamically spawn"
- "particle_test_start","cmd",,,,,,,,,,,,,,,,,,,,"Dispatches the test particle system with the parameters specified in particle_test_file,
- particle_test_attach_mode and particl"
- "particle_test_stop","cmd",,,,,,,,,,,,,,,,,,,,"Stops all particle systems on the selected entities.
- Arguments: {entity_name} / {class_name} / no argument picks what playe"
- "password","0 ","ARCHIVE",,,,,,,,,,,,"DONTRECORD",,,,,,,"Current server access password"
- "path","cmd",,,,,,,,,,,,,,,,,,,,"Show the engine filesystem path."
- "pause","cmd",,,,,,,,,,,,,,,,,,,,"Toggle the server pause state."
- "perf_fire_bullet_firstpredictedonly","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Only do effects tracing, etc., first time a CUserCmd is predicted."
- "perf_fire_bullet_single","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,""
- "perfui","cmd",,,,,,,,,,,,,,,,,,,,"Show/hide the level performance tools UI."
- "phys_debug_check_contacts","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,""
- "phys_impactforcescale","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,""
- "phys_penetration_error_time","10 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"Controls the duration of vphysics penetration error boxes."
- "phys_pushscale","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,""
- "phys_show_active","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
- "phys_speeds","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,""
- "phys_stressbodyweights","5 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,""
- "phys_timescale","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"Scale time for physics"
- "phys_upimpactforcescale","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,""
- "physics_budget","cmd",,,,,,,,,,,,,,,,,,,,"Times the cost of each active object"
- "physics_constraints","cmd",,,,,,,,,,,,,,,,,,,,"Highlights constraint system graph for an entity"
- "physics_debug_entity","cmd",,,,,,,,,,,,,,,,,,,,"Dumps debug info for an entity"
- "physics_highlight_active","cmd",,,,,,,,,,,,,,,,,,,,"Turns on the absbox for all active physics objects"
- "physics_report_active","cmd",,,,,,,,,,,,,,,,,,,,"Lists all active physics objects"
- "physics_select","cmd",,,,,,,,,,,,,,,,,,,,"Dumps debug info for an entity"
- "physicsshadowupdate_render","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,""
- "picker","cmd",,,,,,,,,,,,,,,,,,,,"Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play"
- "ping","cmd",,,,,,,,,,,,,,,,,,,,"Display ping to server."
- "pingserver","cmd",,,,,,,,,,,,,,,,,,,,"Ping a server for info"
- "pipeline_static_props","1 ",,,,,,,,,,,,,,,,,,,,""
- "play","cmd",,,,,,,,,,,,,,,,,,,,"Play a sound."
- "playdemo","cmd",,,,,,,,,,,,,,,,,,,,"Play a recorded demo file (.dem )."
- "player_debug_print_damage","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"When true, print amount and type of all damage received by player to console."
- "player_old_armor","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,""
- "player_slide_cooldown","3 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,""
- "player_slide_duration","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,""
- "player_slide_impact_epsilon","8 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
- "player_slide_probe_distance","16 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
- "player_slide_probe_dot","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
- "player_slide_sample_period","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
- "player_slide_speed_acceleration","10 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,""
- "player_slide_speedfrac_max","1 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,""
- "player_slide_speedfrac_warmup","1 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,""
- "player_slide_warmup_interval","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,""
- "player_use_radius","96 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,""
- "player_use_tolerance","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,""
- "playflush","cmd",,,,,,,,,,,,,,,,,,,,"Play a sound, reloading from disk in case of changes."
- "playvol","cmd",,,,,,,,,,,,,,,,,,,,"Play a sound at a specified volume."
- "plr_debug_inventory","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,""
- "plugin_load","cmd",,,,,,,,,,,,,,,,,,,,"plugin_load <filename> : loads a plugin"
- "plugin_pause","cmd",,,,,,,,,,,,,,,,,,,,"plugin_pause <index> : pauses a loaded plugin"
- "plugin_pause_all","cmd",,,,,,,,,,,,,,,,,,,,"pauses all loaded plugins"
- "plugin_print","cmd",,,,,,,,,,,,,,,,,,,,"Prints details about loaded plugins"
- "plugin_unload","cmd",,,,,,,,,,,,,,,,,,,,"plugin_unload <index> : unloads a plugin"
- "plugin_unpause","cmd",,,,,,,,,,,,,,,,,,,,"plugin_unpause <index> : unpauses a disabled plugin"
- "plugin_unpause_all","cmd",,,,,,,,,,,,,,,,,,,,"unpauses all disabled plugins"
- "press_x360_button","cmd",,,,,,,,,,,,,,,,,,,,"Press the specified Xbox 360 controller button (lt, rt, st[art], ba[ck], lb, rb, a, b, x, y, l[eft], r[right], u[p], d[own])"
- "print_colorcorrection","cmd",,,,,,,,,,,,,,,,,,,,"Display the color correction layer information."
- "progress_enable","cmd",,,,,,,,,,,,,,,,,,,,""
- "prop_active_gib_limit","64 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,""
- "prop_active_gib_max_fade_time","12 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,""
- "prop_break_disable_float","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,""
- "prop_crosshair","cmd",,,,,,,,,,,,,,,,,,,,"Shows name for prop looking at"
- "prop_debug","cmd",,,,,,,,,,,,,,,,,,,,"Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond phys"
- "prop_dynamic_create","cmd",,,,,,,,,,,,,,,,,,,,"Creates a dynamic prop with a specific .mdl aimed away from where the player is looking.
- Arguments: {.mdl name}"
- "prop_physics_create","cmd",,,,,,,,,,,,,,,,,,,,"Creates a physics prop with a specific .mdl aimed away from where the player is looking.
- Arguments: {.mdl name}"
- "props_break_max_pieces","-1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Maximum prop breakable piece count (-1 = model default)"
- "props_break_max_pieces_perframe","-1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Maximum prop breakable piece count per frame (-1 = model default)"
- "quit","cmd",,,,,,,,,,,,,,,,,,,,"Exit the engine."
- "r_ambientboost","1 ",,,,,,,,,,,,,,,,,,,,"Set to boost ambient term if it is totally swamped by local lights"
- "r_ambientfactor","5 ",,,,,,,,,,,,,,,,,,,,"Boost ambient cube by no more than this factor"
- "r_ambientfraction","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Fraction of direct lighting used to boost lighting when model requests"
- "r_ambientlightingonly","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Set this to 1 to light models with only ambient lighting (and no static lighting)."
- "r_ambientmin","0 ",,,,,,,,,,,,,,,,,,,,"Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright"
- "r_aspectratio","0 ",,,,,,,,,,,,,,,,,,,,""
- "r_avglight","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "r_avglightmap","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "r_bloomtintb","0 ",,,,,,,,,,,,,,,,,,,,""
- "r_bloomtintexponent","2 ",,,,,,,,,,,,,,,,,,,,""
- "r_bloomtintg","0 ",,,,,,,,,,,,,,,,,,,,""
- "r_bloomtintr","0 ",,,,,,,,,,,,,,,,,,,,""
- "r_brush_queue_mode","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "r_buildingmapforworld","0 ",,,,,,,,,,,,,,,,,,,,""
- "r_cleardecals","cmd",,,,,,,,,,,,,,,,,,,,"Usage r_cleardecals <permanent>."
- "r_ClipAreaFrustums","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "r_ClipAreaPortals","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "r_colorstaticprops","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "r_debugrandomstaticlighting","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Set to 1 to randomize static lighting for debugging. Must restart for change to take affect."
- "r_decal_cover_count","4 ",,,,,,,,,,,,,,,,,,,,""
- "r_decal_overlap_area","0 ",,,,,,,,,,,,,,,,,,,,""
- "r_decal_overlap_count","3 ",,,,,,,,,,,,,,,,,,,,""
- "r_decals","2048 ",,,,,,,,,,,,,,,,,,,,""
- "r_decalstaticprops","1 ",,,,,,,,,,,,,,,,,,,,"Decal static props test"
- "r_DispBuildable","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "r_DispWalkable","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "r_dlightsenable","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "r_drawbatchdecals","1 ",,,,,,,,,,,,,,,,,,,,"Render decals batched."
- "r_DrawBeams","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,"0=Off, 1=Normal, 2=Wireframe"
- "r_drawbrushmodels","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Render brush models. 0=Off, 1=Normal, 2=Wireframe"
- "r_drawclipbrushes","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Draw clip brushes (red=NPC+player, pink=player, purple=NPC)"
- "r_drawdecals","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Render decals."
- "r_DrawDisp","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Toggles rendering of displacment maps"
- "r_drawentities","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "r_drawfuncdetail","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Render func_detail"
- "r_drawleaf","-1 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Draw the specified leaf."
- "r_drawlightcache","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"0: off
- 1: draw light cache entries
- 2: draw rays
- "
- "r_drawlightinfo","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "r_drawlights","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "r_drawmodeldecals","1 ",,,,,,,,,,,,,,,,,,,,""
- "r_DrawModelLightOrigin","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "r_drawmodelstatsoverlay","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "r_drawmodelstatsoverlaydistance","500 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "r_drawmodelstatsoverlayfilter","-1 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "r_drawmodelstatsoverlaymax","1 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2"
- "r_drawmodelstatsoverlaymin","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2"
- "r_DrawPortals","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "r_drawskybox","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "r_DrawSpecificStaticProp","-1 ",,,,,,,,,,,,,,,,,,,,""
- "r_drawstaticprops","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,"0=Off, 1=Normal, 2=Wireframe"
- "r_drawtranslucentworld","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "r_drawvgui","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Enable the rendering of vgui panels"
- "r_drawworld","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Render the world."
- "r_dscale_basefov","90 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "r_dscale_fardist","2000 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "r_dscale_farscale","4 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "r_dscale_neardist","100 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "r_dscale_nearscale","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "r_dynamic","1 ",,,,,,,,,,,,,,,,,,,,""
- "r_dynamiclighting","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "r_emulategl","0 ",,,,,,,,,,,,,,,,,,,,""
- "r_eyeglintlodpixels","20 ",,,,,,,,,,,,,,,,,,,,"The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value."
- "r_eyemove","1 ","ARCHIVE",,,,,,,,,,,,,,,,,,,""
- "r_eyes","1 ",,,,,,,,,,,,,,,,,,,,""
- "r_eyeshift_x","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,""
- "r_eyeshift_y","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,""
- "r_eyeshift_z","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,""
- "r_eyesize","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,""
- "r_fastzreject","0 ",,,,,,,,,,,,,,,,,,,,"Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware"
- "r_fastzrejectdisp","0 ",,,,,,,,,,,,,,,,,,,,"Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on."
- "r_flashlight_always_cull_for_single_pass","0 ",,,,,,,,,,,,,,,,,,,,""
- "r_flashlightbrightness","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "r_flashlightclip","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "r_flashlightculldepth","1 ",,,,,,,,,,,,,,,,,,,,""
- "r_flashlightdepthtexture","1 ",,,,,,,,,,,,,,,,,,,,""
- "r_flashlightdrawclip","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "r_flashlightdrawdepth","0 ",,,,,,,,,,,,,,,,,,,,""
- "r_flashlightdrawdepthres","256 ",,,,,,,,,,,,,,,,,,,,""
- "r_flashlightdrawsweptbbox","0 ",,,,,,,,,,,,,,,,,,,,""
- "r_flashlightnodraw","0 ",,,,,,,,,,,,,,,,,,,,""
- "r_flashlightrender","1 ",,,,,,,,,,,,,,,,,,,,""
- "r_flashlightrendermodels","1 ",,,,,,,,,,,,,,,,,,,,""
- "r_flashlightrenderworld","1 ",,,,,,,,,,,,,,,,,,,,""
- "r_flashlightscissor","0 ",,,,,,,,,,,,,,,,,,,,""
- "r_flashlightupdatedepth","1 ",,,,,,,,,,,,,,,,,,,,""
- "r_flex","1 ",,,,,,,,,,,,,,,,,,,,""
- "r_flushlod","cmd",,,,,,,,,,,,,,,,,,,,"Flush and reload LODs."
- "r_ForceRestore","0 ",,,,,,,,,,,,,,,,,,,,""
- "r_frustumcullworld","1 ",,,,,,,,,,,,,,,,,,,,""
- "r_glint_alwaysdraw","0 ",,,,,,,,,,,,,,,,,,,,""
- "r_glint_procedural","0 ",,,,,,,,,,,,,,,,,,,,""
- "r_hidepaintedsurfaces","0 ",,,,,,,,,,,,,,,,,,,,"If enabled, hides all surfaces which have been painted."
- "r_hunkalloclightmaps","1 ",,,,,,,,,,,,,,,,,,,,""
- "r_hwmorph","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "r_itemblinkmax","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "r_itemblinkrate","4 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "r_keepstyledlightmapsonly","0 ",,,,,,,,,,,,,,,,,,,,""
- "r_lightaverage","1 ",,,,,,,,,,,,,,,,,,,,"Activates/deactivate light averaging"
- "r_lightcache_invalidate","cmd",,,,,,,,,,,,,,,,,,,,""
- "r_lightcache_numambientsamples","162 ",,,,"CHEAT",,,,,,,,,,,,,,,,"number of random directions to fire rays when computing ambient lighting"
- "r_lightcache_radiusfactor","1000 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Allow lights to influence lightcaches beyond the lights' radii"
- "r_lightcache_zbuffercache","0 ",,,,,,,,,,,,,,,,,,,,""
- "r_lightcachecenter","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "r_lightcachemodel","-1 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "r_lightinterp","5 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Controls the speed of light interpolation, 0 turns off interpolation"
- "r_lightmap","-1 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "r_lightstyle","-1 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "r_lightwarpidentity","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "r_lockpvs","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Lock the PVS so you can fly around and inspect what is being drawn."
- "r_lod","-1 ",,,,,,,,,,,,,,,,,,,,""
- "r_maxdlights","32 ",,,,,,,,,,,,,,,,,,,,""
- "r_maxmodeldecal","50 ",,,,,,,,,,,,,,,,,,,,""
- "r_maxnewsamples","6 ",,,,,,,,,,,,,,,,,,,,""
- "r_maxsampledist","128 ",,,,,,,,,,,,,,,,,,,,""
- "r_minnewsamples","3 ",,,,,,,,,,,,,,,,,,,,""
- "r_modelAmbientMin","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Minimum value for the ambient lighting on dynamic models with more than one bone (like players and their guns)."
- "r_modelwireframedecal","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "r_nohw","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "r_norefresh","0 ",,,,,,,,,,,,,,,,,,,,""
- "r_nosw","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "r_novis","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Turn off the PVS."
- "r_occludeemaxarea","0 ",,,,,,,,,,,,,,,,,,,,"Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use."
- "r_occluderminarea","0 ",,,,,,,,,,,,,,,,,,,,"Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use."
- "r_occludermincount","0 ",,,,,,,,,,,,,,,,,,,,"At least this many occluders will be used, no matter how big they are."
- "r_occlusion","1 ",,,,,,,,,,,,,,,,,,,,"Activate/deactivate the occlusion system."
- "r_occlusionspew","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Activate/deactivates spew about what the occlusion system is doing."
- "r_oldlightselection","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Set this to revert to HL2's method of selecting lights"
- "r_overlayfadeenable","0 ",,,,,,,,,,,,,,,,,,,,""
- "r_overlayfademax","2000 ",,,,,,,,,,,,,,,,,,,,""
- "r_overlayfademin","1750 ",,,,,,,,,,,,,,,,,,,,""
- "r_overlaywireframe","0 ",,,,,,,,,,,,,,,,,,,,""
- "r_partition_level","-1 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Displays a particular level of the spatial partition system. Use -1 to disable it."
- "r_portal_use_pvs_optimization","1 ",,,,,,,,,,,,,,,,,,,,"Enables an optimization that allows portals to be culled when outside of the PVS."
- "r_portalscloseall","0 ",,,,,,,,,,,,,,,,,,,,""
- "r_portalsopenall","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Open all portals"
- "r_printdecalinfo","cmd",,,,,,,,,,,,,,,,,,,,""
- "r_proplightingfromdisk","1 ",,,,,,,,,,,,,,,,,,,,"0=Off, 1=On, 2=Show Errors"
- "r_proplightingpooling","-1 ",,,,"CHEAT",,,,,,,,,,,,,,,,"0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset"
- "r_queued_decals","0 ",,,,,,,,,,,,,,,,,,,,"Offloads a bit of decal rendering setup work to the material system queue when enabled."
- "r_radiosity","4 ",,,,"CHEAT",,,,,,,,,,,,,,,,"0: no radiosity
- 1: radiosity with ambient cube (6 samples)
- 2: radiosity with 162 samples
- 3: 162 samples for static props, 6 sam"
- "r_randomflex","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "r_renderoverlayfragment","1 ",,,,,,,,,,,,,,,,,,,,""
- "r_rimlight","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "r_rootlod","0 ",,,,,,,,,,,,,,,,,,,,"Root LOD"
- "r_shader_srgbread","0 ",,,,,,,,,,,,,,,,,,,,"1 = use shader srgb texture reads, 0 = use HW"
- "r_shadow_deferred","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Toggle deferred shadow rendering"
- "r_shadowids","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "r_shadowrendertotexture","0 ",,,,,,,,,,,,,,,,,,,,""
- "r_shadows","1 ",,,,,,,,,,,,,,,,,,,,""
- "r_shadows_gamecontrol","-1 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "r_shadowwireframe","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "r_showenvcubemap","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "r_ShowViewerArea","0 ",,,,,,,,,,,,,,,,,,,,""
- "r_showz_power","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "r_skin","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "r_skybox_draw_last","0 ",,,,,,,,,,,,,,,,,,,,"Draws skybox after world brush geometry, rather than before."
- "r_slowpathwireframe","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "r_snapportal","-1 ",,,,,,,,,,,,,,,,,,,,""
- "r_spray_lifetime","10 ",,,,,,,,,,,,,,,,,,,,"Number of rounds player sprays are visible"
- "r_staticlight_streams","1 ",,,,,,,,,,,,,,,,,,,,""
- "r_staticpropinfo","0 ",,,,,,,,,,,,,,,,,,,,""
- "r_teeth","1 ",,,,,,,,,,,,,,,,,,,,""
- "r_threaded_shadow_clip","0 ",,,,,,,,,,,,,,,,,,,,""
- "r_unloadlightmaps","0 ",,,,,,,,,,,,,,,,,,,,""
- "r_VehicleViewDampen","1 ",,,"GAMEDLL","CHEAT",,"NOTIFY",,,,,"REPLICATED",,,,,,,,,""
- "r_visambient","0 ",,,,,,,,,,,,,,,,,,,,"Draw leaf ambient lighting samples. Needs mat_leafvis 1 to work"
- "r_visocclusion","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Activate/deactivate wireframe rendering of what the occlusion system is doing."
- "r_visualizelighttraces","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "r_visualizelighttracesshowfulltrace","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "r_visualizetraces","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "r_worldlightmin","0 ",,,,,,,,,,,,,,,,,,,,""
- "r_worldlights","3 ",,,,,,,,,,,,,,,,,,,,"number of world lights to use per vertex"
- "rate","80000 ",,,,,"USERINFO",,,,,,,,,,,,,,,"Max bytes/sec the host can receive data"
- "rcon","cmd",,,,,,,,,,,,,,,,,,,,"Issue an rcon command."
- "rcon_address","0 ",,,,,,,,,,,,,"DONTRECORD",,,,,,,"Address of remote server if sending unconnected rcon commands (format x.x.x.x:p) "
- "rcon_password","0 ",,,,,,,,,,,,,"DONTRECORD",,,,,,,"remote console password."
- "recompute_speed","cmd",,,,,,,,,,,,,,,,,,,,"Recomputes clock speed (for debugging purposes)."
- "record","cmd",,,,,,,,,,,,,,,,,,,,"Record a demo."
- "reload","cmd",,,,,,,,,,,,,,,,,,,,"Reload the most recent saved game (add setpos to jump to current view position on reload)."
- "reload_materials","0 ",,,,,,,,,,,,,,,,,,,,""
- "reload_vjobs","cmd",,,,,,,,,,,,,,,,,,,,"reload vjobs module"
- "remote_bug","cmd",,,,,,,,,,,,,,,,,,,,"Starts a bug report with data from the currently connected rcon machine"
- "remove_upgrade","cmd",,,,,,,,,,,,,,,,,,,,"Remove weapon upgrade for active weapon to the player"
- "removeid","cmd",,,,,,,,,,,,,,,,,,,,"Remove a user ID from the ban list."
- "removeip","cmd",,,,,,,,,,,,,,,,,,,,"Remove an IP address from the ban list."
- "render_blanks","cmd",,,,,,,,,,,,,,,,,,,,"render N blank frames"
- "report_entities","cmd",,,,,,,,,,,,,,,,,,,,"Lists all entities"
- "report_simthinklist","cmd",,,,,,,,,,,,,,,,,,,,"Lists all simulating/thinking entities"
- "report_soundpatch","cmd",,,,,,,,,,,,,,,,,,,,"reports sound patch count"
- "report_touchlinks","cmd",,,,,,,,,,,,,,,,,,,,"Lists all touchlinks"
- "res_restrict_access","0 ",,,,,,,,,,,,,,,,,,,,""
- "reset_gameconvars","cmd",,,,,,,,,,,,,,,,,,,,"Reset a bunch of game convars to default values"
- "respawn_entities","cmd",,,,,,,,,,,,,,,,,,,,"Respawn all the entities in the map."
- "restart","cmd",,,,,,,,,,,,,,,,,,,,"Restart the game on the same level (add setpos to jump to current view position on restart)."
- "retry","cmd",,,,,,,,,,,,,,,,,,,,"Retry connection to last server."
- "room_type","0 ",,,,,,,,,,,,"DEMO",,,,,,,,""
- "rope_min_pixel_diameter","2 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "rr_debugresponseconcept","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"If set, rr_debugresponses will print only responses testing for the specified concept"
- "rr_debugresponseconcept_exclude","cmd",,,,,,,,,,,,,,,,,,,,"Set a list of concepts to exclude from rr_debugresponseconcept. Separate multiple concepts with spaces. Call with no arguments "
- "rr_debugresponses","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"Show verbose matching output (1 for simple, 2 for rule scoring, 3 for noisy). If set to 4, it will only show response success/f"
- "rr_debugrule","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system."
- "rr_dumpresponses","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"Dump all response_rules.txt and rules (requires restart)"
- "rr_followup_maxdist","1800 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"'then ANY' or 'then ALL' response followups will be dispatched only to characters within this distance."
- "rr_forceconcept","cmd",,,,,,,,,,,,,,,,,,,,"fire a response concept directly at a given character.
- USAGE: rr_forceconcept <target> <concept> 'criteria1:value1,criteria2:va"
- "rr_reloadresponsesystems","cmd",,,,,,,,,,,,,,,,,,,,"Reload all response system scripts."
- "rr_thenany_score_slop","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"When computing respondents for a 'THEN ANY' rule, all rule-matching scores within this much of the best score will be considere"
- "save","cmd",,,,,,,,,,,,,,,,,,,,"Saves current game."
- "save_async","1 ",,,,,,,,,,,,,,,,,,,,""
- "save_asyncdelay","0 ",,,,,,,,,,,,,,,,,,,,"For testing, adds this many milliseconds of delay to the save operation."
- "save_console","0 ",,,,,,,,,,,,,,,,,,,,"Autosave on the PC behaves like it does on the consoles."
- "save_disable","0 ",,,,,,,,,,,,,,,,,,,,""
- "save_finish_async","cmd",,,,,,,,,,,,,,,,,,,,""
- "save_history_count","1 ",,,,,,,,,,,,,,,,,,,,"Keep this many old copies in history of autosaves and quicksaves."
- "save_huddelayframes","1 ",,,,,,,,,,,,,,,,,,,,"Number of frames to defer for drawing the Saving message."
- "save_in_memory","0 ",,,,,,,,,,,,,,,,,,,,"Set to 1 to save to memory instead of disk (Xbox 360)"
- "save_noxsave","0 ",,,,,,,,,,,,,,,,,,,,""
- "save_screenshot","1 ",,,,,,,,,,,,,,,,,,,,"0 = none, 1 = non-autosave, 2 = always"
- "save_spew","0 ",,,,,,,,,,,,,,,,,,,,""
- "say","cmd",,,,,,,,,,,,,,,,,,,,"Display player message"
- "say_team","cmd",,,,,,,,,,,,,,,,,,,,"Display player message to team"
- "scene_async_prefetch_spew","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"Display async .ani file loading info."
- "scene_clientflex","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Do client side flex animation."
- "scene_clientplayback","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"Play all vcds on the clients."
- "scene_flush","cmd",,,,,,,,,,,,,,,,,,,,"Flush all .vcds from the cache and reload from disk."
- "scene_forcecombined","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"When playing back, force use of combined .wav files even in english."
- "scene_maxcaptionradius","1200 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"Only show closed captions if recipient is within this many units of speaking actor (0==disabled)."
- "scene_playvcd","cmd",,,,,,,,,,,,,,,,,,,,"Play the given VCD as an instanced scripted scene."
- "scene_print","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"When playing back a scene, print timing and event info to console."
- "scene_showlook","0 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,,,"When playing back, show the directions of look events."
- "scene_showmoveto","0 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,,,"When moving, show the end location."
- "scene_showunlock","0 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,,,"Show when a vcd is playing but normal AI is running."
- "screenshot","cmd",,,,,,,,,,,,,,,,,,,,"Take a screenshot."
- "script","cmd",,,,,,,,,,,,,,,,,,,,"Run the text as a script"
- "script_connect_debugger_on_mapspawn","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,""
- "script_debug","cmd",,,,,,,,,,,,,,,,,,,,"Connect the vscript VM to the script debugger"
- "script_dump_all","cmd",,,,,,,,,,,,,,,,,,,,"Dump the state of the VM to the console"
- "script_execute","cmd",,,,,,,,,,,,,,,,,,,,"Run a vscript file"
- "script_help","cmd",,,,,,,,,,,,,,,,,,,,"Output help for script functions, optionally with a search string"
- "script_reload_code","cmd",,,,,,,,,,,,,,,,,,,,"Execute a vscript file, replacing existing functions with the functions in the run script"
- "script_reload_entity_code","cmd",,,,,,,,,,,,,,,,,,,,"Execute all of this entity's VScripts, replacing existing functions with the functions in the run scripts"
- "script_reload_think","cmd",,,,,,,,,,,,,,,,,,,,"Execute an activation script, replacing existing functions with the functions in the run script"
- "server_game_time","cmd",,,,,,,,,,,,,,,,,,,,"Gives the game time in seconds (server's curtime)"
- "servercfgfile","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,""
- "setang","cmd",,,,,,,,,,,,,,,,,,,,"Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats)."
- "setang_exact","cmd",,,,,,,,,,,,,,,,,,,,"Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats)."
- "setinfo","cmd",,,,,,,,,,,,,,,,,,,,"Adds a new user info value"
- "setmaster","cmd",,,,,,,,,,,,,,,,,,,,"add/remove/enable/disable master servers"
- "setmodel","cmd",,,,,,,,,,,,,,,,,,,,"Changes's player's model"
- "setpause","cmd",,,,,,,,,,,,,,,,,,,,"Set the pause state of the server."
- "setpos","cmd",,,,,,,,,,,,,,,,,,,,"Move player to specified origin (must have sv_cheats)."
- "setpos_exact","cmd",,,,,,,,,,,,,,,,,,,,"Move player to an exact specified origin (must have sv_cheats)."
- "setpos_player","cmd",,,,,,,,,,,,,,,,,,,,"Move specified player to specified origin (must have sv_cheats)."
- "shake","cmd",,,,,,,,,,,,,,,,,,,,"Shake the screen."
- "show_global_bans","cmd",,,,,,,,,,,,,,,,,,,,""
- "'+showbudget'","cmd",,,,,,,,,,,,,,,,,,,,""
- "'-showbudget'","cmd",,,,,,,,,,,,,,,,,,,,""
- "showbudget_texture","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Enable the texture budget panel."
- "'-showbudget_texture'","cmd",,,,,,,,,,,,,,,,,,,,""
- "'+showbudget_texture'","cmd",,,,,,,,,,,,,,,,,,,,""
- "'-showbudget_texture_global'","cmd",,,,,,,,,,,,,,,,,,,,""
- "'+showbudget_texture_global'","cmd",,,,,,,,,,,,,,,,,,,,""
- "showbudget_texture_global_sum","0 ",,,,,,,,,,,,,,,,,,,,""
- "showconsole","cmd",,,,,,,,,,,,,,,,,,,,"Show the console."
- "showtriggers","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Shows trigger brushes"
- "showtriggers_toggle","cmd",,,,,,,,,,,,,,,,,,,,"Toggle show triggers"
- "'-showvprof'","cmd",,,,,,,,,,,,,,,,,,,,""
- "'+showvprof'","cmd",,,,,,,,,,,,,,,,,,,,""
- "simple_bot_add","cmd",,,,,,,,,,,,,,,,,,,,"Add a simple bot."
- "simulate_capturezone_pointindex","-1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
- "simulate_capturezone_team0","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
- "simulate_capturezone_team1","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
- "singlestep","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Run engine in single step mode ( set next to 1 to advance a frame )"
- "sk_autoaim_mode","1 ","ARCHIVE",,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,""
- "sk_player_arm","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,""
- "sk_player_chest","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,""
- "sk_player_head","2 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,""
- "sk_player_leg","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,""
- "sk_player_stomach","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,""
- "skill","1 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"Game skill level (1-3)."
- "sleep_when_meeting_framerate","1 ",,,,,,,,,,,,,,,,,,,,"Sleep instead of spinning if we're meeting the desired framerate."
- "sleep_when_meeting_framerate_headroom_ms","2 ",,,,,,,,,,,,,,,,,,,,"Only sleep if the current frame has at least this much time remaining, otherwise spin."
- "smoothstairs","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Smooth player eye z coordinate when traversing stairs."
- "snd_addcache","cmd",,,,,,,,,,,,,,,,,,,,"Add search path for audio cache"
- "snd_async_flush","cmd",,,,,,,,,,,,,,,,,,,,"Flush all unlocked async audio data"
- "snd_async_fullyasync","1 ",,,,,,,,,,,,,,,,,,,,"All playback is fully async (sound doesn't play until data arrives)."
- "snd_async_minsize","262144 ",,,,,,,,,,,,,,,,,,,,""
- "snd_async_showmem","cmd",,,,,,,,,,,,,,,,,,,,"Show async memory stats"
- "snd_async_showmem_music","cmd",,,,,,,,,,,,,,,,,,,,"Show async memory stats for just non-streamed music"
- "snd_async_showmem_summary","cmd",,,,,,,,,,,,,,,,,,,,"Show brief async memory stats"
- "snd_async_spew_blocking","0 ",,,,,,,,,,,,,,,,,,,,"Spew message to console any time async sound loading blocks on file i/o."
- "snd_async_stream_fail","0 ",,,,,,,,,,,,,,,,,,,,"Spew stream pool failures."
- "snd_async_stream_purges","0 ",,,,,,,,,,,,,,,,,,,,"Spew stream pool purges."
- "snd_async_stream_recover_from_exhausted_stream","1 ",,,,,,,,,,,,,,,,,,,,"If 1, recovers when the stream is exhausted when playing PCM sounds (prevents music or ambiance sounds to stop if too many soun"
- "snd_async_stream_spew","0 ",,,,,,,,,,,,,,,,,,,,"Spew streaming info ( 0=Off, 1=streams, 2=buffers"
- "snd_async_stream_spew_delayed_start_filter","0 ",,,,,,,,,,,,,,,,,,,,"Filter used to spew sounds that starts late. Use an empty string '' to display all sounds. By default only the VO are displayed"
- "snd_async_stream_spew_delayed_start_time","500 ",,,,,,,,,,,,,,,,,,,,"Spew any asynchronous sound that starts with more than N milliseconds delay. By default spew when there is more than 500 ms del"
- "snd_async_stream_spew_exhausted_buffer","1 ",,,,,,,,,,,,,,,,,,,,"If 1, spews warnings when the buffer is exhausted (recommended). Set to 0 for no spew (for debugging purpose only)."
- "snd_async_stream_spew_exhausted_buffer_time","1000 ",,,,,,,,,,,,,,,,,,,,"Number of milliseconds between each exhausted buffer spew."
- "snd_async_stream_static_alloc","0 ",,,,,,,,,,,,,,,,,,,,"If 1, spews allocations on the static alloc pool. Set to 0 for no spew."
- "snd_buildcache","cmd",,,,,,,,,,,,,,,,,,,,"<directory or VPK filename> Rebulds sound cache for a given search path.
- "
- "snd_cull_duplicates","0 ",,,,,,,,,,,,,,,,,,,,"If nonzero, aggressively cull duplicate sounds during mixing. The number specifies the number of duplicates allowed to be playe"
- "snd_debug_gaincurve","0 ",,,,,,,,,,,,,,,,,,,,"Visualize sound gain fall off"
- "snd_debug_gaincurvevol","1 ",,,,,,,,,,,,,,,,,,,,"Visualize sound gain fall off"
- "snd_debug_panlaw","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Visualize panning crossfade curves"
- "snd_defer_trace","1 ",,,,,,,,,,,,,,,,,,,,""
- "snd_delay_for_choreo_enabled","1 ",,,,,,,,,,,,,,,,,,,,"Enables update of delay for choreo to compensate for IO latency."
- "snd_delay_for_choreo_reset_after_N_milliseconds","500 ",,,,,,,,,,,,,,,,,,,,"Resets the choreo latency after N milliseconds of VO not playing. Default is 500 ms."
- "snd_delay_sound_shift","0 ",,,,,,,,,,,,,,,,,,,,""
- "snd_disable_mixer_duck","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "snd_disable_mixer_solo","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "snd_dsp_cancel_old_preset_after_N_milliseconds","1000 ",,,,,,,,,,,,,,,,,,,,"Number of milliseconds after an unused previous preset is not considered valid for the start of a cross-fade."
- "snd_dsp_optimization","0 ",,,,,,,,,,,,,,,,,,,,"Turns optimization on for DSP effects if set to 1 (default). 0 to turn the optimization off."
- "snd_dsp_spew_changes","0 ",,,,,,,,,,,,,,,,,,,,"Spews major changes to the dsp or presets if set to 1. 0 to turn the spew off (default)."
- "snd_dsp_test1","1 ",,,,,,,,,,,,,,,,,,,,""
- "snd_dsp_test2","1 ",,,,,,,,,,,,,,,,,,,,""
- "snd_duckerattacktime","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,""
- "snd_duckerreleasetime","2 ","ARCHIVE",,,,,,,,,,,,,,,,,,,""
- "snd_duckerthreshold","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,""
- "snd_ducking_off","1 ","ARCHIVE",,,,,,,,,,,,,,,,,,,""
- "snd_ducktovolume","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,""
- "snd_dump_filepaths","cmd",,,,,,,,,,,,,,,,,,,,""
- "snd_dumpclientsounds","cmd",,,,,,,,,,,,,,,,,,,,"Dump sounds to console"
- "snd_dvar_dist_max","1320 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Play full 'far' sound at this distance"
- "snd_dvar_dist_min","240 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Play full 'near' sound at this distance"
- "snd_filter","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "snd_find_channel","0 ",,,,,,,,,,,,,,,,,,,,"Scan every channel to find the corresponding sound."
- "snd_foliage_db_loss","4 ",,,,"CHEAT",,,,,,,,,,,,,,,,"foliage dB loss per 1200 units"
- "snd_front_headphone_position","cmd",,,,,,,,,,,,,,,,,,,,"Specifies the position (in degrees) of the virtual front left/right headphones."
- "snd_front_stereo_speaker_position","cmd",,,,,,,,,,,,,,,,,,,,"Specifies the position (in degrees) of the virtual front left/right speakers."
- "snd_front_surround_speaker_position","cmd",,,,,,,,,,,,,,,,,,,,"Specifies the position (in degrees) of the virtual front left/right speakers."
- "snd_gain","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "snd_gain_max","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "snd_gain_min","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "snd_getmixer","cmd",,,,,,,,,,,,,,,,,,,,"Get data related to mix group matching string"
- "snd_headphone_pan_exponent","cmd",,,,,,,,,,,,,,,,,,,,"Specifies the exponent for the pan xfade from phone to phone if the 'exp' pan law is being used."
- "snd_headphone_pan_radial_weight","cmd",,,,,,,,,,,,,,,,,,,,"Apply cos(angle) * weight before pan law"
- "snd_legacy_surround","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,""
- "snd_list","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "snd_lockpartial","1 ",,,,,,,,,,,,,,,,,,,,""
- "snd_max_same_sounds","4 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "snd_max_same_weapon_sounds","3 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "snd_mergemethod","1 ",,,,,,,,,,,,,,,,,,,,"Sound merge method (0 == sum and clip, 1 == max, 2 == avg)."
- "snd_mix_async","0 ",,,,,,,,,,,,,,,,,,,,""
- "snd_mix_dry_volume","1 ",,,,,,,,,,,,,,,,,,,,""
- "snd_mix_optimization","0 ",,,,,,,,,,,,,,,,,,,,"Turns optimization on for mixing if set to 1 (default). 0 to turn the optimization off."
- "snd_mix_soundchar_enabled","1 ",,,,,,,,,,,,,,,,,,,,"Turns sound char on for mixing if set to 1 (default). 0 to turn the sound char off and use default behavior (spatial instead of"
- "snd_mix_test1","1 ",,,,,,,,,,,,,,,,,,,,""
- "snd_mix_test2","1 ",,,,,,,,,,,,,,,,,,,,""
- "snd_mixahead","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,""
- "snd_mixer_master_dsp","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "snd_mixer_master_level","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "snd_moviefix","1 ",,,,,,,,,,,,,,,,,,,,"Defer sound recording until next tick when laying off movies."
- "snd_musicvolume","0 ","ARCHIVE",,,,"USERINFO",,,,,,,,,,,,,,,"Music volume"
- "snd_mute_losefocus","1 ","ARCHIVE",,,,,,,,,,,,,,,,,,,""
- "snd_noextraupdate","0 ",,,,,,,,,,,,,,,,,,,,""
- "snd_obscured_gain_dB","-2 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "snd_op_test_convar","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "snd_pause_all","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Specifies to pause all sounds and not just voice"
- "snd_pitchquality","1 ","ARCHIVE",,,,,,,,,,,,,,,,,,,""
- "snd_pre_gain_dist_falloff","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "snd_prefetch_common","1 ",,,,,,,,,,,,,,,,,,,,"Prefetch common sounds from directories specified in scripts/sound_prefetch.txt"
- "snd_print_channel_by_guid","cmd",,,,,,,,,,,,,,,,,,,,"Prints the content of a channel from its guid. snd_print_channel_by_guid <guid>."
- "snd_print_channel_by_index","cmd",,,,,,,,,,,,,,,,,,,,"Prints the content of a channel from its index. snd_print_channel_by_index <index>."
- "snd_print_channels","cmd",,,,,,,,,,,,,,,,,,,,"Prints all the active channel."
- "snd_print_dsp_effect","cmd",,,,,,,,,,,,,,,,,,,,"Prints the content of a dsp effect."
- "snd_profile","0 ",,,,,,,,,,,,"DEMO",,,,,,,,""
- "snd_rear_headphone_position","cmd",,,,,,,,,,,,,,,,,,,,"Specifies the position (in degrees) of the virtual rear left/right headphones."
- "snd_rear_speaker_scale","1 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"How much to scale rear speaker contribution to front stereo output"
- "snd_rear_stereo_speaker_position","cmd",,,,,,,,,,,,,,,,,,,,"Specifies the position (in degrees) of the virtual rear left/right speakers."
- "snd_rear_surround_speaker_position","cmd",,,,,,,,,,,,,,,,,,,,"Specifies the position (in degrees) of the virtual rear left/right speakers."
- "snd_refdb","60 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Reference dB at snd_refdist"
- "snd_refdist","36 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Reference distance for snd_refdb"
- "snd_report_format_sound","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"If set to 1, report all sound formats.
- "
- "snd_report_loop_sound","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"If set to 1, report all sounds that just looped.
- "
- "snd_report_start_sound","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"If set to 1, report all sounds played with S_StartSound(). The sound may not end up being played (if error occurred for example"
- "snd_report_stop_sound","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"If set to 1, report all sounds stopped with S_StopSound().
- "
- "snd_report_verbose_error","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"If set to 1, report more error found when playing sounds.
- "
- "snd_restart","cmd",,,,,,,,,,,,,,,,,,,,"Restart sound system."
- "snd_set_master_volume","cmd",,,,,,,,,,,,,,,,,,,,"Sets the master volume for a channel. snd_set_master_volume <guid> <mastervolume>."
- "snd_setmixer","cmd",,,,,,,,,,,,,,,,,,,,"Set named Mixgroup of current mixer to mix vol, mute, solo."
- "snd_setmixlayer","cmd",,,,,,,,,,,,,,,,,,,,"Set named Mixgroup of named mix layer to mix vol, mute, solo."
- "snd_setmixlayer_amount","cmd",,,,,,,,,,,,,,,,,,,,"Set named mix layer mix amount."
- "snd_show","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Show sounds info"
- "snd_show_channel_count","0 ",,,,,,,,,,,,,,,,,,,,"Show the current count of channel types."
- "snd_showclassname","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "snd_showmixer","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "snd_showstart","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "snd_ShowThreadFrameTime","0 ",,,,,,,,,,,,,,,,,,,,""
- "snd_sos_allow_dynamic_chantype","1 ",,,,,,,,,,,,,,,,,,,,""
- "snd_sos_exec_when_paused","1 ",,,,,,,,,,,,,,,,,,,,""
- "snd_sos_flush_operators","cmd",,,,,,,,,,,,,,,,,,,,"Flush and re-parse the sound operator system"
- "snd_sos_list_operator_updates","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "snd_sos_print_operators","cmd",,,,,,,,,,,,,,,,,,,,"Prints a list of currently available operators"
- "snd_sos_show_block_debug","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Spew data about the list of block entries."
- "snd_sos_show_client_rcv","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "snd_sos_show_entry_match_free","0 ",,,,,,,,,,,,,,,,,,,,""
- "snd_sos_show_operator_entry_filter","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "snd_sos_show_operator_init","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "snd_sos_show_operator_parse","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "snd_sos_show_operator_prestart","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "snd_sos_show_operator_shutdown","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "snd_sos_show_operator_start","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "snd_sos_show_operator_stop_entry","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "snd_sos_show_operator_updates","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "snd_sos_show_opvar_list","0 ",,,,,,,,,,,,,,,,,,,,""
- "snd_sos_show_queuetotrack","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "snd_sos_show_server_xmit","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
- "snd_sos_show_source_info","0 ",,,,,,,,,,,,,,,,,,,,""
- "snd_sos_show_startqueue","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "snd_sos_show_track_list","0 ",,,,,,,,,,,,,,,,,,,,""
- "snd_soundmixer","0 ",,,,,,,,,,,,,,,,,,,,""
- "snd_soundmixer_flush","cmd",,,,,,,,,,,,,,,,,,,,"Reload soundmixers.txt file."
- "snd_soundmixer_list_mix_groups","cmd",,,,,,,,,,,,,,,,,,,,"List all mix groups to dev console."
- "snd_soundmixer_list_mix_layers","cmd",,,,,,,,,,,,,,,,,,,,"List all mix layers to dev console."
- "snd_soundmixer_list_mixers","cmd",,,,,,,,,,,,,,,,,,,,"List all mixers to dev console."
- "snd_soundmixer_parse_debug","0 ",,,,,,,,,,,,,,,,,,,,""
- "snd_soundmixer_set_trigger_factor","cmd",,,,,,,,,,,,,,,,,,,,"Set named mix layer / mix group, trigger amount."
- "snd_soundmixer_version","2 ",,,,,,,,,,,,,,,,,,,,""
- "snd_spatialize_roundrobin","0 ",,,,,,,,,,,,,,,,,,,,"Lowend optimization: if nonzero, spatialize only a fraction of sound channels each frame. 1/2^x of channels will be spatialized"
- "snd_spew_dsp_process","0 ",,,,,,,,,,,,,,,,,,,,"Spews text every time a DSP effect is applied if set to 1. 0 to turn the spew off (default)."
- "snd_stereo_speaker_pan_exponent","cmd",,,,,,,,,,,,,,,,,,,,"Specifies the exponent for the pan xfade from speaker to speaker if the 'exp' pan law is being used."
- "snd_stereo_speaker_pan_radial_weight","cmd",,,,,,,,,,,,,,,,,,,,"Apply cos(angle) * weight before pan law"
- "snd_store_filepaths","0 ",,,,,,,,,,,,,,,,,,,,""
- "snd_surround_speaker_pan_exponent","cmd",,,,,,,,,,,,,,,,,,,,"Specifies the exponent for the pan xfade from speaker to speaker if the 'exp' pan law is being used."
- "snd_surround_speaker_pan_radial_weight","cmd",,,,,,,,,,,,,,,,,,,,"Apply cos(angle) * weight before pan law"
- "snd_surround_speakers","-1 ",,,,,,,,,,,,,,,,,,,,""
- "snd_visualize","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Show sounds location in world"
- "snd_vol_no_xfade","5 ",,,,,,,,,,,,,,,,,,,,"If current and target volumes are close, don't cross-fade."
- "snd_vol_xfade_incr_max","20 ",,,,,,,,,,,,,,,,,,,,"Never change volume by more than +/-N units per frame during cross-fade."
- "snd_vol_xfade_speed_multiplier_for_doppler","1 ",,,,,,,,,,,,,,,,,,,,"Doppler effect is extremely sensible to volume variation. To reduce the pops, the cross-fade has to be very slow."
- "snd_vol_xfade_time","0 ",,,,,,,,,,,,,,,,,,,,"Channel volume cross-fade time in seconds."
- "snd_vox_captiontrace","0 ",,,,,,,,,,,,,,,,,,,,"Shows sentence name for sentences which are set not to show captions."
- "snd_vox_globaltimeout","300 ",,,,,,,,,,,,,,,,,,,,""
- "snd_vox_sectimetout","300 ",,,,,,,,,,,,,,,,,,,,""
- "snd_vox_seqtimetout","300 ",,,,,,,,,,,,,,,,,,,,""
- "sndplaydelay","cmd",,,,,,,,,,,,,,,,,,,,""
- "soundfade","cmd",,,,,,,,,,,,,,,,,,,,"Fade client volume."
- "soundinfo","cmd",,,,,,,,,,,,,,,,,,,,"Describe the current sound device."
- "soundlist","cmd",,,,,,,,,,,,,,,,,,,,"List all known sounds."
- "soundpatch_captionlength","2 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"How long looping soundpatch captions should display for."
- "soundscape_debug","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar"
- "soundscape_flush","cmd",,,,,,,,,,,,,,,,,,,,"Flushes the server & client side soundscapes"
- "spawnpoint_debug","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Display debugging information on each spawn point. You must active this cvar before loading a level!"
- "speak","cmd",,,,,,,,,,,,,,,,,,,,"Play a constructed sentence."
- "spec_allow_bots","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,,,"Can we spectate bots in coop?"
- "spec_death_fade_in_duration","3 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"Fade in duration from dying -> spectator"
- "spec_death_fade_out_delay","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"Death fade out delay"
- "spec_death_fade_out_duration","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"Fade out duration from dying."
- "spec_freeze_deathanim_time","2 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,"The time that the death cam will spend watching the player's ragdoll before going into freeze cam"
- "spec_freeze_distance_max","80 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,"Maximum random distance from the target to stop when framing them in observer freeze cam when t hey are far away from the camer"
- "spec_freeze_distance_min","60 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,"Minimum random distance from the target to stop when framing them in observer freeze cam."
- "spec_freeze_enable","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Toggle FreezeCam"
- "spec_freeze_fov","65 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,"FOV while in FreezeCam"
- "spec_freeze_roll","-15 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,"Camera roll tilt while freeze cam is active."
- "spec_freeze_time","4 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,"Time spend frozen in observer freeze cam."
- "spec_freeze_traveltime","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,"Time taken to zoom in to frame a target in observer freeze cam."
- "spec_freeze_zoffset_max","-10 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,"Maximum random z distance from the target to stop when framing them in observer freeze cam."
- "spec_freeze_zoffset_min","-20 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,"Minimum random z distance from the target to stop when framing them in observer freeze cam."
- "spike","cmd",,,,,,,,,,,,,,,,,,,,"generates a fake spike"
- "ss_map","cmd",,,,,,,,,,,,,,,,,,,,"Start playing on specified map with max allowed splitscreen players."
- "ss_voice_hearpartner","0 ",,,,,,,,,,,,,,,,,,,,"Route voice between splitscreen players on same system."
- "star_memory","cmd",,,,,,,,,,,,,,,,,,,,"Dump memory stats"
- "startdemos","cmd",,,,,,,,,,,,,,,,,,,,"Play demos in demo sequence."
- "startmovie","cmd",,,,,,,,,,,,,,,,,,,,"Start recording movie frames."
- "startupmenu","cmd",,,,,,,,,,,,,,,,,,,,"Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer "
- "stats","cmd",,,,,,,,,,,,,,,,,,,,"Prints server performance variables"
- "status","cmd",,,,,,,,,,,,,,,,,,,,"Display map and connection status."
- "step_spline","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,""
- "stop","cmd",,,,,,,,,,,,,,,,,,,,"Finish recording demo."
- "stopdemo","cmd",,,,,,,,,,,,,,,,,,,,"Stop playing back a demo."
- "stopsound","cmd",,,,,,,,,,,,,,,,,,,,""
- "stringtable_alwaysrebuilddictionaries","0 ",,,,,,,,,,,,,,,,,,,,"Rebuild dictionary file on every level load
- "
- "stringtable_compress","1 ",,,,,,,,,,,,,,,,,,,,"Compress string table for networking
- "
- "stringtable_showsizes","0 ",,,,,,,,,,,,,,,,,,,,"Show sizes of string tables when building for signon
- "
- "stringtable_usedictionaries","1 ",,,,,,,,,,,,,,,,,,,,"Use dictionaries for string table networking
- "
- "stringtabledictionary","cmd",,,,,,,,,,,,,,,,,,,,"Create dictionary for current strings."
- "studio_queue_mode","1 ",,,,,,,,,,,,,,,,,,,,""
- "stuffcmds","cmd",,,,,,,,,,,,,,,,,,,,"Parses and stuffs command line + commands to command buffer."
- "suitvolume","0 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,,,""
- "surfaceprop","cmd",,,,,,,,,,,,,,,,,,,,"Reports the surface properties at the cursor"
- "sv_accelerate","10 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,,,""
- "sv_airaccelerate","10 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,,,""
- "sv_allow_suppression","1 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,""
- "sv_allow_votes","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Allow voting?"
- "sv_allow_wait_command","1 ",,,,,,,,,,,"REPLICATED",,,,,,,,,"Allow or disallow the wait command on clients connected to this server."
- "sv_allowdownload","1 ",,,,,,,,,,,,,,,,,,,,"Allow clients to download files"
- "sv_allowupload","1 ",,,,,,,,,,,,,,,,,,,,"Allow clients to upload customizations files"
- "sv_alltalk","1 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,,,"Players can hear all other players, no team restrictions"
- "sv_alltalk_dead","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,,,"Dead players broadcast their voice to enemies?"
- "sv_alternateticks","0 ",,,,,,,,,,,,,,,,,,,,"If set, server only simulates entities on even numbered ticks.
- "
- "sv_autosave","1 ",,,,,,,,,,,,,,,,,,,,"Set to 1 to autosave game on level transition. Does not affect autosave triggers."
- "sv_benchmark_autovprofrecord","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"If running a benchmark and this is set, it will record a vprof file over the duration of the benchmark with filename benchmark."
- "sv_benchmark_force_start","cmd",,,,,,,,,,,,,,,,,,,,"Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level."
- "sv_benchmark_numticks","3300 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"If > 0, then it only runs the benchmark for this # of ticks."
- "sv_bonus_challenge","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Set to values other than 0 to select a bonus map challenge type."
- "sv_cacheencodedents","1 ",,,,,,,,,,,,,,,,,,,,"If set to 1, does an optimization to prevent extra SendTable_Encode calls."
- "sv_cheats","0 ",,,,,,"NOTIFY",,,,,"REPLICATED",,,,,,,,,"Allow cheats on server"
- "sv_clearhinthistory","cmd",,,,,,,,,,,,,,,,,,,,"Clear memory of server side hints displayed to the player."
- "sv_client_cmdrate_difference","20 ",,,,,,,,,,,"REPLICATED",,,,,,,,,"cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate an"
- "sv_client_max_interp_ratio","5 ",,,,,,,,,,,"REPLICATED",,,,,,,,,"This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_"
- "sv_client_min_interp_ratio","1 ",,,,,,,,,,,"REPLICATED",,,,,,,,,"This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected).
- -1 "
- "sv_client_predict","-1 ",,,,,,,,,,,"REPLICATED",,,,,,,,,"This can be used to force the value of cl_predict for connected clients (only while they are connected).
- -1 = let clients se"
- "sv_clockcorrection_msecs","60 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount"
- "sv_consistency","1 ",,,,,,,,,,,"REPLICATED",,,,,,,,,"Whether the server enforces file consistency for critical files"
- "sv_contact","0 ",,,,,,"NOTIFY",,,,,,,,,,,,,,"Contact email for server sysop"
- "sv_dc_friends_reqd","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"Set this to 0 to allow direct connects to a game in progress even if no presents are present"
- "sv_deadchat","1 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,,,"Can alive players see text chat messages from dead players?"
- "sv_deadchat_team","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,,,"Can dead players use team text chat to speak to living?"
- "sv_deadvoice","1 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,,,"Can dead players speak to the living?"
- "sv_debug_player_use","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success"
- "sv_debug_stamina","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,""
- "sv_debugmanualmode","0 ",,,,,,,,,,,,,,,,,,,,"Make sure entities correctly report whether or not their network data has changed."
- "sv_debugtempentities","0 ",,,,,,,,,,,,,,,,,,,,"Show temp entity bandwidth usage."
- "sv_deltaprint","0 ",,,,,,,,,,,,,,,,,,,,"Print accumulated CalcDelta profiling data (only if sv_deltatime is on)"
- "sv_deltatime","0 ",,,,,,,,,,,,,,,,,,,,"Enable profiling of CalcDelta calls"
- "sv_downloadurl","0 ",,,,,,,,,,,"REPLICATED",,,,,,,,,"Location from which clients can download missing files"
- "sv_dump_serialized_entities_mem","cmd",,,,,,,,,,,,,,,,,,,,"Dump serialized entity allocations stats."
- "sv_dumpstringtables","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
- "sv_enable_delta_packing","0 ",,,,,,,,,,,,,,,,,,,,"When enabled, this allows for entity packing to use the property changes for building up the data. This is many times faster, b"
- "sv_enableoldqueries","0 ",,,,,,,,,,,,,,,,,,,,"Enable support for old style (HL1) server queries"
- "sv_extra_client_connect_time","15 ",,,,,,,,,,,,,,,,,,,,"Seconds after client connect during which extra frames are buffered to prevent non-delta'd update"
- "sv_filterban","1 ",,,,,,,,,,,,,,,,,,,,"Set packet filtering by IP mode"
- "sv_footstep_low_time_sound","900 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,"How frequent to hear the player's step sound or how fast they appear to be running from first person."
- "sv_footstep_run_time_sound","740 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,"How frequent to hear the player's step sound or how fast they appear to be running from first person."
- "sv_footstep_sound_frequency","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,"How frequent to hear the player's step sound or how fast they appear to be running from first person."
- "sv_footstep_sprint_time_sound","340 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,"How frequent to hear the player's step sound or how fast they appear to be running from first person."
- "sv_footstepinterval","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,""
- "sv_forcepreload","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"Force server side preloading."
- "sv_friction","4 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,,,"World friction."
- "sv_gravity","800 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,,,"World gravity."
- "sv_health_bonus_enable","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,""
- "sv_health_bonus_per_outnumbered_player","5 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,""
- "sv_hibernate_ms","20 ",,,,,,,,,,,,,,,,,,,,"# of milliseconds to sleep per frame while hibernating"
- "sv_hibernate_ms_vgui","20 ",,,,,,,,,,,,,,,,,,,,"# of milliseconds to sleep per frame while hibernating but running the vgui dedicated server frontend"
- "sv_hibernate_postgame_delay","5 ",,,,,,,,,,,,,,,,,,,,"# of seconds to wait after final client leaves before hibernating."
- "sv_hibernate_when_empty","1 ",,,,,,,,,,,,,,,,,,,,"Puts the server into extremely low CPU usage mode when no clients connected"
- "sv_hud_deathmessages","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,,,""
- "sv_hud_deathmessages_spectator","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,,,"Show death notices to people spectating?"
- "sv_hud_scoreboard_show_kd","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,,,""
- "sv_hud_targetindicator","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,,,""
- "sv_infected_damage_cutouts","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,""
- "sv_infinite_ammo","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,"Player's active weapon will never run out of ammo"
- "sv_lagcompensationforcerestore","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Don't test validity of a lag comp restore, just do it."
- "sv_lan","0 ",,,,,,,,,,,,,,,,,,,,"Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )"
- "sv_log_onefile","1 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"Log server information to only one file."
- "sv_logbans","1 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"Log server bans in the server logs."
- "sv_logblocks","0 ",,,,,,,,,,,,,,,,,,,,"If true when log when a query is blocked (can cause very large log files)"
- "sv_logdownloadlist","0 ",,,,,,,,,,,,,,,,,,,,""
- "sv_logecho","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"Echo log information to the console."
- "sv_logfile","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"Log server information in the log file."
- "sv_logflush","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"Flush the log file to disk on each write (slow)."
- "sv_logsdir","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"Folder in the game directory where server logs will be stored."
- "sv_logsecret","0 ",,,,,,,,,,,,,,,,,,,,"If set then include this secret when doing UDP logging (will use 0x53 as packet type, not usual 0x52)"
- "sv_map_voting","1 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,,,"Is map voting enabled?"
- "sv_massreport","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,""
- "sv_master_legacy_mode","1 ",,,,,,,,,,,,,,,,,,,,"Use (outside-of-Steam) code to communicate with master servers."
- "sv_master_share_game_socket","1 ",,,,,,,,,,,,,,,,,,,,"Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to comm"
- "sv_max_queries_sec","3 ",,,,,,,,,,,,,,,,,,,,"Maximum queries per second to respond to from a single IP address."
- "sv_max_queries_sec_global","60 ",,,,,,,,,,,,,,,,,,,,"Maximum queries per second to respond to from anywhere."
- "sv_max_queries_window","30 ",,,,,,,,,,,,,,,,,,,,"Window over which to average queries per second averages."
- "sv_max_usercmd_future_ticks","8 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"Prevents clients from running usercmds too far in the future. Prevents speed hacks."
- "sv_maxclientframes","128 ",,,,,,,,,,,,,,,,,,,,""
- "sv_maxcmdrate","64 ",,,,,,,,,,,"REPLICATED",,,,,,,,,"(If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate."
- "sv_maxrate","0 ",,,,,,,,,,,"REPLICATED",,,,,,,,,"Max bandwidth rate allowed on server, 0 == unlimited"
- "sv_maxreplay","0 ",,,,,,,,,,,,,,,,,,,,"Maximum replay time in seconds"
- "sv_maxroutable","1200 ",,,,,,,,,,,,,,,,,,,,"Server upper bound on net_maxroutable that a client can use."
- "sv_maxupdaterate","64 ",,,,,,,,,,,"REPLICATED",,,,,,,,,"Maximum updates per second that the server will allow"
- "sv_memlimit","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit."
- "sv_mincmdrate","10 ",,,,,,,,,,,"REPLICATED",,,,,,,,,"This sets the minimum value for cl_cmdrate. 0 == unlimited."
- "sv_minrate","5000 ",,,,,,,,,,,"REPLICATED",,,,,,,,,"Min bandwidth rate allowed on server, 0 == unlimited"
- "sv_minupdaterate","10 ",,,,,,,,,,,"REPLICATED",,,,,,,,,"Minimum updates per second that the server will allow"
- "sv_multiplayer_maxtempentities","32 ",,,,,,,,,,,,,,,,,,,,""
- "sv_multiplayer_sounds","20 ",,,,,,,,,,,,,,,,,,,,""
- "sv_mumble_positionalaudio","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Allows players using Mumble to have support for positional audio."
- "sv_name_change_limit","10 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,""
- "sv_new_delta_bits","1 ",,,,,,,,,,,,,,,,,,,,""
- "sv_noclipaccelerate","5 ","ARCHIVE",,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,,,""
- "sv_noclipduringpause","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,"If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.)."
- "sv_noclipspeed","5 ","ARCHIVE",,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,,,""
- "sv_nwi_banlist","1 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,,,""
- "sv_nwi_banlist_show","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,""
- "sv_parallel_packentities","1 ",,,,,,,,,,,,,,,,,,,,""
- "sv_parallel_sendsnapshot","1 ",,,,,,,,,,,,,,,,,,,,""
- "sv_pausable","0 ",,,,,,,,,,,,,,,,,,,,"Is the server pausable."
- "sv_player_stuck_tolerance","10 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
- "sv_playerperfhistorycount","20 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"Number of samples to maintain in player perf history"
- "sv_playlist","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Matchmaking playlist"
- "sv_precacheinfo","cmd",,,,,,,,,,,,,,,,,,,,"Show precache info."
- "sv_pure","cmd",,,,,,,,,,,,,,,,,,,,"Show user data."
- "sv_pure_consensus","100000000",,,,,,,,,,,,,,,,,,,,"Minimum number of file hashes to agree to form a consensus."
- "sv_pure_kick_clients","1 ",,,,,,,,,,,,,,,,,,,,"If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client."
- "sv_pure_retiretime","900 ",,,,,,,,,,,,,,,,,,,,"Seconds of server idle time to flush the sv_pure file hash cache."
- "sv_pure_trace","0 ",,,,,,,,,,,,,,,,,,,,"If set to 1, the server will print a message whenever a client is verifying a CRC for a file."
- "sv_pvsskipanimation","1 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,,,"Skips SetupBones when npc's are outside the PVS"
- "sv_querycache_stats","cmd",,,,,,,,,,,,,,,,,,,,"Display status of the query cache (client only)"
- "sv_radial_cooldown","2 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Wait time between radial commands"
- "sv_radial_cooldown_spotting","10 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Wait time between radial spotting commands"
- "sv_radial_marker_duration","15 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"How long do radial markers persist in the world."
- "sv_radial_marker_duration_attack","7 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"How long does the waypoint marker persist."
- "sv_radial_marker_duration_waypoint","120 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"How long does the waypoint marker persist."
- "sv_radial_spam_cooldown","3 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"How long until spam counter resets"
- "sv_radial_spam_delay","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"How much to increase delay by if radial commands are being spammed"
- "sv_radial_spam_delay_leaderfrac","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Apply this fraction to spam delays for squad leaders"
- "sv_radial_viewcone_enemy","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,"Viewcone for radial menu FoV enemy check"
- "sv_radial_viewcone_objective","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,"Viewcone for radial menu FoV objective check"
- "sv_ragdoll_max_fps","30 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"Clients with framerates less than this will reduce the ideal number of ragdolls to display"
- "sv_ragdoll_max_remove_per_frame","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,""
- "sv_ragdoll_maxcount","25 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"Server will only show this many ragdolls"
- "sv_ragdoll_min_fps","10 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"Clients with framerates less than this will only show 1 ragdoll of each type"
- "sv_rcon_banpenalty","0 ",,,,,,,,,,,,,,,,,,,,"Number of minutes to ban users who fail rcon authentication"
- "sv_rcon_log","1 ",,,,,,,,,,,,,,,,,,,,"Enable/disable rcon logging."
- "sv_rcon_maxfailures","10 ",,,,,,,,,,,,,,,,,,,,"Max number of times a user can fail rcon authentication before being banned"
- "sv_rcon_maxpacketbans","1 ",,,,,,,,,,,,,,,,,,,,"Ban IPs for sending RCON packets exceeding the value specified in sv_rcon_maxpacketsize"
- "sv_rcon_maxpacketsize","1024 ",,,,,,,,,,,,,,,,,,,,"The maximum number of bytes to allow in a command packet"
- "sv_rcon_minfailures","5 ",,,,,,,,,,,,,,,,,,,,"Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned"
- "sv_rcon_minfailuretime","30 ",,,,,,,,,,,,,,,,,,,,"Number of seconds to track failed rcon authentications"
- "sv_regeneration_wait_time","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,""
- "sv_region","255 ",,,,,,,,,,,,,,,,,,,,"The region of the world to report this server in."
- "sv_reservation_grace","5 ",,,,,,,,,,,,,,,,,,,,"Time in seconds given for a lobby reservation."
- "sv_reservation_timeout","45 ",,,,,,,,,,,,,,,,,,,,"Time in seconds before lobby reservation expires."
- "sv_runcmds","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,""
- "sv_script_think_interval","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,""
- "sv_search_key","0 ",,,,,,,,,,,,,,,,,,,,"When searching for a dedicated server from lobby, restrict search to only dedicated servers having the same sv_search_key."
- "sv_showdamage","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Shows base damage below what sv_showimpacts would show, and if a player was hit he'll show the damage he took above it (as heal"
- "sv_showdebugtracers","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"1: Shows a line following bullet path. Blue on client, red on server. (They should always match.) 2:Show autoaim candidates."
- "sv_showfootsteps","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,"Shows client (red) and server (green) footsteps (1=client-only, 2=server-only, 3=both)"
- "sv_showhitboxes","-1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Send server-side hitboxes for specified entity to client (NOTE: this uses lots of bandwidth, use on listen server only)."
- "sv_showimpacts","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Shows client (red) and server (blue) bullet impact point (1=both, 2=client-only, 3=server-only)"
- "sv_showimpacts_text","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"Show debug text relating to bullet penetration?"
- "sv_showimpacts_time","4 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Time that impacts are shown for."
- "sv_showladders","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"Show bbox and dismount points for all ladders (must be set before level load.)
- "
- "sv_showlagcompensation","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Show lag compensated hitboxes whenever a player is lag compensated."
- "sv_showplayerhitboxes","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Show lag compensated hitboxes for the specified player index whenever a player fires."
- "sv_showplayerpositions","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,""
- "sv_showtags","cmd",,,,,,,,,,,,,,,,,,,,"Describe current gametags."
- "sv_showvminteraction","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,""
- "sv_shutdown","cmd",,,,,,,,,,,,,,,,,,,,"Sets the server to shutdown when all games have completed"
- "sv_skip_wounds","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,""
- "sv_skyname","0 ","ARCHIVE",,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Current name of the skybox texture"
- "sv_SlowOnHit","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,""
- "sv_sound_discardextraunreliable","1 ",,,,,,,,,,,,,,,,,,,,""
- "sv_soundemitter_reload","cmd",,,,,,,,,,,,,,,,,,,,"Flushes the sounds.txt system"
- "sv_soundemitter_trace","-1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Show all EmitSound calls including their symbolic name and the actual wave file they resolved to. (-1 = for nobody, 0 = for eve"
- "sv_soundscape_printdebuginfo","cmd",,,,,,,,,,,,,,,,,,,,"print soundscapes"
- "sv_specaccelerate","5 ","ARCHIVE",,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,,,""
- "sv_specnoclip","1 ","ARCHIVE",,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,,,""
- "sv_specspeed","3 ","ARCHIVE",,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,,,""
- "sv_stats","1 ",,,,,,,,,,,,,,,,,,,,"Collect CPU usage stats"
- "sv_steamgroup","0 ",,,,,,"NOTIFY",,,,,,,,,,,,,,"The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam comm"
- "sv_steamgroup_exclusive","0 ",,,,,,,,,,,,,,,,,,,,"If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the ser"
- "sv_stopspeed","75 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,,,"Minimum stopping speed when on ground."
- "sv_stopspeed_prone","45 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,,,"Minimum stopping speed when on ground and prone."
- "sv_strict_notarget","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"If set, notarget will cause entities to never think they are in the pvs"
- "sv_tags","0 ",,,,,,"NOTIFY",,,,,,,,,,,,,,"Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma."
- "sv_teststepsimulation","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,""
- "sv_thinktimecheck","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"Check for thinktimes all on same timestamp."
- "sv_threaded_init","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,""
- "sv_timeout","65 ",,,,,,,,,,,,,,,,,,,,"After this many seconds without a message from a client, the client is dropped"
- "sv_turbophysics","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Turns on turbo physics"
- "sv_unlockedchapters","1 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"Highest unlocked game chapter."
- "sv_validate_edict_change_infos","0 ",,,,,,,,,,,,,,,,,,,,"Verify that edict changeinfos are being calculated properly (used to debug local network backdoor mode)."
- "sv_visiblemaxplayers","-1 ",,,,,,,,,,,,,,,,,,,,"Overrides the max players reported to prospective clients"
- "sv_voicecodec","0 ",,,,,,,,,,,,,,,,,,,,"Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension."
- "sv_voiceenable","1 ","ARCHIVE",,,,,"NOTIFY",,,,,,,,,,,,,,""
- "sv_vote_allow_spectators","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"Allow spectators to vote?"
- "sv_vote_failure_timer","10 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"A vote that fails cannot be re-submitted for this long"
- "sv_vote_issue_botcount_allowed","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Can people hold votes to change AI count?"
- "sv_vote_issue_botcount_min_population","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"The voting population required to pass a bot count vote"
- "sv_vote_issue_botcount_min_ratio","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"What ratio of the votes needs to be yes to pass? (1.0 = All votes need to be yes)"
- "sv_vote_issue_botdifficulty_allowed","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Can people hold votes to change AI difficulty?"
- "sv_vote_issue_botdifficulty_min_population","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"The voting population required to pass a next level vote"
- "sv_vote_issue_botdifficulty_min_ratio","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"What ratio of the votes needs to be yes to pass? (1.0 = All votes need to be yes)"
- "sv_vote_issue_changegamemode_allowed","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"Can people hold votes to change the gamemode?"
- "sv_vote_issue_changelevel_allowed","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"Can people hold votes to change levels?"
- "sv_vote_issue_kick_allowed","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"Can people hold votes to kick players from the server?"
- "sv_vote_issue_nextlevel_allowed","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"Can people hold votes to set the next level?"
- "sv_vote_issue_nextlevel_allowextend","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"Allow players to extend the current map?"
- "sv_vote_issue_nextlevel_choicesmode","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"Present players with a list of maps to choose from?"
- "sv_vote_issue_nextlevel_prevent_change","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"Not allowed to vote for a nextlevel if one has already been set."
- "sv_vote_issue_nextlevel_round_count_delay","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"How many rounds before map voting can begin."
- "sv_vote_issue_restart_game_allowed","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"Can people hold votes to restart the game?"
- "sv_vote_issue_restart_round_allowed","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"Can people hold votes to restart the round?"
- "sv_vote_issue_scramble_teams_allowed","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"Can people hold votes to scramble the teams?"
- "sv_vote_issue_switch_teams_allowed","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"Can people hold votes to switch the teams?"
- "sv_vote_kick_ban_duration_cheating","240 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"How long should a kick ban last for if a player is kicked for hacking? (minutes)"
- "sv_vote_kick_ban_duration_idle","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"How long should a kick vote ban someone from the server? (in minutes)"
- "sv_vote_kick_ban_duration_teamkilling","10 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"How long should a kick ban last for if a player is kicked for team killing? (minutes)"
- "sv_vote_kick_ban_duration_trolling","60 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"How long should a kick ban last for if a player is kicked for trolling? (minutes)"
- "sv_vote_kick_ban_owner","1 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,,,"If a user is successfully votebanned, shall we also ban the game owner if the game has been shared?"
- "sv_vote_kick_hack_min_population","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"The voting population required to kick a person for hacking"
- "sv_vote_kick_hack_min_ratio","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"What ratio of the votes needs to be yes to pass? (1.0 = All votes need to be yes)"
- "sv_vote_kick_idle_min_population","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"The voting population required to kick a person for being idle"
- "sv_vote_kick_idle_min_ratio","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"What ratio of the votes needs to be yes to pass? (1.0 = All votes need to be yes)"
- "sv_vote_kick_min_players","2 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,,,"The minimum number of players needed on the server to start a vote kick."
- "sv_vote_kick_min_voters","2 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,,,"Minimum number of vote attempts required to start an actual vote."
- "sv_vote_kick_tk_min_population","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"The voting population required to kick a person for team killing"
- "sv_vote_kick_tk_min_ratio","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"What ratio of the votes needs to be yes to pass? (1.0 = All votes need to be yes)"
- "sv_vote_kick_troll_min_population","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"The voting population required to kick a person for trolling"
- "sv_vote_kick_troll_min_ratio","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"What ratio of the votes needs to be yes to pass? (1.0 = All votes need to be yes)"
- "sv_vote_min_population","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"The voting population required"
- "sv_vote_min_ratio","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"What ratio of the votes needs to be yes to pass? (1.0 = All votes need to be yes)"
- "sv_vote_ui_hide_disabled_issues","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"Suppress listing of disabled issues in the vote setup screen."
- "sv_weapon_manager_cleanup","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,""
- "sv_weapon_manager_drop_timer","1200 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,""
- "sv_weapon_manager_max_count","50 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,""
- "sv_workshop_enabled","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"Enable Workshop support?"
- "sv_workshop_mapcycle_random","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"Generate mapcycle in random order?"
- "sv_workshop_mapcycle_start","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"Start Workshop mapcycle if any are defined?"
- "sys_minidumpexpandedspew","1 ",,,,,,,,,,,,,,,,,,,,""
- "sys_minidumpspewlines","500 ",,,,,,,,,,,,,,,,,,,,"Lines of crash dump console spew to keep."
- "template_debug","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,""
- "test_bans","cmd",,,,,,,,,,,,,,,,,,,,""
- "Test_CreateEntity","cmd",,,,,,,,,,,,,,,,,,,,""
- "test_dispatcheffect","cmd",,,,,,,,,,,,,,,,,,,,"Test a clientside dispatch effect.
- Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale>
- Defau"
- "Test_EHandle","cmd",,,,,,,,,,,,,,,,,,,,""
- "test_entity_blocker","cmd",,,,,,,,,,,,,,,,,,,,"Test command that drops an entity blocker out in front of the player."
- "Test_InitRandomEntitySpawner","cmd",,,,,,,,,,,,,,,,,,,,""
- "Test_Loop","cmd",,,,,,,,,,,,,,,,,,,,"Test_Loop <loop name> - loop back to the specified loop start point unconditionally."
- "Test_LoopCount","cmd",,,,,,,,,,,,,,,,,,,,"Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times."
- "Test_LoopForNumSeconds","cmd",,,,,,,,,,,,,,,,,,,,"Test_LoopForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds."
- "test_outtro_stats","cmd",,,,,,,,,,,,,,,,,,,,""
- "Test_ProxyToggle_EnableProxy","cmd",,,,,,,,,,,,,,,,,,,,""
- "Test_ProxyToggle_SetValue","cmd",,,,,,,,,,,,,,,,,,,,""
- "Test_RandomChance","cmd",,,,,,,,,,,,,,,,,,,,"Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percenta"
- "Test_RandomizeInPVS","cmd",,,,,,,,,,,,,,,,,,,,""
- "Test_RandomPlayerPosition","cmd",,,,,,,,,,,,,,,,,,,,""
- "Test_RemoveAllRandomEntities","cmd",,,,,,,,,,,,,,,,,,,,""
- "Test_RunFrame","cmd",,,,,,,,,,,,,,,,,,,,""
- "Test_SendKey","cmd",,,,,,,,,,,,,,,,,,,,""
- "Test_SpawnRandomEntities","cmd",,,,,,,,,,,,,,,,,,,,""
- "Test_StartLoop","cmd",,,,,,,,,,,,,,,,,,,,"Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to."
- "Test_StartScript","cmd",,,,,,,,,,,,,,,,,,,,"Start a test script running.."
- "Test_Wait","cmd",,,,,,,,,,,,,,,,,,,,""
- "Test_WaitForCheckPoint","cmd",,,,,,,,,,,,,,,,,,,,""
- "testscript_debug","0 ",,,,,,,,,,,,,,,,,,,,"Debug test scripts."
- "testscript_running","0 ",,,,,,,,,,,,,,,,,,,,"Set to true when test scripts are running"
- "texture_budget_background_alpha","128 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"how translucent the budget panel is"
- "texture_budget_panel_bottom_of_history_fraction","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"number between 0 and 1"
- "texture_budget_panel_global","0 ",,,,,,,,,,,,,,,,,,,,"Show global times in the texture budget panel."
- "texture_budget_panel_height","284 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"height in pixels of the budget panel"
- "texture_budget_panel_width","512 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"width in pixels of the budget panel"
- "texture_budget_panel_x","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"number of pixels from the left side of the game screen to draw the budget panel"
- "texture_budget_panel_y","450 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"number of pixels from the top side of the game screen to draw the budget panel"
- "think_limit","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Maximum think time in milliseconds, warning is printed if this is exceeded."
- "thread_test_tslist","cmd",,,,,,,,,,,,,,,,,,,,""
- "thread_test_tsqueue","cmd",,,,,,,,,,,,,,,,,,,,""
- "threadpool_affinity","1 ",,,,,,,,,,,,,,,,,,,,"Enable setting affinity"
- "threadpool_cycle_reserve","cmd",,,,,,,,,,,,,,,,,,,,"Cycles threadpool reservation by powers of 2"
- "threadpool_reserve","0 ",,,,,,,,,,,,,,,,,,,,"Consume the specified number of threads in the thread pool"
- "threadpool_run_tests","cmd",,,,,,,,,,,,,,,,,,,,""
- "timedemo","cmd",,,,,,,,,,,,,,,,,,,,"Play a demo and report performance info."
- "timedemo_vprofrecord","cmd",,,,,,,,,,,,,,,,,,,,"Play a demo and report performance info. Also record vprof data for the span of the demo"
- "timedemoquit","cmd",,,,,,,,,,,,,,,,,,,,"Play a demo, report performance info, and then exit"
- "timerefresh","cmd",,,,,,,,,,,,,,,,,,,,"Profile the renderer."
- "toggle","cmd",,,,,,,,,,,,,,,,,,,,"Toggles a convar on or off, or cycles through a set of values."
- "toggleconsole","cmd",,,,,,,,,,,,,,,,,,,,"Show/hide the console."
- "toolload","cmd",,,,,,,,,,,,,,,,,,,,"Load a tool."
- "toolunload","cmd",,,,,,,,,,,,,,,,,,,,"Unload a tool."
- "trace_report","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,""
- "tv_allow_camera_man","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"Auto director allows spectators to become camera man"
- "tv_allow_static_shots","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"Auto director uses fixed level cameras for shots"
- "tv_autorecord","0 ",,,,,,,,,,,,,,,,,,,,"Automatically records all games as SourceTV demos."
- "tv_autoretry","1 ",,,,,,,,,,,,,,,,,,,,"Relay proxies retry connection after network timeout"
- "tv_chatgroupsize","0 ",,,,,,,,,,,,,,,,,,,,"Set the default chat group size"
- "tv_chattimelimit","8 ",,,,,,,,,,,,,,,,,,,,"Limits spectators to chat only every n seconds"
- "tv_clients","cmd",,,,,,,,,,,,,,,,,,,,"Shows list of connected SourceTV clients."
- "tv_debug","0 ",,,,,,,,,,,,,,,,,,,,"SourceTV debug info."
- "tv_delay","30 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"SourceTV broadcast delay in seconds"
- "tv_deltacache","2 ",,,,,,,,,,,,,,,,,,,,"Enable delta entity bit stream cache"
- "tv_dispatchmode","1 ",,,,,,,,,,,,,,,,,,,,"Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always"
- "tv_enable","0 ",,,,,,"NOTIFY",,,,,,,,,,,,,,"Activates SourceTV on server."
- "tv_maxclients","128 ",,,,,,,,,,,,,,,,,,,,"Maximum client number on SourceTV server."
- "tv_maxrate","8000 ",,,,,,,,,,,,,,,,,,,,"Max SourceTV spectator bandwidth rate allowed, 0 == unlimited"
- "tv_msg","cmd",,,,,,,,,,,,,,,,,,,,"Send a screen message to all clients."
- "tv_name","0 ",,,,,,,,,,,,,,,,,,,,"SourceTV host name"
- "tv_nochat","0 ","ARCHIVE",,,,"USERINFO",,,,,,,,,,,,,,,"Don't receive chat messages from other SourceTV spectators"
- "tv_overridemaster","0 ",,,,,,,,,,,,,,,,,,,,"Overrides the SourceTV master root address."
- "tv_password","0 ",,,,,,"NOTIFY","PROTECTED",,,,,,"DONTRECORD",,,,,,,"SourceTV password for all clients"
- "tv_port","27020 ",,,,,,,,,,,,,,,,,,,,"Host SourceTV port"
- "tv_record","cmd",,,,,,,,,,,,,,,,,,,,"Starts SourceTV demo recording."
- "tv_relay","cmd",,,,,,,,,,,,,,,,,,,,"Connect to SourceTV server and relay broadcast."
- "tv_relaypassword","0 ",,,,,,"NOTIFY","PROTECTED",,,,,,"DONTRECORD",,,,,,,"SourceTV password for relay proxies"
- "tv_relayvoice","1 ",,,,,,,,,,,,,,,,,,,,"Relay voice data: 0=off, 1=on"
- "tv_retry","cmd",,,,,,,,,,,,,,,,,,,,"Reconnects the SourceTV relay proxy."
- "tv_snapshotrate","16 ",,,,,,,,,,,,,,,,,,,,"Snapshots broadcasted per second"
- "tv_status","cmd",,,,,,,,,,,,,,,,,,,,"Show SourceTV server status."
- "tv_stop","cmd",,,,,,,,,,,,,,,,,,,,"Stops the SourceTV broadcast."
- "tv_stoprecord","cmd",,,,,,,,,,,,,,,,,,,,"Stops SourceTV demo recording."
- "tv_timeout","30 ",,,,,,,,,,,,,,,,,,,,"SourceTV connection timeout in seconds."
- "tv_title","0 ",,,,,,,,,,,,,,,,,,,,"Set title for SourceTV spectator UI"
- "tv_transmitall","0 ",,,,,,,,,,,"REPLICATED",,,,,,,,,"Transmit all entities (not only director view)"
- "ui_volume_scale","1 ",,,,,,,,,,,,,,,,,,,,""
- "unbind","cmd",,,,,,,,,,,,,,,,,,,,"Unbind a key."
- "unbindall","cmd",,,,,,,,,,,,,,,,,,,,"Unbind all keys."
- "unbindalljoystick","cmd",,,,,,,,,,,,,,,,,,,,"Unbind all joystick keys."
- "unbindallmousekeyboard","cmd",,,,,,,,,,,,,,,,,,,,"Unbind all mouse / keyboard keys."
- "unpause","cmd",,,,,,,,,,,,,,,,,,,,"Unpause the game."
- "use","cmd",,,,,,,,,,,,,,,,,,,,"Use a particular weapon
- Arguments: <weapon_name>"
- "user","cmd",,,,,,,,,,,,,,,,,,,,"Show user data."
- "users","cmd",,,,,,,,,,,,,,,,,,,,"Show user info for players on server."
- "version","cmd",,,,,,,,,,,,,,,,,,,,"Print version info string."
- "vgui_drawfocus","0 ",,,,,,,,,,,,,,,,,,,,"Report which panel is under the mouse."
- "vgui_drawkeyfocus","0 ",,,,,,,,,,,,,,,,,,,,"Report which panel has keyboard focus."
- "'-vgui_drawtree'","cmd",,,,,,,,,,,,,,,,,,,,""
- "'+vgui_drawtree'","cmd",,,,,,,,,,,,,,,,,,,,""
- "vgui_drawtree","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Draws the vgui panel hiearchy to the specified depth level."
- "vgui_drawtree_bounds","0 ",,,,,,,,,,,,,,,,,,,,"Show panel bounds."
- "vgui_drawtree_clear","cmd",,,,,,,,,,,,,,,,,,,,""
- "vgui_drawtree_draw_selected","0 ",,,,,,,,,,,,,,,,,,,,"Highlight the selected panel"
- "vgui_drawtree_freeze","0 ",,,,,,,,,,,,,,,,,,,,"Set to 1 to stop updating the vgui_drawtree view."
- "vgui_drawtree_hidden","0 ",,,,,,,,,,,,,,,,,,,,"Draw the hidden panels."
- "vgui_drawtree_panelalpha","0 ",,,,,,,,,,,,,,,,,,,,"Show the panel alpha values in the vgui_drawtree view."
- "vgui_drawtree_panelptr","0 ",,,,,,,,,,,,,,,,,,,,"Show the panel pointer values in the vgui_drawtree view."
- "vgui_drawtree_popupsonly","0 ",,,,,,,,,,,,,,,,,,,,"Draws the vgui popup list in hierarchy(1) or most recently used(2) order."
- "vgui_drawtree_render_order","0 ",,,,,,,,,,,,,,,,,,,,"List the vgui_drawtree panels in render order."
- "vgui_drawtree_scheme","0 ",,,,,,,,,,,,,,,,,,,,"Show scheme file for each panel"
- "vgui_drawtree_visible","1 ",,,,,,,,,,,,,,,,,,,,"Draw the visible panels."
- "vgui_dump_panels","cmd",,,,,,,,,,,,,,,,,,,,"vgui_dump_panels [visible]"
- "vgui_spew_fonts","cmd",,,,,,,,,,,,,,,,,,,,""
- "vgui_togglepanel","cmd",,,,,,,,,,,,,,,,,,,,"show/hide vgui panel by name."
- "view_punch_decay","11 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,"Decay factor exponent for view punch"
- "view_recoil_tracking","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,"How closely the view tracks with the aim punch from weapon recoil"
- "viewmodel_fov","56 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,""
- "violence_ablood","1 ",,,,,,,,,,,,,,,,,,,,"Draw alien blood"
- "violence_agibs","1 ",,,,,,,,,,,,,,,,,,,,"Show alien gib entities"
- "violence_hblood","1 ",,,,,,,,,,,,,,,,,,,,"Draw human blood"
- "violence_hgibs","1 ",,,,,,,,,,,,,,,,,,,,"Show human gib entities"
- "vis_force","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
- "vismon_poll_frequency","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
- "vismon_trace_limit","12 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
- "voice_avggain","0 ",,,,,,,,,,,,,,,,,,,,""
- "voice_debugfeedback","0 ",,,,,,,,,,,,,,,,,,,,""
- "voice_debugfeedbackfrom","0 ",,,,,,,,,,,,,,,,,,,,""
- "voice_enable","1 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"Toggle voice transmit and receive."
- "voice_fadeouttime","0 ",,,,,,,,,,,,,,,,,,,,""
- "voice_forcemicrecord","1 ","ARCHIVE",,,,,,,,,,,,,,,,,,,""
- "voice_inputfromfile","0 ",,,,,,,,,,,,,,,,,,,,"Get voice input from 'voice_input.wav' rather than from the microphone."
- "voice_loopback","0 ",,,,,"USERINFO",,,,,,,,,,,,,,,""
- "voice_maxgain","10 ",,,,,,,,,,,,,,,,,,,,""
- "voice_minimum_gain","0 ",,,,,,,,,,,,,,,,,,,,""
- "voice_mixer_boost","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,""
- "voice_mixer_mute","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,""
- "voice_mixer_volume","1 ","ARCHIVE",,,,,,,,,,,,,,,,,,,""
- "voice_mute","cmd",,,,,,,,,,,,,,,,,,,,"Mute a specific Steam user"
- "voice_overdrive","2 ",,,,,,,,,,,,,,,,,,,,""
- "voice_overdrivefadetime","0 ",,,,,,,,,,,,,,,,,,,,""
- "voice_player_speaking_delay_threshold","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
- "voice_profile","0 ",,,,,,,,,,,,,,,,,,,,""
- "voice_recordtofile","0 ",,,,,,,,,,,,,,,,,,,,"Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'"
- "voice_reset_mutelist","cmd",,,,,,,,,,,,,,,,,,,,"Reset all mute information for all players who were ever muted."
- "voice_scale","1 ","ARCHIVE",,,,,,,,,,,,,,,,,,,""
- "voice_serverdebug","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,""
- "voice_show_mute","cmd",,,,,,,,,,,,,,,,,,,,"Show whether current players are muted."
- "voice_showchannels","0 ",,,,,,,,,,,,,,,,,,,,""
- "voice_showincoming","0 ",,,,,,,,,,,,,,,,,,,,""
- "voice_steal","2 ",,,,,,,,,,,,,,,,,,,,""
- "voice_threshold","2000 ","ARCHIVE",,,,,,,,,,,,,,,,,,,""
- "voice_thresold_delay","0 ",,,,,,,,,,,,,,,,,,,,""
- "voice_unmute","cmd",,,,,,,,,,,,,,,,,,,,"Unmute a specific Steam user, or `all` to unmute all connected players."
- "voice_writevoices","0 ",,,,,,,,,,,,,,,,,,,,"Saves each speaker's voice data into separate .wav files
- "
- "voice_xsend_debug","0 ",,,,,,,,,,,,,,,,,,,,""
- "'-voicerecord'","cmd",,,,,,,,,,,,,,,,,,,,""
- "'+voicerecord'","cmd",,,,,,,,,,,,,,,,,,,,""
- "voicerecord_toggle","cmd",,,,,,,,,,,,,,,,,,,,""
- "volume","1 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"Sound volume"
- "vox_reload","cmd",,,,,,,,,,,,,,,,,,,,"Reload sentences.txt file"
- "voxeltree_box","cmd",,,,,,,,,,,,,,,,,,,,"View entities in the voxel-tree inside box <Vector(min), Vector(max)>."
- "voxeltree_playerview","cmd",,,,,,,,,,,,,,,,,,,,"View entities in the voxel-tree at the player position."
- "voxeltree_sphere","cmd",,,,,,,,,,,,,,,,,,,,"View entities in the voxel-tree inside sphere <Vector(center), float(radius)>."
- "voxeltree_view","cmd",,,,,,,,,,,,,,,,,,,,"View entities in the voxel-tree."
- "vphys_sleep_timeout","cmd",,,,,,,,,,,,,,,,,,,,"set sleep timeout: large values mean stuff won't ever sleep"
- "vprof","cmd",,,,,,,,,,,,,,,,,,,,"Toggle VProf profiler"
- "vprof_adddebuggroup1","cmd",,,,,,,,,,,,,,,,,,,,"add a new budget group dynamically for debugging"
- "vprof_cachemiss","cmd",,,,,,,,,,,,,,,,,,,,"Toggle VProf cache miss checking"
- "vprof_cachemiss_off","cmd",,,,,,,,,,,,,,,,,,,,"Turn off VProf cache miss checking"
- "vprof_cachemiss_on","cmd",,,,,,,,,,,,,,,,,,,,"Turn on VProf cache miss checking"
- "vprof_child","cmd",,,,,,,,,,,,,,,,,,,,""
- "vprof_collapse_all","cmd",,,,,,,,,,,,,,,,,,,,"Collapse the whole vprof tree"
- "vprof_counters","0 ",,,,,,,,,,,,,,,,,,,,""
- "vprof_counters_show_minmax","0 ",,,,,,,,,,,,,,,,,,,,""
- "vprof_dump_counters","cmd",,,,,,,,,,,,,,,,,,,,"Dump vprof counters to the console"
- "vprof_dump_groupnames","cmd",,,,,,,,,,,,,,,,,,,,"Write the names of all of the vprof groups to the console."
- "vprof_dump_oninterval","0 ",,,,,,,,,,,,,,,,,,,,"Interval (in seconds) at which vprof will batch up data and dump it to the console."
- "vprof_dump_spikes","0 ",,,,,,,,,,,,,,,,,,,,"Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump"
- "vprof_dump_spikes_budget_group","0 ",,,,,,,,,,,,,,,,,,,,"Budget gtNode to start report from when doing a dump spikes"
- "vprof_dump_spikes_hiearchy","0 ",,,,,,,,,,,,,,,,,,,,"Set to 1 to get a hierarchy report whith vprof_dump_spikes"
- "vprof_dump_spikes_node","0 ",,,,,,,,,,,,,,,,,,,,"Node to start report from when doing a dump spikes"
- "vprof_dump_spikes_terse","0 ",,,,,,,,,,,,,,,,,,,,"Whether to use most terse output"
- "vprof_expand_all","cmd",,,,,,,,,,,,,,,,,,,,"Expand the whole vprof tree"
- "vprof_expand_group","cmd",,,,,,,,,,,,,,,,,,,,"Expand a budget group in the vprof tree by name"
- "vprof_generate_report","cmd",,,,,,,,,,,,,,,,,,,,"Generate a report to the console."
- "vprof_generate_report_AI","cmd",,,,,,,,,,,,,,,,,,,,"Generate a report to the console."
- "vprof_generate_report_AI_only","cmd",,,,,,,,,,,,,,,,,,,,"Generate a report to the console."
- "vprof_generate_report_budget","cmd",,,,,,,,,,,,,,,,,,,,"Generate a report to the console based on budget group."
- "vprof_generate_report_hierarchy","cmd",,,,,,,,,,,,,,,,,,,,"Generate a report to the console."
- "vprof_generate_report_hierarchy_per_frame_and_count_only","cmd",,,,,,,,,,,,,,,,,,,,"Generate a minimal hiearchical report to the console."
- "vprof_generate_report_map_load","cmd",,,,,,,,,,,,,,,,,,,,"Generate a report to the console."
- "vprof_graph","0 ",,,,,,,,,,,,,,,,,,,,"Draw the vprof graph."
- "vprof_graphheight","256 ","ARCHIVE",,,,,,,,,,,,,,,,,,,""
- "vprof_graphwidth","512 ","ARCHIVE",,,,,,,,,,,,,,,,,,,""
- "vprof_nextsibling","cmd",,,,,,,,,,,,,,,,,,,,""
- "vprof_off","cmd",,,,,,,,,,,,,,,,,,,,"Turn off VProf profiler"
- "vprof_on","cmd",,,,,,,,,,,,,,,,,,,,"Turn on VProf profiler"
- "vprof_parent","cmd",,,,,,,,,,,,,,,,,,,,""
- "vprof_playback_average","cmd",,,,,,,,,,,,,,,,,,,,"Average the next N frames."
- "vprof_playback_start","cmd",,,,,,,,,,,,,,,,,,,,"Start playing back a recorded .vprof file."
- "vprof_playback_step","cmd",,,,,,,,,,,,,,,,,,,,"While playing back a .vprof file, step to the next tick."
- "vprof_playback_stepback","cmd",,,,,,,,,,,,,,,,,,,,"While playing back a .vprof file, step to the previous tick."
- "vprof_playback_stop","cmd",,,,,,,,,,,,,,,,,,,,"Stop playing back a recorded .vprof file."
- "vprof_prevsibling","cmd",,,,,,,,,,,,,,,,,,,,""
- "vprof_record_start","cmd",,,,,,,,,,,,,,,,,,,,"Start recording vprof data for playback later."
- "vprof_record_stop","cmd",,,,,,,,,,,,,,,,,,,,"Stop recording vprof data"
- "vprof_remote_start","cmd",,,,,,,,,,,,,,,,,,,,"Request a VProf data stream from the remote server (requires authentication)"
- "vprof_remote_stop","cmd",,,,,,,,,,,,,,,,,,,,"Stop an existing remote VProf data request"
- "vprof_reset","cmd",,,,,,,,,,,,,,,,,,,,"Reset the stats in VProf profiler"
- "vprof_reset_peaks","cmd",,,,,,,,,,,,,,,,,,,,"Reset just the peak time in VProf profiler"
- "vprof_scope","0 ",,,,,,,,,,,,,,,,,,,,"Set a specific scope to start showing vprof tree"
- "vprof_scope_entity_gamephys","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,""
- "vprof_scope_entity_thinks","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,""
- "vprof_server_spike_threshold","999 ",,,,,,,,,,,,,,,,,,,,""
- "vprof_server_thread","0 ",,,,,,,,,,,,,,,,,,,,""
- "vprof_think_limit","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,""
- "vprof_to_csv","cmd",,,,,,,,,,,,,,,,,,,,"Convert a recorded .vprof file to .csv."
- "vprof_unaccounted_limit","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"number of milliseconds that a node must exceed to turn red in the vprof panel"
- "vprof_verbose","1 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"Set to one to show average and peak times"
- "vprof_vtune_group","cmd",,,,,,,,,,,,,,,,,,,,"enable vtune for a particular vprof group ('disable' to disable)"
- "vprof_warningmsec","10 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"Above this many milliseconds render the label red to indicate slow code."
- "vtune","cmd",,,,,,,,,,,,,,,,,,,,"Controls VTune's sampling."
- "vx_do_not_throttle_events","0 ",,,,,,,,,,,,,,,,,,,,"Force VXConsole updates every frame; smoother vprof data on PS3 but at a slight (~0.2ms) perf cost."
- "vx_model_list","cmd",,,,,,,,,,,,,,,,,,,,"Dump models to VXConsole"
- "weapon_showproficiency","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,""
- "weapon_throw_force","2000 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,""
- "windows_speaker_config","-1 ","ARCHIVE",,,,,,,,,,,,,,,,,,,""
- "wipe_nav_attributes","cmd",,,,,,,,,,,,,,,,,,,,"Clear all nav attributes of selected area."
- "wpn_debug_active_weapon","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,""
- "wpn_shot_bias_max","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,""
- "wpn_shot_bias_min","-1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,""
- "wpn_showanimations","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,""
- "writeid","cmd",,,,,,,,,,,,,,,,,,,,"Writes a list of permanently-banned user IDs to banned_user.cfg."
- "writeip","cmd",,,,,,,,,,,,,,,,,,,,"Save the ban list to banned_ip.cfg."
- "xc_crouch_debounce","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,""
- "xload","cmd",,,,,,,,,,,,,,,,,,,,"Load a saved game from a console storage device."
- "xlsp_force_dc_name","0 ",,,,,,,,,,,,,,,,,,,,"Restrict to xlsp datacenter by name."
- "xsave","cmd",,,,,,,,,,,,,,,,,,,,"Saves current game to a console storage device."
- "z_added_light_max","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,""
- "z_added_light_min","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,""
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