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- Update v1.0.11 Changelog:
- _________________________________________
- New Features:
- • Achievements are here! 58 exciting new achievements which will both challenge and reward you during your time in the Wartile universe.
- • Added a page counters to Figurine Customization, Deck Builder, and Merchant scenes, to make it easier to find and give a better sense of how many items you have collected and cards you have unlocked.
- • Added a clockwork cursor when hovering interactable objects and waypoints.
- Improvements:
- • Added a sound cue when equipping tokens
- • Added sound cue when picking up items like mead
- • [Tears of Eir] Picking up the Trap on Tears of Eir should now add a trap card to the deck to allow for several uses of the Card
- • [Tears of Eir] Added slight delay to completion of the Bear Trap quest
- • [Heidrun Clan] Improved lighting on the reward scene on the Heidrun Clan battleboard
- Bug Fixes:
- • [Thor’s Wrath] Optimized battleboard to prevent random crashes on some computers
- • [Trial of Tyr] Figurines could not move after being released from cage event.
- • Fixed an issue that caused the token menu to appear while a unit is moving from rack to management
- • [General][Tutorial hints] You were able to move the camera while the tutorial hint video was running. The video tutorial now properly blocks inputs (aside from closing the window)
- • [Alfablot] Fixed an issue where Spirits could teleport away during stun chains.
- • [Alfablot] Spirits on the second difficulty tier was holding an incorrect weapon.
- • Fixed an issue that caused the "cycle figurine cards" hotkey to stop working
- • Pressing New Game did not reset figurines sitting by the bonfire at the start screen.
- • At the customization menu, the camera did not always behave as expected when leaving the menu.
- • During the Intro Sequence it was possible to use Battle Cards on the battlefield and figurines.
- • Resetting key bindings removed the Pause Game Key. This is no longer the case
- • Fixed an issue when completing objectives that caused the game to continue playing while inputs were blocked.
- • [Niflheim] The enemy Draugr that spawns in would attack player figurines before the enemies visually landed.
- • [Alfablot] Fixed an issue that that caused enemy spirits to have the "selected" effect on them when disappearing and reappearing
- • Made improvements to the visual experience of the Ymir's Cage "break animation".
- • Unique token Eir's Retribution no longer grants its reward when defeating temporary (weak) enemies.
- • [Trial of Tyr] Fixed a bug that caused the stunned animation to continue after a figurine was released from the cage event.
- • When unlocking new Battle Boards and new units in the Tavern, they should visually drop down from the sky when entering Campaign menu
- • Fixed a bug that caused the Grinding Stone "pickup marker" to sometimes be inside particularly large units.
- • [Interactive Objects] Added additional to interaction of interactive objects and figurines being in combat. In particular, quest object (say Dark Forest Totems) will be blocked by adjacent enemies.
- • Fixed a bug that caused players to be able to click on figurines during the Reward scene and have them be selected and move a little.
- • Fixed a bug that sometimes caused the game to get stuck during the loading screen if you opened the options menu at a particular timing.
- • Fixed a bug that in certain situations allowed enemy figurines to move onto blocked tiles.
- Update v1.0.8 Changelog:
- _________________________________________
- • Key binding now work again.
- • [Customization] Some helmets don´t scale up when equipping them on Jotnar’s mass Characters
- • [General] Ylva´s Crow can attack through obstacles …
- • Pause Button part 1
- • [Start Screen] The effects that affect adjacent allies (e.g. Heimdall's inspiration) activate on the start screen
- • [General] Enemy units can get stuck when moving to the same tile as them
- • The graphic effect on Slow-time was ti too strong
- • Text on the Mission select screen reads "[...]from to Jotunheim[...]"
- • [Niflheim] Draugr spawn after the end of the level reward screen and walk around
- • Camera movement stops when clicking exit game
- • [Customization] When unequipping items the character stats don´t update
- • [Niflheim] Grammatical error in the Map description on the select screen
- • [Alfablot Alter should be changed to altar
- • [The Rescue & Monastery] Issue with the randomized chest that shows up sometimes
- • Changing to a windowed mode not triggering the change when clicking save.
- • [Niflheim] Missing orange health bar under an ice block …
- • When hovering a token in Unit Management gold is shown …
- • (Figurine Story fixes) …
- • [Alfablot] A tree branch obscures Token in the reward scene
- • [Thor’s Wrath] Player Character can move into a table
- • [Trial of Tyr] Unit that is captured in a cage has the stunned animation over its head even after being released
- • Spelling errors (text* errors)
- • When no save game exists, the start screen has no units.
- • [GUI] The character selector from the customization screen can be moved to other screens
- • [General] When opening the options menu the player can still click on UI and Objects in game
- • Tooltip is showing behind Epilogue widget
- • [Complete Level] When finished the main mission "continue" and "end level" are never explained
- • Name tag is showing in campaign menu
- • Added poses to characters in the Start screen.
- • [Customization] When unequipping items the character stats don't update (Now Portrait also updates) …
- • [Customization][GER] "Sundering glaive" has too many "-" in front of the values it subtracts when the effect triggers
- • French Localization - Ymir's cage token
- • [Customization][GER] "Heimdallr's Inspiration" has a missing value
- • [Customization][GER] "Hels Heimsuchung" has a missing Value
- • [Customization][GER] "Blessing of Eir" has the wrong item description
- • [Menu][GER] There´s no translation implemented for "leave board"
- • [Loka][GER] Wrong Text-String: "Diese Schaltfläche bringt Dich in's Menü zurück" when destroying a token
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