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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class MenuManager : MonoBehaviour {
- // Changed to GameObject because only the game object of the menu needs to be accessed, you can
- // change this to any class that inherits MonoBehaviour
- public GameObject optionsMenu;
- // Update is called once per frame
- void Update () {
- // Reverse the active state every time escape is pressed
- if (Input.GetKeyDown(KeyCode.Escape))
- {
- // Check whether it's active / inactive
- bool isActive = optionsMenu.activeSelf;
- optionsMenu.SetActive(!isActive);
- }
- }
- }
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