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UE4 cook log

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Jan 21st, 2015
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  1. Here is a little more of the Output log from when I try to package to win 64
  2.  
  3. MainFrameActions: Packaging (Windows (64-bit)): Project.Cook: ********** COOK COMMAND STARTED **********
  4. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists D:\Program Files\Unreal Engine\4.7\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
  5. MainFrameActions: Packaging (Windows (64-bit)): Project.Cook: Cleaning cooked data.
  6. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.RunCommandlet: Running UE4Editor Cook for project D:\Brian's Stuff\Dropbox\Dropbox\Perforce Workspace\Oktomari\Oktomari.uproject
  7. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.RunCommandlet: Commandlet log file is C:\Users\Bam\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Unreal+Engine+4.7\Cook.txt
  8. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists D:\Program Files\Unreal Engine\4.7\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
  9. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: D:\Program Files\Unreal Engine\4.7\Engine\Binaries\Win64\UE4Editor-Cmd.exe "D:\Brian's Stuff\Dropbox\Dropbox\Perforce Workspace\Oktomari\Oktomari.uproject" -run=Cook -MapIniSection=AllMaps -I18NPreset= -TargetPlatform=WindowsNoEdit
  10. MainFrameActions: Packaging (Windows (64-bit)): or -buildmachine -Unversioned -fileopenlog -abslog="C:\Users\Bam\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Unreal+Engine+4.7\Cook.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity
  11. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  12. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: begin: stack for UAT
  13. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Core.dll!UnknownFunction (0x000007fedbeec898) + 0 bytes [UnknownFile:0]
  14. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  15. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Core.dll!UnknownFunction (0x000007fedbebbbba) + 0 bytes [UnknownFile:0]
  16. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  17. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Core.dll!UnknownFunction (0x000007fedbfc8c27) + 0 bytes [UnknownFile:0]
  18. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  19. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Projects.dll!UnknownFunction (0x000007fefa038ad5) + 0 bytes [UnknownFile:0]
  20. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  21. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Projects.dll!UnknownFunction (0x000007fefa039e73) + 0 bytes [UnknownFile:0]
  22. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  23. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!UnknownFunction (0x000000013f6683ab) + 0 bytes [UnknownFile:0]
  24. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  25. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!UnknownFunction (0x000000013f661a4c) + 0 bytes [UnknownFile:0]
  26. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  27. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!UnknownFunction (0x000000013f661baa) + 0 bytes [UnknownFile:0]
  28. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  29. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!UnknownFunction (0x000000013f670399) + 0 bytes [UnknownFile:0]
  30. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  31. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!UnknownFunction (0x000000013f670e79) + 0 bytes [UnknownFile:0]
  32. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  33. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: kernel32.dll!UnknownFunction (0x0000000076f659ed) + 0 bytes [UnknownFile:0]
  34. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  35. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: ntdll.dll!UnknownFunction (0x000000007709c541) + 0 bytes [UnknownFile:0]
  36. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  37. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: ntdll.dll!UnknownFunction (0x000000007709c541) + 0 bytes [UnknownFile:0]
  38. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  39. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  40. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: end: stack for UAT
  41. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit:Display: Running engine for game: Oktomari
  42. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1.7561004s to run UE4Editor-Cmd.exe, ExitCode=-1073741819
  43. MainFrameActions: Packaging (Windows (64-bit)): Project.Cook: Cook failed. Deleting cooked data.
  44. MainFrameActions: Packaging (Windows (64-bit)): ErrorReporter.Error: ERROR: AutomationTool error: Cook failed.
  45. MainFrameActions: Packaging (Windows (64-bit)): BuildCommand.Execute: ERROR: BUILD FAILED
  46. MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception:
  47. MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Exception in AutomationScripts.Automation: BUILD FAILED: Failed while running Cook for D:\Brian's Stuff\Dropbox\Dropbox\Perforce Workspace\Oktomari\Oktomari.uproject; see log C:\Users\Bam\AppData\Roaming\Unreal Engine\AutomationTool\Lo
  48. MainFrameActions: Packaging (Windows (64-bit)): gs\D+Program+Files+Unreal+Engine+4.7\Cook.txt
  49. MainFrameActions: Packaging (Windows (64-bit)): Stacktrace: at Project.Cook(ProjectParams Params)
  50. MainFrameActions: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
  51. MainFrameActions: Packaging (Windows (64-bit)): at BuildCommand.Execute()
  52. MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
  53. MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] CommandLine)
  54. MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param)
  55. MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
  56. MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.Main()
  57. MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: BUILD FAILED: Failed while running Cook for D:\Brian's Stuff\Dropbox\Dropbox\Perforce Workspace\Oktomari\Oktomari.uproject; see log C:\Users\Bam\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Unreal+Engine+4.7\Cook.t
  58. MainFrameActions: Packaging (Windows (64-bit)): xt
  59. MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
  60. MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=25
  61. MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
  62. MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
  63. MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files...
  64. MainFrameActions: Packaging (Windows (64-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
  65. MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED
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