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- /**************************
- * exceptionalCrossing.js *
- **************************
- *
- * Sorry, old friend, but I'm afraid I can't share
- * co-authorship on this paper. You've done a very
- * good job getting this Algorithm for me. The bit
- * with the keys was especially clever! I wouldn't
- * have thought of it myself. But then, of course,
- * that's why you were here in the first place.
- *
- * You've served your purpose well. But now, alas,
- * it is time for you to die.
- *
- * I'm not heartless, though. In fact, I will let
- * you choose your mode of death. There, isn't that
- * nice?
- */
- function startLevel(map) {
- map.displayChapter('Chapter 3\nBetrayal');
- map.placePlayer(0, 0);
- // yoink!
- map.getPlayer().removeItem('theAlgorithm');
- map.defineObject('water', {
- 'symbol': '░',
- 'color': '#44f',
- 'onCollision': function (player) {
- player.killedBy(str('abc'));
- }
- });
- for (var x = 0; x < map.getWidth(); x++)
- for (var y = 5; y < 15; y++)
- map.placeObject(x, y, 'water');
- map.placeObject(map.getWidth()-1, map.getHeight()-1, 'exit');
- }
- function validateLevel(map) {
- map.validateExactlyXManyObjects(1, 'exit');
- }
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