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- repeat task.wait() until game:isLoaded()
- repeat task.wait() until game:GetService("Players").LocalPlayer:FindFirstChild("startevent")
- tpsrv = game:GetService("TeleportService")
- print("Creating variables")
- game:GetService("Players").LocalPlayer.startevent:FireServer("band", "\128")
- --https://discord.gg/c5Jn7NT93j
- elementwanted = {"boil", "lightning", "fire", "ice", "sand", "crystal", "explosion"} -- put the bloodlines u want here from the link above
- slot = "kg2" -- slot, u can change to kg2, kg3, kg4
- print("Starting")
- getgenv().atspn = true
- while getgenv().atspn do
- wait(.3)
- for _, v in pairs(elementwanted) do
- print("Rolled: \n ----" .. game:GetService("Players").LocalPlayer.statz.main[slot].Value)
- if game:GetService("Players").LocalPlayer.statz.main[slot].Value == v then
- print("Got what u wanted!")
- game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye")
- wait(1)
- game.Players.LocalPlayer:Kick("Got "..game:GetService("Players").LocalPlayer.statz.main[slot].Value.. "!")
- return
- end
- end
- if game:GetService("Players").LocalPlayer.statz.spins.Value <= 1 then
- tpsrv:Teleport(game.PlaceId, game.Players.LocalPlayer)
- end
- game:GetService("Players").LocalPlayer.startevent:FireServer("spin", slot)
- end
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