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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class DoorOpenScript : MonoBehaviour
- {
- // Start is called before the first frame update
- bool isOpen = false;
- private Animator anim;
- void Start()
- {
- anim = GetComponent<Animator>();
- }
- // Update is called once per frame
- void Update()
- {
- if(Input.GetKeyDown(KeyCode.E) && Vector3.Distance(GameObject.FindObjectOfType<PlayerController>().transform.position, transform.position) < 10f)
- {
- if (isOpen)
- {
- isOpen = false;
- }
- else
- {
- isOpen = true;
- }
- anim.SetBool("isOpen", isOpen);
- }
- }
- }
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