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- using System;
- using Server.Mobiles;
- namespace Server.Mobiles
- {
- [CorpseName( "Cadavre de troglodyte" )]
- public class TroglodyteShaman : BaseCreature
- {
- [Constructable]
- public TroglodyteShaman() : base( AIType.AI_Melee, FightMode.Closest, 11, 1, 0.2, 0.4 )
- {
- Name = "Troglodyte Shaman";
- Body = 154;
- BaseSoundID = 442;
- PlayersAreEnemies = true;
- SetStr( 80 );
- SetDex( 80 );
- SetInt( 80 );
- SetHits( 220 );
- SetMana( 160 );
- SetStam( 100 );
- SetArme(14, 21, 40);
- SetResistance( ResistanceType.Physical, 0 );
- SetResistance( ResistanceType.Magie, 30 );
- SetSkill( SkillName.ArmureNaturelle, 86 );
- SetSkill( SkillName.Tactiques, 86 );
- SetSkill( SkillName.Epee, 86 );
- SetSkill( SkillName.ArtDeLaMagie, 86 );
- SetSkill( SkillName.Necromencie, 86 );
- SetSkill( SkillName.Thaumaturgie, 86 );
- SetSkill( SkillName.Parer, 44 );
- }
- public override void GenerateLoot()
- {
- AddLoot( LootPack.Bouffe );
- AddLoot( LootPack.Utile );
- AddLoot( LootPack.Reg );
- AddLoot( LootPack.Reg );
- AddLoot( LootPack.RegNecro );
- AddLoot( LootPack.RegNecro );
- }
- public override int Bones { get { return 3; } }
- public override BoneType BoneType { get { return BoneType.Maritime; } }
- }
- public TroglodyteShaman(Serial serial) : base(serial)
- {
- }
- public override void Serialize(GenericWriter writer)
- {
- base.Serialize(writer);
- writer.Write((int) 0);
- }
- public override void Deserialize(GenericReader reader)
- {
- base.Deserialize(reader);
- int version = reader.ReadInt();
- }
- }
- }
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